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Old 05-21-2012, 02:11 PM   Top  -  End  -  #61
Regalus
Bugbear in the Playground
 
SamuraiGuy
 
Join Date: Oct 2011
Default Re: Kingdom Hearts: XIII Beats [OoC]

Sorry for the wait guys, had a busy weekend.
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Old 05-21-2012, 02:22 PM   Top  -  End  -  #62
Toad477
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Yep, kinda been a bit busy for me lately, should be more regular now. :) Also Zeone, Judge opponent ofn the heartless, the tall man, and pete.
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Old 05-21-2012, 06:11 PM   Top  -  End  -  #63
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

@Durami - Yes, but only one.
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Last edited by zeone3000 : 05-21-2012 at 06:17 PM.
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Old 05-21-2012, 07:07 PM   Top  -  End  -  #64
Regalus
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Default Re: Kingdom Hearts: XIII Beats [OoC]

I must figure out how to do this with the proper respect, dignity and cheese this deserves.
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Old 05-22-2012, 03:56 PM   Top  -  End  -  #65
Toad477
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Also, editing my post in the interest of creativity, I feel like I undersold my weapons' intro there. edit coming later today.
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Old 05-22-2012, 11:22 PM   Top  -  End  -  #66
Toad477
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Default Re: Kingdom Hearts: XIII Beats [OoC]

there post edited, much better I think.
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Old 05-23-2012, 10:22 AM   Top  -  End  -  #67
Assurau
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Default Re: Kingdom Hearts: XIII Beats [OoC]

sorry for the delay. Will be posting soon. need to marshal my muse, though i'm beginning to dread combat. You see me and BESM have a history. You see i've played in 3 BESM games so far, (Sailor moom, Power Rangers and an original setting) and a commonality occurred. You see, what ever character i design will undoubtedly attract to it all of the bad Karma the group has. It got so bad the for the power rangers game, the civilian power i was given by the gm was auto-rez. In the original setting game, my character was voted most likely for Rasputin Death So i'm a bit tense, since Palom doesn't have the power to bring himself back to life.
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Old 05-23-2012, 01:48 PM   Top  -  End  -  #68
Toad477
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Default Re: Kingdom Hearts: XIII Beats [OoC]

So Zeo, what did my Judge opponent tell me.
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Old 05-24-2012, 06:36 PM   Top  -  End  -  #69
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Nothing because I haven't stated them out yet.
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Old 05-25-2012, 07:12 PM   Top  -  End  -  #70
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Once Assurau acquires his weapon, the fight will begin.
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Old 05-26-2012, 09:03 PM   Top  -  End  -  #71
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Palom - (2d6+4)[13]
Chris - (2d6+4)[15]
Bakiri - (2d6+5)[13]
Alen - (2d6+4)[9]
Lexin - (2d6+7)[11]

Alright, here we go. For future posters, the shadow's defense is +4, roll it when you attack so I don't have to roll tons of dice later. Keep your GM, the game and dice keep rolling.
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My first fanfic - Log of the Grinning Shadow Pirates - Chapter Three now up! Enjoy!

This will make it a lot faster to navigate.
Kingdom Hearts: XIII Beats - Game - OoC
Soragakure - OoC IV - Team Cybele

Last edited by zeone3000 : 05-26-2012 at 11:21 PM.
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Old 05-30-2012, 06:32 PM   Top  -  End  -  #72
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Durami, you're up buddy.
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My first fanfic - Log of the Grinning Shadow Pirates - Chapter Three now up! Enjoy!

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Kingdom Hearts: XIII Beats - Game - OoC
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Old 05-31-2012, 07:01 PM   Top  -  End  -  #73
Assurau
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Default Re: Kingdom Hearts: XIII Beats [OoC]

The roll for the shadow I just attacked is here

(2d6+4)[9]
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Old 06-10-2012, 05:03 PM   Top  -  End  -  #74
Jacior
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Default Re: Kingdom Hearts: XIII Beats [OoC]

All the Shadows are now dead. What should we do now?
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Old 06-10-2012, 08:38 PM   Top  -  End  -  #75
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Attack the other two guys in the room or wait. I've celebrating my birthday this weekend.
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My first fanfic - Log of the Grinning Shadow Pirates - Chapter Three now up! Enjoy!

This will make it a lot faster to navigate.
Kingdom Hearts: XIII Beats - Game - OoC
Soragakure - OoC IV - Team Cybele

Last edited by zeone3000 : 06-10-2012 at 08:39 PM.
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Old 06-11-2012, 08:53 AM   Top  -  End  -  #76
Assurau
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Happy birthday, zeone.

Um Jacior, 10 is greater than 7. You actually hit the last shadow. And i sorta jumped the gun with my roll.




.... never mind. My ADD has gotten the better of me again.

Last edited by Assurau : 06-11-2012 at 09:09 AM.
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Old 06-13-2012, 01:05 AM   Top  -  End  -  #77
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Note on TNs (Target Numbers), you have to beat them not tie. You tie, you lose. Also, area damage means, if you do beat it, you still take half damage unless you have something to hide behind.
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My first fanfic - Log of the Grinning Shadow Pirates - Chapter Three now up! Enjoy!

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Old 06-13-2012, 07:02 AM   Top  -  End  -  #78
Regalus
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Default Re: Kingdom Hearts: XIII Beats [OoC]

His fireball attack is reflectable given that it's made out of a proyectile rather than just spontaneously blowing us up, right?
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Last edited by Regalus : 06-13-2012 at 07:32 AM.
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Old 06-13-2012, 01:44 PM   Top  -  End  -  #79
Toad477
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Defense roll:
(2d6+7)[15]
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Old 06-14-2012, 05:19 PM   Top  -  End  -  #80
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Yes, I would say so.
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My first fanfic - Log of the Grinning Shadow Pirates - Chapter Three now up! Enjoy!

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Old 06-15-2012, 05:17 PM   Top  -  End  -  #81
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

The rest of you can do something besides stand there and watch ya know? Especially when I know each of you have logged on today.
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My first fanfic - Log of the Grinning Shadow Pirates - Chapter Three now up! Enjoy!

This will make it a lot faster to navigate.
Kingdom Hearts: XIII Beats - Game - OoC
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Old 06-15-2012, 05:34 PM   Top  -  End  -  #82
Assurau
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currently sick. will try to post soon

Last edited by Assurau : 06-15-2012 at 05:34 PM.
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Old 06-15-2012, 06:12 PM   Top  -  End  -  #83
Jacior
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Default Re: Kingdom Hearts: XIII Beats [OoC]

I wanted to see what happened after the fireballs got reflected.

Also, can we do magics? Or can I at least?
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Old 06-15-2012, 08:18 PM   Top  -  End  -  #84
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

If ya feeling and it's on your sheet, go for it!

I like to resolve all actions at once but I can tell you that he did successfully defend against the reflect.
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My first fanfic - Log of the Grinning Shadow Pirates - Chapter Three now up! Enjoy!

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Old 06-15-2012, 08:26 PM   Top  -  End  -  #85
Regalus
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Well, here's hoping I made an impression on him. :3

Also, I've been meaning to ask. How are we going to handle team attacks? Are going to use Power Flux (Team Attacks), or will we have to buy each attack separately?
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Old 06-16-2012, 11:46 PM   Top  -  End  -  #86
Jacior
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Yeah, I might have lost ALL my information. I don't even have the book. I can't figure out how to work my magic.
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Old 06-17-2012, 08:38 AM   Top  -  End  -  #87
zeone3000
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Don't know right at this moment.

You pay half the cost in energy and use it.
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My first fanfic - Log of the Grinning Shadow Pirates - Chapter Three now up! Enjoy!

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Old 06-18-2012, 01:11 AM   Top  -  End  -  #88
Toad477
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Sorry I jumped the gun on my turn, :p
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Old 06-18-2012, 01:15 AM   Top  -  End  -  #89
Toad477
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Sorry I jumped the gun on my turn, went way too early lol.
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Old 06-19-2012, 09:09 PM   Top  -  End  -  #90
Regalus
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Hello, forgot to roll for my defend other for Bakiri. ROlling here.

(2d6+7)[16]

Looks like I managed to block Black Dog, excellent.
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Last edited by Regalus : 06-19-2012 at 09:11 PM.
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