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Old 05-14-2012, 11:53 PM   Top  -  End  -  #31
Raz_Fox
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Default Re: [Changeling] A Gathering of Mists (OOC)

Quote:
Originally Posted by Thanqol View Post
It's worth noting that Heroics as far as it was written could have word-for-word been a Changeling story.
Not "was" written, "has been" written. Despite my glacial pace (seriously, who takes over a year to write a pony story?) Heroics is still a Raz_Fox Active Project.

And the next chapter is 80% complete.

...sorry, my honor got away from me again. Silly little thing.
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Old 05-15-2012, 12:18 AM   Top  -  End  -  #32
Anarion
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Default Re: [Changeling] A Gathering of Mists (OOC)

Quote:
Originally Posted by PhoeKun View Post
Aaaanyway, you're probably wondering about the character, insomuch as I can tell you. I'll say it with a picture for now:

Spoiler




Freedom is constraint.
I embarrassingly don't remember the name of your forum avatar. However, from that picture, she looks like the sort of pony that has something important she plans to do and has just enough time to look back and reassure you that yes, she can handle it. I wonder what her durance was like? (Durance=time spent in the faerie world under a member of the True Fae referred to as a keeper.) Perhaps she acted as her keeper's personal champion for some time, or staged various heroics for the keeper's amusement?

Quote:
Originally Posted by Thanqol View Post
Space Pony law states that anypony who suspects that they are guilty of a crime is guilty of a crime, and a trial must be held to discern which crimes they are guilty of.

Space Pony society involves an elaborate social dance to trick other ponies into believing that they somehow did something wrong.
The trial also tends to lead to recursive trials due to the don't think about elephants problem (wherein you are all now thinking about elephants).
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Originally Posted by The Giant View Post
Anarion's right on the money here.
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Old 05-15-2012, 12:21 AM   Top  -  End  -  #33
Thanqol
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Default Re: [Changeling] A Gathering of Mists (OOC)

Quote:
Originally Posted by Anarion View Post
I embarrassingly don't remember the name of your forum avatar.
Silver Lining.

Quote:
The trial also tends to lead to recursive trials due to the don't think about elephants problem (wherein you are all now thinking about elephants).
There's a reason why Luna spent a thousand years on the moon.
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Old 05-15-2012, 06:18 AM   Top  -  End  -  #34
SiuiS
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Join Date: Jan 2011
Default Re: [Changeling] A Gathering of Mists (OOC)

Quote:
Originally Posted by Thanqol View Post
Following a conversation with Phoe, I humbly suggest freedom and slavery as this game's core theme. Every single character concept suggested ties directly into it.
eeeeeee~
*giggles and dances*

Quote:
Originally Posted by Raz_Fox View Post
Today, I realized I had a choice to make. I could run with Marchande as being a goblin-merchant-wannabe, someone who had a lot of flexibility, might end up entangled in Freehold politics or being the brains of the operation, or even our social 'face' capable of honeyed words and reading people like a book... or I could give her Dreams, Hearth and Fleeting Winter contracts, high Empathy, Subterfuge and Wits, and then give her a job as a 'psychic' capable of talking to your family and guiding their departed spirit into your dreams, helping you forget your problems and feel refreshed, and 'unblocking your unfortunate chi'... for very affordable costs!

I just want to let you know how difficult it was to avoid the option that didn't have depth but did have so much potential for turning the game into a hilarious farce. So difficult.
Thank you for making that choice.

Quote:
Freedom is not being on a leash. Freedom is not being beaten. Freedom is being able to speak. Freedom is having money and being respected.
"Freedom is an excuse. Responsibility is the barb wire that cuts as you struggle. Choice is a burden."

Quote:
Originally Posted by BlasTech View Post
I actually had a concept for a combat specced Winter goblin, but alas he never got past the "so cliche I don't want to show him to anyone" stage
In case things don't pan out with this one (read: "oh god I can't let anyone know this much about me!") I plan to fall back on Chrostopher Wallace. Yesterday I thought about thanqol's Exalted! Character and realized I could make a good play at having been a pony. Probably Luna.

Quote:
Originally Posted by PhoeKun View Post
Talking to Thanqol usually turns out to be a panacea for most issues like this. I've done so, and while we've not yet progressed beyond vagaries and general "well this is sorta kinda what I want"ishness, it's a great sight better than the sort of "uhhhhhhhhh" in my head before, and in that vein also much more exciting than the hanging and slinking and "gee I want to hang out with and talk to these space ponies more" I came into this with.
I am happy that I will be seeing more Phoe
I'm finding my trouble isn't in the character, it's in containing them enough to convey to you folks. I'm particularly worried on flubbing the translation on Anarion's end, since he's nice enough to try and take us into account.

Quote:
Friendship Thanqol is Magic.
I am unable to photoshop or draw Mask clinging to an appendix, but the thought is there.

Quote:
Aaaanyway, you're probably wondering about the character, insomuch as I can tell you. I'll say it with a picture for now:

Spoiler
Siiiolver Liniiing~

...

Ooh, fun typo. Síolvar.

Quote:
Freedom is constraint.
oooh, hm.

Quote:
Originally Posted by Thanqol View Post
Space Pony law states that anypony who suspects that they are guilty of a crime is guilty of a crime, and a trial must be held to discern which crimes they are guilty of.*

Space Pony society involves an elaborate social dance to trick other ponies into believing that they somehow did something wrong.
Luna has all the psych issues~

Quote:
It's worth noting that Heroics as far as it was written could have word-for-word been a Changeling story.
On changeling stories, have any of you seen Grim?

Quote:
Originally Posted by Raz_Fox View Post
Not "was" written, "has been" written. Despite my glacial pace (seriously, who takes over a year to write a pony story?) Heroics is still a Raz_Fox Active Project.

And the next chapter is 80% complete.

...sorry, my honor got away from me again. Silly little thing.
Xanatos decided around thread 6 to write a fanfic, and to encourage himself to succeed he decided not post on ponythread until he was done. And then he never came back, the end.

Quote:
Originally Posted by Anarion View Post
The trial also tends to lead to recursive trials due to the don't think about elephants problem (wherein you are all now thinking about elephants).
mental training is funtastic. not only have I never thought about pink elephants outside of Disney's Dumbo, it took me four days to lose the game after learning of it. And all it took was being unable to communicate deeper feelings to most people because of language breakdown =D

...

D=

-

I'm finding that thanqol's method doesn't help when a character hits a certain level of completion. That being said, I'm trying anyway so we all have a similar basis. And because everyone who isn't thanqol has different takes and perceptions on it.

I'm also finding that thanqol is a word but Thanqol isn't. iOS y u so crazy?

-

Over all design goal is surrender.

As an ideal, realizing a stranglehold on life is terrible, and trust in one worthy is supremely satisfying.
As a flawed creature, being a schemer and manipulator, outwitting everyone. Sherlock.

Virtue: Faith
Vice: Lust

Submission: control, trust, safety, facade, uncertainty
Grace: worth, esteem, victory, flowing, cycles
sacrifice: catharsis, expression, sorrow, duty, achievement
Manipulation: facade, webs, inception, hidden fangs, regrets
Art: release, sorrow, connection, expression, facade

Initial development chatter
Spoiler


Took a good while to whittle this down to a workable thing.

Development process
Spoiler


In the meanwhile, I'm giddy that I have a character with clear-cut vice/virtue standing. It's taken me forever to get that far before.

Nod towards dots
Spoiler


Durance
Spoiler


The Fetch
Spoiler


Gender
Spoiler
__________________
Spoiler


"Friendship is never having to pull your punches."

Avatar by Tiki Snakes

Last edited by SiuiS : 05-15-2012 at 09:02 PM.
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Old 05-15-2012, 09:02 AM   Top  -  End  -  #35
Thanqol
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Join Date: Apr 2009
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Default Re: [Changeling] A Gathering of Mists (OOC)

Quote:
Originally Posted by SiuiS View Post
"Freedom is an excuse. Responsibility is the barb wire that cuts as you struggle. Choice is a burden."
See? That everyone instantly had a different answer which was integral to their character is why that has to be the theme.

Quote:
In case things don't pan out with this one (read: "oh god I can't let anyone know this much about me!") I plan to fall back on Chrostopher Wallace. Yesterday I thought about thanqol's Exalted! Character and realized I could make a good play at having been a pony. Probably Luna.
I would discuss this but I'm now aware my Waiting for Rain players are watching.

Quote:
On changeling stories, have any of you seen Grim?
Just "Grim"? No.

Quote:
Xanatos decided around thread 6 to write a fanfic, and to encourage himself to succeed he decided not post on ponythread until he was done. And then he never came back, the end.
XD

Quote:
I'm finding that thanqol's method doesn't help when a character hits a certain level of completion. That being said, I'm trying anyway so we all have a similar basis. And because everyone who isn't thanqol has different takes and perceptions on it.
Secret: All my methods are artifical abstractions I come up with to trick other people into being smart. It works because people are usually actually really smart and don't let themselves know it.

I use none of them. I just do all this stuff freewheeling in my head. If you realise that one of my suggested methods is rubbish then, well, it's true. You were the genius all along.

Quote:
T: Sometimes you just bypass my ability to process language.
This sentence deserves quoting, just, y'know, in general.

Other stuff I process but have no meaningful suggestions to offer. You seem on the right track as far as the process goes, just need to follow it through to the conclusion.
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Old 05-15-2012, 01:00 PM   Top  -  End  -  #36
Anarion
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Default Re: [Changeling] A Gathering of Mists (OOC)

Quote:
Originally Posted by Thanqol View Post
Silver Lining.

Thank you.

I have several comments and thoughts in response to SiuiS, but first this.
Quote:
Originally Posted by Thanqol View Post
You seem on the right track as far as the process goes, just need to follow it through to the conclusion.
Quote:
Originally Posted by SiuiS View Post
In case things don't pan out with this one (read: "oh god I can't let anyone know this much about me!") I plan to fall back on Chrostopher Wallace.
The rapper or the former British general?

Quote:
I am happy that I will be seeing more Phoe
I'm finding my trouble isn't in the character, it's in containing them enough to convey to you folks. I'm particularly worried on flubbing the translation on Anarion's end, since he's nice enough to try and take us into account.
Don't worry about that right now. Continue finishing with getting stuff down and I'll let you know if I have concerns.

Quote:
On changeling stories, have any of you seen Grim?
Nope. Want to give us the quick synopsis?


Quote:
Over all design goal is surrender.

As an ideal, realizing a stranglehold on life is terrible, and trust in one worthy is supremely satisfying.
As a flawed creature, being a schemer and manipulator, outwitting everyone. Sherlock.

Virtue: Faith
Vice: Lust

Submission: control, trust, safety, facade, uncertainty
Grace: worth, esteem, victory, flowing, cycles
sacrifice: catharsis, expression, sorrow, duty, achievement
Manipulation: facade, webs, inception, hidden fangs, regrets
Art: release, sorrow, connection, expression, facade
Just looking at these points, here are my initial thoughts. This character is a schemer, and sounds like one who uses passiveness as an advantage. If this character were physical, she would be trained in aikido (the martial art that is all about reacting to the opponent and using his own momentum against him). When she wants something, she gets it by making everyone around her think they're doing themselves a favor and helping her is only incidental. That sound about right?

One thing I'm curious about, why did she leave Faerie? It's a long way through the hedge and difficult, not to mention that leaving one's durance is a risky proposition. There has to have been some reason either pulling the character strongly back to the mortal world or pushing her to escape from her keeper.
Quote:
Initial development chatter
Spoiler


Took a good while to whittle this down to a workable thing.

Development process
Spoiler


In the meanwhile, I'm giddy that I have a character with clear-cut vice/virtue standing. It's taken me forever to get that far before.
There's a lot there. One of the strongest things I see is the comment that being overt is the wrong way to go about things. That speaks of someone who thinks there's a right way to do things and perhaps a core of internal confidence. Why is she convinced that subtlety is the right way? Personal experience? From Faerie, or from before?
Quote:
Nod towards dots
Spoiler


Durance
Spoiler
Seems like you have a good mechanical sense of the person and what skills there are. For seeming, think about when and why she was taken. What did her keeper want with her? Did she match the keeper's seeming (most common) or did her keeper shape her for a particular role?
Quote:
The Fetch
Spoiler
Okay, I've got a great sense of your fetch, as well as Thanqol's. I think yours would be much more likely to try to find her changeling and take an active role in the story. Has Raz thought much about his yet? The fetch, imo, should be something that the character comes up with, albeit subject to potential storyteller alterations as necessary.

Quote:
Gender
Spoiler
Play the character that you see in your head. You're not going to stop seeing her that way because if you did it wouldn't be the same character anymore.

Now, as for how to make this work, you tell me if you want it to matter. If you really don't want the issue of gender to come up, then we can say that the fetch is the same gender and just has masculine tendencies and it won't come up after that. We could even say that part of the fetch's cover story involved getting a sex change. It's San Francisco, lots of people do that and it need not ever be a point of conversation beyond "yeah, that happened." If you do want to make an issue over this, on the other hand, then the fact that the fetch is male or an extremely masculine female could easily be a major point for your character, something she worries about and that would play into how their confrontation goes with each other.
__________________
Lawyer Pony Avatar by Dirtytabs, exalted as an Eclipse by Elemental, now with a fancy robe.

Quote:
Originally Posted by The Giant View Post
Anarion's right on the money here.
Quotes
Spoiler

Last edited by Anarion : 05-15-2012 at 01:03 PM.
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Old 05-15-2012, 02:48 PM   Top  -  End  -  #37
Raz_Fox
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Join Date: Sep 2008
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Default Re: [Changeling] A Gathering of Mists (OOC)

CHARACTER SHEET

Marchande

Formerly Ruth Medina
Female Winter Court Truefriend Beast

"Fortuna secunda."

STATBLOCK

Spoiler

DESCRIPTION

Spoiler

HISTORY

Spoiler
__________________
-build that wall and build it strong-
Kasanip - best artist; Rarity - best smile; Thanqol - good Question
Spoiler

Last edited by Raz_Fox : 12-29-2012 at 07:24 PM.
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Old 05-15-2012, 04:29 PM   Top  -  End  -  #38
SiuiS
Firbolg in the Playground
 
 
Join Date: Jan 2011
Default Re: [Changeling] A Gathering of Mists (OOC)

Quote:
Originally Posted by Thanqol View Post
This sentence deserves quoting, just, y'know, in general.
I am both proud of and annoyed at this. Ah well. Something to perhaps refine.

Quote:
Other stuff I process but have no meaningful suggestions to offer. You seem on the right track as far as the process goes, just need to follow it through to the conclusion.
I think this was really what I needed to hear.

Quote:
Originally Posted by Anarion View Post
The rapper or the former British general?
The US marine come Japanese wizard ghost wrangler.

Quote:
Nope. Want to give us the quick synopsis?
Fairy tales are based on literal truth about supernatural meta humans. The brothers Grim(m?) are part of a bloodline who can see a big bad wolf for what he is and not go insane. They operate as bounty hunters of the supernatural, to a degree, except the monsters are part of society. That lawyer just do happens to be a literal snake, but he's still a lawyer.

The protagonist is a police officer whose aunt dies snd entrusts him with the family secret, as he gains the ability to see this new world. He is a good cop, but slowly he is becoming what the monsters - wesen, with a v - expect, forsaking his sense of justice for a shoot from the hip monster executioner feel. The monsters likewise; the second episode deals with a wearbear who wants to relive family traditions, and finds it easier to be a monster than a human with a burden. The whole show had strong subtext on being who you are versus being shaped by circumstance.

Quote:
Just looking at these points, here are my initial thoughts. This character is a schemer, and sounds like one who uses passiveness as an advantage. If this character were physical, she would be trained in aikido (the martial art that is all about reacting to the opponent and using his own momentum against him). When she wants something, she gets it by making everyone around her think they're doing themselves a favor and helping her is only incidental. That sound about right?

One thing I'm curious about, why did she leave Faerie? It's a long way through the hedge and difficult, not to mention that leaving one's durance is a risky proposition. There has to have been some reason either pulling the character strongly back to the mortal world or pushing her to escape from her keeper.

There's a lot there. One of the strongest things I see is the comment that being overt is the wrong way to go about things. That speaks of someone who thinks there's a right way to do things and perhaps a core of internal confidence. Why is she convinced that subtlety is the right way? Personal experience? From Faerie, or from before?
These are connected, but I'll try to parse them.
Combat would be best to be avoided. Manipulation, yes, but physically more avoidance. You suggest aikido, and it fits. A more rhythmic capoeira would as well, but because originally a dancer was my thought. Grace belies violence. The swans moves gently over the placid lake. No one sees the fury of the paddling, the churning, the heat and the debris scattering beneath. The manipulation comes from Sonata Arctica's [/url], Fly With The Black Swan; a man lost, who trades his life to avoid death. The melancholy feel is from a song most associated with the unspellable Lorreena Mckennit, The Bonny Swans.

Leaving Arcadia is a given. Arcadia is hell, deep mind scarring torture. Right?1 Memories, snatches, that realization you're having a nightmare, but it only adds a layer of terror because you can't wake up and the dream repeats, stocatto and stochastic forever. Freedom! Out of the hedge, thorns a seet pain as payment for final escape! Wandering, lost, unknown, unloved, only Thea other strangers for company. Nagging, longing, unplaced, untraceable. Months pass and one finds themself awake in the night crying for the sweet and familiar nightmare by the cold light of a sickle moon.
Prisoners hate prison, but some acclimate, and miss the regimentation.

And finally, oversion versus coversion. There is some mixing, but a lot of the labeling is on my part, not hers. Understanding that as one seeks freedom from responsibility, controlling the environment is dumb is my acknowledging that these are not the best way to go about things. From inside the PC, the attempt is only natural. Panic, anxiety, paranoia are all emotions that cause one to lose perspective, to narrow their field of mind. An ordinarily reasonable person fixates on their own pain, immediate causes and such. One loses ability to see beyond two degrees without effort. It curtails wisdom.

What I got from thanqol's idea of Theme was was narrative. An equation. Finding out how things will go is as easy as saying what each variable is and then estimating the result. The character would be best and happiest just giving up and being a passive supporter rather than a leader of some variety. But lashing out and trying to control things is the natural result of an intelligent person reacting to stress without forethought. The thorns which dig tighter as you struggle, but fall slack when you relax.

Quote:
Seems like you have a good mechanical sense of the person and what skills there are. For seeming, think about when and why she was taken. What did her keeper want with her? Did she match the keeper's seeming (most common) or did her keeper shape her for a particular role?
Not entirely sure yet. True to form, our understanding of the Durance is foggy, dreamlike, nightmarish.

Okay, I've got a great sense of your fetch, as well as Thanqol's. I think yours would be much more likely to try to find her changeling and take an active role in the story. Has Raz thought much about his yet? The fetch, imo, should be something that the character comes up with, albeit subject to potential storyteller alterations as necessary.

Quote:
Now, as for how to make this work, you tell me if you want it to matter. If you really don't want the issue of gender to come up, then we can say that the fetch is the same gender and just has masculine tendencies and it won't come up after that. We could even say that part of the fetch's cover story involved getting a sex change. It's San Francisco, lots of people do that and it need not ever be a point of conversation beyond "yeah, that happened." If you do want to make an issue over this, on the other hand, then the fact that the fetch is male or an extremely masculine female could easily be a major point for your character, something she worries about and that would play into how their confrontation goes with each other.
*nod nod*







[su]1[/sup]: No, Arcadia is'nt alway smind-scarring torture. But for the ones who aren't mind-scarringly tortured, well, why would they escape?
__________________
Spoiler


"Friendship is never having to pull your punches."

Avatar by Tiki Snakes

Last edited by SiuiS : 05-15-2012 at 09:08 PM.
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Old 05-15-2012, 05:50 PM   Top  -  End  -  #39
Anarion
Ettin in the Playground
 
 
Join Date: Mar 2009
Location: 
Cambridge
Gender: Male
Default Re: [Changeling] A Gathering of Mists (OOC)

Quote:
Originally Posted by Raz_Fox View Post
CHARACTER SHEET

Marchande

Formerly Ruth Medina
Female Winter Court Truefriend Beast

""Fortuna secunda."

STATBLOCK

Spoiler

DESCRIPTION

Spoiler

HISTORY

Spoiler
Three things on the character sheet.
1. Marchande's speed is 9, not 4. You forgot the size factor.
2. Double checking that you're certain about the 3/2 contract split. It's less efficient from an experience perspective than a 4/1 split, but if you really want to start out with that set it won't be a huge cost.
3. Similarly double checking that you want an even distribution in the social merits. It will mean Marchande is okay at everything socially, but not great at any specific thing.

On the history, I love it. Particularly the use of obedient vs. disobedient. We'll have to keep the escape open to incorporate SiuiS and Phoe's characters, but it looks great.

One giant question though. Does Marchande have a fetch? If so, who is the fetch, what does she think about Marchande's return, and where is she now? If you don't want to make it, I can write one up and present it for your review.

Quote:
Originally Posted by SiuiS View Post
Fairy tales are based on literal truth about supernatural meta humans. The brothers Grim(m?) are part of a bloodline who can see a big bad wolf for what he is and not go insane. They operate as bounty hunters of the supernatural, to a degree, except the monsters are part of society. That lawyer just do happens to be a literal snake, but he's still a lawyer.

The protagonist is a police officer whose aunt dies snd entrusts him with the family secret, as he gains the ability to see this new world. He is a good cop, but slowly he is becoming what the monsters - wesen, with a v - expect, forsaking his sense of justice for a shoot from the hip monster executioner feel. The monsters likewise; the second episode deals with a wearbear who wants to relive family traditions, and finds it easier to be a monster than a human with a burden. The whole show had strong subtext on being who you are versus being shaped by circumstance.
Cool. Definitely very much a Changeling story (although I'm starting to see what Thanqol means when he says everything is a Changeling story).

Quote:
These are connected, but I'll try to parse them.
Combat would be best to be avoided. Manipulation, yes, but physically more avoidance. You suggest aikido, and it fits. A more rhythmic capoeira would as well, but because originally a dancer was my thought. Grace belies violence. The swans moves gently over the placid lake. No one sees the fury of the paddling, the churning, the heat and the debris scattering beneath. The manipulation comes from Sonata Arctica's Fly With The Black Swan; a man lost, who trades his life to avoid death. The melancholy feel is from a song most associated with the unspellable Lorreena Mckennit, The Bonny Swans.

Leaving Arcadia is a given. Arcadia is hell, deep mind scarring torture. Right?1 Menories, snatches, that realization you're having a nightmare, but it only adds a layer of terror because you can't wake up and the dream repeats, stocatto and stochastic forever. Freedom! Out of the hedge, thorns a seet pain as payment for final escape! Wandering, lost, unknown, unloved, only Thea other strangers for company. Nagging, longing, unplaced, untraceable. Months pass and one finds themself awake in the night crying for the sweet and familiar nightmare by the cold light of a sickle moon.
Prisoners hate prison, but some acclimate, and miss the regimentation.

And finally, oversion versus conversion. There is some mixing, but a lot of the labeling is on my part, not hers. Understanding that as one seeks freedom from responsibility, controlling the environment is dumb is my acknowledging that these are not the best way to go about things. From inside the PC, the attempt is only natural. Panic, anxiety, paranoia are all emotions that cause one to lose perspective, to narrow their field of mind. An ordinarily reasonable person fixates on their own pain, immediate causes and such. One loses ability to see beyond two degrees without effort. It curtails wisdom.

What I got from thanqol's idea of Theme was was narrative. An equation. Finding out how things will go is as easy as saying what each variable is and then estimating the result. The character would be best and happiest just giving up and being a passive supporter rather than a leader of some variety. But lashing out and trying to control things is the natural result of an intelligent person reacting to stress without forethought. The thorns which dig tighter as you struggle, but fall slack when you relax.
I admit, I find that hard to follow. It's a flow of interconnected feelings and ideas, without really containing complete logical sense. I think there's definitely someone in there though, quite distinct. Someone who, under a facade of constant appeasement, actually has a will of steel that can bend, but never break. Then again, maybe I'm misunderstanding her.

Quote:
Not entirely sure yet. True to form, our understanding of the Durance is foggy, dreamlike, nightmarish.
That could be interesting. You could be a beastman swan and step out of the hedge wondering "why do I look like this? What happened? Why can't I remember?" Or perhaps a fairest with striking beauty and sculpted features but nothing that really stands out, nothing that would tie her to any one task or keeper. Almost like a perfect model of a human being, lacking the quirks that make one actually appear human.
__________________
Lawyer Pony Avatar by Dirtytabs, exalted as an Eclipse by Elemental, now with a fancy robe.

Quote:
Originally Posted by The Giant View Post
Anarion's right on the money here.
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Old 05-15-2012, 06:59 PM   Top  -  End  -  #40
BlasTech
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I would discuss this but I'm now aware my Waiting for Rain players are watching.
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Old 05-15-2012, 07:22 PM   Top  -  End  -  #41
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I admit, I find that hard to follow. It's a flow of interconnected feelings and ideas, without really containing complete logical sense. I think there's definitely someone in there though, quite distinct. Someone who, under a facade of constant appeasement, actually has a will of steel that can bend, but never break. Then again, maybe I'm misunderstanding her.
This is the crux of my issues. It sounds like I know what I'm saying! Ya just can't parse it. Too scattered.
It's not innacurate, but the connotation feels off. In your sentence, appeasement is emotionally negative, strong willed independence emotionally positive. These are backwards.

So I suppose this, too, is all a facade. Not steel, but wood. A tree broken under weather, who healed in a new shape. The new shape isn't bad, just different. But when all the other trees are straight up one cannot help but are the perfectly healthy, thriving crooked tree as "wrong".

Man. Almost had a good explanation. Tip of my tongue, then poof!

-

How do the three real seasons affect the courts? This stuck with me through the retread of the OP.

EDIT: Adding in the songs I mentioned. Yay computer!
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Old 05-15-2012, 09:49 PM   Top  -  End  -  #42
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Three things on the character sheet.
1. Marchande's speed is 9, not 4. You forgot the size factor.
2. Double checking that you're certain about the 3/2 contract split. It's less efficient from an experience perspective than a 4/1 split, but if you really want to start out with that set it won't be a huge cost.
3. Similarly double checking that you want an even distribution in the social merits. It will mean Marchande is okay at everything socially, but not great at any specific thing.
Speedwise, ooooh, you're right. I'm borrowing the books, so I'm not particularly well-read on the subject of WoDlore. Thank you!

Contractwise, I'm pretty sure. I hadn't thought about efficiency, but I was hoping to advertise the use of Dream 2 straight out of the gate. "How much are you willing to pay for good dreams?" Added to that, Hearth 4 didn't seem that impressive to me - at least, as far as Marchande could advertise it.

Statwise, AAAAAAAAGH I KNOW. I can't drop Presence, because I see her as being a very attractive, in both senses, person. But I can't drop Manipulation because she's, y'know, a merchant. And I can't drop Composure any more because then her willpower's in the drain and she's flying off the handle at the drop of a hat. Advice, sir?

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On the history, I love it. Particularly the use of obedient vs. disobedient. We'll have to keep the escape open to incorporate SiuiS and Phoe's characters, but it looks great.
I'm really open, actually; after Stephanie and Marchande met up, they could have met either of the remaining characters prior to meeting the Market, or afterwards. The real difference would be in Marchande's confidence - prior to meeting the market, she was in a dirty frilly dress, and couldn't quite decide how many legs she was trying to walk on. After meeting the market, suddenly she has a name, she has a suit, she has a plan, she walks on two legs and doesn't struggle with it.

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One giant question though. Does Marchande have a fetch? If so, who is the fetch, what does she think about Marchande's return, and where is she now? If you don't want to make it, I can write one up and present it for your review.
Agh, I keep forgetting to include her! Just wasn't space. Yes, Thanqol and I have talked about her fetch, who is - in the most knife-twisting move ever - better than she is. She has a boyfriend, she has creativity, she's top of the class and deserves to be, and even though she's not as respectful of her family she has ambition and dreams and would be a really lovely person except for the fact that there's this saluki-lady sitting across the street staring woefully into the diner where something with her face is laughing and kissing her new boyfriend.

She's completely oblivious. And Marchande intends to keep Ruth Medina oblivious. She deserves a happy, free life. And Marchande? Marchande... can disappear. She's got a new life now, as Miss Marchande, Purveyor of Fortunes.

Charity is, after all, a virtue...
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Old 05-15-2012, 10:06 PM   Top  -  End  -  #43
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How do the three real seasons affect the courts? This stuck with me through the retread of the OP.
You wouldn't possibly have any way of knowing this starting the campaign. However, I'll reiterate what I said in the OP. There are three real seasons, but everyone still keeps time by the four regular seasons. It just makes them feel better.

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Statwise, AAAAAAAAGH I KNOW. I can't drop Presence, because I see her as being a very attractive, in both senses, person. But I can't drop Manipulation because she's, y'know, a merchant. And I can't drop Composure any more because then her willpower's in the drain and she's flying off the handle at the drop of a hat. Advice, sir?
My inclination would be either a 4,3,1 or 4,2,2 split. Probably with the 4 in manipulation. I'd ask for Thanqol's advice on whether you really need that composure above 1, or for that matter whether having both presence and manipulation is worthwhile and doesn't overlap too much. You're not going to be terrible as is though. With a 3 attribute and then 2-3 in a relevant skill, you'll be looking at a 5-6 dice pool. That means that for a regular task you're quite likely to succeed, but harder tasks could put you in a bind. For comparison, Thanqol has described 6 dice as someone who is good at what he/she does, with 8 dice being reserved for top experts and 10 dice representing best in the world.


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Agh, I keep forgetting to include her! Just wasn't space. Yes, Thanqol and I have talked about her fetch, who is - in the most knife-twisting move ever - better than she is. She has a boyfriend, she has creativity, she's top of the class and deserves to be, and even though she's not as respectful of her family she has ambition and dreams and would be a really lovely person except for the fact that there's this saluki-lady sitting across the street staring woefully into the diner where something with her face is laughing and kissing her new boyfriend.

She's completely oblivious. And Marchande intends to keep Ruth Medina oblivious. She deserves a happy, free life. And Marchande? Marchande... can disappear. She's got a new life now, as Miss Marchande, Purveyor of Fortunes.

Charity is, after all, a virtue...
Wow, I'm really happy with the variety of fetches. Yours sounds like one that could come to a reasonable arrangement wherein neither of you is trying to kill the other, Thanqol's is a problem but one that Stephanie will most likely choose when and where to face, and SiuiS's idea is likely to end up working actively against you.
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Old 05-15-2012, 10:42 PM   Top  -  End  -  #44
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General Thoughts: Read Autumn Nightmares, a monster splat for Changeling, today. Good stuff in general, though by far my favourite part was the discussion of True Fae who come through to the mortal world and get trapped there.

Stephanie and Music: This is really hard because the music she likes is at complete odds with her personality. She doesn't really like happy, sugary stuff; she's got an ear for rap and gothic music. Sad music makes her happy. How that blends with the music that suits her is a little unsteady, still examining that.

The Fetch is easy, though. Every Day Is Exactly The Same and Getting Smaller.

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My inclination would be either a 4,3,1 or 4,2,2 split. Probably with the 4 in manipulation. I'd ask for Thanqol's advice on whether you really need that composure above 1, or for that matter whether having both presence and manipulation is worthwhile and doesn't overlap too much. You're not going to be terrible as is though. With a 3 attribute and then 2-3 in a relevant skill, you'll be looking at a 5-6 dice pool. That means that for a regular task you're quite likely to succeed, but harder tasks could put you in a bind. For comparison, Thanqol has described 6 dice as someone who is good at what he/she does, with 8 dice being reserved for top experts and 10 dice representing best in the world.
That's how it works. Mortals can never get anything above 5 without supernatural aid. That means the absolute uppermost limit on human potential is 11 dice (10+speciality). When you look at how crippled you have to be to get anything to 10 dice (strength 5 means dex 1 stamina 1, which means you're essentially a bulk steroid'd weight lifter with no endurance) then you quickly realise how rare it should be for anyone to roll 10 dice.

Honestly, raising attributes ever is really, really rare. It's super pricey and nine times out of ten you'll want to buy more magical powers. Get the stats you want not the stats theoretical 100xp you might want.

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Wow, I'm really happy with the variety of fetches. Yours sounds like one that could come to a reasonable arrangement wherein neither of you is trying to kill the other, Thanqol's is a problem but one that Stephanie will most likely choose when and where to face, and SiuiS's idea is likely to end up working actively against you.
One really fun plotline for a Changeling who doesn't want to kill her Fetch is to have another Changeling, a little more unhinged and a little more on the side of 'All Fae creations must be destroyed before they cause further harm', try to kill her Fetch.
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Old 05-15-2012, 10:48 PM   Top  -  End  -  #45
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Get the stats you want not the stats theoretical 100xp you might want.
The stats I want are, like, an extra dot in Mental and Social attributes. That way, I could have a good Wits and Composure, without having to make them dump stats to get decent Presence/Intelligence/Manipulation.

EDIT: Upon deliberation, I'm going for 4/2/2, since she was rather guileless before being taken, and one of the hallmarks of my characters is a strong personality. Again... not very Winter of her.
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Old 05-15-2012, 11:26 PM   Top  -  End  -  #46
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The stats I want are, like, an extra dot in Mental and Social attributes. That way, I could have a good Wits and Composure, without having to make them dump stats to get decent Presence/Intelligence/Manipulation.
For stats, have glaring weaknesses for now. It would be harder to make your high intelligence higher, but getting your low resolve up would be relatively easy. I mean, you've just stumbled out of a traumatizing experience that almost destroyed you mentally and emotionally. You've got tangible wounds on your soul. I think taking a bit of time to get your full faculties back, and to shake off the weakness inflicted by Arcadian traumas.
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Old 05-16-2012, 02:32 AM   Top  -  End  -  #47
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Ah, Stephanie's music has just appeared. Here we go.


Home
Evening Preparations
Through the town
Into the manor
The Chase
Determination
Love and Leadership
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Old 05-17-2012, 05:24 AM   Top  -  End  -  #48
SiuiS
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I am compiling mechanics now, and the mechanics compile ideas into a tangible whole.

I am looking at Winter Masques, page 128, the vermillion court of the south, the ink brush, the court of song. The keys for me are that humanity isn't quite do important as being a changeling; to lose one's self in ecstasy, to experience what is rather than fabricate what isn't, to play the art to the hilt.

Much of the rest does not fit, but it is no more I'll-fitting than either Winter or Spring. And I feel she would not go courtless, that being akin to masterless.

I am still debating whether tis a Fairest Muse or a Wizened Chatelaine, but I am leaning strongly towards the latter. I may build both to see which feels good as I now have the books in the flesh (and can thus read away from the TV). Striking looks, quick healer, inspiring, languages, meditative mind, barfly all seem appropriate, though some are steep. Deliberately avoiding cost count, don't want to contaminate progress with bogging minutiae.

I need more... Understanding. Not knowledge, but comprehension. It is late. Early. Liminal; a time between, where things slip through the cracks.

A stark orphanage with spires and plinths rears black against an orange-brown sky. A child prone to wandering lost, in truth or thought, stands on a yellow carpet of light, practices poise by challenging their silhouette.

Or maybe

Yellow-green leaves And grass, a round rug speckled black and deepest green as a child plays in white dress, dancing. Giggles red as ripe berries cavort with her, as she chases the shadows of the leaves above blowing. Change angles, now, a far shot across the grove, canted madly. Wings flutter white as snow through the broad brown boughs and a child runs to see the swans and is never seen again.


It's hard to see a person in only their appearances. Hard to wear the actions and divine the mind inside. I think I'm cracking it (or cracking up) but another day must do.

And I cannot stop aliterating. Haha.
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Old 05-17-2012, 07:43 AM   Top  -  End  -  #49
Thanqol
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I am still debating whether tis a Fairest Muse or a Wizened Chatelaine, but I am leaning strongly towards the latter. I may build both to see which feels good as I now have the books in the flesh (and can thus read away from the TV). Striking looks, quick healer, inspiring, languages, meditative mind, barfly all seem appropriate, though some are steep. Deliberately avoiding cost count, don't want to contaminate progress with bogging minutiae.
I admit, I favour the Chatelaine idea just because games where 'Butler' is a viable character concept are few and far between.
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Old 05-17-2012, 02:13 PM   Top  -  End  -  #50
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I agree with Thanqol, a properly trained manservant is rarely a viable character concept, but it could totally work here, particularly if the party sees your character as an asset and relies on her talents.
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Old 05-17-2012, 04:12 PM   Top  -  End  -  #51
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I would be focusing on the "servant" part of manservant, but yes. Butlers are fabulous. Being required to take initiative for the food of my friends will be a delicious problem.

Some of the snippets from last night have faded, and are ridiculous. I should really stop staying awake for so long, I haven't the fortitude nor constitution.

-

Pledges:
Pledges are done by picking the Type of pledge, the benefit, the cost if broken, how long it lasts, and balancing it all at 0, yes? Or is there more to the basic structure?

Contracts:
Contracts function more like arcana than I thought. You don't pick rotes at all; if you have a contract at •••, you get every power in that contract up to ••• right?
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Old 05-17-2012, 10:14 PM   Top  -  End  -  #52
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Pledges:
Pledges are done by picking the Type of pledge, the benefit, the cost if broken, how long it lasts, and balancing it all at 0, yes? Or is there more to the basic structure?

Contracts:
Contracts function more like arcana than I thought. You don't pick rotes at all; if you have a contract at •••, you get every power in that contract up to ••• right?
For pledges that's pretty much it. They cost a willpower unless you're using my houserule that the pledge is a week or less and no other aspect exceeds +/-2. Note also that the several examples are just examples and pledges can really be pretty much anything as long as they're zero sum.

For contracts, yes if you get 3 dots, you get all 3 powers. This can make ogres a tad scary when they meet the catch for 3-4 contracts in the same turn (usually by bellowing in rage and tearing stuff out of the ground). This is also why a 4/1 split at character creation is so nice, since it's the best from an experience perspective and you get a strong power along with several useful weaker powers.
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Old 05-18-2012, 04:17 AM   Top  -  End  -  #53
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I'm noticing that, as I discuss dynamic with the other players, there's actually a very interesting series of interactions establishing themselves around Stephanie's theme of responsibility.

In particular, the other characters all have unusual ideas of freedom and slavery. In a sense, all the other three haven't really escaped their captivity mentally - March is far too aggressive in proving she's free, Phoe's character drifts without guidance, and SiuiS' character actively seeks that experience of governance again. But Stephanie was never really trapped as a servant in the first place; instead, she was running from having to be the master.

I think there's actually a really interesting side to her character that could develop if she followed a path of taking responsibility for the other player characters. A gradual realisation that it'd be much easier to help her friends if she could control them. There's a vast range of what that might look like, from using her influence to convince others to become her vassals for their own good, or adopting an increasingly leadership role, or anything in between. She could reconcile her fear of responsibility with the usefulness, or necessity of control.

I'm not sure if a path with her willingly accepting the loyalty of the other party members as the conclusion would be a good one or a bad one; it could be either, depending on the lighting. That Stephanie becomes the Princess of the Night, holding those around her together with their own chains. A benevolent dictatorship, perhaps. Or a chance for power to corrupt.

Either way, it seems like an interesting story and worth keeping in mind.
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Old 05-18-2012, 12:14 PM   Top  -  End  -  #54
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I'm noticing that, as I discuss dynamic with the other players, there's actually a very interesting series of interactions establishing themselves around Stephanie's theme of responsibility.

In particular, the other characters all have unusual ideas of freedom and slavery. In a sense, all the other three haven't really escaped their captivity mentally - March is far too aggressive in proving she's free, Phoe's character drifts without guidance, and SiuiS' character actively seeks that experience of governance again. But Stephanie was never really trapped as a servant in the first place; instead, she was running from having to be the master.

I think there's actually a really interesting side to her character that could develop if she followed a path of taking responsibility for the other player characters. A gradual realisation that it'd be much easier to help her friends if she could control them. There's a vast range of what that might look like, from using her influence to convince others to become her vassals for their own good, or adopting an increasingly leadership role, or anything in between. She could reconcile her fear of responsibility with the usefulness, or necessity of control.

I'm not sure if a path with her willingly accepting the loyalty of the other party members as the conclusion would be a good one or a bad one; it could be either, depending on the lighting. That Stephanie becomes the Princess of the Night, holding those around her together with their own chains. A benevolent dictatorship, perhaps. Or a chance for power to corrupt.

Either way, it seems like an interesting story and worth keeping in mind.
I'm not sure I trust a Princess of the Night with Intelligence 1.

More seriously, though, I'm also unsure where exactly March will fit into the character dynamics here, leadership-wise. She's got a strong personality, a desire to be successful, but I had her plotted out as falling into the role of second-in-command. Of course, given that Phoe's character - as you say - probably won't be taking the reins, and Starry's character actively rejects the reins (at least publicly), that leaves Stephanie and Marchande.

And who would you trust more? The quiet ditzy blonde, or the compelling, business-suited merchant-wannabe? Who'd be more likely to take the reins? Of course, as you say, Marchande is very aggressive in proving that she's free, and she has her own plans she wants to see to, involving establishing a presence as a merchant of luck, getting a reliable source of Glamour, and eventually, perhaps, joining a Goblin Market - plans that the other three might not want to follow.

I'm waffling here, thinking out loud. Marchande and Stephanie working together, leadership-wise, would probably be a powerful combo. Marchande's got the smarts and the charisma, while Stephanie's got a better intuition of how things run than Marchande does.

And, of course, if Marchande ends up in a position of moderate wealth and respectability, with the loyalty of an aimless warrior and a butler, and is the one giving out orders... she might start to feel uncomfortably like the Master.
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Old 05-18-2012, 04:05 PM   Top  -  End  -  #55
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Oh come now, Marchande. People control other people all the time. That's what they do!

So stats and skills?
stats and skills.

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I have two secondary attributes and no primary. Think I'm going to put the last dot into either intelligence or resolve. Probably intelligence.

Skills though, not so certain. Will drop socialize by on, but then where does that point go? Empathy, I suppose.

I'm being rushed out the door, so merits will wait for now. Thoughts so far?

And when can we expect to see a Phoe, so that we might appreciate her works?
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Old 05-18-2012, 04:40 PM   Top  -  End  -  #56
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I'm not sure I trust a Princess of the Night with Intelligence 1.
Oh, I'd absolutely trust a Princess of the Night with intelligence 1. She wouldn't be up to anything. She'd take guidance from the smart people and filter it through a fairly direct and unambiguous moral lens. You'd know exactly what she was going to do.

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And who would you trust more? The quiet ditzy blonde, or the compelling, business-suited merchant-wannabe?
Who I'd trust more? I'd trust the one who doesn't know what she's doing, has a clear moral compass, explicitly does not want the position and has had all the negative aspects of her personality magically removed. That's who I'd trust.

Who'd be competent is entirely different, and only relevant if Stephanie wasn't delegating a lot.

Who ever said Princesses had to be smart?

Quote:
I'm waffling here, thinking out loud. Marchande and Stephanie working together, leadership-wise, would probably be a powerful combo. Marchande's got the smarts and the charisma, while Stephanie's got a better intuition of how things run than Marchande does.

And, of course, if Marchande ends up in a position of moderate wealth and respectability, with the loyalty of an aimless warrior and a butler, and is the one giving out orders... she might start to feel uncomfortably like the Master.
Also likely, as is a possible leadership struggle. Could go any number of ways.
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Old 05-18-2012, 04:49 PM   Top  -  End  -  #57
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I'm not sure I trust a Princess of the Night with Intelligence 1.

More seriously, though, I'm also unsure where exactly March will fit into the character dynamics here, leadership-wise. She's got a strong personality, a desire to be successful, but I had her plotted out as falling into the role of second-in-command. Of course, given that Phoe's character - as you say - probably won't be taking the reins, and Starry's character actively rejects the reins (at least publicly), that leaves Stephanie and Marchande.

And who would you trust more? The quiet ditzy blonde, or the compelling, business-suited merchant-wannabe? Who'd be more likely to take the reins? Of course, as you say, Marchande is very aggressive in proving that she's free, and she has her own plans she wants to see to, involving establishing a presence as a merchant of luck, getting a reliable source of Glamour, and eventually, perhaps, joining a Goblin Market - plans that the other three might not want to follow.

I'm waffling here, thinking out loud. Marchande and Stephanie working together, leadership-wise, would probably be a powerful combo. Marchande's got the smarts and the charisma, while Stephanie's got a better intuition of how things run than Marchande does.

And, of course, if Marchande ends up in a position of moderate wealth and respectability, with the loyalty of an aimless warrior and a butler, and is the one giving out orders... she might start to feel uncomfortably like the Master.
It's interesting. If you guys are solving a problem as a team, I see Stephanie as the most likely to go off alone, if for no other reason than that nobody else can keep up with her. On the other hand, she may have a low int, but she's got quick wits and could come up with plans on the fly, especially if nobody else steps up. Combine that with the fact that this group seems like it would be very good at getting places where they're not supposed to be, and you have a very Indiana Jones Daring Do style of leadership in the making.

Perhaps Marchande, for her part, enjoys being the sort that likes to appear as the 2nd in command publicly while secretly pulling the strings from the shadows.

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Originally Posted by SiuiS View Post
Oh come now, Marchande. People control other people all the time. That's what they do!

So stats and skills?
stats and skills.

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I have two secondary attributes and no primary. Think I'm going to put the last dot into either intelligence or resolve. Probably intelligence.

Skills though, not so certain. Will drop socialize by on, but then where does that point go? Empathy, I suppose.

I'm being rushed out the door, so merits will wait for now. Thoughts so far?
Looks reasonable, though a bit jack-of-all-trades. Is there any skill that you might really want at a 4, that your character would really be the best at? Seems like you're leaning toward empathy, which could be quite effective.

If you have an extra point, you could consider streetwise as well. It's another form of gathering information and could find Marchande some black markets when you need them.

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I'm curious as well. How are things going?
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Old 05-18-2012, 07:41 PM   Top  -  End  -  #58
SiuiS
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Default Re: [Changeling] A Gathering of Mists (OOC)

Social skills in keeping at a good, broad medium because I can't really do well there without at least one dot. Dropping a point of Socialize for streetwise would work - I could point the skill somewhere that makes sense with a specialty. I really want crazy empathy though. I'm fighting against the chatelaine's ingrained -2 on untrained social skills; if I want to be able to do something, it NEEDS to be on the sheet.

Mental skills are throwing me off. here is where I could spread the actual dots thin, and trust the attributes to get me where I want to go. But I can't think of any justifiable mental skills I don't already have. Occult maybe? But I have no idea how occult would play in a game where I am a fairy. Not a lot of stuff I couldn't just ask someone. Academics? But that shows a focus that's far from ancillary. Medicine I can actually swing, so there's that. A point of science to reflect an interest in engineering and architecture?

I'm not really sure I need any skill at 4, though it's better from an XP point if view. With 3 dots, I've got a 5-7 dice pool, averaging 85% chance of success Whereas without that dot in streetwise, I'm going into gang territory with a 10% chance of epic failure...

On to merits!
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Old 05-18-2012, 07:57 PM   Top  -  End  -  #59
Thanqol
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Default Re: [Changeling] A Gathering of Mists (OOC)

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Occult maybe? But I have no idea how occult would play in a game where I am a fairy. Not a lot of stuff I couldn't just ask someone.
Faeries lie.

And are also horrendously misinformed.

All the Changeling books are filled with contradictory answers to the questions of what are the gentry, what's real and what's myth, what different true fae have as their Bans, where the courts are from, if fairies are actually aliens...

Without Occult, you do not know any of those things. Or you know a bunch of things but have no idea if they're right or wrong. If you ask someone they'll either be an ally on your character sheet, ask for payment, or lie to you.

I'm not saying you need to have it, but the idea that Occult is somehow not useful in a Changeling game is outright wrong.
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Old 05-18-2012, 10:06 PM   Top  -  End  -  #60
the_druid_droid
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Default Re: [Changeling] A Gathering of Mists (OOC)

Always lurking~

Thread looks good. Very good.

Changeling all the Changeling.
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