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A bit of a weird one - what are some templates that would add physical horns to the head of a Giant (specifically, an Ogre)?
A 378
I'm not quite sure what you mean by this. If you mean physical horns that can be used as part of a gore attack, then Half-Minotaur is probably your best option.
If it's more fluff-wise, Half-Dragon and Half-fiend could both conceivably add horns to a base race.
Is the Dragonfire Adept's Breath Weapon subject to counterpelling or dispel magic(for standing effects), and if so, what is the Spellcraft check to figure out that he/she is initiating the breath weapon and the check to get rid of it?
I say the BW is not since it is a supernatural ability, but my DM is unsure and would like some way to affect my continual blasting.
I am asuming the dispel magic would be against DC11+caster level as normal, but what would the effective spell level of the adepts BW be for purposes of spellcraft and counterspell.
Thanks in advance for all the help.
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How do special materials and the morphing property interact? for example what happens if I change a +1 Morphing Adamantite Greatsword into a Quarterstaff?
As a (Su)pernatural effect, the Dragonfire Adept's Breath Weapon is not subject to dispelling, counter-spelling or Spell Resistance, as mentioned in the d20 SRD (and DMG) here.
Q 381
Can a Sneak Attack be used in conjunction with a Supernatural ability, like a Reserve feat?
Nothing in the Morphing weapon property overrides existing weapon construction constraints.
Quote:
Only weapons, armor, and shields normally made of metal can be fashioned from adamantine.
This would become a wooden +1 (on one end only) quarterstaff.
A 381
Yes, if the conditions necessary for both effects pertain. For instance, the Acidic Splatter reserve feat will let you throw an orb of acid as a ranged touch attack. If the target is denied their DEX bonus to AC, within 30', and not concealed, you could add your sneak attack damage to a successful hit.
Last edited by Curmudgeon : 07-03-2012 at 09:23 PM.
I'm not quite sure what you mean by this. If you mean physical horns that can be used as part of a gore attack, then Half-Minotaur is probably your best option.
If it's more fluff-wise, Half-Dragon and Half-fiend could both conceivably add horns to a base race.
A 378 clarified
Just horns, they don't need to be part of a gore attack.
So a special metal weapon would simply become a wooden one, and a weapon constructed of a special wood would become a steel weapon right? if you changed them back or into weapons that can be constructed of the special materials, they would regain the materials' properties, right?
Dragonfire Adept's Humanoid Shape invocation states that you can change into any humanoid, but it also states that it works as the change shape ability, which limits one to a single size category difference. Is the DFA limited in his choices by size or not?
The invocation's text references the Change Shape special ability as a qualifier to the term "any humanoid form". If the invocation description stated "of any size" that would override the qualifier, but that override does not exist. You are limited to a form within one size of your original form.
Quote:
You can assume any humanoid form, as the change shape special ability (MM 306).
You create a destructive resonance in a corporeal creature’s body. For each round you concentrate, you cause one creature to collapse in on itself, killing it. (This effect, being instantaneous, cannot be dispelled.)
Quote:
Originally Posted by Death Ward
The subject is immune to all death spells, magical death effects, energy drain, and any negative energy effects.
A spell which kills instantaneously is a death spell. Death Ward is not restricted to [Death] descriptor spells.
A spell or special ability that instantly slays the target, such as finger of death. Neither raise dead nor reincarnation can grant life to a creature slain by a death attack, though resurrection and more powerful effects can. In most cases, a death attack allows the victim a Fortitude save to avoid the affect, but if the save fails, the character dies instantly. A victim cannot be made stable and thereby kept alive. In case it matters, a dead character, no matter how she died, has -10 hit points. The spell death ward protects a character against these attacks.
Implosion kills instantaneously, meeting the definition of a death attack spell.
Also see the spell descriptor explanation. A descriptor name is capitalized and enclosed in brackets. Without that the word just has its usual meaning: i.e., "[Death]" is a spell descriptor; "death" is as defined in a dictionary.
Q385 Does an artificer's infusion qualify him for class that require arcane spellcasting of a certain level? If so, do classes that progress arcane casting progress infusion? (I am asking in context of using artificer, to qualify for Anima Mage)
Q386 Can you apply metamagic to infusions? I'm guessing no, but it is worth asking.
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Q387
Can Substitution levels be applied "over" features altered by class variants?
(Specifically looking at using Paladin of Tyranny with the CoV web enhancement's Shadow Cloak Knight sub levels)
Are there any standard classes besides Monk and Rogue which have Diplomacy, Escape Artist, and Tumble as class skills?
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Substitution levels are substitutes for the listed class, without variants. You would need to convince your DM to create a house rule for substitutions involving an altered class. You will have a better chance with your argument if the features being substituted have not been altered (which is not the case here), but of course you can ask in either case.
A 388
Factotum (Dungeonscape) has all skills as class skills.
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Q 389
Can you apply the Beastskin enhancement (Magic item compendium) to non-armored magic clothing or jewelery and have the other effects on the clothing besides beastskin carry over for the druid wearing it while in animal form?
Beastskin is a magical armor enhancement. Magical armor enhancements can only be added to items which already have +1 or more (numerical) magic armor bonus. Non-armored clothing and jewelry are not eligible.
The invocation's text references the Change Shape special ability as a qualifier to the term "any humanoid form". If the invocation description stated "of any size" that would override the qualifier, but that override does not exist. You are limited to a form within one size of your original form.
Q 382 Followup
I just want to make sure because I found the answer still at odds with all the suggestions for forms...
The MM Errata says:
Quote:
Change Shape (Page 306–307)
Make the following changes.
Delete the second sentence of the entry.
Quote:
Change Shape (Su): A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. A creature cannot change shape to a form more than one size category smaller or larger than its original form.
And the SRD doesn't have that sentence at all, and I'm assuming it already applied to errata. Am I correct that the limit doesn't exist for neither invocation nor the change shape ability?
Q 390
Does the Scales ability from Dragonfire Adept stack with an Amulet of Natural Armor?
Factotum, Bard, Swashbuckler, Beguiler, and Expert (chooses any 10 skills)
Not that Expert is worth anything if Factotum is an option of course. There's also the Human Paragon Class from Unearthed Arcana, which offers the same pick-ten deal as Expert, plus one of those skills becomes a class skill for all of your future classes.
391
The Ardent gains a new mantle at levels 2, 5, 10 and 15. He gains the ability to exchange a primary mantle and a secondary mantle at levels 8 and 15. When you reach level 15, which order do you perform these operations in? Can you add a new mantle and immediately make it Primary, or do you switch a previous Primary to Secondary and then add a new Secondary, or are you free to choose either sequence?
On Quintessential Monk II, there' s the prestige class "Master of the secret fist".
On his rules about monk' s abilities that stack with monk level, it says "His master of the secret fist class levels stack with his monk class levels for the purposing of determining his progress in unarmed damage, armour class bonus, wholeness of body ability and unarmoured speed bonus. In addition, his flurry of blows ability continues to improve".
Considering that at 1° level this class gains greater flurry (and gives an additional +2 on first blow if the monk already has greater flurry as a monk), the highlighted part means that if he use the flurry of blows he hasnumber of attack and a bonus to hit as a level of monk and secret fist stacked, and if he use unstead a normal attack has number of attacks and bonus only as a monk, plus the bonus of the prestige class? If not, how it means?
Sorry for my bad english (i' m italian), if I spelled wrong I' m here to explain better :P.
Q393
If I'm a Rogue 5 / Assassin 1, is the save against my Death Attack DC 16+INTMOD or 11+INTMOD? Does the paralysis last for 1d6+6 rounds or 1d6+1? I'm confused about whether the references "the assassin's class level" and "per level of the assassin" refer to the level in the PRC or the total character level.