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Old 06-29-2012, 10:30 AM   Top  -  End  -  #421
SamBurke
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Originally Posted by Lost Demiurge View Post
You'd have to move about 15 feet, but it would be past your attacker.

On the other hand, all of the others are close enough to move into position to take some of Julian's attackers off of him.

@Samburke: Hey, you are! The guy on you can't attack Julian at the minute. Which is good, considering that Julian's currently in a lot of hurt...
My entire existence has been validated now. Thanks!

I'll be working on something, I guess, to get that rolling issue fixed.

EDIT: HOLY. FREAKING. COW. Brin just stabbed that dude's face in... with a bow. That's talent.
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Old 06-29-2012, 10:38 AM   Top  -  End  -  #422
Morbis Meh
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My entire existence has been validated now. Thanks!

I'll be working on something, I guess, to get that rolling issue fixed.

EDIT: HOLY. FREAKING. COW. Brin just stabbed that dude's face in... with a bow. That's talent.
Yeah never piss of a Dwarf with a bow, when they use that silly weapon they are all business... she should invent an axe bow...
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Old 06-29-2012, 10:53 AM   Top  -  End  -  #423
SamBurke
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Yeah never piss of a Dwarf with a bow, when they use that silly weapon they are all business... she should invent an axe bow...
Well, you'd be the first.

They do have "axe arrows" though.

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Old 06-29-2012, 02:32 PM   Top  -  End  -  #424
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

fort to stabilize. Again.

(1d20+6)[11] vs DC 13

Bugger. Really thought we would get hit less than that. Or at least take less damage, sheesh. Still, not sure what I could have done differently that would have been better (other than be a different archetype and toss bombs in).
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Old 06-29-2012, 03:07 PM   Top  -  End  -  #425
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Let me take out this fella next to me and I will stablize you... or at least try XD
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Old 06-29-2012, 03:13 PM   Top  -  End  -  #426
stack
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Nah, we have a cleric for that stuff now. Just cast or even use Julian's wand after the baddies are down. Even blowing the save every round you still have longer than this fight will last before he dies, barring area effects or someone wasting time finishing him instead of fighting someone not dieing.
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Old 06-29-2012, 03:52 PM   Top  -  End  -  #427
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Hmm, perception check for Maple:
- (1d20+3)[20]

Edit: *Looks over Spoiler*

Glad the dice gods are looking over little Maple.
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Old 06-29-2012, 04:26 PM   Top  -  End  -  #428
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fort to stabilize. Again.

[roll0] vs DC 13

Bugger. Really thought we would get hit less than that. Or at least take less damage, sheesh. Still, not sure what I could have done differently that would have been better (other than be a different archetype and toss bombs in).
Well, I'm not saying it would've been the thing to do, or criticizing in any way, but you're basically playing a melee DPS type. And you just outran your tanks to the fight and drew aggro by shifting to something that A. Looked horrifying, and B. Demonstrated your deadliness by tearing a guy to shreds.

Rogues hit this problem a lot. It's that whole "Horrific damage with some setup/Middling AC and HP" thing.

S'all good though. Between the paladin and cleric and your own potions, you'll probably live though this, you horrifying werewolf you...
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Old 06-29-2012, 04:58 PM   Top  -  End  -  #429
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Well, at least julian went down in style.
The only way he could go down more stylish, is while wearing a tricorner hat, and he'll have to take that from Roqoan's severed head.
You know, once he has taken it from Falgram's head.
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Old 06-29-2012, 05:39 PM   Top  -  End  -  #430
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Perception: Perception - (1d20+5)[18]
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Old 06-29-2012, 07:42 PM   Top  -  End  -  #431
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Well, the way I figure it, the biggest problem was not getting to down his shield extract. He can both dish damage and have great AC if he gets a few rounds to buff. Might have been worth waiting a round to get the 4 AC.

Next level he can use alchemical allocation. Then its just a matter of buying a REALLY high level barkskin potion (+5) to reuse endlessly. Build a whole library of potions to go with alchemical allocation, keep them in a handy haversack.
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Old 06-30-2012, 07:30 PM   Top  -  End  -  #432
Chained Birds
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Maple's Reflex Save: (1d20+9)[26]

That's right Maple, you do those saves like a pro!
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Old 06-30-2012, 07:37 PM   Top  -  End  -  #433
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

reflex (1d20+6)[21]
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Old 06-30-2012, 07:51 PM   Top  -  End  -  #434
stack
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oops clw (1d8+3)[5]
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Old 07-01-2012, 12:41 AM   Top  -  End  -  #435
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Because I suck at using the dice roller, my attack roll.

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Old 07-02-2012, 04:19 PM   Top  -  End  -  #436
Lost Demiurge
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Sorry, Sam. 18 will in fact just miss.
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Old 07-02-2012, 04:36 PM   Top  -  End  -  #437
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Sorry, Sam. 18 will in fact just miss.
GRARARARARAR!

Lemme double check.

Maybe I've... uh... got... No clue. Ranged combat is horrific for me.

Oh well. I'll edit.
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Old 07-02-2012, 11:50 PM   Top  -  End  -  #438
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Quote:
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a FURRY of arrows
You sure you want to say it quite that way...?
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Old 07-03-2012, 07:10 AM   Top  -  End  -  #439
stack
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Ah, so that's how that works. I know a FLURRY is a full-round action, so can't be readied, but a FURRY must only be a standard or move action.
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Old 07-03-2012, 08:10 AM   Top  -  End  -  #440
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

indeed....FURRY of ARROWS, the second r makes them know I am serious, as for the readied action oh well take the first shot and ignore the second one. Makes no difference except Brin gets to keep on of those arrows XD
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Old 07-03-2012, 07:31 PM   Top  -  End  -  #441
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Maple's Reflex Save: (1d20+8)[28] DC 15

Well, I think Maple will use the momentum of the grease to cleave this evil doer with a blunt object.

Edit: Sneeg? Who is Sneeg?
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Old 07-03-2012, 09:38 PM   Top  -  End  -  #442
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Maple's Reflex Save: [roll0] DC 15

Well, I think Maple will use the momentum of the grease to cleave this evil doer with a blunt object.

Edit: Sneeg? Who is Sneeg?
Falgram Sneeg, according to the notes you took. But that's another matter, if Maple doesnt' remember. Read Falgram when I say Sneeg, same thing.
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Old 07-04-2012, 08:35 AM   Top  -  End  -  #443
Chained Birds
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Falgram Sneeg, according to the notes you took. But that's another matter, if Maple doesnt' remember. Read Falgram when I say Sneeg, same thing.
Ah yes, Maple and I forgot.
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Old 07-04-2012, 12:06 PM   Top  -  End  -  #444
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

On the off chance that Alistar can get close enough to make an attack this turn.
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Old 07-06-2012, 01:10 PM   Top  -  End  -  #445
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Nice shooting. I was afraid he would get away. Bagging a level 5 'boss' and bringing him in alive for the bounty would be nice.
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Old 07-06-2012, 01:45 PM   Top  -  End  -  #446
Morbis Meh
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I am but a humble servant of Thor my friend, though I now have to grow out my goatee to a beard or forever be dice cursed!
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Old 07-06-2012, 01:46 PM   Top  -  End  -  #447
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I am but a humble servant of Thor my friend, though I now have to grow out my goatee to a beard or forever be dice cursed!
Goatees are awesome.
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Old 07-06-2012, 01:58 PM   Top  -  End  -  #448
Morbis Meh
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I already have a goatee and I agree it is rather snazzy but now I have to grow a manly beard worthy of praise from Thor himself... Does rogain work on facial hair because I am patchy as heck
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Old 07-06-2012, 02:06 PM   Top  -  End  -  #449
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

If your female dwarf looks like this, it's no wonder she's wearing a mask.
She doesn't have a beard for crying out loud! What dwarf doesn't have a beard?


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Old 07-06-2012, 02:38 PM   Top  -  End  -  #450
SamBurke
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If your female dwarf looks like this, it's no wonder she's wearing a mask.
She doesn't have a beard for crying out loud! What dwarf doesn't have a beard?
My dwarves usually just go with stubble.

Because being weird is awesome.

I actually had a character (my avvie) whose beardlessness was a very specific part of his backstory (he wasn't a dwarf-y-dwarf. Fake accent and everything.). None of my party caught it, though.
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