D&D 3e/3.5e/d20The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).
A 1286
This is most likely a PF Feat (namely Furious Focus). It does not exist in 3.5. (Simple Proof: I've never seen it in TO, despite being hilariously broken without PF's Power Attack mechanics)
Also: feel free to smack your friend for that
Ah sorry, I did number it but when I pasted it into word to spell-check I forgot to copy the question number too. Thanks though, I thought it seemed a bit powerful for 3.5.
There is nothing of the sort in the RAW. Perhaps you're thinking of this unofficial guideline which Skip Williams added to the FAQ:
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When do “add-on” effects such as poison occur? For example, if an assassin delivers a death attack with a weapon bearing wyvern poison, does the poison take effect first, thus potentially reducing the target’s Fortitude save against the death attack?
As a general guideline, whenever the rules don’t stipulate an order of operations for special effects (such as spells or special abilities), you should apply them in the order that’s most beneficial to the “controller” of the effect.
In this case, the assassin is the “controller” of both the poison and the death attack, so he’d most likely choose for the poison to take effect first, and then the death attack.
The player is not the "controller" of anything in your scenario. The DM is in control of the familiar and all other NPCs. (Frankly, it surprises me that the DM would have the familiar be a willing subject for Share Pain, given that it has only half the master's hit points and thus any attack which would kill the master would instead be guaranteed to kill the familiar.) However, this situation does not allow for any choice, even by the DM, because this is not an example of "simultaneous effects". The attack happens first, with all attendant considerations like saving throws and damage reduction; only after such considerations do we have the correct damage figure which can be halved for Share Pain. However, since the familiar is dead from the attack, there is no longer a Share Pain effect active to transfer any of the damage.
Q 1288
Is it stated anywhere that a weapon can't be enchanted with the same property multiple times, such as a +1 double flaming longsword? I can't seem to find that particular rule.
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest.
You don't sequence attacks by type. Instead, all attacks must be in order of decreasing attack bonus.
A 1288
Quote:
Stacking
In most cases, modifiers to a given check or roll stack (combine for a cumulative effect) if they come from different sources and have different types (or no type at all), but do not stack if they have the same type or come from the same source (such as the same spell cast twice in succession). If the modifiers to a particular roll do not stack, only the best bonus and worst penalty applies.
You can have flaming twice on the same longsword, but you would not get to add +2d6 fire damage; instead, because the bonus to damage is from the same source (flaming enhancement) you would roll 1d6 twice, compare the results, and add only the better of the two rolls.
Is the bonus damage from Warmage Edge doubled on a crit?
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Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
A 1291: No. Although the abilities reference spells, they are clearly Extraordinary abilities. Ex abilities are non-magical by definition, and would not consume a material component nor require a focus.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Q1293
Since a creature with a Gaze Attack can use an "attack action" to inflict its gaze upon someone, and does not need to roll an attack to do so, a creature who gets an iterative attack due to a BAB of 6 can make one weapon attack at their full BAB, then "subtract" 5 BAB for their iterative attack but use that attack to Gaze someone, requiring no attack roll, correct?
Q1294
Other than "close enough to see you", is there any range limit to gaze attacks? If a medusa stands on the roof of City Hall, does pretty much everyone in town who's outside and looking in the right direction have to save vs. petrification, even if they're on the village outskirts and the medusa is just a speck in their sight? Or do they have to be close enough to distinguish her eyes, and if so about how far would you estimate that would extend, all factors being typical?
Quote:
Originally Posted by Curmudgeon
No. If you have unarmed strikes at A 1289 Yes.
Racial bonuses are qualities not derived from class levels, so you lose those when you lose the racial form which grants them.
Note that implementing this rule would require you to distinguish which of a character's skill ranks (or Skill Tricks) were purchased using a human bonus skill point rather than class-related ones, and those specific skills would be the ones to disappear every time you stopped being human. Given what a hassle this would be using anything resembling the default character sheet, this is probably a good rule for even the most RAW-conservative of DMs to consider disregarding.
* Dvati - Dragon Magazine Compendium p 14 (a slightly unusual selection, in that each Dvati consists of two humanoid bodies, but you have 4 arms nonetheless.)
* Insectile template (+2 LA) - Savage Species p 121 (gains 4 arms and other stuff)
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
Given what a hassle this would be using anything resembling the default character sheet, this is probably a good rule for even the most RAW-conservative of DMs to consider disregarding.
You would be wrong there, both in that some DMs disregard the RAW (I never do), and that disregarding it is a good idea here. (If the player has not identifed their Human bonus feat and all their Human bonus skills then I choose for them, for maximum educational value. ) The FAQ author had this to say on the subject:
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For ease of play, some DMs ignore this side effect, but doing so represents a clear benefit granted to humans. Be aware that players of nonhuman characters can resent this “freebie.”
A 1293 No.
Quote:
Gaze attacks not produced by a spell are supernatural.
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Using a supernatural ability is a standard action unless noted otherwise.
A 1294
Quote:
Each character within range of a gaze attack must attempt a saving throw (which can be a Fortitude or Will save) each round at the beginning of his turn.
If there is no other range specified for a gaze attack, then the character comes into range when they make a successful Spot check to see the eyes of the creature with the gaze attack. The DC to Spot a Large object in plain sight, within 10 feet, is 0. Most eyes would be Fine objects. Adjust for size and distance accordingly, and remember this Spot rule:
Quote:
Trying to spot something you failed to see previously is a move action.
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Quote:
Originally Posted by Kazyan
Nah, the material component of that spell is a Mindraped Ice Assassin of a Rudimentary Intelligence Shadesteel Golem with a Craft Contingent Shapechange on it. Not worth the trouble.
Spoiler
Characters: Grath - Southern Comfort Campaign
Prizes: Eglath - 2nd Place Iron Chef XXXII
HP = 5 * armor bonus
Hardness is determined by material (10 for iron/steel, 2 for leather/hide)
And because everyone seemed to skip over mine, I'll ask it again...
Q 1290
Is the bonus damage from Warmage Edge doubled on a crit?
__________________
Rules that supersede Rule 0:
Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.
Rule -0.5 (corollary): That means that if someone's fun is getting in the way of other people's fun, that person needs to change how they're playing.
The text in the DMG section on gaze attacks does specifically say "an attack action".
Yes, and there's one attack action which specifically fits the action requirement: the standard action attack (Player's Handbook, page 139).
Don't confuse "an attack action" with "an attack". You may make one attack in a standard action attack, and possibly multiple attacks (depending on your BAB) in a full attack action. Both of these are attack actions, but only one fits the requirement for Supernatural abilities.
It is known that martial monk from dragon magazine has the fighter bonus feat list added as possible feat choices while ignoring pre-reqs. By kinda RAW of epic level handbook / complete warrior. Would this include the epic fighter bonus feat list as well? Specificly, perfect two-weapon fighting.
Last edited by animewatcha : 11-09-2012 at 03:49 AM.
It is known that martial monk from dragon magazine has the fighter bonus feat list added as possible feat choices while ignoring pre-reqs.
A 1300
That's actually known to be false, by the RAW.
Quote:
Bonus Feat: At 1st level, a monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A monk need not have any of the prerequisites normally required for these feats to select them.
The waiver of feat prerequisites is limited to these six listed bonus feats. The Martial Monk does not add to the list of feats for which the prerequisites are waived.
I have seen the 'later additions' to the monk bonus feat ( you are quoting player's handbook in which that was printed before this mess ) list like monastic training, etc. be added to the list with no specificness saying 'needing to meet pre-reqs' unless for such things as such Fiery fist to stunning fist.
Martial monk follows that portion in that fighter bonus feat is gained to the list of choices. No mention of meeting the pre-reqs. Leaving one to rightfully assume ignoring as per ability.
Q 1301
Magic of incarnum. Page 148. Spine Rend. Assuming person has 2 main hand attacks and 2 off hand attacks. Usage appropriate spines for all of them. Main hand 1 + off hand 1 ( if both are successful ) trigger the ability. However, if Main hand 1 + off hand 1 are successful, can spine rend trigger off main hand 2 ( if successful hit ) + off hand 1? Please note that this rend special ability does not have the limit of once per round.
Last edited by animewatcha : 11-09-2012 at 04:43 AM.
Martial monk follows that portion in that fighter bonus feat is gained to the list of choices. No mention of meeting the pre-reqs. Leaving one to rightfully assume ignoring as per ability.
You can't "rightfully assume" something which isn't actually written down; that's the whole premise of "Rules As Written". Unless there's new rules text adding all FBFs (Fighter Bonus Feats) to the list of six feats for which Monks need not meet prerequisites, the standard prerequisite rules remain in effect.
The only two specific cases ( that I can find ) that support you are Flensing and Whirling steel strike in the eberron campaign setting. Both the fluff section and the feat sections themselves making specific mention. Things like ki blase and water splitting stone getting parathensis in that other pre-reqs can be ignored except what was listed.