Pfft, Pelor is small time. Donate it to Imhotep, he probably needs the self-esteem boost A small in-joke there. Imhotep is the weakest printed deity (20 levels of Expert and DR1), so me and my friends have always joked that he folds at the first sign of pressure from any followers, and its our go-to justification for stuff like chaotic evil characters with exalted feats or suchlike; they just threatened to stop worshipping Imhotep if he didn't let them
Also, after many trials, I think I've finished Hope's build. Now, I just need to purchase equipment. And build a stronghold.
This makes greenpotato a happy man.
I will donate the extra to the church of Pelor.
Your welcome.
Quote:
Originally Posted by Golden Ladybug
Pfft, Pelor is small time. Donate it to Imhotep, he probably needs the self-esteem boost
Yes... Poor Imhotep... *teardrop*
Quote:
Also, after many trials, I think I've finished Hope's build. Now, I just need to purchase equipment. And build a stronghold.
You grabbing a Energy Bow, which you can further enchant?
Quote:
Originally Posted by greenpotato
I went with VOP which means I dropped a heap of immunities but picked up higher ability scores and some other nice benefits (all those bonus feats!)
Do you really need that many bonus feats?
With my house rules, you already get feats at every odd-level...
Quote:
Originally Posted by silphael
Igneel, as you look here too, how many wands /staffs may I have drained through the Drain Magic Item class feature.
How many can you purchase?
__________________
Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
Technically, that's up to you to say it: since my 25th level, I could have drained every of those items. Even if saying only half of it, that's still an huge amount of money...
Yep. Its gonna be in a Forest, and be an absolute pain to navigate through. It will be filled with Spell Turrets. And Prismatic Walls. And possibly made entirely of Riverine.
And while I will be getting an Energy Bow, I'll also to go shopping for enough defensive items to encumber a whale. And some sort of Melee weapon in case one of the bad guys picks up Exceptional/Infinite Deflection (I am really very worried about that) and won't go down to a fully Augmented Ego Whip or a Reality Revision...that's probably a rather small amount of characters, but it doesn't hurt to be prepared
Well Gerta lives in a forest with her Elk companion but she has no material possessions except for simple clothing.
That's okay though, I can always sleep in the centre of the earth
Just as a heads up, seems Team Evil is planning on trying to finish their characters by tonight so that they can start their 'Dinner of Evil' meeting.
Also, since no new players have shown interest in being alternates for Team Good, you will be being joined by at least 1-2 DM-NPC characters. Because I'm a damned dragon-fanatic, at least one of them will definitely be a uber-Silver Dragon.
__________________
Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
And Gerta is done. Unless you want me to writ up a few statblocks in likely wildshapes.
Moonbeast, Sunwyrm, Force, Radiant and Shadow dragons will probably the most common 5
Well then, that might prevent me from finishing my stronghold.
I'll try and finish buying my equipment, and then, iunno, sink my two million gp of stronghold money into paying for xp costs? Or, just leave it, I suppose, and finish off the stronghold at a later date.
And Gerta is done. Unless you want me to writ up a few statblocks in likely wildshapes.
Moonbeast, Sunwyrm, Force, Radiant and Shadow dragons will probably the most common 5
Correct, and you will be getting 2 DM-NPC's to make it even.
Edit:
Only if they drastically change the sheet.
Edit II:
With an Alternate coming in, you only get one DM-NPC now!
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Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
Is anyone having my pink?
Here is Holy Monk full of Wholesome goodness. If it's undead or Evil Outsider I deal 3d8 extra unarmed. If it's just evil I deal only 3d6 extra damage. If it's chaotic I deal 2d6 extra damage.
If it is evil and comes within 20 feet it takes 3d6 damage per round.
If it is evil outsider or undead it takes 3d8.
I have DR 20/-
FH 18
Regeneration (without weakness)
Permanent Haste
92? AC.
56 SR
Energy Resistance 15 (Universal)
Outsider Status.
I am a VOP Monk/Saint. Pleased to make your acquaintance.
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Don't know how you feel about it, but I allowed the Drolyt Vow of Poverty Fix and the Epic Progression, along with allowing The Ascetic to not require the Sacred Vow feat if you use it.
As posted in Recruitment.
Not sure if you'd like this version better. Some of the others are using it, just fyi.
__________________
Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
__________________
We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Well each has it's own unique benefits and special abilities but the core of the sheet doesnt change, ac and physical abilities but I was planning to make a little status spoiler for every post in the ic thread.
Also, that house rule that lets a monk apply wis to attack rolls instead of strength, does that apply to natural weapons?
(btw we now have three members of team good with vow of poverty. And thats awsome )
I realize that, what I was saying is that I'm allowing you a chance to replace the Sacred Vow+Vow of Poverty from BoED for the Homebrew version that also comes with a Epic Progression (which technically the Printed version doesn't have), and still meet the requirements for the PrC.
Non-Epic Comparison
Spoiler
Printed Version
AC Bonus +10
Deflection +3
Resistance +3
Bonus Exalted Feats x10
Exalted Strike +5
Sustenance
Ability Score Enhancement +8/6/4/2
Mind Shielding
Natural Armor +2
Damage Reduction 10/Evil
Greater Sustenance
Freedom of Movement
Regeneration
True Seeing
Energy Resist 15
==VS== Homebrew Version
Force Armor +10
Deflection +5
Natural Armor +5
Endure Elements
Empowered Strike +5 (+Special Abilities)
Ability Score Enhancement +10/8/6/4/2
Resistance +5
Sustenance
Bonus Feat x6
Flight (Triple Land Speed, Perfect Manueverability)
Fortification 100%
Mind Shielding
Damage Reduction (10/Varies pending on alignment)
Energy Resist 15
Spell Resistance
Greater Sustenance
Freedom of Movement
Regeneration
True Seeing
Perfection- become an outsider, gaining the outsider type with appropriate alignment subtypes and the native subtype
Not sayin' you need to take it, just sayin' the other two Team Good Players are for a reason.
Edit:
Quote:
Originally Posted by greenpotato
Well each has it's own unique benefits and special abilities but the core of the sheet doesnt change, ac and physical abilities but I was planning to make a little status spoiler for every post in the ic thread.
Also, that house rule that lets a monk apply wis to attack rolls instead of strength, does that apply to natural weapons?
(btw we now have three members of team good with vow of poverty. And thats awsome )
Just stat out the DC's, abilities, etc along with descriptions for future references.
Yes, it applies to Natural weapons if said monk has them, as Unarmed Strikes might as well be considered natural weapons if you can use them proficiently.
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Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
Oh... I'll take the VOP Fix. Immune to death is always fun. I still have some feats left too.... (lots) Think If it's acceptable I'll be taking Epic Leadership, Epic Reputation, and Legendary Commander.
One other thing, I'll be having some of them worship me. Once I get up to 900 worshipers I get Demigod status (According to Deities and Demigods). So, I'm going for demigod status, because it's broken, and if I were one of the evil team I would be something just as nasty.
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
I currently have AC in the 140 and attack in the 80, 110 against evil. Saves are (insanely) high, with both mettle and evasion. Igneel, is it too high so far?
I may have at will 9th level cleric spells (30 of them without components), pending choice. What will we need?
I have absolutely no idea how you got your attack that high.
I could only get up to 55. Though my AC is 123
__________________
We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
I currently have AC in the 140 and attack in the 80, 110 against evil. Saves are (insanely) high, with both mettle and evasion. Igneel, is it too high so far?
I may have at will 9th level cleric spells (30 of them without components), pending choice. What will we need?
Could I get a break down to how some of those numbers are compiled?
Otherwise, I really don't care as they aren't going to be holding back.
__________________
Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
I have immunity to negative energy. >.> And I'm going to take Divine Rank 1. Because I can.
__________________
We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Everyone (I already posted this in Team Evil's Thread as well as they instigated this), if you could kindly compile a list of Homebrew, everything from Race to items, etc. Pending on the number of items you have will determine how many I feel is a good number of allowed homebrew per player. This means you get only that number for everything you are trying to make, including followers, your base of operations, etc.
Sorry if this causes you problems, but seeing as at least Team Evil finds that they need to seemingly keep piling me with homebrew (just got 12 new things to look through) I am growing tired of spending alot of my time trying to review each piece for the diamonds in the rough or those bits that are just outright OP bull****. Thank you for taking time to help me.
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Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
I have no homebrew, aside from what you suggested (Epic progression). You're welcome.
Immunities
Deities have the following immunities. Individual deities may have more immunities. Unless otherwise indicated, these immunities do not apply if the attacker is a deity of equal or higher rank.
Transmutation
A deity is immune to polymorphing, petrification, or any other attack that alters its form. Any shape-altering powers the deity might have work normally on itself.
Energy Drain, Ability Drain, Ability Damage
A deity is not subject to energy drain, ability drain, or ability damage.
Mind-Affecting Effects
A deity is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Taking Divine Monk Salient Ability.
Divine Monk
Prerequisites
Monk level 20th.
Benefit
The deity’s unarmed strikes are treated as a magic slashing weapon with an enhancement bonus of +5 and the keen, lawful, and vorpal qualities. If the deity chooses, a particular attack can be bludgeoning instead of slashing, but the keen and vorpal qualities do not apply to that attack. Any unarmed attack the deity makes has a base damage of 2d12.
The deity can use the Deflect Arrows feat to deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. The deity can deflect any number of attacks in a single round. When the deity deflects any attack, the attack is reflected upon the attacker, using the deity’s base ranged attack bonus. When the deity deflects a spell, the spell’s level is added to the DC to deflect the attack. The deity only gains the second benefit of this ability if he or she has the Deflect Arrows feat.
Suggested Portfolio Elements
Law. (Taking Exalted Monks)
Divine Rank 2: Gift Of Life
Benefit
The deity restores the dead creature to life, no matter how long the creature has been dead or what the condition of the body.
Notes
This ability works like the true resurrection spell, except that there is no material component and the amount of time the subject has been dead is irrelevant.
This ability can restore a creature to life against its will, but only with the permission of whatever deity rules the underworld or the divine realm where the mortal’s soul resides. This ability can resurrect an elemental or outsider and can resurrect a creature whose soul is trapped, provided the soul is not held by a deity of higher rank than the one using this ability.
This ability cannot restore life to a creature that has been slain by the Hand of Death ability or the Life and Death ability of a deity with a higher rank.
Suggested Portfolio Elements
Healing, life.
I don't suffer penalties for having followers die. My followers are always alive. :P
__________________
We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
I have no homebrew, aside from what you suggested (Epic progression). You're welcome.
Wait... Are you saying your using the Homebrew's Epic Progression for the Printed version, or that you substituted the Printed for Homebrew?
Quote:
Immunities
Deities have the following immunities. Individual deities may have more immunities. Unless otherwise indicated, these immunities do not apply if the attacker is a deity of equal or higher rank.
Transmutation
A deity is immune to polymorphing, petrification, or any other attack that alters its form. Any shape-altering powers the deity might have work normally on itself.
Energy Drain, Ability Drain, Ability Damage
A deity is not subject to energy drain, ability drain, or ability damage.
Mind-Affecting Effects
A deity is immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Taking Divine Monk Salient Ability.
Divine Monk
Prerequisites
Monk level 20th.
Benefit
The deity’s unarmed strikes are treated as a magic slashing weapon with an enhancement bonus of +5 and the keen, lawful, and vorpal qualities. If the deity chooses, a particular attack can be bludgeoning instead of slashing, but the keen and vorpal qualities do not apply to that attack. Any unarmed attack the deity makes has a base damage of 2d12.
The deity can use the Deflect Arrows feat to deflect any ranged attacks (including spells that require ranged touch attacks) as if they were arrows. The deity can deflect any number of attacks in a single round. When the deity deflects any attack, the attack is reflected upon the attacker, using the deity’s base ranged attack bonus. When the deity deflects a spell, the spell’s level is added to the DC to deflect the attack. The deity only gains the second benefit of this ability if he or she has the Deflect Arrows feat.
Suggested Portfolio Elements
Law. (Taking Exalted Monks)
Divine Rank 2: Gift Of Life
Benefit
The deity restores the dead creature to life, no matter how long the creature has been dead or what the condition of the body.
Notes
This ability works like the true resurrection spell, except that there is no material component and the amount of time the subject has been dead is irrelevant.
This ability can restore a creature to life against its will, but only with the permission of whatever deity rules the underworld or the divine realm where the mortal’s soul resides. This ability can resurrect an elemental or outsider and can resurrect a creature whose soul is trapped, provided the soul is not held by a deity of higher rank than the one using this ability.
This ability cannot restore life to a creature that has been slain by the Hand of Death ability or the Life and Death ability of a deity with a higher rank.
Suggested Portfolio Elements
Healing, life.
I don't suffer penalties for having followers die. My followers are always alive. :P
Hmm... Interesting that none of the other VoP users noticed this...
Also, just keep in mind that you have to get permission from any deities of the underworld to allow you to return followers back to life.
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Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
How are you getting demigod status? Divine Rank 0 doesn't give Salients. If you're going by this worship thing, that's rubbish...
If "free" godhood is on the table, then there's no point in doing this.
Since that's apparently ok...Ig, I'm essentially Divine Rank 0, is this actually on the table? Pun-Pun loop into immunity from divine and everything...gg.
Divine Rank 0 from Vow of Poverty, then having all Followers worship her to the amount needed to get higher is the gist of it.
Edit: Checking to see how legal it is.
__________________
Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
so now we're dealing with divine ranks...I purposely didn't give my guy a divine rank because it's unfair, but if that's on the table, everyone has to do it to keep things fair.
I guess leadership is a must take now then...
Divine ranks are fine...but epic spells aren't?
Also, how does regeneration without a weakness work? Then the only way to kill you is nonlethal to helpless into coup...but I'm assuming you're immune to nonlethal then.
I'll drop my demigod status. It will make the game easier for all involved. I'll just need my followers to supply me with 50 rods of resurrection for draining, absorb the charges, and now I can resurrect them without divine rank.
__________________
We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14