Player Name: Bad Situation Character Name: Caden Arondight Class: Mercenary Affinity: Thunder Age: 20 Character Theme:Be Just or Be Dead
"There is a price for heroics and I know it all too well."
Stat
Base
Growth
Hp
18
70%
Str
6
55%
Skl
7
55%
Spd
7
45%
Lck
2
35%
Def
5
40%
Res
2
10%
Con
8
-
Move
5
-
Starting Items: 1) Iron Sword [46/46] 2) Vulnerary [3/3]
Weapon Skills:
Swords (D): [0/30]
Description
Spoiler
Physical:
Dark hair contrasting very heavily with his pale skin, a common trait among his family. But in spite of what his pallor would suggest, Caden is in fact very able-bodied. He wears a confident grin on his expression at all times, to the point that it seems to be his default expression. He wears light armor, preferring greater mobility over more significant defenses. Long limbs suit his quick and efficient application of the sword, giving him a great advantage in combat.
Mental:
Caden is a very conflicted individual, filled with a deep self-loathing that stems from his past misconduct and the shame of being unable to come out with the truth. Though he plays the part of an overconfident swordsman well enough, inside he is constantly second guessing his actions and simultaneously fears and hopes that the truth of his dishonor may someday come to light.
Background
Spoiler
The firstborn son to the much esteemed House Arondight, a distinguished noble family having served the kingdom of Nysiest with loyalty for generations. For this reason alone it was no surprise for those involved in his development that the talented Arondight boy quickly advanced though his military academy curriculum to earn himself an officer commission at a very young age. But to his peers and fellow officers his success was dismissed as nepotism, drawing much suspicion to his meteoric climb through the ranks.
Burning with indignity and desperate to prove himself, Caden immediately sought out to meet a challenge 'worthy' of his family's honor. He found this opportunity in a 'training' exercise for his newly minted unit. During a small scale skirmish with bandits intended to test his new recruits, Caden seized upon a chance for personal glory and led his ill-prepared regiment to meet the bandit foes. What was supposed to be a relatively low-risk operation quickly escalated into a brief and bloody battle. Though he had bested the bandit chief in single combat, and effectively broke the back of their banditry efforts he soon found that his enlisted troops lacked the caliber of training he had received, and within moments they had been routed and surrounded.
Faced with imminent death, Caden hung his head in shame and waited for the bandit's axe to fall. But as luck would have it a contingent of Nysiest knights happened to be returning home from a campaign, storming into the clearing to wipe out the bandits thus the saving the rookie officer and his few remaining men.
Upon his return home Caden was lauded as a hero, an Arondight worthy of his name at last. Without being given a chance to explain himself, the knights mistakenly reported the incident as an ambush on the part of the bandits and eventually word of the young officer's heroics quickly rose to the top. Flushed with guilt and shame over his reckless decisions, Caden went along with this surge of public adoration until he found himself in a pit of lies that he could not get out of.
__________________
⑨Strongest Ice⑨
Last edited by Bad Situation : 02-24-2013 at 08:46 PM.
And here's Lowell! (-1 point in luck and shifted it to +2 con)
"Oh I don't think an entire army will be any problem."
Player Name: Nohbdy
Character Name: Lowell
Class: Mercenary
Affinity: Fire
Base
Growth
Hp
18
60%
Str
8
55%
Skl
6
50%
Spd
6
50%
Lck
2
25%
Def
7
45%
Res
1
10%
Con
10
Items:
Iron Sword [D]
Vulnerary x3
Description:
Spoiler
Lowell possess an average build and is on the lean side. His hair is black and his eyes a dark blue. Wears a worn set of clothing suited for rough travel. He's often given the description "wolfish," due to his rugged, messy hair and the slightly menacing grins he can give. Lowell is 20 years old.
Lowell lives to experience things, be it new sights or new thrills in combat. He's relatively laid-back, often handling tasks with a leisurely pace. Despite this he's rather skilled with the blade and is always eager to test his skills against others. He doesn't talk about his past much, avoiding the question or simply not bothering to respond to it. He has a love for meaty foods and a dislike for needlessly complicated things.
Lowell’s past begins in the north-western highlands in Beliss, part of western region considered “wild” by the rest of Beliss. His birth parents were a canny pair of nomads who lost their lives to the region’s predations when Lowell was at a young age. Lowell would have died then and there if it were not for the intervention of the “family,” a conclave of various nomads, who raised those who had lost their own kin. They traveled the western half of Beliss, living by trade and mercenary work. Life was harsh in the west as it was wrought with roving bandits and stalked by vicious predators. It was here where Lowell encountered the clans that imposed the law in this region, various factions that all fought for control. The clans would contract his group to fight in their disputes, a task which forced Lowell to learn the blade very quickly. It was fortunate that he possessed a talent with a sword as well. He fought from a young age, and as he grew his skill and prowess matured.
Yet it had come time for him to leave his “family” as others had done in order to make room for new additions. It was hoped that those who left who find their own place somewhere in the world. For the first time he ventured out of the western region of Beliss and into the civilized Beliss. For a time he wandered aimlessly about taking odd jobs to earn money. The people were weary of a westerner in their midst, but the results he could achieve allowed him to keep going. When Lowell had drifted into the great frozen port of Kirsthan, the sight of the mighty ships convinced him to leave Beliss for the world below. It would be an experience like no other.
"You should have studied more before challenging me."
Player Name: DocScratch
Character Name: Kerian Durandal
Class: Soldier Lord
Affinity: Wind
Age: 21
Character theme: Condemnation Wings
Kerian is a thoughtful, spirited individual, quick to joke or answer a rhetorical question.
Background
Spoiler
Kerian was born into the royal family as the first successful birth after many tries. It was because of this that he was incredibly sheltered during his formative years, denied even the ability to go into the street or leave the royal grounds. However, after an attempt on his life, it was decided with great hesitation that he was to be taught the royal traditions of armed combat. It was in this first lesson that he was asked what weapon he would most prefer. Being a sheltered lad, whose only knowledge of adventure came from tales of the original ruler of the kingdom, he chose the lance. Much to his surprise, and no one else's, he was utterly abysmal at combat. But he trained constantly, and soon surpassed even what he thought what possible for himself.
Now, he trains with naught but boredom and apprehension, eagerly awaiting a time where he can prove to everyone that he can stand shoulder to shoulder with the legends of old.
__________________
/Doc
Last edited by DocScratch : 01-07-2013 at 08:02 PM.
Player Name: Illven
Character Name: Sheron
Class: Mage
Affinity: Dark
Base
Growth
Hp
16
50%
Str/Mag
8
55%
Skl
4
35%
Spd
7
50%
Lck
2
30%
Def
1
45%
Res
7
40%
Description
Spoiler
For Physical description see sprites.
Personality.
Sheron is a somewhat listless noble, although he wants to help his people, he wasn't raised and trained to do so, this has led him to wish that he was born into a scholar's family, not a noble one.
Background
Spoiler
Sheron was born to a small noble family on the outskirts of Nysiest. Even though he was the oldest child the family's manor being remote would normally have allowed them peace from the politics of court. And for his childhood that was true, he used the peace to study basic anima theory and a little bit of practice when his parents weren't looking.
However a new threat caused the ruler of Nysiest to call for aid from all families, his parents sick Sheron had no choice but to be the one to answer the ruler's call. Sheron has swiftly found himself over his head, his lack of previous training worrying him.
At the moment, Kerian is the only character in the convo, and since he is online, I will give an hour for him to post before I continue on to the map and introduce two more.
At the moment, Kerian is the only character in the convo, and since he is online, I will give an hour for him to post before I continue on to the map and introduce two more.
Question are we doing Prologue and then Map 1? Or are we starting with Map 1?
Player Name: Rising Phoenix
Character Name: Yurei, Nicknames "The Wraith"- to enemies and strangers- ‘Ghost’- to his friends
Class: Myrmidon
Affinity: Wind
Age: 23
A quote: “Hihihi! Are you afraid to witness the visage of the other side?”
Base
Growth
Hp
18
50%
Str/Mag
4
60%
Skl
5
50%
Spd
6
55%
Lck
10
40%
Def
5
25%
Res
0
10%
Con
10
-
Dump, dump the resistance! He is glass canonish- I hope that it's no problem that STR is his highest growth.
Description
Spoiler
Yurei is tall and lean, though you wouldn’t be able to tell that from the several layers of pale clothes and padded leather that he’s wearing in order to protect his pale skin. The two characteristic pieces of his attire are the long white shredded cloak and pale faceless mask- which has eye slits large enough to allow light to make his bright red eyes discernable- he wears when on missions. To top of this ghostly appearance he has allowed his white straight hair to grow long and combined with his athletics and the aid of light breeze he really does look like a spectre.
When not on missions Yurei prefers a less fantastical set up: a simple long sleeved white robe under boiled leather topped off with a straw hat to protect him from sun burns. His face is clean shaven and off sloping masculine geometry.
Lastly a word on his swords: these are always nameless, charred blades. He enjoys this look and, even though there is no further significance to this appearance, others like to widely speculate.
For Spriters: Uh... over to you... If I can get to mug shots of him in both his ghost and normal attire I’d be mighty grateful.
Background
Spoiler
Yurei has never known his parents, something about his appearance made sure he ended up at the local orphanage still covered in afterbirth. Though many would say this was the start of a cursed existence it was in fact the opposite: Yurei was blessed with a large and loving family and counts at least 24 brothers and sisters. As such he is extremely gregarious, patient and has a good sense of humour.
In scholarly respects he has always been quite average, but he’s reflexes and core strength and stature made him excel at sports. As such at the age of sixteen he was taken to one of the many local military academies in Vorrak where he learned the way of the sword, honour and duty... However, he never really understood the use of or respect for the later.
The tales also spoke of heroes. The world was never not in need of heroes and even with the war over other fiends appeared in the guise of greedy merchants and gluttonous lords. And since the authorities seemed incapable of dealing with such fiends, he took in on himself to rid the world of them. So far he has become a ‘hero’ three times, though nearly no one knows who did the deed other than a wraith...
Player Name: GrassyGnoll
Character Name: Rikke de Lys
Class: Cavalier (bow)
Affinity: Fire
Base
Growth
Hp
18
70%
Str
6
40%
Skl
6
50%
Spd
7
45%
Lck
6
30%
Def
2
35%
Res
2
45%
-2 base points, +10% growths
Move: 7
Con: 8
Starting Items: Iron Bow, Vulnerary
;
Portrait credit to DocScratch; battle sprite credit to Bad Situation/DocScratch
Description
Spoiler
A physical and mental description of your character.
Background
Spoiler
Born the third and final offspring of a noble house seated along the westernmost peninsula of Nysiest, Rikke has the distinction of being the fairest and youngest daughter of House Lys. Spared the staid regimen of courtly decorum drilled into either of her elder siblings, the youngest daughter de Lys accompanied her liege father along his diplomatic sojourns. Frederick de Lys traveled frequently on the King's behalf and lauded attention on his last born; the only child still conveniently travel-sized. Rikke's formative years as the envoy's idol daughter impressed upon her the importance of appearances and communication. The bouncing toddler that rode astride her father's saddle grew into an astute diplomat with a knack for reconciliation. As a fixture in her father's hunting retinue, the teenaged noblewoman was uniquely privileged. Oftentimes to avoid embarassment, Rikke would shot below par in front of the [mostly] less capable suitors to her sister's favor. When Lucia de Lys was finally betrothed, Rikke handily won the archery contest in her sister's honor, and spent the next fortnight envoy to the imperial court at her unamused father's behest. Perhaps some time in service to the realm would cool the sharpshooter's stirrups.
History and Heraldry of House Lys
[Three red lilies on a field of white. Huscarls and tax-collectors in service of the duchy wear white fleur-de-lis badges]
Spoiler
Petreius Bathos, the Three Horned King; the oldest records of civilization in the Batholithe basin begin with the reign of a despot known and feared throughout the ancient ken as the Three Horned King (whether this name refers to the trio of mountain ranges flanking the historic general's domain or his actual attire has been lost to the bards)*. When Nysiest campaigned to unite the kingdoms of man, Bathos and his cursed brood defied the hero's rule. From their hold amongst the distributaries of Batholithe, they rode to meet the imperial guard in open combat. While the king's legionnaires engaged the elite huscarl and their footmen over the mire, the bulk of Nysiest's host flowed down the canals and overran the unprotected palisades of Bathos' fortress. The only 'noble' fit to represent Petreius, his youngest [allegedly bastard] son Trygve, surrendered with legendary haste and aplomb. For facilitating the [mostly] peaceful transfer of power in the Batholithe, Trygve and his line were appointed lords of the settlement and castile built in Nysiest's wake. The newly raised House at Waterrun honored the name of the river which aided their swift deliverance into the arms of King Nysiest; or vice versa, again, bards.
"You won't live on forever in their memories. The way you treated them will."- anonymous druid~
Trygve de Lys, First Duke of the Waterrun, alleged scion of Petreius Bathos; in the dialect of old Batholithe 'de Leie' was a common surname for disinherited (bastard) noble spawn. The domain influenced by the legendary patriarch is noted for its unique culture of civic service and inheritance. The first decree of the First Duke of Waterrun was that abandoned children were to be politically incorporated and employed as wards of the state, an institution which sustains the huscarl, tax-collector and ditch digger orders to this day; and the second, that the seat of Waterrun would be passed to his first daughter and her groom, their first daughter, and so on. The matrilineal order of inheritance is another institution of Batholithe politics that contributes to its ruling house's solvency. The first and last Lord of Waterrun was the only ruler of Nysiest to build his House on a dowry. Men without surnames or sires have risen to great station in the Batholithe. "Don't wait for me, I'm not sleeping" (last words)~
Petrine de Lys, Duchess of Lys; descendant of Trygve de Lys and house retainer of the duchy at Waterrun, Petrine guarded her virtue until her marital appointment was arranged in good faith and the best interests of imperium and populace. Her duty to the house rising culminated in the selection of Frederick Schelde as her faithful companion in regency. Petrine holds a genuine affection for the soldier-boy who relieved her of so great a burden; and she does her best to comfort her weary beloved, though the demands of their combined duties leaves her little time for diversion. Since the night of their marriage, Petrine has reigned in the seat of Waterrun whilst her husband led the envoy. The duo of nobles represent a federation of provinces stretching across the entire western seaboard of Nysiest. Their marital vows are fulfilled by ensuring the King's Peace.
"Would you prefer honest, empathetic, or tactful?"~
Frederick de Lys (nee Schelde), Duke-Prefect of the West; Frederick Schelde was the firstborne of a minor noble house seated at the foot of the southern Batholithe basin and neighboring mountainous reaches. Raised to station by birth, Frederick's marriage to the Lys family raised him further. Courting Petrine de Lys proved a more difficult quest than any campaign the Baron had braved before. Though the lady's affections were his the whole time, courtly intrigue demanded that she waive his endearing advances and await her relatives' verdict. When at last the two were united, duty reared to tear them apart for years at a time. It was expected of the couple that Petrine should raise their children in a noble household, and it was so until Frederick demanded that he raise one of his own. With no-one to contradict the Duke-Prefect, he raised his daughter on the road, as the most darling escort to his Lordship. Though Frederick has been raised to King Rayendu's table, the noble of vulgar means is relative parvenu in the court at large. He has always been received graciously as a guest and servant of the King in the westlands, but nearer the court his power wanes.
"You would ride with the King's Men looking for one honest man? You poor fool."~
Verner Schelde, the Lion-Hearted, na-Baron; the decorated heir to the barony of Schelde and captain of his mother's guard. Verner has lived a life of luxury in the court of Lys, as a prince of the Waterrun and the striking image of his father's valor. Verner enjoys the comforts of home and company of his soldiers. He has fought in numerous border clashes at his father's command. Verner typically mediates between his dispute-prone sisters and mills about with the commonfolk. His seat is tended by a viceroy of his father's appointment. For now, the confident lord Schelde walks among his people. It is expected of Verner to marry soon, and while the prince of Waterrun is a desirable catch he shows no apparent interest towards his courtesans.
"My cunnan can't be 'taught', by the way. Like a poet's ... mind for ... to make the perfect words."~
Lucia de Lys, Lady of the Waterrun; as lady-in-waiting of House Lys, Lucia de Lys was raised with rigorous application. Her decor and conduct in court is impeccable beyond reproach. And in private, her patience is practically nonexistent. Rikke has scarce treasured memories of her sister. Their distant relation is tempered by the warmth of their parents' bonds, and it is as though they were raised a household apart. Besides antagonizing her sister, Lucia enjoys the company of her groom and fulfilling the appointments of her station.
"Save your words, Monsieur. If not, you will cheque them. Immediately."~
Darijus Kasteel, knight-vassal, husband to Lucia de Lys; Darijus Kasteel is a dark, handsome mountain trooper joined in matrimony to the Lady of Waterrun. While Darijus meets Lucia's strict expectations, his aloof nature makes him unrelatable to either of her siblings. Rikke has spent some time riding with Darijus and shares her father's favorable impression of his savvy in statecraft and culture. A champion athlete at logging, mountain hiking and countless tournaments; he won Lucia's favor at first sight. The Kasteel clan owns holdings along Nysiest's southern border which Darijus has necessarily forsaken claim to in order to demonstrate homage as a tenant of House Lys.
"If she expects a fairy tale wedding? In my defense, I never read any actual fairy tales." (re: casual inquiry by Rikke)~
Rikke de Lys, lady-in-waiting, envoy of Frederick de Lys; Rikke is a spiffy bow-legged ambassador, practically raised in the procession of her father's diplomatic envoy. Most fathers would consider it a distraction to include their daughter in potential hostage situations, but the King's Men ride dauntless to the imbroglios of the local lords. Daughter of the Duke-Préfet is endlessly gracious in manners and guest customs, and an adroit rider. Though the stables at Waterrun are meager at best (canals are far more popular), Frederick afforded for his daughter an entire grange for her steed: Orvil. Rikke's ready command of diplomacy and préfet duties is understated, and like her marksmanship precise to a quarrel.
"Damozel Rikke de Lys, envoy d'Frederick. I'm here to 'close'. Follow me."~
Fleuron Valjean, guildmaster of Waterrun, huscarl amir; chief representative of the duchy's huscarl troopers, Fleuron is a stern man and steady lance. The huscarls, or "wages' men", ride en force where most riders envoy. A legitimate bastard raised in a whorehouse, his tale of state wardship and triumph is painted as an exemplary path from the gutter to the courts. When not riding down debtors or pressing flesh, Fleuron Valjean makes frequent appearances at court and the duchy's ministry of interior. Famously curt, his meetings are mercifully discreet.
"It was a sweet day when I realized illegal and legal had nothing to do with right and wrong."~
*This line refers to the supposed location of House Lys (on that indented landbridge connecting the westernmost peninsula; between those three mountain ranges).
__________________
"Repeat to yourself; it's just RP, I should really just relax" ~the mantra
If you would like, you can roll your own attacks, or you can state your attacks and I will roll for you. I don't mind either.
If you would like to roll, you need to:
Roll to hit (Hit - Avoid +Terrain + Triange)
Roll damage (Atk - Def + Terrain + Triangle)
Repeat rolls for enemy's counter attack
Repeat rolls for your/enemy's double attack if any
Attack Speed
Speed - (Weapon Weight - Constitution)* = Attack Speed.
*If negative, use 0.
If one unit's attack speed is 4 or more higher than the other, that unit has a double attack.
Edit: As a quick note if you decide to roll your own, the lower the number on the d100, the better. If you have a 65 to hit, a 65 is a hit, while a 66 is a miss. 0 = 100
Last edited by AnimeHero : 01-07-2013 at 10:33 PM.
If you would like, you can roll your own attacks, or you can state your attacks and I will roll for you. I don't mind either.
If you would like to roll, you need to:
Roll to hit (Hit - Avoid +Terrain + Triange)
Roll damage (Atk - Def + Terrain + Triangle)
Repeat rolls for enemy's counter attack
Repeat rolls for your/enemy's double attack if any
Attack Speed
Speed - (Weapon Weight - Constitution)* = Attack Speed.
*If negative, use 0.
If one unit's attack speed is 4 or more higher than the other, that unit has a double attack.
I strongly recommend that the GM (aka you) do all of this. Having each and every one roll attacks/or have someone roll will inevitably prolong the update process.
__________________
Awesome FE sprites done by Penguinator
Odin is played through me as an NPC. He will however, follow your orders on the field, so feel free to speak up. Odin is filling the roll of Marcus/Seth from the games. While he is a promoted class at the first chapter, you will quickly see how weak he is. I had his growths for his leveling up, but I don't have them on hand right now. If you want, I could bring them up.
Odin is played through me as an NPC. He will however, follow your orders on the field, so feel free to speak up. Odin is filling the roll of Marcus/Seth from the games. While he is a promoted class at the first chapter, you will quickly see how weak he is. I had his growths for his leveling up, but I don't have them on hand right now. If you want, I could bring them up.
Word of correction, Seth is actually a decent unit, and is the Oifaye. (Hell, even Fe 7 Marcus borders the Oifaye archetype), what you are talking about is a Jegian.
Is it possible to support with him?
Quote:
Originally Posted by AnimeHero
Sounds good to me, but I still give the option in case somebody wants to do their own.
And Illven, do you mean an A-1 grid? Yeah, I could do that no problem.
Spoiler
A1 2 3 4
B
C
D
Yeah, like every other forum emblem map has, if you need the boxes, I can send them to you.
Word of correction, Seth is actually a decent unit, and is the Oifaye. (Hell, even Fe 7 Marcus borders the Oifaye archetype), what you are talking about is a Jegian.
Is it possible to support with him?
Really? I can understand Seth, he was pretty powerful, but my Marcus always seemed to have problem around chapter 20. To get stronger, he needed all the experience, and if he did, everyone else suffered. So Eliwood got a steel sword ^_^
Really? I can understand Seth, he was pretty powerful, but my Marcus always seemed to have problem around chapter 20. To get stronger, he needed all the experience, and if he did, everyone else suffered. So Eliwood got a steel sword ^_^
Yes, it is possible to support with him.
Well he's not as good as Seth, but he isn't that bad.