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Old 05-18-2012, 10:10 PM   Top  -  End  -  #1
Amechra
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Default A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Spoiler


You know, he hates us... for being bad at being us.

He thinks he could do a much better job.


Pariah

There are some who are always on the outside, tapping on the glass, unable to get in.

That is, until they find the cracks. And once you know where the cracks are, they are everywhere.

And once they find their way inside... they find themselves stuck in there, with those disgusting creatures that walk around with a pretension to innocence; it would feel just wonderful to smash their hideous wrongness into the ground. It does not look so wonderful inside, does it?

But then they would die; so they have to bide their time... for now.

Alignment: Any, though they tend towards Evil.
HD: d8
Skill points per level: 4+int
Skill points at 1st level: 4*(4+int)

LevelBABFortRefWillSpecialBlemishes KnownBlemishes Readied
1+0+0+0+2Unnatural Form, Disguised Form11
2+1+0+0+3Suppress Alien Nature, Outcast Presence (Harmful Blows)22
3+2+1+1+3Offended Senses (Scent), Favored Mutilation32
4+3+1+1+4Voice of the Crowd43
5+3+1+1+4Outcast Presence (Cannot Hide)53
6+4+2+2+5Normal Presence, Favored Mutilation54
7+5+2+2+5Offended Senses (Synesthete)64
8+6/+1+2+2+6Outcast Presence (Cannot Prepare)75
9+6/+1+3+3+6Favored Mutilation85
10+7/+2+3+3+7Ancient Yearning (Aberration)86
11+8/+3+3+3+7Outcast Presence (Ease of Grace), Offended Senses (Status)96
12+9/+4+4+4+8Favored Mutilation107
13+9/+4+4+4+8Ancient Yearning (Broken Mind)117
14+10/+5+4+4+9Outcast Presence (Spells have Holes)118
15+11/+6/+1+5+5+9Offended Senses (Truthful Senses), Favored Mutilation128
16+12/+7/+2+5+5+10Ancient Yearning (Compleation)139
17+12/+7/+2+5+5+10Outcast Presence (Show the Flaws)149
18+13/+8/+3+6+6+11Favored Mutilation1410
19+14/+9/+4+6+6+11Offended Senses (Omnipotent Senses)1510
20+15/+10/+5+6+6+12Outcast Presence (Perfection), Abomination Against Nature1611
Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (the planes) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex)

Weapon and Armor Proficiencies: A Pariah is proficient in all Simple weapons and Light armor.

Outcast: A Pariah is an Outcast, a being that does not belong to the place where they are, no matter where they are. An Outcast's Outcast level is equal to their levels in this class, plus their levels in all other classes with the Outcast ability; their Warp is equal to half of that.

In addition, all Outcasts gain access to abilities called Blemishes, preternatural abilities that are in direct violation to the world around them, while simultaneously causing enough of a warp that world is forced to accept them; all Blemishes are Extraordinary abilities, unless stated otherwise. All Blemishes may be dispelled as if they were spells cast at a CL equal to the Outcast level of the character by Turning the Outcast; this special use of the ability automatically occurs to any creature able to use the proper type of Turning, and works as if the character was making a Targeted Dispel check, using their Turning check, with a Greater Dispel Magic. In the Pariah's case, any Blemishes gained through their class levels may be dispelled by any creature that can Turn or Rebuke Aberrations.

The saving throws against a Blemish are equal to 10+the character's Warp+the granting class' Key Ability Modifier; a Pariah's Key Ability Modifier is Constitution.

Unnatural Form (Ex): At every level other than 6th, 10th, 14th, and 18th, a Pariah learns a Blemish, a physical or metaphysical mutation that grants them certain powers. However, they don't automatically benefit from these mutations; they must prepare a selected few from the ones they have gained through their Pariah levels. They learn new Blemishes and may ready a number of them according to the table above, along with any they would be able to prepare due to any other classes that grant Blemishes Known and Readied. These Blemishes are drawn from the Pariah list of Blemishes.

To prepare their Blemishes a Pariah needs 10 minutes to allow their body to roil and mutate. During this time, they choose from among their known Blemishes those which they wish to use and prepares a number of Blemishes as shown on the table above. They do not benefit from any Blemishes they have not chosen through this process, although they are considered to have them for the purposes of prerequisites. They may prepare Blemishes at any time during the day, any number of times in a day they wish, as long as they have the time to do so.

A Pariah must prepare their maximum number of Blemishes, unless a feat or ability says otherwise.

Of course, there are drawbacks to this capability that are all to readily apparent to the people around the Pariah; a Pariah receives a penalty to all Diplomacy, Gather Information, Handle Animal, and wild empathy checks equal to their Warp, and are detected as Evil by any ability that detects alignment. This class feature counts as having Aberration Blood and Evil Brand for the purpose of prerequisites.

Disguised Form (Ex): It would not do to stick out in the crowd, like a sore thumb. It is far better to fake being one of those disgusting mortals, until it is time to strike. Yes, insinuate your way into their confidences, right until the point where you beat their pathetic faces in. The voices leading you back home will help, yes they will...

A Pariah receives a competence bonus on all Bluff, Intimidate, and Sense Motive checks equal to their Warp.

Suppress Alien Form (Ex): It makes sense that they run screaming from your seething form; its beauty robs their sanity of hideousness to hold onto. Alas, stealth is the name of the game, so you must dissimulate. Lucky you.

A Pariah of at least 2nd level may, as a move action, choose to suppress or activate their Blemishes. While they are suppressing their Blemishes, they do not gain the benefits of any of their Blemishes, unless otherwise stated, but also do not display any physical or presence-based mutations, allowing them to go where they wish without being detected; they do not take the penalty to checks from Unnatural Presence while they are suppressing their Blemishes. In addition, they receive a bonus on Disguise checks equal to their Warp while suppressing their Blemishes. They still are treated as if they are Evil by spells that detect alignment, and still are treated as if they had Aberration Blood and Evil brand for the purpose of prerequisites.

Outcast Presence (Ex and Su): Your very body is mutilated and broken by this horrid place; the blessed gifts from your home allows you to strengthen this horrid form that you have been forced to take.

At 2nd level, the Pariah gains Multiattack and Improved Unarmed Strike as bonus feats, and they may choose to deal either Lethal or Non-Lethal damage with any of their natural weapons. Finally, they gain the Unarmed Strike damage progression of a Monk of a level equal to their Warp. This is an Extraordinary ability.

At 5th level, their attacks warp around corners and through chinks in walls; they may ignore all cover except Total Cover and all concealment except for Total Concealment whenever they make an attack with a Natural Weapon or an Unarmed Strike. This is a Supernatural ability.

At 8th level, their attacks simply come from all directions simultaneously; any creature that they attack with a Natural Weapon or an Unarmed Strike is treated as if they were Flat-Footed against the attack. This is a Supernatural ability.

At 11th level, the Pariah gains the Improved Multiattack feat as a Bonus feat.

At 14th level, all of a Pariah's Natural Attacks and Unarmed Strikes ignore any bonus to Armor Class or any Miss Chance granted by a spell of a level lower than their Warp. This is a Supernatural ability.

At 17th level, all of a Pariah's Natural Attacks and Unarmed Strikes bypass any form of DR or Regeneration that a creature has that can be bypassed; in addition, their Natural Attacks and Unarmed Strikes ignore all hardness. This is a Supernatural ability.

At 20th level, all portions of the class feature become Extraordinary abilities.

Favored Mutilation (Ex): There are some parts that come through that mirror your old body, from back when you were whole. You like those pieces, and do all you can to encourage them.

At 3rd level, and every 3 levels thereafter, a Pariah may select a single Blemish that they know through this class; their Warp for that Blemish is equal to their Outcast level.

Offended Senses (Ex): They are so disgusting; their very presence makes you wretch, the looks on their faces make you want to scream, and their voice make you want to convulse. But this disgust helps you hunt, yes it does...

At 3rd level, a Pariah gains the Scent special quality, except that it only allows them to smell mortal creatures; a mortal creature is any creature that has a maximum age. If they later take the Track feat, they mat only use it to track mortal creatures. If a Pariah gains the Scent special quality from any other source, this class feature instead allows them to detect mortal creatures at twice the normal distance (remember, two doubles is a triple, and so on). As long as the Pariah is able to smell another non-Mindless creature that they have not travelled with for at least a week, they receive a penalty to all Balance, Concentration, Craft, Forgery, Profession, and Ride checks equal to their Warp.

At 7th level, a Pariah is entirely capable of using one sense in place of another; they are permanently treated as if they were continuously under the effects of a Synesthete power, except that the bonus for using the ability when their senses can still function normally is equal to their Warp, and use their sense of smell in place of their face for the purpose of detecting sensory inputs. If they choose to smell light, they may see any creature or object that they are able to smell, but cannot distinguish colors or fine detail; if they choose to smell sounds, they are able to hear any sound produced by any creature or object that they can smell, except that they are unable to distinguish pitch or volume. They may still understand speech as normal, however; they may change which version of this ability they are benefiting from as a full-round action that does not provoke attacks of opportunity.

At 11th level, a Pariah can smell the heartbeat of those around it, can taste the blood flowing through their veins; a Pariah may, at any time, elect to smell out the state of creatures around them by duplicating a Status spell, using their Outcast level as their caster level, except that it is an Extraordinary ability, does not allow a save, can only target a creature that the Pariah can smell at that time, and upon the duration ending, the Pariah is nauseated for one minute, as they were able to smell every single bodily function of those they just monitored. Any creature under the effect of this status effect can be smelled by the Pariah, no matter the distance they travel before the effect wears off.

At 15th level, a Pariah gains a constant True Seeing effect, and can hear through Silence effects and effects that shape sound, except that they may only benefit from this ability using that particular sense through their Synesthete ability. In addition, the range of their scent ability doubles.

At 19th level, a Pariah's senses are beyond reproach; they are continually under all versions of their Synesthete ability, and they are also vaguely aware of who is watching them at all times, and through what means; this includes any attempts to divine information about them through Divination effects. Finally, they automatically hear their name whenever it is said while on the same plane, and the range of their Scent ability doubles again. By this point, this ability may not be turned off through any means, not even by deific intervention.

Voice of the Crowd (Su): Those hideous mortals have thousands of languages, but that doesn't stop you, not at all...

A Pariah of at least 4th level may attempt to communicate with the stupid creatures that they encounter with which they don't share a language; if they are trying to convey simple commands or phrases, such as “hello” or “come here”, they automatically succeed.

If they are trying to communicate with a creature in a more complicated manner, they must first roll two checks when they begin their conversation, each with an untyped bonus equal to the Pariah's Warp; a Charisma check to get their meaning across, and a Wisdom check to understand the creature they are speaking with. It is entirely possible for a Pariah to fail one of the checks but to succeed on the other, resulting in a conversation where only one side can understand what the other side is saying.

The DC for this check is 20 for any languages that share an alphabet with one that the Pariah knows, and 30 for all other languages; a Pariah may use this ability to use a Language-dependent effect on a creature that normally wouldn't be able to understand them, in which case they only have to roll the Charisma check as part of the same action that the language-dependent effect would normally require.

Normal Presence (Su): Those stupid, stupid creatures that surround you are perfectly willing to hide their heads in the sand, and ignore the very fact that you are present. This is fine by you, fine indeed...

At 6th level, any creature that sees or hears a Pariah while they are suppressing their Blemishes must make a Will save against a DC of 10+the Pariah's Warp+the Pariah's Charisma modifier, or treat everything that the Pariah does or says as completely mundane and normal until that creature sleeps for at least 1 hour. This effect does not prevent a creature from defending themselves, or from coming to the aid of their comrades; rather, it allows the Pariah to do things that are completely socially inappropriate, such as running around nude in public, taking the jewelry of the neck of the queen, or dragging a dead body through the streets, without anyone commenting or seeing anything odd in this; any creature whose possessions or person are interfered with by the Pariah while under the effect of this ability get an additional save with a +4 bonus.

This effect does not modify a creature's memory, so when the effect wears off, they are fully capable of reporting any crime that the Pariah may have committed to the proper authorities. This is a Mind-Affecting ability.

Ancient Yearnings (Ex): You feel it. Deep in your bones, in your skin, scratching at your mind... it makes you feel lonely, no matter how many of the horrible monkeys you surround yourself with... But now, those yearnings are reaching fruition, and are fed into your very essential form.

At 10th level, a Pariah's type changes to Aberration, with the Augmented subtype for their original type.

At 13th level, they become immune to [Mind-Affecting] abilities and spells, and cannot be detected by Mindsight.

At 16th level, they no longer have a maximum age; their bodies regress back to the state they were at whatever age the Pariah chooses, with their mental bonuses continuing to accrue as if they were their original age. In addition, they no longer have an alignment for any purpose; they are no longer treated as evil due to their Unnatural Form class feature, they lose any alignment subtype they have, and they ignore all alignment-based prerequisites. If they have any class-features that depend on their alignment, they may choose which alignment they use whenever they use that class feature.

Abomination against Nature (Ex): You have done it; you have achieved your true majesty! Now, what are those pitiful creatures doing, weeping or laughing? And why do they bleed so readily? No matter, it is what you desired.

At 20th level, a Pariah gains the Half-Farspawn template without any of the LA or type change that that normally entails, with the added benefit that the penalty inflicted by Change Shape is increased to equal the Pariah's Warp.

Whenever a Pariah suppresses their Blemishes, they also lose the tentacles and all appearance changes from the Half-Farspawn template until they stop suppressing them. They may now suppress or activate their Blemishes as a Swift action.

Finally, the Pariah's home plane changes to the Far Realm; they are immune to any harmful effects of that plane, and may use Plane Shift at will to travel to and from whatever plane they are currently on and the Far Realms, except that they may only do this if the area that they are going to appear in is not being observed by a sentient creature that is not also a Far-Realms native.
[hr]
Changelog
Spoiler


The Offended Senses ability
Spoiler


Notes
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Last edited by Amechra : 08-15-2012 at 06:29 PM.
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Old 05-18-2012, 10:15 PM   Top  -  End  -  #2
Amechra
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Default Pariah Blemishes

Auras
Spoiler


Defensive
Spoiler


Offensive
Spoiler


Utility
Spoiler

Last edited by Amechra : 08-15-2012 at 06:35 PM.
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Old 05-19-2012, 07:49 AM   Top  -  End  -  #3
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Feats
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Last edited by Amechra : 08-15-2012 at 04:05 PM.
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Old 05-19-2012, 11:15 AM   Top  -  End  -  #4
Chronologist
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

The class features are described in a very flavorful way but are still very easy to understand. Nicely done.

Instead of taking existing feats, it might be easier if the class instead chose from a number of beneficial abilities that cover what the Aberrant and Vile feats granted. Having them scale by character level rather than the number of feats you possess would stop the class from "cheating" into more powerful benefits by simply spending their normal feats on Vile and Aberrant feats. Otherwise, posting a list of feats the class could take would be appreciated.

The Mutilated Form link is pretty complex. A simplified version would be nice.

Some of the detection abilities like Clairvoyance seem a tad strong. Unlimited or permanent uses of spells are generally restricted in D&D.

I can see some serious abuse with the Natural Armor increasing Aberrant feat, especially if it's favored. Having an AC well beyond anything for your challenge rating could easily break the game.

Also, my twisted psyche desires an unholy fusion of the Pariah and the Magical Girl in order to make "Haiyore! Nyaruko-san", an anime about the Lovecraftian elder evil Nyarlathotep coming to earth in the guise of a cute teenage girl.

The fact that the show exists proves that this is truly the darkest timeline.
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Old 05-19-2012, 11:56 AM   Top  -  End  -  #5
radmelon
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

It's nice to see an Eldritch Abomination class other than the ozodrin. No disrespect to the ozodrin, but it does kinda have the monopoly. Also, this class is a lot simpler than the ozodrin, so newer players would find it easier to play. I'm really fond of the 'voice of the crowd' and 'normal presence' abilities, they have a lot of flavour and open up interesting opportunities.
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Old 05-19-2012, 02:00 PM   Top  -  End  -  #6
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Quote:
Originally Posted by Chronologist View Post
The class features are described in a very flavorful way but are still very easy to understand. Nicely done.

Instead of taking existing feats, it might be easier if the class instead chose from a number of beneficial abilities that cover what the Aberrant and Vile feats granted. Having them scale by character level rather than the number of feats you possess would stop the class from "cheating" into more powerful benefits by simply spending their normal feats on Vile and Aberrant feats. Otherwise, posting a list of feats the class could take would be appreciated.

The Mutilated Form link is pretty complex. A simplified version would be nice.

Some of the detection abilities like Clairvoyance seem a tad strong. Unlimited or permanent uses of spells are generally restricted in D&D.

I can see some serious abuse with the Natural Armor increasing Aberrant feat, especially if it's favored. Having an AC well beyond anything for your challenge rating could easily break the game.

Also, my twisted psyche desires an unholy fusion of the Pariah and the Magical Girl in order to make "Haiyore! Nyaruko-san", an anime about the Lovecraftian elder evil Nyarlathotep coming to earth in the guise of a cute teenage girl.

The fact that the show exists proves that this is truly the darkest timeline.
Alright, thank you both for posting; I was actually planning on putting a note into Unnatural Form that states that feats you pick through it do not stack with aberrant or vile feats outside of it, but going through and making a list of abilities would help too, especially since I can strip away all the really OP Aberrant feats (I'm sorry, but currently you can have a Psionics progression, a maneuver progression, Ozodrin shapeshifting, and Binding all granted by the same base class, which is a tad excessive).

Mutilated Form will be cleaned up, somewhat; I can copy appropriate stuff from the link, and leave out stuff that doesn't fit (like throwing).

As for the senses... well, I'll go through and review my choices for each ability (Clairvoyance will probably be removed), but constant True-seeing and Arcane Sight? Both are, iirc, targettable by Permanency; however, I'll reviews them, due to how total-sensory they are (seriously, as is, by the time you complete this class, you can smell, hear, see, taste, feel, and telepathically sense magic and other auras. I might actually change it so that you don't get to use "True-Seeing" or "Arcane Sight", but you can get "True-Smelling", or "Arcane Hearing".)

Yeah... I did the math last night, and currently you can get a +25 natural armor bonus to AC (16 feats from Unnatural Form, 8 feats from levels (Human), 11 feats from Vow of Poverty (I made an Aberrant feat a while back that would allow you to take an Aberrant feat whenever you would take a Exalted or Vile feat, 2 feats from Flaws, 10 from Favored Mutilation, for a total of 47 feats, combo'd with the +3 from Half-Farspawn)), and that's before the +7 to AC from Mutilated Form.

So yeah, I'm thinking maybe it scales at 1/2 your level (so unbuffed Bestial Hide would give you a +5 bonus at level 20), with Favored Mutilation bringing it up to full level, and then scaling it down so you get a favored mutilation at 3rd and 6th levels as well?

And... I think I've seen that anime Webcomic (sadly on Hiatus). It will be done, as I needed some ideas for PrCs anyway!

And yeah, as I said, this is just plain easier to run than an Ozodrin at a table; also, I personally prefer slot-based abilities to point-based ones.

Voice of the Crowd is actually based off of an ACF that replaces Wild Empathy for, well, Voice of the Crowd. The normal presence ability is based off some homebrew invocation I found a while ago.
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Old 05-19-2012, 02:28 PM   Top  -  End  -  #7
JoshuaZ
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Quote:

Alright, thank you both for posting; I was actually planning on putting a note into Unnatural Form that states that feats you pick through it do not stack with aberrant or vile feats outside of it, but going through and making a list of abilities would help too, especially since I can strip away all the really OP Aberrant feats (I'm sorry, but currently you can have a Psionics progression, a maneuver progression, Ozodrin shapeshifting, and Binding all granted by the same base class, which is a tad excessive).
I'm not sure that's necessary. It isn't like you can easily get that many more feats, and if so, that's not essentially that different than a wizard or psion using their regular feats to synergize with their bonus feats.

I'm also not sure there's any real issue with the fact that you can get tidbits of psionics, binding, etc. from such feats, none of them allow you to get a lot of it. Even with all those feats, you still wouldn't be as good a binder as a straight binder or as much of a psionist as a psion or a wilder. A more substantial issue is that I'm not sure all the homebrewed vile and aberrant blood feats are fully balanced. Some of them may be much more OP than others, and I don't know think anyone has thought that hard about effective vile and aberrant feat combinations- it is likely there are some highly effective ones from the lists.
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Old 05-19-2012, 03:09 PM   Top  -  End  -  #8
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

That's a reason why I'm going to go ahead and just make a list of abilities, rather than allowing any Vile/Aberrant feats; it will be a lot easier to find them, it allows for expansion in any PrCs that are eventually made, and it stops some unforeseen consequences (of the ones I linked, you can combo Aberrant Hide and Deformity: <something> Flesh, to get Natural Armor equal to the normal bonus+1+Con, which is pretty crazyful, especially at high levels; you shouldn't need touch attacks or True Strike to hit this guy.)
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Old 05-19-2012, 04:17 PM   Top  -  End  -  #9
radmelon
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Actually, it makes perfect sense that True Strike is needed to hit the eldritch horror, but you're right, it is overpowered for a player class.
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Old 05-19-2012, 04:26 PM   Top  -  End  -  #10
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Wish me luck; I have 28 pages of feats to convert.

If anyone finds any nifty Vile/Aberrant feats for me to convert, just post/PM me a link. I already have all the Aberration Blood Expanded ones, and I have all the Vile feats from 66 Vile Feats by Realms of Chaos.
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Old 05-19-2012, 06:44 PM   Top  -  End  -  #11
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

GRRRRRRRRRAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHH!!!!!!

That is what a scream of primal rage when your computer crashes and manages to wipe all of the conversion work you did over the last 2 hours, including the back up files, sounds like.

This could take some time, folks.
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Old 05-19-2012, 11:00 PM   Top  -  End  -  #12
EdroGrimshell
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Why not just have the feats gained from this class use half class level in place of aberrant feats. Other feats wouldn't benefit from the ones gained from this class. Seems appropriate.

Also, I like this version and would like to test it out before you decide to scrap it, so I am quoting and spoilering it here so that the original is not lost.
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Old 05-20-2012, 12:51 AM   Top  -  End  -  #13
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Ah, Mr. Grimshell, we meet again!

Thanks for saving that; I was going to, but I was too busy converting feats (I have a sold ~6 pages of abilities that you can pick from).

And it does go to show that great minds think alike! My newer version I'm working on uses 1/2 class level for everything except Favored Mutilations, which use your full class level.

The one nice thing about them not being feats anymore is that I was able to rewrite my Familiar feat in a much more compact form! Great success!

Now to tackle the Mutilations... which I might end up scrapping anyway, and replacing with some other scaling ability.
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Old 05-20-2012, 01:36 AM   Top  -  End  -  #14
EdroGrimshell
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

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Originally Posted by Amechra View Post
Ah, Mr. Grimshell, we meet again!
As always, i do enjoy your works, and anything that uses my aberrant feats is something i like to see.

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Originally Posted by Amechra View Post
Thanks for saving that; I was going to, but I was too busy converting feats (I have a sold ~6 pages of abilities that you can pick from).
Yep, the original is interesting so I thought i'd save it. I also have a copy on a .txt doc in a prtable hard drive, just in case

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Originally Posted by Amechra View Post
And it does go to show that great minds think alike! My newer version I'm working on uses 1/2 class level for everything except Favored Mutilations, which use your full class level.
Half class level isn't too strong and isn't too weak for that kind of progression, so it's a good starting point for this, esspecially considering i was thinking of it going with the feats rather than the alternates you're making.

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The one nice thing about them not being feats anymore is that I was able to rewrite my Familiar feat in a much more compact form! Great success!
That is a good thing, while it was clunky as a feat it was still a good idea, so being able to streamline it helps.

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Now to tackle the Mutilations... which I might end up scrapping anyway, and replacing with some other scaling ability.
Eh, that's always the way it goes.


BTW, can i request you take a look at a class i made not too long ago? It's a WIP that needs it's main features as well as a few more minor ones. Would like to know what you could think of.
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Old 05-21-2012, 12:28 PM   Top  -  End  -  #15
Bhu
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

you know my feelings on this i think
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Old 05-21-2012, 02:46 PM   Top  -  End  -  #16
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Yes. Yes I do.

I should have the second version up later tonight, barring anything serious; mostly just have to clean up my replacement for Mutilated Form, which should be awesome.
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Old 05-21-2012, 09:21 PM   Top  -  End  -  #17
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Alright, the new version is up!

The Outcast stuff is because I had an idea that kinda will mix with this while I was doing this write-up.

And I ask you to really think about what Offended Senses does. If it doesn't make you sick, then let me tell you that I was going to have Status' effect be constant...
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Old 05-21-2012, 10:05 PM   Top  -  End  -  #18
radmelon
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

I haven't looked at the blemishes yet, but the new class seems good, and offended senses is making me feel somewhat ill. Good work. I also like that you've taken some of the fluff from THE BESTEST LIZARD EVAR. However, the Disguised Form ability gives you a bonus on certain skills equal to your warp, while the Outcast ability gives you a penalty on some of the same skills equal to your warp. If you always break even like that, what's the point?
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Old 05-21-2012, 10:12 PM   Top  -  End  -  #19
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

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Originally Posted by radmelon View Post
I haven't looked at the blemishes yet, but the new class seems good, and offended senses is making me feel somewhat ill. Good work. I also like that you've taken some of the fluff from THE BESTEST LIZARD EVAR. However, the Disguised Form ability gives you a bonus on certain skills equal to your warp, while the Outcast ability gives you a penalty on some of the same skills equal to your warp. If you always break even like that, what's the point?
I do feel a little bit of kinship with that big ol' piece of acid-washed meat, to tell the truth; I want to help him get home so badly!

Note that you lose all those penalties when you Suppress your Blemishes... Actually, I might as well just make you explicitly gain a bonus to Disguise checks while Suppressing. I also meant to remove the bonus to Knowledge checks... It overlaps with Madthing Initiative

And you don't have to rush through the blemishes; there are 44, after all, and I'm thinking of adding some more.
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Old 05-21-2012, 10:47 PM   Top  -  End  -  #20
radmelon
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Oh geeze, I just realized what this class really reminds me of: The Dunwich Horror! It perfectly reflects the fact that the guy is secretly tainted with Things Man Was Not Meant To Know. Was the book another influence in your work?

Also, Unnatural Quickness is OP. +5ft. speed per level? Yes please!
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Old 05-21-2012, 10:50 PM   Top  -  End  -  #21
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

I haven't read the book, but I'll take a look into it; it's PD, after all...

Should I drop that down to +5 for ever 2 points of Warp? So even with Favored Mutation you only get a +50' bonus to your speed?

Anything else jump out at you?
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Old 05-22-2012, 01:08 PM   Top  -  End  -  #22
radmelon
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Right, I've looked at mroe of the Blemishes, and Nightmare Form Infusion is ridiculous. Having effectively be equal to 10+ twice your level? Too much. Way too much. I do, however, really like the Become As Scenery ability, really flavourful, and useful too.

Also, this, combined with reading the SCP writing contest archives, gave me a nightmare about 682 last night. Good job, have an internet.
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Old 05-22-2012, 02:03 PM   Top  -  End  -  #23
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

It's half your WARP, so you would only effectively be getting 10+your level.
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Old 05-22-2012, 02:46 PM   Top  -  End  -  #24
Edge
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

You probably ought to change the table from Feats Known/Feats Readied to Blemishes Known/Blemishes Readied.

That said, I really like what I'm seeing here. My only suggestions would be to change the effects with 2ft and 1ft radii per Warp to having a 5ft radius per 4 Warp, to a minimum of 5ft.
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Old 05-22-2012, 04:28 PM   Top  -  End  -  #25
M. Mayonnaise
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Very cool class. Definitely want to play one of these someday!

I have one question though. What does Favored Mutilation actually do? Isn't your Warp for all Blemishes equal to your class level? Or did I read something wrong?
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Old 05-22-2012, 05:16 PM   Top  -  End  -  #26
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Warp is equal to 1/2 your class level; Favored Mutilation just brings it up to full class level.
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Old 05-22-2012, 10:38 PM   Top  -  End  -  #27
EdroGrimshell
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

I actually am going to try requesting the original incarnation in a game soon, if i make it in i'll give you some feedback.
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Old 05-22-2012, 10:57 PM   Top  -  End  -  #28
Amechra
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

Thanks; feedback makes me happy.

I suggest asking to use these Vile feats if you do get to play it...
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Old 05-22-2012, 11:05 PM   Top  -  End  -  #29
eftexar
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

This class looks like a lot of fun. I don't really have any comments on balance, because I think this is one of those classes that you can only really know once you playtest it. Though I don't see anything that should be a problem.
There is a minor bit of confusion for me though. You have feats known and readied on the table, but only mention feats in one other location. I had to search for it and it took a moment to sink in before I realized what the table was talking about. Why not just call them blemishes?
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Old 05-22-2012, 11:32 PM   Top  -  End  -  #30
SecondRevan
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Default Re: A Hideous Form from Beyond the Stars [3.5e, Base Class, PEACH]

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Originally Posted by Amechra View Post
Warp is equal to 1/2 your class level; Favored Mutilation just brings it up to full class level.
Currently the description for Warp says that Warp is equal to you class level, so you should correct that.

I have to say, this is one of the most flavoursome classes Ive found, and I love the mechanics behind it. Truly an inspiring class, which I feel is the most important thing a base class needs to be. It is so inspiring, that I am actually going to be playing this class on a game here in this forum. It is a level 30 epic gesalt game so it won't be the most useful playtest, but I will at the very least be showing what happens when you combine lots of tentacles, the half-farspawn transformation, the corrupted template, the warshaper prestige class and some other stuff together.
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