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Old 05-26-2012, 08:51 PM   Top  -  End  -  #151
Janus
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Default Re: Skyrim V: Skyrim

Quote:
Originally Posted by karpik777 View Post
Quote:
The team lead is a real jerk, doesn't know anything about managing people, and doesn't know
much about modding.

The questcoder/scripter has no idea what he is doing and is making a big mess.

The voice actor doesn't have a good voice and doesn't know how to act.

The dungeon-builder is a lazy good-for-nothing who has submitted very little work so far.
Good grief, such anger.

I want to say that part of the reason we don't have a "Destroy the Thieves' Guild!" quest is because of Maven, really. She's so darned integral (becoming jarl, etc.) that you've got to mess with a bunch of code to avoid breaking things.
Can't remember if I actually read that somewhere or if it's my own speculation, though. In any case, freaking Maven.
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Old 05-26-2012, 09:07 PM   Top  -  End  -  #152
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Default Re: Skyrim V: Skyrim

I've heard Black Marsh used, but for the life of me I could swear I heard someone also use the term Argonia. Perhaps it's like Germany / Deutschland, the natives refer to their country as something other than what foreigners do?

I'd really like to see their homeland anyway, and I do think that an Argonian-focused game is the best step for Skyrim, story wise. But then again, we saw no shortage of swamps in Morrowind and Oblivion (especially Shivering Isles), so if Bethesda wanted something different, the deserts of Elseweyr would be pretty awesome.

And then again, now I think of it... with the return of Dragons, the mountain ranges have become a damn sight more dangerous to live in a wooden stronghold. Sucks to be an Orc. Perhaps a race of great smiths and miners would shift their strongholds into subterranian cities beneath Orsinium in order to be safe from the Dragons... though that might then leave them vulnerable to the encroaching Falmer?

So much to think about! I still want to see Black Marsh / Argonia most, but Elseweyr would give great visuals and Orsinium has so many directions you could take it.
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Old 05-26-2012, 10:04 PM   Top  -  End  -  #153
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Default Re: Skyrim V: Skyrim

Quote:
Originally Posted by Fargazer View Post
Don't the Imperials install Maven as the new Jarl?
Quote:
Originally Posted by t209 View Post
I think you mixed up, Maven gets the throne when you side with imperial and Laila (Current Jarl) gets to keep it when you side with stormcloaks.
Oh, really? My mistake then. Regardless, my point stands: Maven wins, no matter what.

I even tried sneaking into her house and killing her in her sleep; but had to reload when I realized she was immortal.

Same problem when I discovered the Thieves' Guild hideout. I transformed into a werewolf and went to town...but after about ten very futile minutes, realized I wasn't getting anywhere.
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Old 05-27-2012, 05:29 AM   Top  -  End  -  #154
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Default Re: Skyrim V: Skyrim

I figure it's because the Thieves Guild is one massive Daedric Quest.
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Old 05-27-2012, 10:20 AM   Top  -  End  -  #155
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Default Re: Skyrim V: Skyrim

I had assumed that it had something to do with the Thieves' Guild being a morally neutral entity, as opposed the Dark Brotherhood, which is pretty evil. I mean, we don't see quests destroying the Companions or the College of Winterhold, and these groups arguably have more outspoken enemies than the Thieves' Guild.
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Old 05-27-2012, 11:38 AM   Top  -  End  -  #156
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Default Re: Skyrim V: Skyrim

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Originally Posted by JadedDM View Post
I was frustrated by that, too. I went to Riften and heard about all of the crime, the corruption, etc.. I was all intrigued, hoping to go about saving the town. Only to learn that Maven Black-Briar and most of the Thieves' Guild members are all invincible, and cannot be killed.

Even worse, if you side with the Stormcloaks, Maven becomes the new Jarl of Riften. But if you side with the Imperials, the current Jarl keeps her seat, but she continues to be unwittingly manipulated by Maven anyway. So no matter what you do, Maven wins.

I hate that woman.
Yeah... I wanted to help Mjoll stick the boot in, but once she got her sword, she got bored.
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Old 05-27-2012, 01:03 PM   Top  -  End  -  #157
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Default Re: Skyrim V: Skyrim

What bugged me was that when Mjoll got her sword, she didn't even use it, because the weapon I'd given her was way better. What did you even want it back for, you stupid talkative woman?
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Old 05-27-2012, 01:57 PM   Top  -  End  -  #158
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Default Re: Skyrim V: Skyrim

Unless it's because we weren't going to get to kill them ala Oblivion.
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Old 05-27-2012, 06:21 PM   Top  -  End  -  #159
Tergon
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Default Re: Skyrim V: Skyrim

Well, there's always another angle to consider - you don't really need to destroy the Thieves' Guild, do you? It's already destroying itself quite efficiently. It's gone from a criminal organization that spanned the Empire to a single dank hole in a Riften sewer. The Grey Cowl has vanished. The Skeleton Key has been stolen. The Nightingales are one-thirds dead, one-thirds exiled, and one-thirds traitor. The members of the Guild don't even know who Nocturnal is. The townspeople living above the last remaining Guild stronghold crack jokes about the Guild and openly refuse to pay a few gold coins of protection money.
Spoiler
And in the words of Delvin Mallory, "somethin' out there is piss-drunk mad at us."

Considering all of that... if you choose to do nothing and let the Guild go on its current path, how long until it just implodes and collapses from within? Twelve months if we're generous? And if it did, make no mistake, it would destroy the Thieves' Guild utterly. The remaining Nightingales would be unable to restore it without Nocturnal's favour, the other Guild members would have no idea where to start, and Nocturnal's Shrine is impenetrable to anyone not wielding the Key.
When you wipe out the Dark Brotherhood Sanctuary, it may be satisfying, but don't forget:
Spoiler

Simply choosing not to join the Thieves' Guild may be a less satisfying course of action, but think about it this way - by not joining, by not saving them, you are guaranteeing that the Thieves' Guild will be permanently and completely wiped out. Not as much fun to achieve, but definitely more satisfying an ending if that's what you like.
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Last edited by Tergon : 05-27-2012 at 06:40 PM.
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Old 05-27-2012, 09:15 PM   Top  -  End  -  #160
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Default Re: Skyrim V: Skyrim

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When you wipe out the Dark Brotherhood Sanctuary, it may be satisfying, but don't forget:
Spoiler
Spoiler


And then only the real assassins guild would be left. The Morag Tong. Hits you with an axe, tells the guards it was legal. Best assassins.
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Old 05-27-2012, 09:22 PM   Top  -  End  -  #161
t209
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Default Re: Skyrim V: Skyrim

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And then only the real assassins guild would be left. The Morag Tong. Hits you with an axe, tells the guards it was legal. Best assassins.
About that, Morrowind's Red Mountain erupted and conquered by Argonians. I don't think Morag Tong survives anymore.
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Old 05-27-2012, 10:05 PM   Top  -  End  -  #162
Tergon
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Default Re: Skyrim V: Skyrim

We don't know what becomes of the Morag Tong, true. But considering that the Argonians have the tradition of Shadowscales, a government-approved Guild of Assassins wouldn't exactly horrify them. They may have allowed the Morag Tong to continue after capturing Morrowind. Since it's implied in Skyrim that Shadowscales are no longer trained to join the Dark Brotherhood, perhaps the tradition has changed and the Argonian assassins end up working beside the Dunmer.

Also, I realise I forgot one thing about the fall of the Dark Brotherhood:
Spoiler

Cicero and the Night Mother alone are in a tight spot, but add in a highly-intelligent immortal ally, even one in a child's body, and the thought of the Dark Brotherhood surviving the events of Skyrim is suddenly much more plausible.

Maybe if the Elder Scrolls VI centers on the Argonians, that'd be a part of the Dark Brotherhood's storyline. Rebuilding the shattered remnants of the Brotherhood as directed by the last immortal keeper, and reforge the traditions of the Shadowscale. Even if you didn't wipe out the Dark Brotherhood Sanctuary in Skyrim, it could be handwaved by saying that the collapse occured in the intervening years, while still remaining true to those who did perform the purge.
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Old 05-27-2012, 11:36 PM   Top  -  End  -  #163
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Default Re: Skyrim V: Skyrim

So I tried the Horse Combat patch, but it didn't work for me for some reason. I tried turning off some mods, but it still didn't work. I'll keep playing with it.
Either way, it was still freaking epic:
Spoiler

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Old 05-28-2012, 10:37 AM   Top  -  End  -  #164
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Default Re: Skyrim V: Skyrim

Quote:
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So I tried the Horse Combat patch, but it didn't work for me for some reason. I tried turning off some mods, but it still didn't work. I'll keep playing with it.
Either way, it was still freaking epic:
Spoiler

Don't you mean, "Like a hawse."

*Ba-dum tish*
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Old 05-28-2012, 03:31 PM   Top  -  End  -  #165
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Default The Elder Scrolls Online Previews

We still don't know a lot about The Elder Scrolls Online so I'd imagine you'd be interested in reading a couple of articles on the title.

PC Gamer is offering an overview that aims to provide "everything you need to know" about the MMO:

Quote:
Game Informer have revealed that The Elder Scrolls Online will be third-person with action bar combat. As such, it differs substantially from the recent games in the series.

You’re limited to a certain number of skills at any given time, a system that sounds similar to Diablo 3 or Guild Wars 2 – both promising models. Zenimax Online’s focus is reportedly to make each ability important and fun to use in its own right.

Also similar to Guild Wars 2, it’ll be possible for players to casually group simply by pitching in and helping each other in the wild – you won’t need to ask for an invite to get kill credit.

Despite the MMO trappings, familiar elements from the single player Elder Scrolls games will be present. These include guilds, including the Mages Guild, and birthsigns. Skyrim allows players to switch birthsigns on the fly, and we don’t yet know whether The Elder Scrolls Online will go with this system or opt for the previous, chosen-at-character-creation model for assigning bonuses.
While EDGE has a write-up on the title's public dungeons:

Quote:
"When you think back to the fun MMOG moments in the first generation, it’s standing there, terrified, in an enclosed space, waiting for someone to come along and save you. We can’t do that punitive gameplay that they did in those days, but we can put people together in places where they want to work with others.”

Public dungeons are crucial to one of The Elder Scrolls Online’s central ambitions for socialising: to see players meeting each other in the game world rather than the interfaces. “They’re basically a space that’s designed for people who are not grouped together to go into to fight," Firor says. "It’s a great place for people to connect with other players and they’re very important to us, although we still have instanced private dungeons and end-game raid dungeons for groups of up to six players too.

Last edited by VanBuren : 05-28-2012 at 03:32 PM.
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Old 05-28-2012, 06:08 PM   Top  -  End  -  #166
TheEmerged
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Default Re: Skyrim V: Skyrim

O_o

They... they think hiding in a dungeon, wondering if the PK's outside had gotten bored and left yet (because there wasn't going to be a rescue, and everyone including the PK's knew it)... was a good thing? Something they *wish* they could emulate?

I'm done with any interest in the MMO unless I hear that not merely recanted, but fully repudiated, then I played UO during the "bad old days" and I've no desire to go through that again. I simply cannot trust the judgement of someone that could believe that to do anything right in a game.

=====================================

In other news, I'm eager to see if the underwater glare issue really is fixed this time.
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Last edited by TheEmerged : 05-29-2012 at 08:04 AM.
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Old 05-31-2012, 02:39 PM   Top  -  End  -  #167
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Default Re: Skyrim V: Skyrim

So, this came out today.

Might I just say, "Hell yes!"
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Old 05-31-2012, 03:21 PM   Top  -  End  -  #168
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Default Re: Skyrim V: Skyrim

I was wondering where the Skyrim-specific vampiric bloodline had gone. I guess the ones we had been fighting were Cyrodiilic ones who had crossed the border.

I love vampire hunting; I wonder if a choice to side with hunters or vampires will emerge, similar to how Bloodmoon worked.
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Old 05-31-2012, 03:35 PM   Top  -  End  -  #169
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Default Re: Skyrim V: Skyrim

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Originally Posted by Luzahn View Post
I love vampire hunting; I wonder if a choice to side with hunters or vampires will emerge, similar to how Bloodmoon worked.
The trailer implies that this is the case.
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Old 05-31-2012, 03:37 PM   Top  -  End  -  #170
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Default Re: Skyrim V: Skyrim

Considering Omninous Sound Vampire Guy says in the trailer if you want to be a vampire or if "you're one of them" it's probably safe to assume the choice will be there.
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Old 05-31-2012, 03:38 PM   Top  -  End  -  #171
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Default Re: Skyrim V: Skyrim

Yes! I liked everything I saw in there! Do we know what (If any) changes Vampires will be getting? Don't like them now(Or last I played with one. When it came out). And in that vein, are they still 'terrible'.
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Old 05-31-2012, 05:18 PM   Top  -  End  -  #172
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Default Re: Skyrim V: Skyrim

Okay, I finished getting the achievements, and now the trailer? Cool stuff in the world of Skyrim.
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Old 05-31-2012, 06:47 PM   Top  -  End  -  #173
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Default Re: Skyrim V: Skyrim

Is the horse riding patch part of Dawnguard, or is it coming out for the regular Skyrim too?
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Old 05-31-2012, 06:50 PM   Top  -  End  -  #174
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Default Re: Skyrim V: Skyrim

That trailer does look pretty dang awesome, but after reading more, I'm actually a little upset.

The expansion is releasing as an Xbox 360 exclusive, with no release date at all for PC, at least not that I've found. That's quite frustrating. I own Skyrim for both Xbox and PC, but I vastly prefer PC because of all the fantastic mods out there. It bugs me that I'm going to have to wait
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Old 05-31-2012, 09:41 PM   Top  -  End  -  #175
Kinslayer
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Default Re: Skyrim V: Skyrim

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The expansion is releasing as an Xbox 360 exclusive, with no release date at all for PC, at least not that I've found.
30 days is the exclusivity agreement, I believe. I'd say shortly thereafter.
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Old 05-31-2012, 11:42 PM   Top  -  End  -  #176
Tergon
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Default Re: Skyrim V: Skyrim

Possibly the 360 exclusivity for the starting period is a sort of apology from Bethesda for not having any of the DLC available on the 360 for Oblivion. Now console users get a chance to have fun before the PC gamers do.
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Old 06-01-2012, 07:07 AM   Top  -  End  -  #177
Triaxx
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Default Re: Skyrim V: Skyrim

Mounted combat is for the 1.6 patch. I see two interesting things. The vampire lord from the Game Jam, which is AWESOME. And a Dragon, diving beneath the ice. Which is even MORE awesome.
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Old 06-01-2012, 07:51 AM   Top  -  End  -  #178
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Default Re: Skyrim V: Skyrim

Quote:
Originally Posted by MachineWraith View Post
The expansion is releasing as an Xbox 360 exclusive, with no release date at all for PC, at least not that I've found. That's quite frustrating. I own Skyrim for both Xbox and PC, but I vastly prefer PC because of all the fantastic mods out there. It bugs me that I'm going to have to wait
It has been said even before Skyrim's release that the first two DLC will be released for the Xbox a month before the other two versions. Think of it in this way - they will be beta testers, and the PC version will be cleaned of the major bugs
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Old 06-01-2012, 07:56 AM   Top  -  End  -  #179
t209
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Default Re: Skyrim V: Skyrim

I wonder if Dawnguard vs Vampire will have moral ambiguity.
P.S- If you choose to side with vampire (Sun blotting out), then how would Skyrim end with Miracle of the West.
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Old 06-01-2012, 08:20 AM   Top  -  End  -  #180
A Rainy Knight
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Default Re: Skyrim V: Skyrim

Quote:
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We don't know what becomes of the Morag Tong, true.
I actually ran into a little tidbit related to this the other day during the Thieves' Guild questline. One of the new recruits to the Guild is a former Morag Tong and mentions that they were disbanded but made a vow to rise again someday.
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