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Old 06-18-2012, 03:37 PM   Top  -  End  -  #121
Penguinator
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Default Re: Traits WW: The misty isle

(@TBF: Earlier, I asked if I could rp as someone who was after your character. You never answered. I don't know what you have in mind for your character, but if I need to find someone else for Ga'arin to be after, I would like to know sooner rather than later. )
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Old 06-18-2012, 04:56 PM   Top  -  End  -  #122
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Default Re: Traits WW: The misty isle

Oh, sorry. Go ahead.
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Old 06-18-2012, 04:58 PM   Top  -  End  -  #123
Gray Mage
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Default Re: Traits WW: The misty isle

By the way, something I've thought: a good plan for villager matchers would be to compare someone to themselves. Except for results of 1 matching trait, it'd be possible to know if the other player is town or not. 3 matches mean villager and matcher, two matches mean either villager and not matcher or matcher and town power role. No matches mean not town (wolf, neutral or mysterious) and non matcher. 1 match means either town power role and non matcher or matcher and either wolf, neutral or mysterious.

If someone see any flaw in the above, please point it out.

The above strategy could also be used by other matcher that have town roles, but with 2 matches not guaranteeing a townie and 3 matches being impossible.
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Old 06-18-2012, 05:02 PM   Top  -  End  -  #124
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Gray Mage View Post
By the way, something I've thought: a good plan for villager matchers would be to compare someone to themselves.
Matchers using themselves is something I talked to Rune about in my Questions QT before the game, actually.

Seems sensible. There are no plain wolves, so it certainly makes sense.

Garbage collectors won't be nearly as useful the first night.

Ga'arin Rookblade stopped and sniffed the air. He had been here. He could feel it in his bones. He swung his blade menacingly, trudging up a stone staircase past some flowers. He stopped, bent down, and sniffed. Begonias. His favorite. But there was no time.

The Daicchi looked around, suspiciously, waving his blade frantically. "Do you smell it? Do you smell it? Find him, find him!" His red eyes glared at passerby who gave him odd looks. "Have you seen him? Have you seen him?" He pressed his blade against the throat of a man who had given him a sinister look. Up against the wall, the man broke into a cold sweat.
"Who? Who are you looking for?!" the man managed to squeak out, trembling with fear.
The Daicchi paused, then with a cold glare, he muttered, "You'd know him if you'd seen him." He withdrew the blade, and began swinging again. The man slipped away, one hand rubbing at his neck. "Where are you? I'll find you! You can't lose Ga'arin Rookblade!"
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Old 06-18-2012, 05:07 PM   Top  -  End  -  #125
Count Dingdong
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Gray Mage View Post
If someone see any flaw in the above, please point it out.
What about Mysterious? Seems a flaw in everything.
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Old 06-18-2012, 05:09 PM   Top  -  End  -  #126
Gray Mage
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Penguinator View Post
Matchers using themselves is something I talked to Rune about in my Questions QT before the game, actually.

Seems sensible. There are no plain wolves, so it certainly makes sense.
As I said before, I think it'd mean a pretty good chance (I didn't actually bother to do the math on how likely a 1 match result would be) of making a somewhat reliable scry (the only thing is that it doesn't diferentiate between neutrals and wolves).

It's probably even more acurate/usefull then our town "seer" (The Perceptive).
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Old 06-18-2012, 05:16 PM   Top  -  End  -  #127
Gray Mage
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Count Dingdong View Post
What about Mysterious? Seems a flaw in everything.
Humm, you mean the disguise? Well, I think it's kind of unlikely to be a problem, or at least a huge problem. Kills, voids and banes are far more usefull, plus, if they were to disguise themselves, it's not necessarily that bad. It means it's not 100% proof, but then again, not the end of the world. Probably good to not trust it blindly on the end game, but for something matcher villagers can do? It's pretty good.

Even more, considering there could be a decent amount of villager matchers.

Edit: Also, at first, it's very likely that they'd disguise themselves or do something related with their goal (although it'd probably be easier for them to fulfill their goals with the other powers). Plus, it'd mostly only mean not giving key information of town's PRs. It's not like a town matcher villager introducing himself to a misterious player or even a wolf be as bad as if a seer or baner did that.

Edit 2: And, of course, it's not necessary to contact the other player, only knowing he has a very good chance of being town is already a great boon.
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Old 06-18-2012, 06:11 PM   Top  -  End  -  #128
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Default Re: Traits WW: The misty isle

Well, are we going to lynch anyone? I don't mind who as long as its not me.
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Old 06-18-2012, 07:59 PM   Top  -  End  -  #129
TBFProgrammer
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Default Re: Traits WW: The misty isle

Right now we have a three-way tie between TBFProgrammer (me), Ur-Quan and Vesth (all at two votes). The reasons so far are:

TBFProgrammer: Voted for a new player (because of roleplaying inspiration)
Ur-Quan:Annoyed someone (in another game)
Vesth: You'll have to ask usourselves&we (or yourself, but mostly them)
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Old 06-18-2012, 08:43 PM   Top  -  End  -  #130
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Default Re: Traits WW: The misty isle

Well, of those three I'd prefer TBFProgrammer. I want to see if Ur-Quan annoys people again, Vesth got killed Day 1 in Witchhunt, and TBF cost town the game accelerated town's crushing implosion in Witchhunt.

Also he's voting for a Count, and even if DingDong doesn't turn out to be a vampire that's just a bad idea.
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Old 06-18-2012, 09:05 PM   Top  -  End  -  #131
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Internet Flea View Post
Well, of those three I'd prefer TBFProgrammer. I want to see if Ur-Quan annoys people again, Vesth got killed Day 1 in Witchhunt, and TBF cost town the game accelerated town's crushing implosion in Witchhunt.

Also he's voting for a Count, and even if DingDong doesn't turn out to be a vampire that's just a bad idea.
1...2...3...4. 4 votes on TBFProgrammer. AH AH AH AH AH! *thunder crashes*

Vesth got day one lynched in Witchhunt and I don't like complete newbies getting day one randalynched (even though TBF's vote didn't go anywhere).
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Old 06-18-2012, 10:57 PM   Top  -  End  -  #132
Sir Ebonwolf
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Default Re: Traits WW: The misty isle

Vesth

Seeing the dissent that rips through the people of the misty isle, Sir Ebonwolf shakes his head and raises his sword against the moon. Shining blade directed at his heart, he lets out a sigh ...


Just to spice it up a bit and to confuse those who don't check for white text. I'm just a little bored right now.
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Last edited by Sir Ebonwolf : 06-18-2012 at 11:00 PM.
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Old 06-18-2012, 11:23 PM   Top  -  End  -  #133
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Default Re: Traits WW: The misty isle

Uh... Ur-Quan?

Only Ga'arin gets to kill TBFProgrammer.
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Old 06-19-2012, 01:32 AM   Top  -  End  -  #134
Matthias2207
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Default Re: Traits WW: The misty isle

Quote:
Originally Posted by Tom the Mime View Post
1...2...3...4. 4 votes on TBFProgrammer. AH AH AH AH AH! *thunder crashes*

Vesth got day one lynched in Witchhunt and I don't like complete newbies getting day one randalynched (even though TBF's vote didn't go anywhere).
ROFL, my favourite count.
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Old 06-19-2012, 02:35 AM   Top  -  End  -  #135
Ur-Quan
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Default Re: Traits WW: The misty isle

Who mentioned not linking people who vote for themselves? I think 'twas Ramsus. Hmm, I'd like to know the whole story about that. Does anyone mind explaining?

Until then, I'll let it sit at Sir Ebonwolf.
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Old 06-19-2012, 06:18 AM   Top  -  End  -  #136
Sir Ebonwolf
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Default Re: Traits WW: The misty isle

Sorry guys, I wasn't actually being serious. I'm just at al loss of what to do. At the moment I'm willing to comply with almost any suggestion. But until I receive such a request, or until tomorrow, I'll just leave the blade where it is.

On a different subject, I'm the dreamer, a town night voider and I'm also a garbage collecter.
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Old 06-19-2012, 06:36 AM   Top  -  End  -  #137
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Sorry guys, I wasn't actually being serious. I'm just at al loss of what to do. At the moment I'm willing to comply with almost any suggestion. But until I receive such a request, or until tomorrow, I'll just leave the blade where it is.

On a different subject, I'm the dreamer, a town night voider and I'm also a garbage collecter.
Why the white?
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Old 06-19-2012, 08:44 AM   Top  -  End  -  #138
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Default Re: Traits WW: The misty isle

Because he had white text in his last post.

He's having an identity crisis and thinks he is part of &we's plural

Crap, it appears to be contagious.
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Old 06-19-2012, 01:31 PM   Top  -  End  -  #139
usourselves&we
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Default Re: Traits WW: The misty isle

Join the collective
But do try to semi hide the white text.
Anyway is editing allowed this game? Other wise Ebonwolf's point on Vesth is still active is our eyes, there looks to be nothing in the starting post about editing.
Also, is no lynch an acceptable action or would the town side be too favored for victory if coordination happens after the first night and there was not a lynch?

Another also, was Ebonwolf just putting flair to his self point or is he claiming a killer role?

Last thought, mind is in chaos, you new people can not join the collective, and we have yet to actually read the previous pages rather then skim them for votes.
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Old 06-19-2012, 07:59 PM   Top  -  End  -  #140
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Default Re: Traits WW: The misty isle

If this is a no edit game, count me out. That is the reason I won't join Witchhunt, or Medieval.
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Old 06-19-2012, 08:25 PM   Top  -  End  -  #141
Internet Flea
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Default Re: Traits WW: The misty isle

Rules say you have to cross out old votes, so yes, there is editing.
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Old 06-19-2012, 09:19 PM   Top  -  End  -  #142
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Default Re: Traits WW: The misty isle

Quote:
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If this is a no edit game, count me out. That is the reason I won't join Witchhunt, or Medieval.
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Old 06-19-2012, 09:37 PM   Top  -  End  -  #143
Lex-Kat
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Default Re: Traits WW: The misty isle

Sorry Penguinator. I find the rule too restrictive. I need to be able to edit.
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Old 06-20-2012, 04:29 AM   Top  -  End  -  #144
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She needs! to be free~~
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Old 06-20-2012, 04:48 AM   Top  -  End  -  #145
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Default Re: Traits WW: The misty isle

Is this the part where we all break into song?
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Old 06-20-2012, 05:57 AM   Top  -  End  -  #146
Matthias2207
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Default Re: Traits WW: The misty isle

I'd gladly join, but I don't know the song.
A quick search turns up She Runs - Jimmy Wayne, Woman Dreaming - Xavier Rudd, Ruby Tuesday - Emiliana Torrini (original by the Rolling Stones?), but the most hits on Hasten Down The Wind - Warren Zevon.
So...
She'll tell you it's the only way to be~~
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Old 06-20-2012, 09:52 AM   Top  -  End  -  #147
RuneboundShade
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Default Re: Traits WW: The misty isle

Day over

Narration up tomorrow, I really need to get to sleep now.
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Old 06-20-2012, 10:25 AM   Top  -  End  -  #148
Vesth
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Quote:
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Is this the part where we all break into song?
It kinda wants to make you - break into song?
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Old 06-20-2012, 01:30 PM   Top  -  End  -  #149
Penguinator
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Default Re: Traits WW: The misty isle

I dunno, I'm thinking,

"It makes me want... TO SING!
Here are you, here are you,
Here are you, Sir Lancelot..."


Can't find any good videos of it, though.
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Old 06-21-2012, 09:04 AM   Top  -  End  -  #150
Count Dingdong
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Default Re: Traits WW: The misty isle

Leaving for stayaway camp in a few days. Packing, work, sleep, etc. could make me more AFK than normal. May I send early decisions? Including for when I'm at camp?
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