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Old 07-19-2012, 07:07 PM   Top  -  End  -  #541
Lost Demiurge
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Join Date: Nov 2008
Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

You made a character named Fail? Wow. :D

Hm, all that aside, I see two things to be fixed. Well, three, but I'm not gonna demand that you spell "rogue" properly. Even if it makes me want to eat my keyboard. :)

One, the attack with your dagger should be a -2, not a -3.

Two, the trait: Adopted does not let you pick up a human racial FEATURE, like Extra Feat. That would be overpowered. Adopted - Human lets you pick up a TRAIT that has the "Human" requisite for it.

You're not the first to make this mistake, it's just poorly written. So go ahead and delete a feat, pick up a trait that requires "human", and we're good to go.

As far as background goes... How about this? Having been pushed out by your old master to journey and find yourself, you fell in with Lady Lebedev's caravan, on the notion that it's hard to break things in swamps. However, something about the trading post has drawn you, and the motley crew which rode in yesterday seems nice and oddly comfy. It's almost as if something divine was whispering in your ear, telling you to join them...
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Old 07-19-2012, 07:16 PM   Top  -  End  -  #542
Tsumeken
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Sounds good, I shall fix those things now then

Funny that spell check did not catch the Rouge thing though.
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Old 07-19-2012, 07:28 PM   Top  -  End  -  #543
Chained Birds
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Quote:
Originally Posted by Tsumeken View Post
Sounds good, I shall fix those things now then

Funny that spell check did not catch the Rouge thing though.
Because it thought you were playing a part of the light spectrum.
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Old 07-19-2012, 10:12 PM   Top  -  End  -  #544
Steckie
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Samburke: if you want your masterwork items, now's the last chance to order them at Oleg's before we head out into the wilds.

I assume that since Tsumeken finished his character so fast we're just going to go ahead and find the Kobolds?
I'm also assuming we're going to explore every hex we pass through, right?

Last edited by Steckie : 07-19-2012 at 10:13 PM.
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Old 07-19-2012, 10:19 PM   Top  -  End  -  #545
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Works for me.

Bury Jullian
Head east looking for Kobolds
Explore along the way

...our plan does include Profit at some point, right?
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Old 07-19-2012, 10:20 PM   Top  -  End  -  #546
Steckie
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

You'll eventually level up and get your hybrid form?

Edit: did we get xp for charging the tower?

Last edited by Steckie : 07-19-2012 at 10:20 PM.
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Old 07-19-2012, 10:21 PM   Top  -  End  -  #547
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Any bonus Xp for bringing sneeg in alive?
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Old 07-20-2012, 08:15 AM   Top  -  End  -  #548
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Yep, you each got 700-odd XP for the "All along the Watchtower" fight. And 250 more for completing Kesten's quest. And a bit more thrown in for roleplaying.
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Old 07-20-2012, 11:35 AM   Top  -  End  -  #549
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Quote:
Originally Posted by stack View Post
So, currently, our map looks like this?:
(X indicates mapped or partially mapped hex)
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Alright, so here's the map. Sadly, Stack is gone, so updates are unlikely to happen unless someone wants to take charge of the dang thing.

When you guys are ready to move out, tell me where you're headed and whether or not you're taking time to explore, or just motoring through.
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Old 07-20-2012, 11:38 AM   Top  -  End  -  #550
Steckie
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

I couldn't resist doing this:


Quote:
Kingmaker: Her Comes The Cavalry!......A parody.

Fail, the clumsy oracle: Hello there, random group of hobo's, you look like you're interesting, can i join you?
Maple, the soon-to-be-wielding-a-gun paladin: You look trustworthy, kind stranger, care to join us on our noble quest?
Roqoan, soon-to-be-emperor-of-the-world: "Sure, want to work for me? And do you have any brothers or sisters than can work for me? Perhaps some cousins? Second cousins twice removed?"
Brin, who is actually a stunningly beautifull bearded dwarf behind her mask: "Please don't talk to me too much, i'm a bit shy. Really, don't talk to me. Oh, and if you come in my garden, i will shoot your ear of with my bow and make you eat it."
Fermor (is he a dwarf or a gnoll in disuise?): "Welcome to our group, do you have any prisoners that i can liberate? A few convicted serial killers perhaps? A necrophile.......Eeuh, i meant Necromancer?"
Alistar (he's a dog with a pipe!): "Everybody shut up with those idiotic questions! I'll just sniff his butt so we can be sure he can be trusted!"

Last edited by Steckie : 07-20-2012 at 11:38 AM.
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Old 07-20-2012, 11:41 AM   Top  -  End  -  #551
Steckie
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Quote:
Originally Posted by Lost Demiurge View Post
When you guys are ready to move out, tell me where you're headed and whether or not you're taking time to explore, or just motoring through.
I'm ready to move on. But i think we should wait until the next ingame day, Fermor used all his channels today already, and roleplaying wise it would be good to mourn a bit.

And i vote we explore while searching for the kobolds.
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Old 07-20-2012, 11:55 AM   Top  -  End  -  #552
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Quote:
Originally Posted by Steckie View Post
I couldn't resist doing this:
...ROFL...

As for heading out let us take on the kobolds!
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Old 07-20-2012, 12:25 PM   Top  -  End  -  #553
Tsumeken
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

I should have prepared a bit for this but I think after playing so many games not tracking rations and such I didn't buy any. I'll fix this shortly as after checking others sheets it looks like we are tracking rations.

Alright bought some rations, also I wouldn't mind some exploring around, but then again Kobolds and traps abound so it might be better to just charge in a full force,or what we have when we get there, so we aren't damaged already when we arrive.
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Last edited by Tsumeken : 07-20-2012 at 12:31 PM.
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Old 07-20-2012, 12:57 PM   Top  -  End  -  #554
Steckie
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

At the tower we've found 30 days worth of trail rations.
6 of us, so that's 180 trail rations. Or was it supposed to be 30 days for 1 person? If so that means 30 trail rations.
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Old 07-20-2012, 01:00 PM   Top  -  End  -  #555
Tsumeken
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Ah okay, I just purchased a few extra just in case. I bought a compass before hand too but I'm not sure if it'll point north while I use it.
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Old 07-20-2012, 01:00 PM   Top  -  End  -  #556
SamBurke
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Quote:
Originally Posted by Steckie View Post
I couldn't resist doing this:
THIS GOES IN THE OP RIGHT NOW.

Because it's hilariously true.
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Old 07-20-2012, 01:06 PM   Top  -  End  -  #557
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Pfft, I am sure Brin and Alistar could hunt and russle up some grub... rations would help and Brin basically has nothing on her so she can do some lifting for our new oracle and most likely our sorcerer.
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Old 07-20-2012, 01:35 PM   Top  -  End  -  #558
SamBurke
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Also, this guy wasn't the wolf-man, Chained. May want to edit that out of your otherwise touching moment.
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Old 07-20-2012, 01:38 PM   Top  -  End  -  #559
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Originally Posted by SamBurke View Post
Also, this guy wasn't the wolf-man, Chained. May want to edit that out of your otherwise touching moment.
He used feral mutagen to turn into something akin to a wolfman
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Old 07-20-2012, 02:04 PM   Top  -  End  -  #560
SamBurke
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Quote:
Originally Posted by Morbis Meh View Post
He used feral mutagen to turn into something akin to a wolfman
Oh. That makes sense.
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Old 07-20-2012, 02:17 PM   Top  -  End  -  #561
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Also, this guy wasn't the wolf-man, Chained. May want to edit that out of your otherwise touching moment.
Maple meant what she said. If she was referring to the werewolf, she would have said dog-man.
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Old 07-20-2012, 02:27 PM   Top  -  End  -  #562
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Maple meant what she said. If she was referring to the werewolf, she would have said dog-man.
That's because everyone knows Altar is an adorable puppy with a stuffy beard!
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Old 07-20-2012, 03:30 PM   Top  -  End  -  #563
SamBurke
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Originally Posted by Chained Birds View Post
Maple meant what she said. If she was referring to the werewolf, she would have said dog-man.
Derp me.. didn't even think about the mutagen.
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Old 07-21-2012, 06:36 PM   Top  -  End  -  #564
Tsumeken
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

As a sidenote on my Oracle curse if anyone didn't know. any equipment or things I use are considered broken but the moment the leave my possession they act as normal
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Old 07-21-2012, 11:00 PM   Top  -  End  -  #565
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Alright. So you're exploring, groovy.

Remember you don't know exactly where the kobolds or bandits ARE.

So somebody pick a hex, and let's go go go!
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Old 07-21-2012, 11:03 PM   Top  -  End  -  #566
SamBurke
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Originally Posted by Tsumeken View Post
As a sidenote on my Oracle curse if anyone didn't know. any equipment or things I use are considered broken but the moment the leave my possession they act as normal
Ok. That is very interesting... how would it react with Maple's pre-broken gun?

Also, Chained, have you looked at the gunslinger archetype for Pally? I don't know if it would change too many things, or if the DM would allow it to be retconned, but, it might help.
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Old 07-21-2012, 11:12 PM   Top  -  End  -  #567
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Alrighty, how about we go to hex A6, then B6 we will start there since the kobolds and lieutenant are east of Oleg's...
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Old 07-22-2012, 12:16 AM   Top  -  End  -  #568
Chained Birds
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Originally Posted by SamBurke View Post
Ok. That is very interesting... how would it react with Maple's pre-broken gun?

Also, Chained, have you looked at the gunslinger archetype for Pally? I don't know if it would change too many things, or if the DM would allow it to be retconned, but, it might help.
The Holy Gun Archetype is nice, though it sadly makes my Smite Evil 3.5... Which I think is a step in the wrong direction. And I would probabaly have to go a level of Gunlinger anyways in order to get efficient Grit renewal and a grit pool higher than 1 (Which would mean 1 smite on 1 attack).
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Old 07-22-2012, 12:26 AM   Top  -  End  -  #569
SamBurke
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You lost the game.
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Originally Posted by Chained Birds View Post
The Holy Gun Archetype is nice, though it sadly makes my Smite Evil 3.5... Which I think is a step in the wrong direction. And I would probabaly have to go a level of Gunlinger anyways in order to get efficient Grit renewal and a grit pool higher than 1 (Which would mean 1 smite on 1 attack).
Ewwwwww. I hadn't looked at it, so I didnae know... that is not good.
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Old 07-22-2012, 02:55 AM   Top  -  End  -  #570
Steckie
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Quote:
Originally Posted by Morbis Meh View Post
Alrighty, how about we go to hex A6, then B6 we will start there since the kobolds and lieutenant are east of Oleg's...
Sounds good.
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