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05-21-2012, 02:11 PM
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#61
Bugbear in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
Sorry for the wait guys, had a busy weekend.
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05-21-2012, 02:22 PM
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#62
Dwarf in the Playground
Join Date: Feb 2012
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Re: Kingdom Hearts: XIII Beats [OoC]
Yep, kinda been a bit busy for me lately, should be more regular now. :) Also Zeone, Judge opponent ofn the heartless, the tall man, and pete.
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05-21-2012, 06:11 PM
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#63
Bugbear in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
@Durami - Yes, but only one.
Last edited by zeone3000 : 05-21-2012 at 06:17 PM .
05-21-2012, 07:07 PM
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#64
Bugbear in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
I must figure out how to do this with the proper respect, dignity and cheese this deserves.
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05-22-2012, 03:56 PM
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#65
Dwarf in the Playground
Join Date: Feb 2012
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Re: Kingdom Hearts: XIII Beats [OoC]
Also, editing my post in the interest of creativity, I feel like I undersold my weapons' intro there. edit coming later today.
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05-22-2012, 11:22 PM
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#66
Dwarf in the Playground
Join Date: Feb 2012
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Re: Kingdom Hearts: XIII Beats [OoC]
there post edited, much better I think.
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05-23-2012, 10:22 AM
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#67
Orc in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
sorry for the delay. Will be posting soon. need to marshal my muse, though i'm beginning to dread combat. You see me and BESM have a history. You see i've played in 3 BESM games so far, (Sailor moom, Power Rangers and an original setting) and a commonality occurred. You see, what ever character i design will undoubtedly attract to it all of the bad Karma the group has. It got so bad the for the power rangers game, the civilian power i was given by the gm was auto-rez. In the original setting game, my character was voted most likely for
Rasputin Death So i'm a bit tense, since Palom doesn't have the power to bring himself back to life.
05-23-2012, 01:48 PM
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#68
Dwarf in the Playground
Join Date: Feb 2012
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Re: Kingdom Hearts: XIII Beats [OoC]
So Zeo, what did my Judge opponent tell me.
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05-26-2012, 09:03 PM
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#71
Bugbear in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
Palom - (2d6+4)[13 ]
Chris - (2d6+4)[15 ]
Bakiri - (2d6+5)[13 ]
Alen - (2d6+4)[9 ]
Lexin - (2d6+7)[11 ]
Alright, here we go. For future posters, the shadow's defense is +4, roll it when you attack so I don't have to roll tons of dice later. Keep your GM, the game and dice keep rolling.
Last edited by zeone3000 : 05-26-2012 at 11:21 PM .
06-10-2012, 08:38 PM
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#75
Bugbear in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
Attack the other two guys in the room or wait. I've celebrating my birthday this weekend.
Last edited by zeone3000 : 06-10-2012 at 08:39 PM .
06-11-2012, 08:53 AM
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#76
Orc in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
Happy birthday, zeone.
Um Jacior, 10 is greater than 7. You actually hit the last shadow. And i sorta jumped the gun with my roll.
.... never mind. My ADD has gotten the better of me again.
Last edited by Assurau : 06-11-2012 at 09:09 AM .
06-13-2012, 07:02 AM
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#78
Bugbear in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
His fireball attack is reflectable given that it's made out of a proyectile rather than just spontaneously blowing us up, right?
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Last edited by Regalus : 06-13-2012 at 07:32 AM .
06-13-2012, 01:44 PM
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#79
Dwarf in the Playground
Join Date: Feb 2012
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Re: Kingdom Hearts: XIII Beats [OoC]
Defense roll:
(2d6+7)[15 ]
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06-15-2012, 05:34 PM
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#82
Orc in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
currently sick. will try to post soon
Last edited by Assurau : 06-15-2012 at 05:34 PM .
06-15-2012, 08:26 PM
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#85
Bugbear in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
Well, here's hoping I made an impression on him. :3
Also, I've been meaning to ask. How are we going to handle team attacks? Are going to use Power Flux (Team Attacks), or will we have to buy each attack separately?
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06-18-2012, 01:11 AM
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#88
Dwarf in the Playground
Join Date: Feb 2012
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Re: Kingdom Hearts: XIII Beats [OoC]
Sorry I jumped the gun on my turn, :p
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06-18-2012, 01:15 AM
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#89
Dwarf in the Playground
Join Date: Feb 2012
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Re: Kingdom Hearts: XIII Beats [OoC]
Sorry I jumped the gun on my turn, went way too early lol.
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06-19-2012, 09:09 PM
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#90
Bugbear in the Playground
Re: Kingdom Hearts: XIII Beats [OoC]
Hello, forgot to roll for my defend other for Bakiri. ROlling here.
(2d6+7)[16 ]
Looks like I managed to block Black Dog, excellent.
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Last edited by Regalus : 06-19-2012 at 09:11 PM .
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