D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
Not really. It is debatable whether removing a hand from the two-handed weapon is a free action, but getting the weapon ready again is a move action (draw weapon). Quick draw would eliminate the latter problem. The easier way of going about it is using a two-handed weapon and armor spikes. You do not need a free hand for armor spikes.
Yes, for any campaign where any part of Complete Adventurer is used. The same goes for Expert Tactician, which replaces the feat of the same name in Song and Silence, even though the feats bear little resemblance apart from the name. An item in the same category and with the same name replaces older content, when available. (Wizards of the Coast can't force you to buy specific books to get those updates.)
Q 1274: Owl's wisdom + Psychic Warriors Power Points. Do I get extra? it says spell casters do not gain from it. Psy warriors are not spell casters. Are they?
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Quote:
Originally Posted by Gotterdammerung
I weep for all the GM's and players who come here for help and instead get taught how to be prejudice towards classes. D&D is supposed to be a game that plunges you into a world of imagination and instead people around the world are standing around a table arguing over "tiers".
Q 1274: Owl's wisdom + Psychic Warriors Power Points. Do I get extra? it says spell casters do not gain from it. Psy warriors are not spell casters. Are they?
A1274
The matched power in EPH is animal affinity, which explictly states that you do not gain the benefit of
an increased ability score long enough
to gain any bonus power points for a
high ability score
Owl's wisdom has the same duration. So you shouldn't get the bonus either.
Are there any printed items that allow user to cast revivify/psionic revivify or true resurection? or some other way to raise without the lvl loss.
Something similar to cradle of healing from SoSarlona.
Not looking for scrolls.
ty
A 1275
None besides artifacts that I can find.
However, Complete Arcane has an item creation feat called Craft Contingent Spell. A contingent spell crafted onto a creature lasts indefinitely until triggered by a condition specified during its creation, when it is cast and expended. In this case, you would have a cleric craft Revivify onto you, specifying your death as the trigger to cast it.
In addition, you can have a number of contingent spells crafted upon you equal to your hit dice. This means you can have a second Revivify set to cast if you die and your first Revivify has already been expended, and a third set to cast if you die after that, etc.
Revivify is relatively cheap, and if you're shopping for True Res items then you probably have plenty of hit dice. The downside is that it's vulnerable to Dispel Magic.
Q 1276: Expansion and Righteous Might will not stack size increases and so I accept I will not grow another level of size so I don't get extra reach the +con/+str, but what about everything else? Do I still get the natural armor bonus, the damage reduction?
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Quote:
Originally Posted by Gotterdammerung
I weep for all the GM's and players who come here for help and instead get taught how to be prejudice towards classes. D&D is supposed to be a game that plunges you into a world of imagination and instead people around the world are standing around a table arguing over "tiers".
None besides artifacts that I can find.
However, Complete Arcane has an item creation feat called Craft Contingent Spell. A contingent spell crafted onto a creature lasts indefinitely until triggered by a condition specified during its creation, when it is cast and expended. In this case, you would have a cleric craft Revivify onto you, specifying your death as the trigger to cast it.
In addition, you can have a number of contingent spells crafted upon you equal to your hit dice. This means you can have a second Revivify set to cast if you die and your first Revivify has already been expended, and a third set to cast if you die after that, etc.
Revivify is relatively cheap, and if you're shopping for True Res items then you probably have plenty of hit dice. The downside is that it's vulnerable to Dispel Magic.
Well, I am aware of this feat. I cant use it cause it is banned by the DM thats why I look for items. I am the psion revivifier of the party and We are looking for something we can use to Revivify ME. cradle of healing is too expensive for our current wealth. Also my own contigency is vulnerable to dispell and the campaign is dispell heavy + I must pay the 200xp even if it is never used.
Q 1276: Expansion and Righteous Might will not stack size increases and so I accept I will not grow another level of size so I don't get extra reach the +con/+str, but what about everything else? Do I still get the natural armor bonus, the damage reduction?
A 1276
Yes, you still get natural armor and damage reduction. The spell still affects you even though you can't grow larger, and these bonuses are independent of the spell's size changing effect.
Do spell storing weapons require a free action or a swift action to activate? The SRD says it's a free action, and it includes errata in other places that change many free actions (such as quickened spells) to swift actions, but I don't know if it has been changed in some other place (E.G. Rules Compendium).
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That whale is going to die, and it's Fullbladder's fault.
There is no revision; it's still a free action. This means that, if you are still wielding the weapon when the enemy takes damage from it, you can immediately decide to cast the stored spell if it's your turn (the basic requirement for using most free actions). You won't be able to cast the spell if you hit with the weapon on most attacks of opportunity, for instance.
78% of all DM's start their first campaign in a tavern. If you're among the 22% who didn't, copy and paste this into your signature and tell us where you DID begin.
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A camp of cyclops on a partially-dead magically-blighted plain.
Quote:
ThiagoMartel:
Anime is a media, not a genre. Banning something for being 'too anime' is like banning something for being 'too book'.
Q 1279: To use expansion, to go two sizes up, does this mean I have to be at least level 6, and if I was a level 2 pyschic warrior with practiced spellcaster, would that allow me to use the full 6 point cost?
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Quote:
Originally Posted by Gotterdammerung
I weep for all the GM's and players who come here for help and instead get taught how to be prejudice towards classes. D&D is supposed to be a game that plunges you into a world of imagination and instead people around the world are standing around a table arguing over "tiers".
No. The augment cost is additional, not total. You must pay it on top of the base cost, for a total of 7 power points. That requires manifester level 7. Correcting for that, a level 3 psychic warrior with practiced manifester (it's a slightly different feat) would be able to use the full 7 point cost if and only if he also had at least 4 levels in other classes. Practiced Manifester does not allow you to exceed the normal limits for your level, only to make up for losses from multiclassing. He might also have some difficulty getting enough power points to have that many to spend in the first place, depending on his wisdom score and the exact wording of Practiced Manifester with regard to bonus power points.
Assay Spell Resistance boosts your caster level checks vs. a particular creature. Devices you activate use the caster levels set by their creators, and your bonuses have no impact on them.
Is it possible to take Focused Specialist (Complete Mage, pg. 34) multiple times (stacking spell slot loss, specialist spell slot gain and banning yet more schools)?
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Quote:
Originally Posted by Elitarismo
If you get a DM that throws a fit because someone created a martial character that might be able to do something other than act as a pinata for the monsters, you take note of the warning sign that that DM has no idea what he is doing, and if feeling vindictive you destroy his campaign with a core only Druid to set him straight.
Complaining about martial characters dipping many different classes is like complaining that the sun is hot.
What knowledge checks can you argue would benefit your knowledge on the undead?
Arcane, right? Because of necromancy.
Religion, because of clerics and turn undead?
The planes? Because of negative energy? Am I stretching it?
Anything else?
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"Players may blunder through dialog with shocking ineptitude, forget the name of the country they are in, or get confused about which side they are on, but once it comes time to roll for initiative they all turn into Sun Tzu." -Shamus Young
Knowledge (Religion) is the listed skill for identifying undead creatures and their abilities.
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Quote:
Originally Posted by Krellen
Remember, Evil isn't "selfish". It's Evil. "Look out for number one" is a Neutral attitude. Evil looks out for number one while crushing number two.
Last edited by KillianHawkeye : 11-07-2012 at 08:21 AM.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
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Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Does this feat exist?
A friend has a feat he found online and I have a slight feeling it is homebrew or pathfinder. Basically his first power-attack hit of the round does not take any penalty to the attack roll.
I have tried looking in all the books and all the huge feat listings but have yet to find it.
A1283
By default, no feat may be taken more than once. Exceptions are clearly labeled (see Toughness and Spell Focus for the two templates that are used in such cases), so any feat which lacks an explicit permission-to-multiply clause cannot be taken multiple times.
Quote:
Originally Posted by KillianHawkeye
A 1284
Knowledge (Religion) is the listed skill for identifying undead creatures and their abilities.
This is in fact just about all K:Religion does, game-function wise, given the somewhat baffling fact that Angels and Demons are not governed by it per RAW (they go in The Planes instead).
A1283
By default, no feat may be taken more than once.
Nitpick: By default, almost any feat may be taken more than once; you just receive no additional benefit. From Feat Descriptions:
Quote:
Benefit: What the feat enables the character ("you" in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
In general, having a feat twice is the same as having it once.
Is it possible to take Focused Specialist (Complete Mage, pg. 34) multiple times (stacking spell slot loss, specialist spell slot gain and banning yet more schools)?
Quote:
Originally Posted by willpell
A1283
By default, no feat may be taken more than once. Exceptions are clearly labeled (see Toughness and Spell Focus for the two templates that are used in such cases), so any feat which lacks an explicit permission-to-multiply clause cannot be taken multiple times.
Second nitpick: Focused Specialist is, to my knowledge, not a feat but an alternative class feature. I don't know if there is a similar general rule about those, hence my question.
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Spoiler
Quote:
Originally Posted by Elitarismo
If you get a DM that throws a fit because someone created a martial character that might be able to do something other than act as a pinata for the monsters, you take note of the warning sign that that DM has no idea what he is doing, and if feeling vindictive you destroy his campaign with a core only Druid to set him straight.
Complaining about martial characters dipping many different classes is like complaining that the sun is hot.
Can someone remind me how simultaneous effects apply? and the source?
I recall them to apply in the order the player prefers. Am I wrong?
example: me and my shared pain familiar are targeted by an AOE. the damage I trasfer from transfer pain kills my familiar and also the damage it would take from its failed save would also kill it.
Q 1286
Does this feat exist?
A friend has a feat he found online and I have a slight feeling it is homebrew or pathfinder. Basically his first power-attack hit of the round does not take any penalty to the attack roll.
I have tried looking in all the books and all the huge feat listings but have yet to find it.
Please number your questions here.
A 1286
This is most likely a PF Feat (namely Furious Focus). It does not exist in 3.5. (Simple Proof: I've never seen it in TO, despite being hilariously broken without PF's Power Attack mechanics)
Also: feel free to smack your friend for that
Second nitpick: Focused Specialist is, to my knowledge, not a feat but an alternative class feature. I don't know if there is a similar general rule about those, hence my question.
Since taking an ACF requires giving up something in return (the ability to specialize normally in this case) you can't take it more than once. It probably wouldn't have been a good idea anyway, since taking it twice would require you to pick divination and one other school and give up 5 of the remaining 6 schools in return.
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Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
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Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.