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Old 05-10-2012, 03:41 PM   Top  -  End  -  #61
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Julian and Felix should be flank buddies for great success!
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Old 05-10-2012, 04:07 PM   Top  -  End  -  #62
Sithis
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Alistar wouldn't mind some flanking as well. Especially since he's got the Dirty Fighter trait, and gets an extra point of damage while doing so.
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Old 05-10-2012, 04:43 PM   Top  -  End  -  #63
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Well I am sure something can be arranged, it's just people with sneak attack should stick together! Later it will be less necessary since I can charge to get it off.
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Old 05-10-2012, 05:00 PM   Top  -  End  -  #64
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Maple is mostly melee (switch-hitter and all), so she can flank if needed. Also, I guess I'm defaulting to being Malmagor Andrigal's buddy.
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Old 05-10-2012, 10:05 PM   Top  -  End  -  #65
Steckie
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Originally Posted by Sithis View Post
Any requests for what Roquan should do if he is required to be puppet-ed?
He likes to stay far away from melee, throw around usefull spells and use his crossbow when there's no more spell to cast.
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Old 05-11-2012, 08:36 AM   Top  -  End  -  #66
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Right.

Everyone but Crowley may take a surprise round action, then we'll go to proper combat turns. (Sorry, the dice roller just crapped out on ya there, Sithis.)

If no one does, then the leader will get to the gate, yank it open, and commence bludgeoning. THEN we'll go to combat turns.

Malmagor, figure that you're going to be behind the barn and the trapline. That'll give you a clear field of vision if and when you step out from your hiding spot.
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Old 05-11-2012, 09:25 AM   Top  -  End  -  #67
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Question - Was Julian, per what I posted earlier, able to use both extracts and his mutagen before the surprise round? I presume our lookout saw them coming more than 18 seconds before now. The answer determines my actions this round.
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Old 05-11-2012, 09:33 AM   Top  -  End  -  #68
Lost Demiurge
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Question - Was Julian, per what I posted earlier, able to use both extracts and his mutagen before the surprise round? I presume our lookout saw them coming more than 18 seconds before now. The answer determines my actions this round.
Sure, no problem. You've had time and plenty of warning to buff up, thanks to your tower lookout's sharp eyes.
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Old 05-11-2012, 09:34 AM   Top  -  End  -  #69
Sithis
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Accursed timing. Because of work, I can either post actions now, or I'll have to wait until....well, round-abouts 7:30 Central time. Which would you prefer, LD?
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Old 05-11-2012, 09:48 AM   Top  -  End  -  #70
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Up to you. I'm gonna be gone from Friday 9 oclock EST to Sunday, so it's your call.

I'd post them early, honestly. No harm done and I'll sort them into the proper order.
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Old 05-11-2012, 10:25 AM   Top  -  End  -  #71
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

I'm away this weekend as well.
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Old 05-11-2012, 11:15 AM   Top  -  End  -  #72
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Indeed I will be unable to post frequently this.weekend, it is mother's day this Sunday
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Old 05-11-2012, 11:58 AM   Top  -  End  -  #73
Steckie
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Indeed I will be unable to post frequently this.weekend, it is mother's day this Sunday
Thank you Morbis!
I had completely forgotten about it, my wife would have killed me....
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Old 05-11-2012, 12:00 PM   Top  -  End  -  #74
SamBurke
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Indeed I will be unable to post frequently this.weekend, it is mother's day this Sunday
Just remember to activate your puppet pal!
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Old 05-11-2012, 12:12 PM   Top  -  End  -  #75
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Doesn't matter, since we can't exactly puppet the DM.
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Old 05-11-2012, 12:15 PM   Top  -  End  -  #76
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Quote:
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Doesn't matter, since we can't exactly puppet the DM.
True dat. Derp me.
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Old 05-11-2012, 01:19 PM   Top  -  End  -  #77
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Thank you Morbis!
I had completely forgotten about it, my wife would have killed me....
No problem, I got your back
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Old 05-11-2012, 01:29 PM   Top  -  End  -  #78
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No problem, I got your back
Thank you as well... need to get my mother something, too. Derp-de-derp.
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Old 05-11-2012, 01:42 PM   Top  -  End  -  #79
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Ha ha, no worries! Figured this weekend was gonna be rough. Do the best you can, and we'll get through.
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Old 05-11-2012, 10:51 PM   Top  -  End  -  #80
Malmagor Andrigal
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Apparently, this Friday was hard for me. Too tired from thursday that i almost drooled on my keyboard, then Friday, Then morning work, then research, then buying for Mother day's Barbecue this Sunday.

Anyway, checking the IC now.
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Old 05-14-2012, 01:36 PM   Top  -  End  -  #81
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Alright, that's enough time.

Let's get things rolling! IC thread will be ready in a few minutes...
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Old 05-15-2012, 12:45 PM   Top  -  End  -  #82
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

*Ahem*

Hello? We had more people than have posted right now, I"m pretty sure...
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Old 05-15-2012, 01:17 PM   Top  -  End  -  #83
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

I was going to ask if any enemies were in 30ft of me? I want to jump down then rush an enemy.
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Old 05-15-2012, 03:14 PM   Top  -  End  -  #84
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Well, let's see. You didn't specify whether you wanted a gate or backwall tower, so the die says...

Okay, you're in the southeast tower. The nearest enemy is forty feet to your west.

Alternatively, you can jump down to the bunkhouse with a DC15 check. Next round you'd have your pick of foes when you leap down.
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Old 05-15-2012, 03:43 PM   Top  -  End  -  #85
SamBurke
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Alternate is ready to go, even temporarily. I can also puppet-pal if you prefer.

To facilitate not breaking suspension of disbelief, I can be riding (or walking) along after the villains, if you like.
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Old 05-15-2012, 07:11 PM   Top  -  End  -  #86
Lost Demiurge
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Alright. Designated puppeteers? Let's get some actions going for the absentees!
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Old 05-15-2012, 07:45 PM   Top  -  End  -  #87
stack
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

My buddy went already. Though don't you need 1 bab to draw a weapon while moving?
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Old 05-15-2012, 08:36 PM   Top  -  End  -  #88
Sithis
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

Do I still need to go? I mean, my action wasn't supposed to be able to take place until this first turn anyway.
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Old 05-15-2012, 08:49 PM   Top  -  End  -  #89
Morbis Meh
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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My buddy went already. Though don't you need 1 bab to draw a weapon while moving?
Indeed you do, but since we're level 2 I do have +1 to BAB
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Old 05-15-2012, 09:58 PM   Top  -  End  -  #90
Chained Birds
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Default Re: Kingmaker: Here Comes the Cavalry! (OOC)

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Indeed you do, but since we're level 2 I do have +1 to BAB
I would think that every character that doesn't multi-class (And many that do) would gain their +1 BAB by level 2 at the latest.
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