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Old 06-15-2012, 05:06 AM   Top  -  End  -  #301
BladeofObliviom
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Default Re: Skyrim V: Skyrim

Quote:
Originally Posted by Avilan the Grey View Post
If anyone is interested I will post my full modlist tonight.

Anyway, I will do a female wood elf. Definitely. One-eyed with scars and either mohawk or the next hairdo, the one that is 50% bald and 50% hair.
Yeah! Embrace the ugly!
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Old 06-15-2012, 05:10 AM   Top  -  End  -  #302
Avilan the Grey
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Originally Posted by BladeofObliviom View Post
Yeah! Embrace the ugly!
Nah, embrace the wyld chylde. Or something

Definitely warpaint, too.

So I at first I was thinking about skipping the companions, but Werewolf is just too handy; and I can marry Aela.
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Old 06-15-2012, 06:39 AM   Top  -  End  -  #303
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Default Re: Skyrim V: Skyrim

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Originally Posted by Avilan the Grey View Post
Nah, embrace the wyld chylde. Or something

Definitely warpaint, too.

So I at first I was thinking about skipping the companions, but Werewolf is just too handy; and I can marry Aela.
I don't think of it as Ugly. I just think of it as hot savages.
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Old 06-15-2012, 06:54 AM   Top  -  End  -  #304
Avilan the Grey
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I don't think of it as Ugly. I just think of it as hot savages.

That is what I am going for.
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Old 06-15-2012, 10:57 AM   Top  -  End  -  #305
Daverin
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Default Re: Skyrim V: Skyrim

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Originally Posted by Triaxx View Post
Oh, I forgot one mod that really changes the game. Open Cities. It's awesome. And now that the Nav Mesh bug is fixed...
I'd LOVVEE to have that; it was amazing in Oblivion. Except for the part where my comp found it too intensive, or so I recall (I had way too many mods for Oblivion in the first place; then again, it seems it did a better job at handling them in mass than Skyrim.) How is it affecting your performance, and where would you consider your comp in a general sense (low, mid, high?)
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Old 06-15-2012, 01:11 PM   Top  -  End  -  #306
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Default Re: Skyrim V: Skyrim

Does this SMIM mod horribly slow down the game? It looks like it might from the screenshots.
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Old 06-15-2012, 01:20 PM   Top  -  End  -  #307
Avilan the Grey
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Default Re: Skyrim V: Skyrim

Okay.... 23 24 mods...
Is that a lot?
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"Sweet Haelga,
Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
Your Secret Lover"

Last edited by Avilan the Grey : 06-15-2012 at 01:22 PM.
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Old 06-15-2012, 01:22 PM   Top  -  End  -  #308
Daverin
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Does this SMIM mod horribly slow down the game? It looks like it might from the screenshots.
It didn't for me, that I can think of.
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Old 06-15-2012, 01:24 PM   Top  -  End  -  #309
Avilan the Grey
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Okay I am installing SMIM, because most objects DO look better. I still think there is an Epic Fail on the tomatoes though (in fact the vanilla tomatoes are some of the most realistic vegetables or fruits I have seen in any game, ever) and the apples look worse than vanilla but not by much.
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Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
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Old 06-15-2012, 01:26 PM   Top  -  End  -  #310
Daverin
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Hope you have better luck than myself with it...

Also, looks like I'm skipping on Open Cities. Not all are done, and it apparently needs a complete revision according to the author.

So, in other words, I think my modlist is where I want it to be, provided I have finally worked out all the kinks (looks like my game didn't like the Unofficial Patch beta made for 1.6 either.) Maybe in the future I can work up the money to get a better CPU and graphics card to handle some of the more intensive ones like SkyTEST and Warzone (I REALLY want Warzone... That sounds like ridiculous fun.) It probably would just help me in general, too.
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Old 06-15-2012, 01:32 PM   Top  -  End  -  #311
Avilan the Grey
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Hope you have better luck than myself with it...
I didn't. it turns out it conflicts with ALOT of mods: I cannot install it and keep Realistic Lighting OR W.A.T.E.R. OR Dynamic Snow. So No, I will not install SMIM, it messes everything up.
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"Sweet Haelga,
Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
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Old 06-15-2012, 04:14 PM   Top  -  End  -  #312
Gwyn chan 'r Gwyll
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Default Re: Skyrim V: Skyrim

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Originally Posted by Avilan the Grey View Post
I didn't. it turns out it conflicts with ALOT of mods: I cannot install it and keep Realistic Lighting OR W.A.T.E.R. OR Dynamic Snow. So No, I will not install SMIM, it messes everything up.
Awww... :( guess I have to remove SMIM and Open Cities then
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What. Is. This. Madness.
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Old 06-15-2012, 04:33 PM   Top  -  End  -  #313
Avilan the Grey
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Default Re: Skyrim V: Skyrim

So... installing Sounds of Skyrim or not...
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Old 06-15-2012, 04:57 PM   Top  -  End  -  #314
Gwyn chan 'r Gwyll
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So... installing Sounds of Skyrim or not...
I haven't had an opportunity to try it out, but it sounds awesome!
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Old 06-15-2012, 05:00 PM   Top  -  End  -  #315
Avilan the Grey
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I haven't had an opportunity to try it out, but it sounds awesome!
My only problem with it is that the Dungeon one cannot be turned off; even if you cleared out a dungeon, you will hear ambient monster sounds in it.
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Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
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Old 06-15-2012, 05:13 PM   Top  -  End  -  #316
Gwyn chan 'r Gwyll
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My only problem with it is that the Dungeon one cannot be turned off; even if you cleared out a dungeon, you will hear ambient monster sounds in it.
Mmm, I don't mind that so much...
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Old 06-15-2012, 05:18 PM   Top  -  End  -  #317
Triaxx
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Default Re: Skyrim V: Skyrim

Incompatibilities with SMIM and Realistic Lighting? Or WATER? None that I've found. Just ensure that you disable the other two and put SMIM in first, then the other two, and let them over write it.

Open Cities is awesome, and it's worth it now. The rework is because there are a few things that don't look quite right. In Whiterun for example, the rocks along the wall near the Hall of the Dead don't match up to the ground. Works just fine though.

Gaming System Stats: AMD Athlon 64 X2 4200+ 2.21Ghz, 2GB RAM, Geforce 9600 GT, 250GB Sata HD.

So it's a couple years old, and really rather needs an upgrade, because it's still running XP, but I've currently got 81 mods installed. A few are texture updates, and a couple would actually be patches, but it's only about 5 of those. So you can run quite a few. The only one changing the worldscape at the moment is Open Cities. Runs just fine. A little lag, but I've seen people with much more powerful systems getting similar lag.

One other mod I'd recommend is the Female underwear retex, mod number 2215. It's just a retex of the default underwear, but it looks SOO much better than the default it's not funny. It's no less safe for work than the default underwear.

Last edited by Triaxx : 06-15-2012 at 05:32 PM.
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Old 06-15-2012, 05:23 PM   Top  -  End  -  #318
Avilan the Grey
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Mmm, I don't mind that so much...
Also keep in mind that the development of these are more or less cancelled. So Civilization and Special Events might never be released.

Quote:
Originally Posted by Triaxx View Post
Incompatibilities with SMIM and Realistic Lighting? Or WATER? None that I've found. Just ensure that you disable the other two and put SMIM in first, then the other two, and let them over write it.
Okay I will try that.
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"Sweet Haelga,
Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
Your Secret Lover"

Last edited by Avilan the Grey : 06-15-2012 at 05:26 PM.
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Old 06-15-2012, 07:00 PM   Top  -  End  -  #319
Daverin
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Open Cities is awesome, and it's worth it now. The rework is because there are a few things that don't look quite right. In Whiterun for example, the rocks along the wall near the Hall of the Dead don't match up to the ground. Works just fine though.

Gaming System Stats: AMD Athlon 64 X2 4200+ 2.21Ghz, 2GB RAM, Geforce 9600 GT, 250GB Sata HD.

So it's a couple years old, and really rather needs an upgrade, because it's still running XP, but I've currently got 81 mods installed. A few are texture updates, and a couple would actually be patches, but it's only about 5 of those. So you can run quite a few. The only one changing the worldscape at the moment is Open Cities. Runs just fine. A little lag, but I've seen people with much more powerful systems getting similar lag.
Okay, in general, I think you are luckier than I am with the older machinery. At any rate, I'm fine enough without Open Cities, just because the "some do, some don't" WILL bug me, but I definitely will keep an eye out for it. Maybe this update will also include more cities.
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Old 06-15-2012, 09:45 PM   Top  -  End  -  #320
Triaxx
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Yeah. It's starting to show it's age, I've got an occasionally bad USB port, and a broken fan, so I'm aiming for a goal of rebuilding it soon. I'm hoping to get it done in time to get Windows 7 before it gets too expensive because it's technically old, because I don't want anything at all to do with 8.

Yeah, supposedly Solitude is going to be next, because Windhelm is being difficult, so it might be a while though.

I must applaud Arthmoor for the work though. I wouldn't have the patience.
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Old 06-15-2012, 10:37 PM   Top  -  End  -  #321
Daverin
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From what I remember from Oblivion Nexus, Arthmoor was one heck of a modder. It doesn't surprise me to see him continue that line of work.

Also, decided to trying switching a myriad of mods to strictly RCRN, which, btw, revealed that, even if you used force graphics settings, your Skyrim graphics settings (like AA and ASF) need to match the forced settings, or it will act weird. And now I am left to wonder (since I am STILL find problems here and there. I think I also killed a mod with bad scripts, and now redownloaded one manually and reinstalled it in the hopes that its ridiculously large error profile in Papyrus logs is due to corruption. If not... goodbye creating my own Dwemer constructs to fight for me. )

That said, it still looks like the Papyrus logs last line, which is what "should" be killing a game, has nothing that is a killer. In other words, it is probably graphics or memory related. Which would not surprise me at all... I really could use both a new graphics card and a new processor. I know what to get, actually, but, you know, money and all that...
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Old 06-16-2012, 08:27 PM   Top  -  End  -  #322
Avilan the Grey
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Default Re: Skyrim V: Skyrim

Hmm... I like the whole ACE overhaul package in theory, but it is really don't like other mods. It seems like a great archer overhaul, for example, but the fact that the author messes both with the perk tree AND the smithing...

Do anyone else know a good archery overhaul?
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Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
Your Secret Lover"
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Old 06-16-2012, 11:37 PM   Top  -  End  -  #323
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Default Re: Skyrim V: Skyrim

Since we're discussing mods anyway - and yes, hello, it's been a long time since I've been 'round these parts - I made my own spell mod for Skyrim. I just got the game a month ago, and I felt like I wasn't getting enough use out of my hotkeys, so I set out making a few more spells and powers for casters and non-casters. No huge lists, I prefer fewer things that do more.

I humbly submit it for perusal, if anyone's interested; The Revenge of Colette.
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Old 06-17-2012, 10:12 AM   Top  -  End  -  #324
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Default Re: Skyrim V: Skyrim

Nice.

Speaking of projects with Skyrim, I'm toying with a rather simple one, but I was wondering if I could get some opinions on some lingering issues with it.

I'm calling the mod The Ten Bloods, and the basic idea of it is to take ten characters (one from each race) and build them into interesting, distinctive, diverse, and useful potential companions.

Here's what I've got so far:
Spoiler


If anyone has any good suggestions on characters or builds to design one of the Ten Bloods around, please let me know. I'm trying to spread them all out into every part of the province and with a fairly even distribution for gender and play style.

If it turns out well, I'll probably release it.
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Old 06-17-2012, 10:43 AM   Top  -  End  -  #325
Daverin
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Since we're discussing mods anyway - and yes, hello, it's been a long time since I've been 'round these parts - I made my own spell mod for Skyrim. I just got the game a month ago, and I felt like I wasn't getting enough use out of my hotkeys, so I set out making a few more spells and powers for casters and non-casters. No huge lists, I prefer fewer things that do more.

I humbly submit it for perusal, if anyone's interested; The Revenge of Colette.
Dang! Consider it downloaded. And since its from a Gitp'er... my one and so far only endorsement.
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Old 06-17-2012, 01:12 PM   Top  -  End  -  #326
BobVosh
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Default Re: Skyrim V: Skyrim

I would recommend oblivious horses. The 7th time you buy a horse because your stupid mount ran full tilt at 3 giants and a dragon while you were stealthing up you will understand.
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Old 06-17-2012, 01:35 PM   Top  -  End  -  #327
Avilan the Grey
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Default Re: Skyrim V: Skyrim

Damn it. I can't decide if
ACE - Comprehensive Enhancements by Athyra should be installed instead of the comlete crafting overhaul...
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"Sweet Haelga,
Last night was the most wonderful night of my life. The things you showed me... the things we did... I could never have dreamt that it was possible. Who even knew that someone could manipulate their body in that manner while wearing Daedric armor boots? You are a true master of the Dibellan Arts, my love... a credit to your religion. Perhaps we'll meet again soon but next time, allow me to bring the trout.
Your Secret Lover"
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Old 06-17-2012, 04:39 PM   Top  -  End  -  #328
AstralFire
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Default Re: Skyrim V: Skyrim

Quote:
Originally Posted by Calemyr View Post
Nice.

Speaking of projects with Skyrim, I'm toying with a rather simple one, but I was wondering if I could get some opinions on some lingering issues with it.

I'm calling the mod The Ten Bloods, and the basic idea of it is to take ten characters (one from each race) and build them into interesting, distinctive, diverse, and useful potential companions.

Here's what I've got so far:
Spoiler


If anyone has any good suggestions on characters or builds to design one of the Ten Bloods around, please let me know. I'm trying to spread them all out into every part of the province and with a fairly even distribution for gender and play style.

If it turns out well, I'll probably release it.
It's a good idea, but the limitation with modifying existing characters is that you'll never be able to add new dialogue - and as someone who longs for a BioWare style set of companions, no matter how mechanically or aesthetically interesting these NPCs get, I'm unlikely to use them.
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Old 06-17-2012, 05:28 PM   Top  -  End  -  #329
Beowulf DW
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Default Re: Skyrim V: Skyrim

Well, I've apparently created Schrodinger's Dragon. I found Alduin resurrecting a dragon, shot an arrow at him, which caused him to fly away. So now the dragon mound still has that weird aura, but the dragon isn't emerging. Is the dragon both dead and alive?
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Old 06-17-2012, 05:33 PM   Top  -  End  -  #330
AstralFire
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It's just dragon out the cast time.
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