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Old 05-04-2012, 08:02 PM   Top  -  End  -  #1
toapat
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Default Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Feats are categorized and alphabetized.
Comments always welcome, never going to stop expanding the list

Feats:

General
Spoiler




Archery Feats
Spoiler



General Combat
Spoiler



Smiting Feats
Spoiler



Two Weapon Combat Feats
Spoiler


Crazypower feats:
Spoiler
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Old 05-04-2012, 11:34 PM   Top  -  End  -  #2
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

I don't see any problems with balance here. Measure of conviction really makes the paladin more viable than it is now.
Sweeping strikes is interesting. Perhaps what makes it really appealing is the feat chain it is part of. Unlike whirlwind attack it doesn't waste precious resources. I wonder if you shouldn't make the attack roll for it a single attack roll, because really it is one strike anyways.
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Old 05-04-2012, 11:46 PM   Top  -  End  -  #3
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Quote:
Originally Posted by eftexar View Post
I don't see any problems with balance here. Measure of conviction really makes the paladin more viable than it is now.
Sweeping strikes is interesting. Perhaps what makes it really appealing is the feat chain it is part of. Unlike whirlwind attack it doesn't waste precious resources. I wonder if you shouldn't make the attack roll for it a single attack roll, because really it is one strike anyways.
Measure is lifted from a paladin homebrew previously that i no longer link to because i want to let the topic die so i can repost it. it wasnt a feat there

Sweeping strikes has been edited to require the same attack role, although i dislike how it cant be worded efficiently. I chose to stick it in Great Cleave's slot because honestly, Whirlwind attack has no logical reason for requiring 4 feats, of which none are really affordable if you arent a fighter. Not only that, but the feat of whirlwind attack itself is basically worthless if you arent fighting more guys then you are sacrificing number of itterative attacks to hit.

Im also not sure, but is sweeping strikes worded in a way that if you are SnBing a creature with a 3x3 footprint, do you hit it 3 times?
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Old 05-05-2012, 12:36 AM   Top  -  End  -  #4
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Not exactly. You could hit your primary target once and then hit a 2x2 target beside that target twice though.
Though I think that's too much for a single feat (though I assume it was unintentional), maybe you could have another feat that actually allows something like that to be done?
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Old 05-05-2012, 02:07 AM   Top  -  End  -  #5
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

These are fun looking feats. Makes cleave a feat you'll consider now. Looking forward to more ideas that I can grab for my game.
Question how can you be exalted and still have smite good?
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Old 05-05-2012, 01:28 PM   Top  -  End  -  #6
toapat
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Originally Posted by WyvernLord View Post
These are fun looking feats. Makes cleave a feat you'll consider now. Looking forward to more ideas that I can grab for my game.
Question how can you be exalted and still have smite good?
I thought Exaulted was the descriptor for smiting feats, ill change that.

i was considering adding in a clause that makes Measure grant a bonus feat to stop it from being a feat tax for paladins

Edit: Added Advanced Arms Training, general Feat Tax elimiator.
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Old 05-05-2012, 01:42 PM   Top  -  End  -  #7
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Under Measure of Conviction, you say

"Smite Evil, Smite Good, Smite Anarchy, and Smite abilities"

I assume that you mean to put Smite Axiomatic (or whatever the smite law ability is called) at the end, instead of just 'Smite', right?

Other than that, looks good. I'll definitely be following this thread.
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Old 05-05-2012, 01:43 PM   Top  -  End  -  #8
toapat
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Quote:
Originally Posted by Othesemo View Post
Under Measure of Conviction, you say

"Smite Evil, Smite Good, Smite Anarchy, and Smite abilities"

I assume that you mean to put Smite Axiomatic (or whatever the smite law ability is called) at the end, instead of just 'Smite', right?

Other than that, looks good. I'll definitely be following this thread.
Actually, i would have, If Smite Law existed. The feat is specifically not suposed to be able to effect cleric smiting, but it is suposed to effect all other types of smiting
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Old 05-05-2012, 01:49 PM   Top  -  End  -  #9
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Alright. In that case, I'd suggest putting in a footnote clarifying that, to prevent other people from assuming that it's a mistake.
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Old 05-05-2012, 01:54 PM   Top  -  End  -  #10
toapat
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

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Originally Posted by Othesemo View Post
Alright. In that case, I'd suggest putting in a footnote clarifying that, to prevent other people from assuming that it's a mistake.
added in a footnote
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Old 05-05-2012, 02:21 PM   Top  -  End  -  #11
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

I like sweeping strike(last seen as part of the war mind, but better, and not needing 5 levels of a psionic class...)

I would suggest adding to advanced arms training that the crit range boost doesn't stack with keen and junk. the 9-20 crit master keen kukuri crit fisher is not a good goal.

the toughness plus seems to be right on power wise...

gonna do other feat reduxes? like say a new and actually good archery tree?
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Old 05-05-2012, 02:27 PM   Top  -  End  -  #12
toapat
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Quote:
Originally Posted by bobthe6th View Post
I like sweeping strike(last seen as part of the war mind, but better, and not needing 5 levels of a psionic class...)

I would suggest adding to advanced arms training that the crit range boost doesn't stack with keen and junk. the 9-20 crit master keen kukuri crit fisher is not a good goal.

the toughness plus seems to be right on power wise...

gonna do other feat reduxes? like say a new and actually good archery tree?
Didnt know i feated a class feature, Twice.

Scimi/rapier>Kukri, but ya, ill edit that in

Toughness Pro. and i know i kinda lifted that from somewhere, i think it was The Giant.

Most likely
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Old 05-05-2012, 02:43 PM   Top  -  End  -  #13
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

War mind is really easy to miss... I never read it until I got into core Colosseum. It is like a psionic warrior barbarian thingamy.

Eh, less TWF penalties, some other light weapon junk.

yes, it actually works as intended... rather then being a sad joke.

and a TWF redux would be really cool...
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Old 05-05-2012, 02:55 PM   Top  -  End  -  #14
toapat
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

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and a TWF redux would be really cool...
id just be stealing other people's work wholesale with one of those
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Old 05-05-2012, 07:07 PM   Top  -  End  -  #15
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

added Overdrawn Control and Torque Draw, not sure if Overdrawn control is worded correctly.
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Old 05-05-2012, 08:32 PM   Top  -  End  -  #16
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Question do you have some mobile fighting style feats to look at?
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Old 05-05-2012, 08:36 PM   Top  -  End  -  #17
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Question do you have some mobile fighting style feats to look at?
you mean like shot on the run and Spring attack? I have every 3.5 ed book except for Faiths and Pantheons
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Old 05-05-2012, 09:20 PM   Top  -  End  -  #18
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Well your own take on them. The originals are both bland in comparison and suck.
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Old 05-06-2012, 11:53 PM   Top  -  End  -  #19
toapat
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Added Phalanx and Combat Expertise
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Old 05-07-2012, 10:57 PM   Top  -  End  -  #20
toapat
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Added Master Archer, Rapid Fire, and sniper's accuracy
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Old 05-07-2012, 11:24 PM   Top  -  End  -  #21
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

You should probably specify that Aim applies to ranged attacks, and not to punching people (as I assume is the case because of the flavor text).

Combat expertise should require 13 Intelligence, not 13 Intellect.

Master Archer is in dire need of rewording. Is +5 Full Plate less than 'Total Cover?' if so, it's ignored. So it Displacement or Blink, if that's less than total concealment. Next, when you say 'You may move up to your full movement speed while firing a bow,' what do you mean? Do you mean that you can move while shooting (like shot on the run)? Finally, do size bonuses apply to bullrushes? What about to trip?

Phalanx needs the same clarification. Do you just make your attacks while moving? Can they all be against the same person? Do they need to be evenly spaced? Do you provoke an attack of opportunity while moving? Finally, you should specify the exact mechanics of this. I would suggest either something like this-
If you initiate a bullrush against an enemy, all allies adjacent to the enemy may make bullrush checks against that enemy as an immediate action that does not provoke an attack of opportunity. Regardless of who succeeds their bullrush check, the creature is moved as if you were the only creature attempting to bullrush it, and as if your bullrush check was equal to the highest check made between you and your allies.
or something like this-
If you initiate a bullrush against a creature, you may add the strength modifiers of all allies adjacent to the creature to your bullrush check.
As is, it's not entirely how one should mechanically resolve it.

Rapid Fire is similarly unclear. You should specify a few things- Is this extra arrow at your full bonus? Is it only during a full attack, or does it apply during a single attack as well? What if someone activates a belt of battle, or has a similar means of having multiple full attacks/single attacks in a round? Next, you should say "-2 penalty," not "the sacrifice of a +2 Bonus," as the latter will cause people to search around for the +2 bonus you're looking for. Next, you should specify whether this extra arrow gained by taking the -2 penalty functions as Multishot or Rapidshot.


Overall, these are some great ideas. Really, formatting is your only issue. If you'd like any help with phrasing what you'd like, feel free to ask.
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Old 05-07-2012, 11:53 PM   Top  -  End  -  #22
toapat
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Quote:
Originally Posted by Othesemo View Post
You should probably specify that Aim applies to ranged attacks, and not to punching people (as I assume is the case because of the flavor text).

Combat expertise should require 13 Intelligence, not 13 Intellect.

Master Archer is in dire need of rewording. Is +5 Full Plate less than 'Total Cover?' if so, it's ignored. So it Displacement or Blink, if that's less than total concealment. Next, when you say 'You may move up to your full movement speed while firing a bow,' what do you mean? Do you mean that you can move while shooting (like shot on the run)? Finally, do size bonuses apply to bullrushes? What about to trip?

Phalanx needs the same clarification. Do you just make your attacks while moving? Can they all be against the same person? Do they need to be evenly spaced? Do you provoke an attack of opportunity while moving? Finally, you should specify the exact mechanics of this. I would suggest either something like this-
If you initiate a bullrush against an enemy, all allies adjacent to the enemy may make bullrush checks against that enemy as an immediate action that does not provoke an attack of opportunity. Regardless of who succeeds their bullrush check, the creature is moved as if you were the only creature attempting to bullrush it, and as if your bullrush check was equal to the highest check made between you and your allies.
or something like this-
If you initiate a bullrush against a creature, you may add the strength modifiers of all allies adjacent to the creature to your bullrush check.
As is, it's not entirely how one should mechanically resolve it.

Rapid Fire is similarly unclear. You should specify a few things- Is this extra arrow at your full bonus? Is it only during a full attack, or does it apply during a single attack as well? What if someone activates a belt of battle, or has a similar means of having multiple full attacks/single attacks in a round? Next, you should say "-2 penalty," not "the sacrifice of a +2 Bonus," as the latter will cause people to search around for the +2 bonus you're looking for. Next, you should specify whether this extra arrow gained by taking the -2 penalty functions as Multishot or Rapidshot.


Overall, these are some great ideas. Really, formatting is your only issue. If you'd like any help with phrasing what you'd like, feel free to ask.
Rapid fire is Rapid Shot+Manyshot, basically just to remove the penalty to accuracy for the rate of attack (most of the ranged feats are just combinations of other ranged feats to lighten feat taxes on archers, i intentionally removed the upper limit for the arrow spray)

Phalanx is supposed to be Spring attack, Great Cleave, and a Phalanx charge rolled together. The unified Bull rush is EXACTLY what I intended it to do.

Master Archery's worst section is lifted directly from Improved Precise shot. It also has Shot on the Run rolled in, and no, size modifiers do not apply, you are getting them so late that a -32 size modifier would be brutal.

Aim and Combat expertise: changed

Added Barrage
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Old 05-08-2012, 03:38 PM   Top  -  End  -  #23
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Added Strike of the Hydra, to eliminate that stupid Itterative Attacks stop at 4
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Old 05-08-2012, 03:54 PM   Top  -  End  -  #24
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

I'm not certain how useful an attack at a -25 penalty is going to be in Epic levels. This is a time when adventurers can eat people's souls just by looking at them. Personally, I can think of a number of feats that I would prefer to have at epic levels. No offense, of course, it's just that its power level is a bit un-epic.
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Old 05-08-2012, 04:24 PM   Top  -  End  -  #25
toapat
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Quote:
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I'm not certain how useful an attack at a -25 penalty is going to be in Epic levels. This is a time when adventurers can eat people's souls just by looking at them. Personally, I can think of a number of feats that I would prefer to have at epic levels. No offense, of course, it's just that its power level is a bit un-epic.
oh, right, i need to start sticking the free tax on this

also, considering how badly Improved Precise shot is inherently worded, an attack at -20/-25 would likely still hit, being that its upto the DM asto whether, as you pointed out, it appears to turn a bow into a ranged touch cannon that can bypass magic.
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Old 06-15-2012, 11:48 PM   Top  -  End  -  #26
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Quote:
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Edited wordings for clarity, added great cleave into Phalanx, and added Judgement, Titan's Warfare, and Wrath.
Added Two Weapon Fighting Feats, reorganized first post
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Old 06-16-2012, 09:52 AM   Top  -  End  -  #27
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

How does Sniper's Aim + Rapid Fire + Barrage interact with Woodland Archery and Blood in the Water (+4 to hit for each miss, +1 to Hit and +1 Damage for each Crit)

I'm just wondering because the way you have it worded, a Cragtop Archer can floor an entire army in 1 turn with (N+3) attack bonus and (N+1) damage bonus, and you're basically only limited by range to when to stop the killing...

Edit: or basically, Just Rapid Fire + Woodland Archery, if it matters; you literally machine-gun at least 1 person to death each turn, regardless of their health or DR...
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Old 06-16-2012, 10:11 AM   Top  -  End  -  #28
toapat
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

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How does Sniper's Aim + Rapid Fire + Barrage interact with Woodland Archery and Blood in the Water (+4 to hit for each miss, +1 to Hit and +1 Damage for each Crit)

I'm just wondering because the way you have it worded, a Cragtop Archer can floor an entire army in 1 turn with (N+3) attack bonus and (N+1) damage bonus, and you're basically only limited by range to when to stop the killing...

Edit: or basically, Just Rapid Fire + Woodland Archery, if it matters; you literally machine-gun at least 1 person to death each turn, regardless of their health or DR...
no, because rapid fire only adds one extra attack, and unless you are rolling 20s all day, the additional arrows from Rapid Fire cost you attack bonus, the wording was just really, really off
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Old 06-16-2012, 11:46 AM   Top  -  End  -  #29
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Worded much better now; Looks like a mixture of rapidshot and manyshot; Still incredibly powerful with Woodland Archery and Barrage together (as you can take a -10 penalty to the first shot, fire an additional 9 arrows, miss a bunch of them, and get N+4 to your next attack rolls etc)

Essnetially, since you haven't capped the Attack Penalty you can take, there is nothing to stop you from adding infinite arrows to your attack, getting infinite misses, and getting a +4infinite bonus to attack.

To be clear, the Woodland Archer feat has an option that does the following:
"Adjust for Range: To use this maneuver, you must shoot a projectile weapon against a foe and miss. Subsequent shots you take against that foe this round gain a +4 bonus, because you're able to quickly adjust your aim to compensate."

This bonus is untyped, and stacks; it's part of the bloodstorm blade / blood in the water / lightning maces build that creates N attacks.
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Old 06-29-2012, 01:31 PM   Top  -  End  -  #30
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Default Re: Toapat's Feats Thread (PEACH) (Eternal WIP) [3.5]

Added Crazypower feats
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