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Old 08-08-2012, 02:30 PM   Top  -  End  -  #931
Maxios
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Salutations to you to, my good man. I am not a gentile...
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Old 08-08-2012, 03:02 PM   Top  -  End  -  #932
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Originally Posted by Qwertystop View Post
Excuse me?
My bad. I was using the word as an informal version of 'gentlemen'. After I saw your post, I looked it up and realized that that was not, in fact, its meaning at all. My sincerest apologies, and the post will now be edited to fix it.
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Old 08-08-2012, 03:09 PM   Top  -  End  -  #933
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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My bad. I was using the word as an informal version of 'gentlemen'. After I saw your post, I looked it up and realized that that was not, in fact, its meaning at all. My sincerest apologies, and the post will now be edited to fix it.
Occasionally, 'Gentles' will be used as a shortened version of Gentlemen. 'Gentiles', refers to something else entirely.

One letter can make a world of difference.
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Old 08-08-2012, 03:18 PM   Top  -  End  -  #934
Maxios
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Correct spelling: it can prevent you from calling someone a heathen
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Old 08-08-2012, 03:33 PM   Top  -  End  -  #935
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Originally Posted by ShneekeyTheLost View Post
Occasionally, 'Gentles' will be used as a shortened version of Gentlemen. 'Gentiles', refers to something else entirely.

One letter can make a world of difference.
In addition, in the early middle ages, asking if somebody was "gentle" (as an adjective) was asking if they were of noble blood.
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Old 08-08-2012, 03:41 PM   Top  -  End  -  #936
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Ok, I am annoyed. I finally got acess to a 64bit computer, and the technic launcher, and when I try to connect to the tekkit server, it says "Requires mod tubestuff." What the hell?
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Old 08-08-2012, 03:48 PM   Top  -  End  -  #937
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

What problem cant be solved with the proper application of Nuclear Weapons.... Now to find a use for the large hole near my base.

I think i may just light it up, roof it over and forget it was there (saves filling it in with something and hopefully the taint will not come back - even if it does there will be a pre-made deep wall to block it)
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Old 08-08-2012, 04:01 PM   Top  -  End  -  #938
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

1.3 thoughts?

Was there a discussion on a new map for the main server? The old one is feeling its age. (Wasn't it generated in Beta 1.0?)

Also, did we decide what we are doing with the Hardcore world? True Hardcore (Die and be banned for life) Harder Hardcore (Die and be banned for 1 day) or Hard (Difficulty Hard, no fancy mods)? I'd like the middle option or the last, if possible.
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Old 08-08-2012, 04:02 PM   Top  -  End  -  #939
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Pretty sure it was generated right before the end of Alpha.
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Old 08-08-2012, 04:05 PM   Top  -  End  -  #940
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

What is this i've been hearing about Tekkit? Do we have a server running it now?

Also, as a relic of an earlier era, all of my stuff is on the original world.

Last edited by Luzahn : 08-08-2012 at 04:07 PM.
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Old 08-08-2012, 04:39 PM   Top  -  End  -  #941
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

How do I change my tekkit build? The launcher doesent give me that option. I think. Someone give me a pointer please.
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Old 08-08-2012, 04:48 PM   Top  -  End  -  #942
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Originally Posted by Forbiddenwar View Post
Also, did we decide what we are doing with the Hardcore world? True Hardcore (Die and be banned for life) Harder Hardcore (Die and be banned for 1 day) or Hard (Difficulty Hard, no fancy mods)? I'd like the middle option or the last, if possible.
I reckon it should just be hard. As far as I know it was just meant to be vanilla-ish and the hardcore aspect was just a workaround before the current worldgroup functions existed.
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Old 08-08-2012, 06:14 PM   Top  -  End  -  #943
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Originally Posted by Phhase View Post
How do I change my tekkit build? The launcher doesent give me that option. I think. Someone give me a pointer please.
Use MultiMC and IDResolver and install exactly the mods you want and only those?

MultiMC also has a handy GUI for adding and removing mods. IDResolver automatically detects when a mod has been uninstalled and frees up the ID blocks it took up.

No fuss, no muss.
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Old 08-08-2012, 06:46 PM   Top  -  End  -  #944
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Originally Posted by Phhase View Post
How do I change my tekkit build? The launcher doesent give me that option. I think. Someone give me a pointer please.
On the login page, click options. There'll be a drop down menu and options for selecting the build for whatever mod selection you've selected in the launcher.
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Old 08-08-2012, 08:56 PM   Top  -  End  -  #945
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Quote:
Originally Posted by Phhase View Post
Ok, I am annoyed. I finally got acess to a 64bit computer, and the technic launcher, and when I try to connect to the tekkit server, it says "Requires mod tubestuff." What the hell?

The server is running 3.1.1, well the latest version is 3.1.2


Delete the tekkit folder, under the technic launcher folder

on windows its here:
%appdata%\.techniclauncher

Open the launcher

Don't Login

Click Options

Check the box Manual Build Selection

Change the drop down for select modpack to 3.1.1

click Ok
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Old 08-09-2012, 11:25 AM   Top  -  End  -  #946
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

So im makeing an adventure map for my borthers to play in:
its starting with a spaceship wreck and a box with equipment.

the final mission will include fighting lots of monsters,with option to fight the enderdragon, and i know how to do the wiring for that.

So what do you suggest for traps and puzzles?
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Old 08-09-2012, 12:40 PM   Top  -  End  -  #947
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Originally Posted by Pokemon-freak89 View Post
Wow, that's really helpful for someone who wants to access a Tekkit server started by someone else.
Well, you could pay attention to the people that help you...

Quote:
Originally Posted by Castaras View Post
On the login page, click options. There'll be a drop down menu and options for selecting the build for whatever mod selection you've selected in the launcher.
...instead of being tick at somebody who tries to help and misunderstands.
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Old 08-09-2012, 01:00 PM   Top  -  End  -  #948
Phhase
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

The fates once again conspired to not let me play on the tekkit server. "Resposnse code 503 for URL something something" Now what happened to the server? Either that or I get "Took too long to log in"
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Old 08-09-2012, 01:59 PM   Top  -  End  -  #949
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Originally Posted by Phhase View Post
The fates once again conspired to not let me play on the tekkit server. "Resposnse code 503 for URL something something" Now what happened to the server? Either that or I get "Took too long to log in"
Minecraft login servers are derping.
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Old 08-09-2012, 02:01 PM   Top  -  End  -  #950
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Quote:
Originally Posted by super dark33 View Post
...

So what do you suggest for traps and puzzles?
One , two,
three,
four.

Basically, you want to know what kinds of traps there are, you can't get any better than a complete the monument style map. Super hostile and vinyl fantasy are two that I've seen/played that have lots of good traps.


Puzzles on the other hand, not a clue.
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Old 08-09-2012, 05:26 PM   Top  -  End  -  #951
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Originally Posted by memnarch View Post
One , two,
three,
four.

Basically, you want to know what kinds of traps there are, you can't get any better than a complete the monument style map. Super hostile and vinyl fantasy are two that I've seen/played that have lots of good traps.


Puzzles on the other hand, not a clue.
Yea, pretty much anything done by Vechs is going to contain some nasty traps.

As far as puzzles, what kind do you need? Are we talking 'solve the riddle', or 'complete the maze' or what?
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Old 08-09-2012, 06:06 PM   Top  -  End  -  #952
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

I once made a neat maze design, using two exits that dropped down into two seperate mazes, each with a lever you need to pull, once you pull one, you need to go back through the first maze to get to the second, and then, you need to get to whichever of the two lower mazes has the door that leads out(which may be the one your not in), the original design also had monster spawners in the upper part, zombie sin this case, in order to make it easier to maneuver around the maze without having to be worried about getting swarmed or stuck. I also had ti set to dispense a few extra items back at the entrance to the upper maze, once you unlocked the doors, just in case you ended up going back to see if anythign had changed at the entrance.
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Old 08-09-2012, 06:25 PM   Top  -  End  -  #953
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Some of the Race For The Wool dungeon layouts were pretty snazzy too.
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Old 08-09-2012, 08:19 PM   Top  -  End  -  #954
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Originally Posted by Forbiddenwar View Post
1.3 thoughts?

Was there a discussion on a new map for the main server? The old one is feeling its age. (Wasn't it generated in Beta 1.0?)
Haven't updated yet, but it seems fun.


I really think we should make a new map, too. Ideally one on a decent difficulty, but with mods and access to our old stuff.


Running out of redstone and slimeballs...



...


Actually, wasn't there talk of bringing back Essentials' currency function, a while ago, and selling unobtainable/really hard to get stuff?
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Old 08-09-2012, 11:24 PM   Top  -  End  -  #955
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

So what does everyone think of the anounced features for 1.4 so far?, the zombie villages sound like they could be interesting, as do the new blocks and the change to oak trees.
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Old 08-10-2012, 12:15 AM   Top  -  End  -  #956
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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So what does everyone think of the anounced features for 1.4 so far?, the zombie villages sound like they could be interesting, as do the new blocks and the change to oak trees.
The new blocks are quite interesting to me. Given that I have three functioning Iron farms...


Oak trees are meh. Zombies with weapons are "Yay!".
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Old 08-10-2012, 12:32 AM   Top  -  End  -  #957
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Care to link to the source of this info? I'd be interested to see what's coming.
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Old 08-10-2012, 12:57 AM   Top  -  End  -  #958
Togath
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

heres where i first heard about it
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Old 08-10-2012, 08:11 AM   Top  -  End  -  #959
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Quote:
Originally Posted by Togath View Post
So what does everyone think of the anounced features for 1.4 so far?, the zombie villages sound like they could be interesting, as do the new blocks and the change to oak trees.
Wow, so they are not bothering to fix any of the extensive bugs in 1.3? Or make the game challenging at all? And instead have come out with a whole new release, with a whole new range of bugs in addition to the old ones.

Fix your game Notch!Fix it by taking it away from Jebs
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Old 08-10-2012, 08:16 AM   Top  -  End  -  #960
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Quote:
Originally Posted by Forbiddenwar View Post
Wow, so they are not bothering to fix any of the extensive bugs in 1.3? Or make the game challenging at all? And instead have come out with a whole new release, with a whole new range of bugs in addition to the old ones.

Fix your game Notch!Fix it by taking it away from Jebs
Possibly this was stuff that Mojang worked on while people play the game finding bugs and reporting them? Alternately, the stuff was being worked on before 1.3 and wasn't completely worked out yet, so it was pushed back to 1.4?


Also, how is the game not challenging?
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Last edited by memnarch : 08-10-2012 at 08:17 AM.
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