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Old 06-20-2012, 02:17 PM   Top  -  End  -  #91
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Durami, you're up.
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Old 06-21-2012, 08:38 AM   Top  -  End  -  #92
Durami
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Default Re: Kingdom Hearts: XIII Beats [OoC]

grrr derped when I was making my roll...

/(2d6+11)[18]
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Old 06-21-2012, 08:40 AM   Top  -  End  -  #93
Durami
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woops the first one finally showed up for me...

* post roll count doesn't match database

Last edited by Durami : 06-21-2012 at 08:41 AM.
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Old 06-21-2012, 06:46 PM   Top  -  End  -  #94
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Alright, for 1 CP, who knows what IP (intellectual property ie movie, book, game, blah, blah) is Black Dog from?
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Old 06-22-2012, 01:06 AM   Top  -  End  -  #95
Toad477
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Treasure Island?
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Old 06-22-2012, 01:50 AM   Top  -  End  -  #96
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Oh, I'll wait until everyone gets a word in, just in case two people have the same and correct answer. You know, spread the love.
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Last edited by zeone3000 : 06-22-2012 at 01:50 AM.
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Old 06-22-2012, 10:06 AM   Top  -  End  -  #97
Regalus
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Default Re: Kingdom Hearts: XIII Beats [OoC]

No clue who black dog is; assuming he's even giving us his real name. Can't seem to find anyone who matches his description, and the only Black Dog I can find is Treasure Island; and that guys I crippled pirate.

Rolling defenses here while I'm at it given that I'm everyone's only hope of dodging this thing.

Chris:(2d6+7)[15]
Palom:(2d6+4)[13]
Allen:(2d6+4)[12]
Bakiri:(2d6+1)[6][1](8)
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Old 06-22-2012, 10:08 AM   Top  -  End  -  #98
Regalus
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Durami, Jacior; I'm sorry, but your only hope now is to roll a dodge and prey you get a natural 12. Otherwise you're about to get hit.

Though, if Bakiri can think of away to guard himself with his Thunder spell, you would have better odds. Granted, you'd be able to save yourself on an 11, but it's still better than needing a natural 12.
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Old 06-22-2012, 03:09 PM   Top  -  End  -  #99
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Actually, you can't defend others against an attack like his really... Well, you can push them out they way now that I think about it but that wouldn't make any sense to add your Sheila bonus to that. Best you could do is take the hit instead.

Also, all future characters like Black Dog are original characters. Don't waste your time trying to google them.
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Old 06-22-2012, 04:07 PM   Top  -  End  -  #100
Regalus
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Well, in that case I guess I'm the only one who made it out of the explosion; assuming they don't luck out with a natural 12.

Yeah, I had a feeling that might've been it. Oh well.
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Last edited by Regalus : 06-22-2012 at 04:07 PM.
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Old 06-22-2012, 11:09 PM   Top  -  End  -  #101
Jacior
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Rolling an Attack!

Glaive Attack: (2d6+7)[12]

Also, can't I roll something to keep him out from under the range of my polearm? I was so sure I could.
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Old 06-23-2012, 11:53 AM   Top  -  End  -  #102
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

No, you're probably thinking of reach which only allows an attack against them when they beat you initiative and attack you in melee range.
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Last edited by zeone3000 : 06-23-2012 at 11:53 AM.
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Old 06-23-2012, 11:55 AM   Top  -  End  -  #103
Jacior
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I have reach... But This makes no sense to me, so ok.
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Old 06-24-2012, 01:09 PM   Top  -  End  -  #104
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

All damage is before armor. While all of you have the same armor now, that will likely not always be true.

Jacior, you didn't take the appropriate penalty and were actually hit. Also, your ranged defense is the same as your ranged attack with Thunder (+6). Furthermore, you cannot use a ranged attack to defend against another ranged attack as far as I know.
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Old 06-24-2012, 03:42 PM   Top  -  End  -  #105
Regalus
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Default Re: Kingdom Hearts: XIII Beats [OoC]

On pg156 it says that we're allowed to utilize any attribute to defend ourselves in place of our standard defenses, though using a non-weapon attribute to do so requires a readied action, and the roll to do so is the same as to use the attribute. That said, he did forget to apply the penalty from the attack.

That said, given that we still don't know how physically tough we've become since before going to sleep; is it treated as a life or death situation? If so then couldn't he burn EP to make up the point difference?
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Last edited by Regalus : 06-24-2012 at 03:45 PM.
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Old 06-24-2012, 04:10 PM   Top  -  End  -  #106
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

It is still just a defense roll.

No, 16 damage isn't life or death. He'll be fine.
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Last edited by zeone3000 : 06-24-2012 at 04:13 PM.
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Old 06-24-2012, 08:58 PM   Top  -  End  -  #107
Assurau
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Well Given the recent rulings, I guess Palom is going to jump out of the way.

(2d6+0)[9]


yeah, Like i though. This is not looking well for my luck.

Last edited by Assurau : 06-24-2012 at 08:59 PM.
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Old 06-24-2012, 09:45 PM   Top  -  End  -  #108
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

You should actually be adding +3 to that. Not that it would matter this time.
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Old 06-24-2012, 10:03 PM   Top  -  End  -  #109
Jacior
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Whelp, I edited my post. So poo
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Old 06-27-2012, 05:09 PM   Top  -  End  -  #110
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

It has been five days since durami has logged. His turn is forfeited this round. Except a post later tonight.
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Old 06-28-2012, 03:18 PM   Top  -  End  -  #111
Durami
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Well I'll post assuming I got since I didnt react in time. and the continue from there when it's next my turn

Last edited by Durami : 06-28-2012 at 03:27 PM.
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Old 06-28-2012, 04:22 PM   Top  -  End  -  #112
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Or you can post right now. I don't mind. Just know that you cannot disappear for five days then except not to get skipped. Alright?
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Old 06-28-2012, 09:45 PM   Top  -  End  -  #113
Durami
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of course my bad ill write something right now
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Old 07-01-2012, 09:56 PM   Top  -  End  -  #114
zeone3000
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Reg, you can't deflect melee attacks. You would have to defend another to stop each attack.
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Old 07-01-2012, 10:03 PM   Top  -  End  -  #115
Regalus
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Okay then. Correcting post now.
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Old 07-01-2012, 10:17 PM   Top  -  End  -  #116
Regalus
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Post corrected.
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Last edited by Regalus : 07-01-2012 at 10:18 PM.
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Old 07-02-2012, 12:51 AM   Top  -  End  -  #117
Jacior
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God, how much armor does this freak have? It's exaperating!

Last edited by Jacior : 07-02-2012 at 01:28 AM.
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Old 07-02-2012, 04:17 PM   Top  -  End  -  #118
zeone3000
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It's more hit points then armor that's causing your exsparation.
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Old 07-09-2012, 08:02 PM   Top  -  End  -  #119
Toad477
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Default Re: Kingdom Hearts: XIII Beats [OoC]

Sooo....should I take my turn? Assurau looks to be MIA...
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Last edited by Toad477 : 07-09-2012 at 08:02 PM.
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Old 07-09-2012, 09:49 PM   Top  -  End  -  #120
zeone3000
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Yet, he has logged on today. I'll shoot him a PM

Sorry guys, been sick, back now.
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