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Old 06-25-2012, 11:45 AM   Top  -  End  -  #391
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Quote:
Originally Posted by Steckie View Post
Sounds like an interesting place to own, a base of our own away from Oleg's. We could man it with the former bandits if we could trust them. Zone of truth or something like that could probably work.

I'm probably dreaming here, i don't even know if we can 'own' places in the Kingmaker adventure path.
You're in unclaimed land. You want to own something, then grab it. No real law out here, and you might have problems keeping it safe, but do as you will.
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Old 06-25-2012, 12:17 PM   Top  -  End  -  #392
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Eh, if it burns we can always re-build it. Stone doesn't burn, the rest is replaceable. Be awhile before we are ready for a base separate from Oleg's anyhow.
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Old 06-25-2012, 12:53 PM   Top  -  End  -  #393
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Indeed and manning it with former bandits right now would be silly, we would have to almost completly eliminate the problem beforehand and not use too many to man them at once. They might start thinking that they own the place, besides I thought this little tower would be beneath your character's ambitions, should he be ordering the marble for his palace?
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Old 06-25-2012, 01:01 PM   Top  -  End  -  #394
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

It isn't beneath his ambititions, he needs to start somewhere.
A defendable tower with some buildings that we can restore seems like a perfect thing for Roqoan.
He's going to try and claim it, you can be sure of that.
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Old 06-25-2012, 01:04 PM   Top  -  End  -  #395
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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It isn't beneath his ambititions, he needs to start somewhere.
A defendable tower with some buildings that we can restore seems like a perfect thing for Roqoan.
He's going to try and claim it, you can be sure of that.
I expect a flag! Though I doubt he will try to claim it for himself without having the party giving him unfriendly glances lol
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Old 06-25-2012, 01:13 PM   Top  -  End  -  #396
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Hmm, needs some lightning rods, maybe a crooked side-spire. Could make a proper mad scientist lab of it.

Just hoping to get inside to beast-out before getting pin-cushioned. Letting our CHA-endowed paladin make the healing offer.
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Old 06-25-2012, 01:58 PM   Top  -  End  -  #397
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Do you want initiatives?
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Old 06-25-2012, 02:04 PM   Top  -  End  -  #398
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Nah, it's cool.

DO post your movement rate whenever you move forward, sprint, or whatnot. Just put it in spoilers, along with any die-rolling or other matters.

And yeah, Stack, that should've been Craft-Alchemy. Sorry, my bad.
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Old 06-25-2012, 02:09 PM   Top  -  End  -  #399
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Alright, then I shall post, it will just be her shooting from her cover if she did find any... oh well!
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Old 06-25-2012, 02:10 PM   Top  -  End  -  #400
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Actually, the reminds me LD. Alistar has Improved Initiative. That is getting factored in somewhere, right?
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Old 06-25-2012, 02:28 PM   Top  -  End  -  #401
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Actually, the reminds me LD. Alistar has Improved Initiative. That is getting factored in somewhere, right?
Yeah, it is. In areas where initiative IS going to be a big deal, then I roll it secretly. Like Maple's one-on-one fight, f'r instance.

So if you end up toe to toe with Falgram, then unless it's a total curbstomp your initiative WILL factor in.

@Morbis: Figure that Brin dropped into the grass about 200 feet back from the ruins. On the plus side, most of 'em don't see where you went, just that you were GONE.

Sorry, they chose this point for a reason. Hard to sneak up on'em, under most circumstances...
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Old 06-25-2012, 03:22 PM   Top  -  End  -  #402
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Yeah, it is. In areas where initiative IS going to be a big deal, then I roll it secretly. Like Maple's one-on-one fight, f'r instance.

So if you end up toe to toe with Falgram, then unless it's a total curbstomp your initiative WILL factor in.

@Morbis: Figure that Brin dropped into the grass about 200 feet back from the ruins. On the plus side, most of 'em don't see where you went, just that you were GONE.

Sorry, they chose this point for a reason. Hard to sneak up on'em, under most circumstances...
Ahh... can I delete and edit my post, I had no knowledge about how far away Brin was... there's no way she would shoot from that distance that is way out of range.
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Old 06-25-2012, 03:25 PM   Top  -  End  -  #403
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Eh, only the second range increment. Could always use perfect strike to up your odds anyhow.
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Last edited by stack : 06-25-2012 at 03:25 PM.
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Old 06-25-2012, 03:28 PM   Top  -  End  -  #404
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Ahh... can I delete and edit my post, I had no knowledge about how far away Brin was... there's no way she would shoot from that distance that is way out of range.
I'll let you switch to a double-move, sure. Next time we're in a situation where range is an issue, please ask about your range before choosing an action.
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Old 06-25-2012, 03:29 PM   Top  -  End  -  #405
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Too late for that lol but aside from that I forgot about perfect shot.... oh well not a big deal then, I forgot how range increments worked because I usually never play ranged characters....
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Old 06-27-2012, 01:10 AM   Top  -  End  -  #406
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Back.

To answer your question, I'm out of the house, AFK.

Still in this: solid Kingmaker games only come around once in a very long while.
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Old 06-27-2012, 09:15 AM   Top  -  End  -  #407
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Cool! Alright, we'll start you 200 feet back.

You got distracted by something you thought you saw moving near the horses, half-a-mile-back. Then you turned around and saw the others charging, and the BOOM, and all of that...

That work for you?
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Old 06-27-2012, 09:43 AM   Top  -  End  -  #408
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

That works!

I am now worried a bit about our horses, though.
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Old 06-27-2012, 10:11 AM   Top  -  End  -  #409
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Horses are easier to replace than PC's. You all need to get a move on so Julian doesn't get to hog all the fun. Though he's due, after last time.

I just invited a crit, didn't I?
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Old 06-27-2012, 11:00 AM   Top  -  End  -  #410
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Brin will be there very shortly... raining arrows upon the no good scum!
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Old 06-27-2012, 11:18 AM   Top  -  End  -  #411
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Hey, Sam? Range on Bull's strength is 25 ft + 5ft/2 levels. So no, you're too far back from Julian. Unless you've got something else to do, I'll switch your action to a double move instead.
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Old 06-27-2012, 12:01 PM   Top  -  End  -  #412
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Darn, couldn't used the 26 STR. Oh well.

Truth be told, I would rather have shield at this point, but I figured engaging the archers to ease-up on the ranged attacks against the others was more important.

Should Maple smite evil? Give her a bit extra AC against that musket. I don't think the guy's moral rectitude is in question.
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Old 06-27-2012, 06:48 PM   Top  -  End  -  #413
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Hey, Sam? Range on Bull's strength is 25 ft + 5ft/2 levels. So no, you're too far back from Julian. Unless you've got something else to do, I'll switch your action to a double move instead.
I'll go ahead and fix that.

I forgot it was only 40' in range at this level...

Am I two turns out, or three?
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Old 06-27-2012, 10:55 PM   Top  -  End  -  #414
Lost Demiurge
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I'll go ahead and fix that.

I forgot it was only 40' in range at this level...

Am I two turns out, or three?
Check the distances in the last IC post. You're not that far away...
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Old 06-28-2012, 10:30 AM   Top  -  End  -  #415
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Hey, stack? The initial damage from the alchemist's fire was 2 points. Don't forget to take that into account... So you've taken 8 points total, I believe.
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Old 06-28-2012, 11:09 AM   Top  -  End  -  #416
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Did I not deduct that? Thought I did...23-8=15.
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Old 06-28-2012, 11:11 AM   Top  -  End  -  #417
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Did I not deduct that? Thought I did...23-8=15.
Ah, my bad then. Must've misread, thought you were on 21 for some reason.

Disregard! On with the fight!
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Old 06-29-2012, 10:01 AM   Top  -  End  -  #418
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

I'm not sure Stack, but I think that Alistar would have to run about 20 feet past a dude to get into any kind of flanking position. I could easily be wrong though, I keep misremembering everyone's positioning.
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Old 06-29-2012, 10:05 AM   Top  -  End  -  #419
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Well that was a derpy roll. At least I... uh... got closer to distract them?
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Old 06-29-2012, 10:06 AM   Top  -  End  -  #420
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I'm not sure Stack, but I think that Alistar would have to run about 20 feet past a dude to get into any kind of flanking position. I could easily be wrong though, I keep misremembering everyone's positioning.
You'd have to move about 15 feet, but it would be past your attacker.

On the other hand, all of the others are close enough to move into position to take some of Julian's attackers off of him.

@Samburke: Hey, you are! The guy on you can't attack Julian at the minute. Which is good, considering that Julian's currently in a lot of hurt...
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