That's true LD, but until then I'll be handily out-werewolf'd by the alchemist.
Eh, I take the white queen view on it. when you play a level-adjusted character type it's always a choice of "jam yesterday, or jam tomorrow. Never jam today."
Jam yesterday means the character type is front-loaded, so that they have more power than the other characters at creation, but gain little from their specialty thereafter. Since they level more slowly, the theory is that other characters will catch up in the midgame, and the endgame will be about even.
Jam tomorrow means that the character type is balanced out so that they get access to their big benefits in the future. So for a little while they have to put up with being underpowered, but in the mid-game their benefits kick in, and balance it out with the other characters. The endgame, again, should be about even if the process is done properly.
Sure, Julian's going to beat you on DPS. But come level 7, you'll be a wall of fur and muscle and tankiness that he's gonna be hard-pressed to match. WITH a ranger's BAB, superior HP, and wilderness skills and savvy that's going to be useful throughout. Oh, and the ability to use a longbow decently, if the need arises.
So don't sweat the envy game overmuch. Your characters all have niches, and uses, and come the end of things if I do my job properly you'll be thankful that your teammates are good at what they do...
Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!
Oh, that's not what I meant LD, I don't really care that much if he's more powerful than me mechanically. That's just gonna come with alchemists having loads and loads of crazy tricks. I'm okay with that.
What I object to is that, thematically, he's going to be just as werewolf-y, if not moreso, than me until next level.
Awesome Morrigi Avatar by Akrim.elf. A thousand thanks.
Oh, and Steckie, I believe you made a list of items to sell? Oleg and Svetlana will give you half price on the items, save for the 14 hand weapons. Those are battered and kinda crappy, so the best they can do is 25 GP for the lot of 'em.
They'll pay in trading post credit, if that's all right. It'll take a few months for them to get their raw GP liquidity back. (The bandits were seriously bleeding them dry.)
I calculated it and half value of what we have ends up at 1550.5 gp + 4 bear traps, don't know what they're worth.
So perhaps round it off to 1600 gp of trading post credit to make it easy?
And Roqoan, Alistair, Maple and Julian still get 27.5 gp to add to their sheet (loot from the bandit camp). Fermor and Brin don't get anything yet i guess.
Well so far it seems as if this character's reception is somewhat positive so far?
I love the awkwardness, btw.
Chained, you and our wild sorc are gonna have to do all the talking... seriously, no one else has anything to help with Diplomacy (My feeble boosts are better used on you two.) Speaking of which, perhaps letting the wild sorcerer discuss things isnae the best idea.
We are such a motley group. Yay for tradition!
RIP, Cloud City.
Originally Posted by TravelLog
Originally Posted by SamBurke
*snip* ...Hands down the funniest class critique ever... *snip*
I cannot tell you the number of times I laughed while reading this.
First Place Pathfinder Grab Bags:
Julian will continue merrily going along in his strange little world. He kind of runs off on his own track.
Someday we will dress the paladin as a jester as part of a ridiculous scheme.
Originally Posted by Morbis Meh
Only if Alistar jumps through a flaming loop while Roqoan rides around in a little car with a fez on his head.
Don't think you two are getting away so easily! *Beats and Ties-Up the Two*
"Welcome one and all to the Greatest Show on Earth! We'll start off today with the ceremonial 'Shooting-the-crazy-alchemist-out-of-a-cannon' show, followed by the showcasing of our 'Rare Oddities Collection' featuring the mysterious bound and gagged Dwarf of the Mysterious Islands."