(Character Targeted)
Ballade Cracker:
(Character Targeted)
The two living contestants that have the most Ballade Craker votes get a Ballade craker bomb thrown at them dealing 3 plus the number of power upgrades ballade has. This power deal 2 more damage if one of the targets is Punk, Quint, or Enker. (This power can target Punk, Quint and Enker at any time.)
Bass's Arch Enemy
(Character Targeted)
Starting tomorrow the top two living contestants that receive the most
Bass's arch enemy will be put into a ring to duke it out for the number of days equal to the two times the number of power upgrades bass has. A vote for one will have the opposite effect for the other. Players can only use one heal/hurt vote per match per day if they use chose to participate.
Boomer Kuwanger's Head But
(Character Targeted)
The contestant that receives the most
boomer kuwanger's head but will be smashed into the ceiling causing four damage and stunning the target for the number of days equal to two times the number of power upgrades Boomer Kuwanger has
Bubble Man's Bubble Lead [led]
(Character Targeted)
The contestant that receives the most
Bubble Man's Bubble Lead [led] will get lead poisoning which deals one damage a day for the next number of days equal to two plus two times the number of power upgrades bubble man has.
Crash's Land Mines:
(Character Targeted)
The living contestant that receives the most Crash's Land Mines will have Crash bombs placed around him for one day for every Power Upgrade Crash Man has plus one. If the target character gains two or more HP on any one day while they are surrounded they will lose 2HP for every day left on the counter or 5 HP whatever is greater.
Cut Man's Rolling Cutter
(Character Targeted)
The contestant that receives the most
Cut Man's Rolling Cutter will have the rolling cutter thrown at them that will hit them and the number of contestants above equal to one plus the number of power upgrade cut man has, and then return. dealing 2HP damage on each hit. The top of the list wraps to the bottom for this power
Dr. Cossack's Kidnapped Daughter
(Character Targeted)
The contestant that receives the most Dr. Cossack’s Kidnapped Daughter will fight a number of Gachappon equal to the number of times Kalinka has been kidnapped (or the number of power upgrades Dr. Cossack has) plus one. If Dr. Wily is still alive DWN, WWN and MKN robots cannot be targeted.
| Name | HP | Attack | Drop 1 | Drop 2 | Drop 3 | Drop 4 |
|---|
| Gachappon | 13 | 1d3 | NA | NA | NA | NA |
Dr. Light's Knowledge
(Character Targeted)
Dr. Light reveals a power of the living contestant that receives the most Dr. Light's Knowledge votes. The power upgrade will be revealed if the number of power upgrades dr. light has is Odd. The Life upgrade will be revealed if the number of power upgrades Dr. Light has is even.
Dr. Wily's Reprograming
(Character Targeted)
The contestant that receives the most
Dr. Wily's Reprograming will have all heals and hurt inverted for the number of days equal to three plus the number of power upgrades Wily has.
Elec man's Thunder beam
(Character Targeted)
the character that receives the most
Elec man's Thunder beam and the contestants above and below will be hurt for the amount of HP equal to three times the number of power upgrades elec man has.
Enker's Barrier Spear
(Character Targeted)
For the next two plus the number of Power Upgrades days the contestant that receive the most
Enker's Barrier Spear will receive Enker's net loss of HP while Enker takes half damage. (This power can affect Quint, Punk, and Ballade at any time)
Knight man's Knight Crush
(Character Targeted)
The living contestant that recieves the most
Knight man's knight Crush will have a iron ball thrown at him and the number of people above hm equal to the number of power upgrades knight man has be fore arching back and hiting the target for a second time. each hit deal two damage.
Magnet Man's Magnetic Personality
(Character Targeted)
The contest that receives the most
Magnet Man's Magnetic Personality becomes magnetized and shifts all votes in the affected range toward himself/herself by one for three days. This power affects the number of contestant above and below equal to the number of power of upgrade magnet man has. If the number of contestant left is less than the number affected then cut the number affect in half round up and increase magnet pull by one. Repeat as needed.
Megaman's power adaption:
(Character Targeted)
The broken or beyond repair contestant that gets the most Megaman's power adaption will have their power upgrade activated using the number of Megamans power upgrade as their Power upgrade level. If the power is up or down will automatically activate. If the power is Character Targeted, it will target the contestant that got the second most Megaman's power adaption votes
Mega Man X's hydukon
(Character Targeted)
The contestant that receives the most
Mega Man X's hydukon lose HP equal to half their life rounded down plus 1HP for every power up grade Mega Man X has. The hydukon will do one more damage for every power upgrade Mega Man x has for each piece of X armor Mega Man X has.
Pharaoh Man's Pharaoh Shot:
(Character Targeted)
Players have a choice to target a contestant or to charge the Pharaoh Shot. If there are more Charge Pharaoh Shot than Target then Pharaoh Man gains a charge counter. If there are more target votes then charge Pharaoh Shot then Pharaoh Man’s Pharaoh Shot deals 3HP plus the number of Power upgrades to the targeted contestant and the contestants above and below them equal to the number of charge counter Pharaoh Man has. Pharaoh Man can only have a max of two Charge Pharaoh Shot counters. If Pharaoh Man HP has a net change of 3HP or more in one day while charging this power is cancelled.
Proto Man's Big Bang Strike:
(Character Targeted)
The contestant that receives that most
Proto Man’s Big bang Strike will lose 5 plus the number of upgrades Proto Man has worth of HP. This has a 1 in 3 chance of going critical. If critical happens Proto Man Big Bang Strike will deal double damage ignoring any effects the target has, but Proto man will lose half of his HP in doing so (rounded up). (Critical on 3)
(Megaman, Roll, and humans are immune to this attack)
Ring Man's Ring Boomerang
(Character Targeted)
The living contestant that receives the most
Ring Man's Ring Boomerang will have a ring boomerang thrown at him hitting him and the contestant above him and coming back to hit the target a second time. The ring boomerang deals damage equal to one plus the number of power upgrades Ring Man has. this power ignores all damage reduction.
Skull Man's Grim Reaper Of Resurrection
(Character Targeted)
The Broken contestant that receives the most
Grim Reaper Of Resurrection will receive HP equal to the amount needed to reach 0HP plus one for every power upgrade Skull Man has (doesn't count as a raise) from the living contestant who receives the most
The Grim Reaper Of Resurrection
Snake man's giant snake fight
(Character Targeted)
the character that receives the most snake man votes will fight the number of snakes equal to 1 plus the number of power upgrades snake man has
i've lost my notes on the snakes i'll look for them....
Spark Man's Spark Shock
(Character Targeted)
The contestant that receives the most Spark Man's Spark Shock votes will be immune to heal and hurt vote today. And lose 2 HP for every power upgrade Sparkman has.
Time Man's Time Slow
(Character Targeted)
The contestant that receive the most Time Man's Time Slow will have all counters go at half speed for the number of days equal to two plus two times the number of power upgrades Time Man has.
Top Man's Spin Tops
(Character Targeted)
Top Man will produce a number of tops equal to the number of power upgrades Top man has plus two. They will each attack contestants according to a percentage vote. Each top deals three damage.
Turbo Man's Scorch Wheel
(Character Targeted)
Players may chose between charging and targeting a character. If the amount of charge votes out number the amount of targeted votes then turbo man gains a charge counter. If the amount of target votes outnumbers the amount of charge votes then Turbo Man Scorch Wheel deals three damage plus one for every charge counter turbo man has, to the contestant with the most Turbo Man Scorch Wheel votes and to the number of contestants below equal to the number of Power upgrades Turbo Man has.
Turbo Man can only have three charge counters. While Turbo Man has a charge counter he cannot be healed or hurt. If Turbo ManÕs HP changes this power is canceled.
Zero's Maverick Virus Carrier
(Character Targeted)
The contestant that receives the most
ero's Maverick Virus Carrier will gain HP equal to two times the number of power upgrades Zero has. then lose 1 HP a day until dead or has a weapon upgrade. While the contestant has the Maverick Virus the only power upgrade that can be chosen for the contestant will be power, and their power upgrade count increases by one.
Double Soul
(Character Targeted)
Megaman.exe gains a double soul to use. Guts man, roll, and proto souls will always be available. And any alive .exe may be added.
The most voted for contestant will receive the effect of the most voted for soul power.
Souls:
Guts: deals 4HP plus the number of power upgrade megaman.exe has to target plus half damage rounded down to the contestant below the targeted contestant.
Roll: 3HP to targeted contestant and to the contestants below the target equal to the number of power upgrades megamn.exe has. Megaman.exe gains 1HP for contestant hit.
Proto: deals 3HP plus 1HP for every power upgrade megaman.exe has to targeted contestant and to the contestants one above and below
Numbers : throw d4 equal to number of power upgrades megaman.exe has and deal damage to targeted contestant equal to the result
Number Man's Dice Roll
(Character Targeted)
Number Man will throw dice at the living contestant who receives the most
Number Man's Dice Roll. The number of dice thrown will be equal to one plus the number of power upgrades number man has. Each dice will do 1d3 of damage.
Splash Woman's Laser Trident
(Character Targeted)
The living contestant that receives the most Splash woman Laser Trident received damage equal to 4 plus the number of power upgrades splash woman has. If the target has a barrier or shield it is ignored and removed.
(Up or Down)
Centaur Flash
(Up or Down)
If this power passes then the next time a contestant reaches enough HP to enter upgrade mode will freeze for the number of days equal to the number of power upgrades Centaur Man has times two. While frozen the contestant's HP will not change untill unfrozen and powers will not activate.
Brain Washing
(Up or Down)
If
Yes to King's Brain Washing outnumbers
No to King's Brain Washing. Then the next weapons test equal to one plus the number of power upgrades king has divide by two rounded dow, will have the reverse effect as described. except for this power.
Metal Man's Fatal Weakness
(Up or Down)
if
Yes to Metal Man's Fatal Weakness outnumbers
No to Metal Man's Fatal Weakness then for the number of days equal to two times the number of power upgrades Metal Man has all weapon testing powers deal double damage.
Punk Man's Spiked Ball Charge
(Up or Down)
If
Yes to Punk Man's Spiked Ball Charge outnumbers the
Yes to Punk Man's Spiked Ball Charge then the next time a contestant is targeted by an upgrade power Punk man hurls himself at the target and smashes the target into the contestant just below him dealing three plus the number of power upgrades Punk Man has HP damage. If the target is Enker, Ballade, or Quint, punk Punk Man's Spiked Ball Charge hits an extra contestant down. The bottom of the list wraps around to the top for this power. This power activates once for each contestant targeted upgrade that day. This power cannot affect Punk Man it instead goes to the next eligible contestant.
Quick man's security laser:
(Up or Down)
If
Yes to Quick man's security laser outnumbers
No to Quick man's security laser. The next time a contestant becomes broken a laser is fired down the list dealing 4HP plus the number of Power upgrades Quick Man has down the list until it hits someone that doesn’t break.
Quint's Advanced Buster:
(Up or Down)
If
Yes to Quint's Advance Buster out numbers
No to Quint's Advance Buster. Then, for the number of power upgrades Quint has plus two, any upgrade power that targets Quint will also target the runner up.
Roll's Emergency Power Transfusion:
(Up or Down)
If
Yes to Roll's Emergency Power Transfusion outnumbers the
No to Roll's Emergency Power Transfusion. The contested with the most heals for the day will give two HP for every power upgrade to the contested that was hurt the most. A Tie for most HP loss and gain will be decided at random.
Rush Power Adapter
(Up or Down)
if
Yes to Rush Power Adapter out numbers
No to Rush Power Adapter then for the next number of days equal to the number of power upgrades rush has, players are allowed to add one of extra heal or hurt votes per day.
Sunstar's Nova Attack
(Up or Down)
if
Yes to Sunstar's Nova Attack outnumbers the
No to Sunstar's nova Attack, then contestants with upgrades will lose 2HP for every power upgraded they have and 1HP for every life upgraded they have. Other wise all contestants with fewer upgrades than Sunstar will lose HP equal to 2Hp for every power upgrade Sunstar has and 1HP for every Life upgrade Sunstar has.
CRORQ's Peace Keeping Method
(Up or Down)
If
Yes to CRORQ's Peace Keeping Method outnumbers
No to CRORQ's Peace Keeping Method. Then for the number of days equal to three day for every power upgrade CRORQ has, only Life upgrade may be activated.
Mega Man Volnutt's Forgotten Life
(Up or Down)
if
Yes to Mega Man Volnutt's Forgotten Life out numbers
No to Mega Man Volnutt's Forgotten Life then the next time a contestant enters weapon testing they forget previous power upgrades equal to the number power upgrades mega man Volnutt has.
Terra's Spark Chaser
(Up or Down)
If
Yes to Terra's Spark Chaser outnumbers
No to Terra's Spark Chaser then a spark chaser will be released onto the contestant with the most HP not weapon testing or upgrading. The spark enters with the amount of charge counters equal to the number of power upgrades Terra has.
The spark deals one for every charge it has. if multiple sparks join their charges will be added together. The spark will switch to the contestant that has a positive HP change greater than the charge the spark has. The spark will disappear when the contestant that it is chasing breaks or is deemed beyond repair
Doc Robot's Copying Powers
(Up or Down)
If
Yes to Doc Robot's Copying Powers out numbers
No to Doc Robot's Coping Powers then the next time a contestant enters Weapon testing mode their power upgrade will be available the next day at Doc Robot's current power level.