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Old 08-10-2012, 09:47 AM   Top  -  End  -  #961
Leon
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Also, how is the game not challenging?
The game can be plenty challenging if its what you want or not at all if that's your thing - works well however its played.
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Old 08-10-2012, 04:17 PM   Top  -  End  -  #962
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Wow, so they are not bothering to fix any of the extensive bugs in 1.3? Or make the game challenging at all? And instead have come out with a whole new release, with a whole new range of bugs in addition to the old ones.

Fix your game Notch!Fix it by taking it away from Jebs
Woah. Stop right there. Not challenging? Try playing full vanilla, on normal or hrad, then get back to me. Also, what bugs in specific? And two questions for the public: What are creosote oil and nikolite for? They're on tekkit, no idea what for. Oh, and please get commands up and running. I really, really need warps and /home on tekkit.
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Old 08-10-2012, 04:32 PM   Top  -  End  -  #963
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Woah. Stop right there. Not challenging? Try playing full vanilla, on normal or hrad, then get back to me. Also, what bugs in specific? And two questions for the public: What are creosote oil and nikolite for? They're on tekkit, no idea what for. Oh, and please get commands up and running. I really, really need warps and /home on tekkit.
Creosote Oil is used in Railcraft. Nikolite can be used in RedPower (I think there's a machine or two that either needs nikolite or the alloy formed from it), and is also worth a decent amount of EMC for EE.
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Old 08-10-2012, 04:39 PM   Top  -  End  -  #964
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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Woah. Stop right there. Not challenging? Try playing full vanilla, on normal or hrad, then get back to me
Erm... I don't really find vanilla challenging at all anymore, to be honest. Hunger helped, but all it takes is the time needed to set up a farm. non-vanilla is actually harder, with things like the mocreatures ogres and whatever mod has cyclones.
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Old 08-10-2012, 05:52 PM   Top  -  End  -  #965
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Woah. Stop right there. Not challenging? Try playing full vanilla, on normal or hrad, then get back to me. Also, what bugs in specific? And two questions for the public: What are creosote oil and nikolite for? They're on tekkit, no idea what for. Oh, and please get commands up and running. I really, really need warps and /home on tekkit.
Nikolite is used in Bluetric power from the RP2 mod. This is needed for setting up an IC2 power setup with water mills, some pneumatic tubes, and a Filter, a Retriever, and a Deployer. It's basically a bucket brigade which provides 2 eu/tic per water mill, and 2x water mills per generator. Get it all going, and it can be about the best IC2 energy production short of 9x Geothermals hooked up to gold waterproof piping and a constant source of lava.

Nikolite is also used in Bluetric Batteries, Battery Box, and 1x silver + 4x Nikolite is needed for Blue Alloy Ingots, needed to make some of the aforementioned devices, plus needed for Bluetric Wiring. Nikolite is also needed in making Blue Doped Wafers, needed for bluetric solar panels.
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Old 08-10-2012, 06:02 PM   Top  -  End  -  #966
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

I used most of my stockpile of Nikolite to get a lot of the common discoveries: its quite Abundant down in the depth and when you are not doing anything needing it builds up fast
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Old 08-10-2012, 06:22 PM   Top  -  End  -  #967
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I used most of my stockpile of Nikolite to get a lot of the common discoveries: its quite Abundant down in the depth and when you are not doing anything needing it builds up fast
Yea, if you are using it, however, it goes by *fast*. You can go through a stack and not realize it.
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Old 08-10-2012, 06:32 PM   Top  -  End  -  #968
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Yea, if you are using it, however, it goes by *fast*. You can go through a stack and not realize it.
EE could come in handy there - either using a transmutation table for converting coal/redstone/EE fuels and the like into nikolite or using a condenser to turn anything into nikolite (perhaps using the block breaker + cobble generator setup to get a stream of cobble to condense)
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Old 08-10-2012, 06:34 PM   Top  -  End  -  #969
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EE could come in handy there - either using a transmutation table for converting coal/redstone/EE fuels and the like into nikolite or using a condenser to turn anything into nikolite (perhaps using the block breaker + cobble generator setup to get a stream of cobble to condense)
Cobble is worth very, very little though. You'd be a lot better off setting up a large cactus farm. (or any kind of farm, really, but cacti is one of the cheapest/easiest to automate)
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Old 08-10-2012, 06:46 PM   Top  -  End  -  #970
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

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EE could come in handy there - either using a transmutation table for converting coal/redstone/EE fuels and the like into nikolite or using a condenser to turn anything into nikolite (perhaps using the block breaker + cobble generator setup to get a stream of cobble to condense)
Eh, if you're going to do that, then just go whole hog, set up some collectors to some condensers and start cranking out diamonds every tic.

One of the several reasons I no longer play with EE. It trivializes literally everything else. It really needs a significant investment to get going so you can't just get it up as soon as you hit your first hit and run into the nether for glowstone. Something like the research mechanic from TC2 would be a significant speedbump, and would be quite fun as well. Without that... meh.

Don't get me wrong, EE is internally balanced. It's just not balanced against literally every other mod out there.
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Old 08-10-2012, 07:22 PM   Top  -  End  -  #971
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I think EE is disabled on the Tekkit server.
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Old 08-10-2012, 08:38 PM   Top  -  End  -  #972
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Woah. Stop right there. Not challenging? Try playing full vanilla, on normal or hrad, then get back to me.
*yawn* I've played full vanilla on hard since September 2010. Ah, the good days before regenerating health, beds and good armor. I have survived for several weeks in Hardcore before I took off my armor put away my weapons, just to make it more interesting.

I know I can mod it to play Ultra Hardcore. That's a challenge. Or I can avoid food and beds like the plague. But I just remember when hard was, you know, hard, without breaking the game in a conscious effort in order to make it hard.

Also, Ogres hard? I guess they were at first. I remember going to sleep and have an ogre destroy my bed while still in. Good times, good times. But Mo creatures, last I checked, also added things to make the game much easier, like easy to find tame and breed flying mounts.

Specific bugs: They didn't fix multiplayer, they just broke single player by making it multiplayer, so now we have server lagging mobs, and every other multiplayer bug, IN SINGLE PLAYER!

Also,
Zombies no longer attack players if they get hit by one. They just stop moving and look stupid.

The heart of my rage is the idea that mojang has given up on making 1.3 work and went straight on to making 1.4. Now, logically, I can understand having one team of people fix bugs in the current update, while another team work on developing the next update, I just didn't think Mojang invested that many different teams to minecraft.

Now, as an old minecraft player, i have to say. Get Off of my lawn!
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Old 08-10-2012, 09:16 PM   Top  -  End  -  #973
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...

Now, as an old minecraft player, i have to say. Get Off of my lawn!
And I say to you, show me screenshots of the all fleecy boxes in say Legendary or Waking Up.

Bet those'll give you a good challenge.
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Old 08-10-2012, 09:42 PM   Top  -  End  -  #974
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And I say to you, show me screenshots of the all fleecy boxes in say Legendary or Waking Up.

Bet those'll give you a good challenge.
Not too familiar with playing vechs maps, but I've seen lots of videos on them. I should give them a try.
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Old 08-10-2012, 09:45 PM   Top  -  End  -  #975
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Also, Ogres hard?
Mostly because of them knockin' down my wall several times, really

Also, they have not stopped work on 1.3. they are going to be releasing bugfixes, but they are also working on major features for 1.4.
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Old 08-11-2012, 05:56 AM   Top  -  End  -  #976
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Maybe its time to take a break from it if its no longer challenging your boat to the degree it used to - many things are better after a time away from them.
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Old 08-11-2012, 10:20 AM   Top  -  End  -  #977
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Good news: I got a really nice new laptop and Tekkit works on it!
Bad news: I can't find the Tekkit server IP address after digging through several pages of this thread!
Ugly news: none.
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Old 08-11-2012, 10:26 AM   Top  -  End  -  #978
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Old 08-11-2012, 11:12 AM   Top  -  End  -  #979
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Erm... I don't really find vanilla challenging at all anymore, to be honest. Hunger helped, but all it takes is the time needed to set up a farm. non-vanilla is actually harder, with things like the mocreatures ogres and whatever mod has cyclones.
I admit, I would enjoy a few extra challenges in the world. In vanilla, once you survive that first night and set up a farm, it's pretty easy. Sure, you've got occasional dangerous bits like dungeon exploration, but those are fairly few and far between, and avoidable.

I'd definitely welcome more types of mobs, environmental challenges, and so forth.
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Old 08-11-2012, 03:54 PM   Top  -  End  -  #980
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

the Beacon effect's i'm not too sure of, just seems like a little too much magic then is really necessary in minecraft i think. Though i do welcome the zombie villagers for the sake of zombie apocalypse maps. Unleash one zombie into a city full of villagers and little or no iron golems, then just wait to see how long you can last.

I just hope the zombie villagers don’t keep spawning normally like normal zombies, otherwise you can just cure a random spawned zombie villager and start a new village in the middle of nowhere.
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Old 08-11-2012, 04:00 PM   Top  -  End  -  #981
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I admit, I would enjoy a few extra challenges in the world. In vanilla, once you survive that first night and set up a farm, it's pretty easy. Sure, you've got occasional dangerous bits like dungeon exploration, but those are fairly few and far between, and avoidable.

I'd definitely welcome more types of mobs, environmental challenges, and so forth.
Aye, I to would enjoy more challenges in minecraft, the zombie villages sound like they could end up fun though, even more so if they are a common terrain feature to spawn(and if soem sort of hostile golem is introduced for them)
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Old 08-11-2012, 04:42 PM   Top  -  End  -  #982
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I just hope the zombie villagers don’t keep spawning normally like normal zombies, otherwise you can just cure a random spawned zombie villager and start a new village in the middle of nowhere.
How is this a bad thing? Makes it slightly less of a giant PITA to populate a newly constructed village and gives golden apples a reason to exist in a potion-filled world.
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Old 08-11-2012, 04:49 PM   Top  -  End  -  #983
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How is this a bad thing? Makes it slightly less of a giant PITA to populate a newly constructed village and gives golden apples a reason to exist in a potion-filled world.
Because Project Pokemon is awsome?
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Old 08-11-2012, 05:00 PM   Top  -  End  -  #984
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what is project pokemon?
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Old 08-11-2012, 06:17 PM   Top  -  End  -  #985
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

The Invasion Mod might also bring some interesting challenges for you.
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Old 08-11-2012, 06:58 PM   Top  -  End  -  #986
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The Invasion Mod might also bring some interesting challenges for you.
I tried it with my friend in multiplayer and had a blast, but I would really count that as more of a gamemode rather than a difficulty enhancement.
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Old 08-11-2012, 07:29 PM   Top  -  End  -  #987
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what is project pokemon?

Gathering villigers from a villige, putting them into minecarts, and then sending them off to a new destinaition by using a pair of furnace minecarts to chug them along up hills and prevent them from falling backwards
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Old 08-11-2012, 07:52 PM   Top  -  End  -  #988
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

I just logged into the Hardcore map for the first time in a while. Someone killed all my dogs :(
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Old 08-12-2012, 02:53 AM   Top  -  End  -  #989
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could it be because I aggroed them by mistake?(I didn't kill any, but could that cause them to become buggy?)
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Old 08-13-2012, 05:13 AM   Top  -  End  -  #990
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Default Re: Minecraft Thread X: In the jungle, the mighty jungle, the ... SSSSSSSS

Hey all. I've gone and added my name to the list for the server and am now posting here as instructed. Just out of curiosity, is it a very active place?
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