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Old 06-07-2012, 05:25 PM   Top  -  End  -  #331
Curmudgeon
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 180 Yes.

These are untyped bonuses from different sources, so they stack.

A 181 Yes.

Artificers must always employ Use Magic Device for any wand, including those they create.

A 182
Quote:
Once it is in place, the warforged can insert a normal magic wand into the sheath, whereupon it merges with the character’s body
An eternal wand is a new form of wand built around a crystalline shard, not a normal magic wand which would fit into a Warforged wand sheath.

A 183 N/A.
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Old 06-07-2012, 05:31 PM   Top  -  End  -  #332
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

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Old 06-08-2012, 05:15 AM   Top  -  End  -  #333
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 184: A character with 1 level in Abjurant Champion gains Extend Abjuration. Could that character apply the Extend Spell feat to an abjuration spell affected by said class feature, tripling (quadrupling?) the duration of the spell?
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Old 06-08-2012, 07:06 AM   Top  -  End  -  #334
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Based upon Curmudgeon's timely help:

Q185
Can an Eternal Wand be made into a Warforged component, to basically perform like a Wand Sheath?
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Old 06-08-2012, 12:09 PM   Top  -  End  -  #335
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 186

Can a cleric with the Air domain use his Turn Earth Creatures attempts to power Divine Metamagic?
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Old 06-08-2012, 12:26 PM   Top  -  End  -  #336
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 184

No - the exact wording of the Extended Abjuration ability says "Double the duration of abjuration spells you cast, as if you had applied the Extend
Spell feat to them
", so it would be like trying to stack Extend Spell with itself.

A186

No - under the section on Divine Feats (CD p. 77), it specifically says "Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead.", meaning that other types of Turn or Rebuke attempts cannot be substituted. Specific feats (such as Elemental Healing and Elemental Smiting) override this limitation under the "specific trumps general" ruling.

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Old 06-08-2012, 01:33 PM   Top  -  End  -  #337
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 187

does a racial FEAR bonus stack with a class FEAR ability?

i.e.: a death knight / dread necromancer?


Q 188

is there a cloak or magical item out there in dnd land that emits smoke?
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Old 06-08-2012, 04:39 PM   Top  -  End  -  #338
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 188

Yes, the Horn of Fog. Otherwise make a(n eternal) wand of fog cloud/obscuring mist.

There is also the mithralmist shirt (MIC 20).

Last edited by Andezzar : 06-08-2012 at 04:42 PM.
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Old 06-08-2012, 09:16 PM   Top  -  End  -  #339
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 188 cont.

There's also the Smoking weapon property (Lords of Darkness, p.180).
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Old 06-08-2012, 11:24 PM   Top  -  End  -  #340
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 189

The Fiend-Blooded PrC (HoH, p.102) gets the ability Fiendish Companion, which adds the Fiendish template to your familiar. If you don't have a familiar at the time you get this class ability, but gain one later (say, through the Obtain Familiar feat), could you apply this ability at that time?
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Old 06-09-2012, 12:33 AM   Top  -  End  -  #341
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 190 regarding disarming

i'm trying to make sure i got the advantages of disarming right. if you disarm with a weapon, the opponent's weapon falls to the ground in the Defender's square. so that means he can pick it up on his turn?

if so the disarm seems to provide 3 advantages:
- you coast the disarmed defender a move action to pick up their weapon.
- you prevent using full round actions with said weapon.
- you gain an AoO when they pick up the weapon.

a) are there any other advantages?

b) can you get the weapon away from the defender? either on you or some distance away?

thanks.
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Old 06-09-2012, 01:16 AM   Top  -  End  -  #342
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 189

a) If you were unarmed before, you now have a weapon.

b)If you were unarmed, when you started the disarm attempt, you end up with the weapon in your hand. You could drop the weapon as a free action or throw it away (to a square of your choice) as an attack.
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Old 06-09-2012, 01:55 AM   Top  -  End  -  #343
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 189 Yes.

Fiendish Companion is a class ability.
Quote:
The fiendish template (described on page 108 of the Monster Manual) can be applied to your familiar, if you so desire.
There is no requirement for immediate use, and the ability persists as long as you retain that class level.
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Old 06-09-2012, 02:56 AM   Top  -  End  -  #344
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q190: How does one calculate the DCs for Perfected Map utterances?
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Old 06-09-2012, 05:01 AM   Top  -  End  -  #345
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 191

The divine prankster from races of stone has the following requirement:

Quote:
Special: The character must be a worshiper of Garl Glittergold.
Other classes, such as radiant servant of Pelor

Quote:
Special: Must have Pelor as a patron deity
If I remember correctly a character can worship as many gods as he wants to but can only have a patron deity. I am correct? Can a radiant servant of Pelor worship Garl Glittergold and be a divine prankster?
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Old 06-09-2012, 05:22 AM   Top  -  End  -  #346
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 192: How much does a +1 Darkwood Shield cost? Is it 257 (base) + 150 (Masterworked) + 1,000 (+1 enhancement) = 1,407 gold?
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Old 06-09-2012, 05:38 AM   Top  -  End  -  #347
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 192

No, A shield crafted from darkwood already is a masterwork item. You do not need to add the 150 gp and the additional craft check to make it masterwork.

A +1 darkwood shield costs Shield Price+10gp*original weight of the shield+1000gp (+1 Enchantment)

That would make:
+1 darkwood buckler: 1065 gp
+1 light wooden shield: 1053 gp
+1 heavy wooden shield: 1107 gp
+1 tower shield: 1480 gp

Interesting that all darkwood shields, except the tower shield, are better and cheaper than masterwork shields of normal wood.
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Old 06-09-2012, 06:23 AM   Top  -  End  -  #348
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 191 Maybe.

Your memory is a bit off. The worship options are not quite so free-form. The WHAT DO YOU SERVE? section of Complete Divine (page 6) sets the following options:
  • a single deity
  • a pantheon of related deities
  • a principle
  • Nature
Having a divine patron, and worshiping a deity, are the same thing.

For your particular application (worshiping both Pelor and Garl Glittergold) this is workable if it fits one of the above options. Because both deities are in the core D&D pantheon, if your character worships that pantheon you could satisfy both requirements. However, there are other restrictions based on race, class, and alignment which could make doing so nonviable. An example, from Player's Handbook on page 32:
Quote:
If the typical worshipers of a deity include the members of a race, a cleric must be of the indicated race to choose that deity as his own. (The god may have occasional worshipers of other races, but not clerics.)
Since this list (Table 3–7: Deities) includes the core deities and multiple different races, you cannot be a Cleric and worship the whole core pantheon (because you cannot be all of those races simultaneously); you may only pick a single deity from the list to worship. Clerics have the additional restriction that their alignment must be within 1 step of the deity they worship, which requirement is also impossible with all the alignments of the core deities.

If you found a way to qualify for both Radiant Servant of Pelor and Divine Prankster, with no Cleric levels, you might be able to accomplish your aim.
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Old 06-09-2012, 06:46 AM   Top  -  End  -  #349
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 192 Correction

The cost of a darkwood item is calculated by adding 10gp per pound (original weight) to the cost of a masterwork version of that item (DMG pg. 283).

So to the original question, you don't have to add the 150gp masterwork cost again (it's included in the 257gp). A +1 heavy darkwood shield (as your example) would cost 1,257gp.
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Old 06-09-2012, 07:23 AM   Top  -  End  -  #350
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q193 Is the natural attack (for instance, a claw or a bite) from an evil aligned monster is considered Evil for bypassing damage reduction (for instance 10/evil)?

And BTW, what then about the unarmed attack from a good-aligned character? (Against a monster with DR 10/good - would my LG character be better off dropping the non-aligned longsword an attacking with bare hands?

Last edited by Edhelras : 06-09-2012 at 07:25 AM.
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Old 06-09-2012, 07:37 AM   Top  -  End  -  #351
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 193 No.

Alignment is a trait general to a creature, not specific to their weapons, unless explicitly stated. An example:
Quote:
An astral deva’s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Without such a statement a creature's natural weapons have no special alignment properties.
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Old 06-09-2012, 07:56 AM   Top  -  End  -  #352
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Quote:
Originally Posted by Curmudgeon View Post
A 191 Maybe.

Your memory is a bit off. The worship options are not quite so free-form. The WHAT DO YOU SERVE? section of Complete Divine (page 6) sets the following options:
  • a single deity
  • a pantheon of related deities
  • a principle
  • Nature
Having a divine patron, and worshiping a deity, are the same thing.

For your particular application (worshiping both Pelor and Garl Glittergold) this is workable if it fits one of the above options. Because both deities are in the core D&D pantheon, if your character worships that pantheon you could satisfy both requirements. However, there are other restrictions based on race, class, and alignment which could make doing so nonviable. An example, from Player's Handbook on page 32: Since this list (Table 3–7: Deities) includes the core deities and multiple different races, you cannot be a Cleric and worship the whole core pantheon (because you cannot be all of those races simultaneously); you may only pick a single deity from the list to worship. Clerics have the additional restriction that their alignment must be within 1 step of the deity they worship, which requirement is also impossible with all the alignments of the core deities.

If you found a way to qualify for both Radiant Servant of Pelor and Divine Prankster, with no Cleric levels, you might be able to accomplish your aim.
My wrong assumption was probably caused by the "Religion" section of the forgotten realms campaign setting (pg. 39).

Quote:
Originally Posted by FRCS
The selection of a patron deity does not mean that your character only worships or makes praying offerings to one deity.
I know that Pelor is not a deity in Faerun so...

Q193
Any idea on how to make a gnome Harmonious Knight paladin of freedom, that has Milil as patron and later on takes levels in divine prankster?

Q194
If somehow an Harmonious Knight becomes a divine prankster would its inspire courage provide bonuses as the inspire courage of a bard equal to the paladin levels and divine prankster levels?
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Old 06-09-2012, 09:47 AM   Top  -  End  -  #353
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 195 The Factotum class says he get's all skills as class skills. Would this include the skills used by the Binder, Shadowcraft mage, and Truenamer in Tome of Magic to run there class features? And would this grant them the ability to use those skills to preform Utterances and Bind Vestiges and such?
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Old 06-09-2012, 12:04 PM   Top  -  End  -  #354
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 195 Ask your DM; no.

For the first question (Truespeak as a class skill), the Factotum standard class has a specific rule which gives them all skills as class skills. However, the Truespeak skill has a built-in exception to the usual skill rules.
Quote:
Of the standard classes, only the truenamer has Truespeak as a class skill.
Both of these statements are absolutes. The usual order of rules application is from general to specific to exception (see Rules Compendium on page 5), which means the Truespeak exception would hold. However, Dungeonscape wasn't printed until after Tome of Magic. Frankly, the Factotum authors created a problem by not addressing prior conflicting rules. As a result this mess has to be adjudicated by each individual DM, with no clear RAW answer.

As for the second question (using Truespeak), any character can use the skill to identify utterances being spoken. But only spellcasters can add truename speech to augment their spells, and the Factotum is not a spellcaster. The Truespeak skill by itself does not convey the ability to speak utterances; various Truenamer class abilities and/or feats are required in addition to that. Since those Truenamer abilities are Spell-like, the Factotum Cunning Brilliance ability cannot duplicate them. The Factotum has no ability to replicate a feat except where such a feat is granted as a standard class ability explicitly labeled as Extraordinary.

A vestige binding check has no skill requirement, and the Factotum cannot gain any such ability through their class. The Binder class ability which allows this is Supernatural and thus also cannot be replicated via Cunning Brillilance.
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Old 06-09-2012, 01:29 PM   Top  -  End  -  #355
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 193 additional

Creatures with an alignment-based subtype (such as many Outsiders) will bypass the relevant form of Damage Reduction with their natural attacks and wielded weapons.
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Old 06-09-2012, 03:24 PM   Top  -  End  -  #356
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 196: When you are a medium character making your self large, then onto huge with the likes of Expansion, which huge template do you use in the back of the DMG? The long one or the tall one?

Q 197: Can expansion be augmented to grow past huge, such as if you spend 6 more points, can you grow to gargantuan?
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Old 06-09-2012, 03:56 PM   Top  -  End  -  #357
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 196

That depends on your body type. If you are a humanoid or other creature which stands upright, you are tall. If you are a horse or centaur or similarly proportioned creature (mostly quadrupeds/multi-legged creatures and snake- or worm-like creatures which slither across the ground), then you are long.

A 197 No.
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Old 06-09-2012, 04:31 PM   Top  -  End  -  #358
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 198

Does an eagle that advances to 3 HD as an animal companion become medium?

Q 199

Are there spells that shrink/enlarge creatures other than humanoids?

Last edited by Andezzar : 06-09-2012 at 04:47 PM.
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Old 06-09-2012, 04:48 PM   Top  -  End  -  #359
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

Q 199

Are there any arcane PrCs that grant full casting and net 3+ metamagic feats (other than Incantatrix)?

Q 200

Is ability damage affected by the part of Chain Spell that allows Reflex for half?
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Old 06-09-2012, 05:15 PM   Top  -  End  -  #360
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Default Re: Simple Q&A D&D 3.5 (by RAW) XXI

A 198 No.

Animal companion advancement is a Druid class feature, different from that of a normal animal. The companion gains exactly those characteristics specified in the Druid class description, and no others.

A 200 Yes.
Quote:
If the chained spell deals damage, the secondary targets each take half as much damage as the primary target (rounded down) and can attempt Reflex saving throws for half damage (whether the spell allows the original target a save or not).
There is no limitation to damage by type, so ability damage is included.
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