Hm, all that aside, I see two things to be fixed. Well, three, but I'm not gonna demand that you spell "rogue" properly. Even if it makes me want to eat my keyboard. :)
One, the attack with your dagger should be a -2, not a -3.
Two, the trait: Adopted does not let you pick up a human racial FEATURE, like Extra Feat. That would be overpowered. Adopted - Human lets you pick up a TRAIT that has the "Human" requisite for it.
You're not the first to make this mistake, it's just poorly written. So go ahead and delete a feat, pick up a trait that requires "human", and we're good to go.
As far as background goes... How about this? Having been pushed out by your old master to journey and find yourself, you fell in with Lady Lebedev's caravan, on the notion that it's hard to break things in swamps. However, something about the trading post has drawn you, and the motley crew which rode in yesterday seems nice and oddly comfy. It's almost as if something divine was whispering in your ear, telling you to join them...
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Samburke: if you want your masterwork items, now's the last chance to order them at Oleg's before we head out into the wilds.
I assume that since Tsumeken finished his character so fast we're just going to go ahead and find the Kobolds?
I'm also assuming we're going to explore every hex we pass through, right?
Yep, you each got 700-odd XP for the "All along the Watchtower" fight. And 250 more for completing Kesten's quest. And a bit more thrown in for roleplaying.
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Fail, the clumsy oracle: Hello there, random group of hobo's, you look like you're interesting, can i join you? Maple, the soon-to-be-wielding-a-gun paladin: You look trustworthy, kind stranger, care to join us on our noble quest? Roqoan, soon-to-be-emperor-of-the-world: "Sure, want to work for me? And do you have any brothers or sisters than can work for me? Perhaps some cousins? Second cousins twice removed?" Brin, who is actually a stunningly beautifull bearded dwarf behind her mask: "Please don't talk to me too much, i'm a bit shy. Really, don't talk to me. Oh, and if you come in my garden, i will shoot your ear of with my bow and make you eat it." Fermor (is he a dwarf or a gnoll in disuise?): "Welcome to our group, do you have any prisoners that i can liberate? A few convicted serial killers perhaps? A necrophile.......Eeuh, i meant Necromancer?" Alistar (he's a dog with a pipe!): "Everybody shut up with those idiotic questions! I'll just sniff his butt so we can be sure he can be trusted!"
When you guys are ready to move out, tell me where you're headed and whether or not you're taking time to explore, or just motoring through.
I'm ready to move on. But i think we should wait until the next ingame day, Fermor used all his channels today already, and roleplaying wise it would be good to mourn a bit.
And i vote we explore while searching for the kobolds.
I should have prepared a bit for this but I think after playing so many games not tracking rations and such I didn't buy any. I'll fix this shortly as after checking others sheets it looks like we are tracking rations.
Alright bought some rations, also I wouldn't mind some exploring around, but then again Kobolds and traps abound so it might be better to just charge in a full force,or what we have when we get there, so we aren't damaged already when we arrive.
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"Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"
At the tower we've found 30 days worth of trail rations.
6 of us, so that's 180 trail rations. Or was it supposed to be 30 days for 1 person? If so that means 30 trail rations.
Pfft, I am sure Brin and Alistar could hunt and russle up some grub... rations would help and Brin basically has nothing on her so she can do some lifting for our new oracle and most likely our sorcerer.
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As a sidenote on my Oracle curse if anyone didn't know. any equipment or things I use are considered broken but the moment the leave my possession they act as normal
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"Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"
As a sidenote on my Oracle curse if anyone didn't know. any equipment or things I use are considered broken but the moment the leave my possession they act as normal
Ok. That is very interesting... how would it react with Maple's pre-broken gun?
Also, Chained, have you looked at the gunslinger archetype for Pally? I don't know if it would change too many things, or if the DM would allow it to be retconned, but, it might help.
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Ok. That is very interesting... how would it react with Maple's pre-broken gun?
Also, Chained, have you looked at the gunslinger archetype for Pally? I don't know if it would change too many things, or if the DM would allow it to be retconned, but, it might help.
The Holy Gun Archetype is nice, though it sadly makes my Smite Evil 3.5... Which I think is a step in the wrong direction. And I would probabaly have to go a level of Gunlinger anyways in order to get efficient Grit renewal and a grit pool higher than 1 (Which would mean 1 smite on 1 attack).
The Holy Gun Archetype is nice, though it sadly makes my Smite Evil 3.5... Which I think is a step in the wrong direction. And I would probabaly have to go a level of Gunlinger anyways in order to get efficient Grit renewal and a grit pool higher than 1 (Which would mean 1 smite on 1 attack).
Ewwwwww. I hadn't looked at it, so I didnae know... that is not good.
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Originally Posted by TravelLog
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Originally Posted by SamBurke
*snip* ...Hands down the funniest class critique ever... *snip*
I cannot tell you the number of times I laughed while reading this.