no weakness regeneration.
Fast Healing 24 (120 subdual/round).
Damage Reduction 25/-
Energy Resistance 15 all
Energy Immunity Negative.
True Seeing, Immunity Transmutation, Immunity Mind Effects.
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Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Have a look at my character. It's Outsider Type with the Good Subtype.
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
AS I said. If you would be so kind as to read my posts. I didn't say I'm immune to nonlethal, anywhere. I am however, immune to criticals, which means that even if you do ko me, you cannot coup de grace. I do not need to eat, breath, or drink. Send me to another plane, good job. I'll be back shortly.
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Yes, I do. I also have Miracle as a Su once per day. I ask my god, Pelor to grant me immunity to subdual damage for the duration of the battle.
If you would like, I can instead find a way of gaining immunity to subdual.
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Ah, see, I read regen as regen. My english isn't perfect. So mistakes will be made.
I'll fix that.
Troll Blooded: Regeneration 1.
Woodling: LA +3: Immunity to Non-Lethal.
Using last Sainthood permanent item effect: Universal Energy Immunity Ring
Is this better?
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Also, I still don't see your point except that: I take damage normally.
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
This ongoing approach, from more than one person, represents classless level of abuse. it has aggravated Igneel and it has aggravated me.
I like to optimize, but I have always worked within the framework of the system as intended. This has grown far too big for my tastes.
Functional immortality, in any form, goes against the intention of this. Invulnerability, immovability, and power that borders on omnipotence has turned this game into an arms race...and thus this game has become too much like real life.
...Synchronicity Linked Synchronicity ad infinitum.
I'd have to say I agree, everyone can have immortality we are just showing restraint. It kinda kills the fun if you can't do anything against your opponent and if a game isn't fun, what's the point?
I'd have to say I agree, everyone can have immortality we are just showing restraint. It kinda kills the fun if you can't do anything against your opponent and if a game isn't fun, what's the point?
Precisely. My angel is not immortal by any means. He has many immunities and strengths, but he has clear, unavoidable weaknesses. At this level, the majority of these things are to be expected.
I mean the bunk I've been seeing from other players...if this is the direction we're going in, I can play...but I'm a full time student and I moonlight as a software engineer, I have better things to do.
Temporally Reiterative Font of Power Synchronicity Linked Synchronicity. Infinite PP, Infinite Actions...test of spite...war of attrition.
To be completely honest. I can (I believe) still easily get killed. fireball me enough and I'm down.
I could always have gone Cleric//Sorcerer with Divine Metamagic, energy admixture and bam, firball deals 15d6 fire, cold, acid, electric. Holy Scourge: additional 15d6 positive energy.
I'm not planning on having my followers do anything. Also, construct trap cupboard, self-resetting. Feast of Heroes, create wonderous item. bam, infinite food for the city.
Walk down hall: Heal (self-resetting), Remove blindness/deafness, Remove Curse, Mind Blank. Each day walk down the hall, get food, get healed of everything.
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
I thought about taking Immortalists, but thought too it was "unfair". A true hero isn't immortal and unkillable.
About my attack bonus:
-BAB: +25
-Str bonus: +25
-I'm adding my Int bonus to attack (through the Kung Fu genius feat, I'm trading int for wis from all monk abilities, and I'm adding my wis bonus to attack thanks to Jiriku's Monk) : +25
-enhancement bonus from Drolyt's VoP: +8
-+1 untyped bonus from weapon trait:
+84 total (and forgot some permanent magic effects)
About AC:
-cha as deflection bonus through DR0 from VoP: +18
-wis as insight bonus through Saint Template: +17
-int as untyped bonus from jiriku's monk: +25
-+18 dex bonus
-+10 natural armor bonus from race and templates
-+5 from VoP (+10 from Ascetic)
-+14 force Armor bonus from VoP (+10 from Ascetic)
-+5 AC bonus from level 20th monk
-+2 shield bonus from weapon trait
Total: 144 (same, one permanent class feature to add)
List of Homebrew:
-Eternal Knight
-Jiriku's Monk
-Drolyt's VoP fix
-one-two deathless conversion of undeads (basically swapping evil for good and undead for deathless, that's all).
-the Ascetic
-Mind Over Body feat (swap con for int for HP, thinking about trading in the one for str, still asking if I can benefit from this even while being deathless.)
-Kung Fu Genius from Dragon Magazine (trade wis from int as monk's main ability)
About my attack bonus:
-BAB: +25
-Dex bonus: +14
-Enhancement bonus from Epic VoP Expansion: +8
-Epic Prowess: +1
-Weapon focus Tree: +5 (+2 Weapon Mastery)
-Small Size +1
+54 total
About AC:
-cha as deflection bonus through DR0 from VoP: +8
-wis as insight bonus through Saint Template: +12
-Wis as Dex Bonus through Monk: +12
-+14 dex bonus
-+24 Armor bonus from VoP with Epic Progression (+10 from Ascetic)
-+5 AC bonus from level 20th monk
-+4 shield bonus from permanent shield spell (Ring of Shield)
-+12 Natural Armor bonus from VOP (+10 from Aesthetic)
-+17 Deflection From VOP (+10 from aesthetic)
-+1 from size
-+1 from Dodge
Total: 110
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
Ah, see, I read regen as regen. My english isn't perfect. So mistakes will be made.
I'll fix that.
Troll Blooded: Regeneration 1.
Woodling: LA +3: Immunity to Non-Lethal.
Using last Sainthood permanent item effect: Universal Energy Immunity Ring
Is this better?
VoP Regen is 1/HD per hour both for lethal and nonlethal, many ways much like the Ring of Regeneration.
Troll Blooded, not allowed.
Woodling I'll have to look up. Source?
And what do you mean exactly by this last bit?
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Avvie by the awesome Ceika
"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter." -Doomraga's Revenge by T.A. Barron
Okay, here are my thoughts on the matter. As most Epic Games do, this is turning quite quickly into an Arms Race, especially since this is PvP. I've been trying my hardest to avoid this, but have been dialing things up to keep up with my peers. I do not want to go any further than I have done so already.
Do you know what I have? A Pixie Paladin who can drop ~24d6+1608 damage in a round, at a respectable attack bonus. She has good saving throws, and can fly. She has an AC of 100. Immunity to Compulsions, Freedom of Movement and Mindblank are the only real defensive abilities she has. She has a decent amount of Psionic Power, but from a Wilder Chassis, and I've used it almost completely for buffs. I'm fairly proud of her.
But, when we start bringing Divine Ranks, True Immortality, Immunity to Everything and Schroedinger Wizard tactics into this, I wonder why I bother? I wasn't aiming for the very heights of power, and was expecting to be building one of the weakest characters. But, I was expecting to be able to at least make an attempt at this. If the benchmark has been moved that high...well, I suppose I might as well stop trying to meet it. I probably could, but what's the point?
I hope that everyone has a really great time playing, but I don't think its a game I can play in and still have fun. Things got too big for me, I guess
Its been a fun ride, but I suppose this is where I get off. That's probably for the best, anyway, as my inability to manage my time would probably have left me slowing the beginning of play down significantly
This is how I get universal energy Immunity, along with any other item bonuses I may want:
Spoiler
Inner Magic (Su): At 2nd level, and every even level after that, the ascetic may choose a single magic item that grants a continuous ability (such as a ring of evasion or a ring of freedom of movement). The minimum caster level of this item must be lower than her character level. She gains the benefits of that magic item, continuously, as a supernatural ability that automatically resumes as a free action on her next turn if it is dispelled or suppressed. If the item has other benefits than a continuous effect, such as a ring of elemental command, she gains none of the non-continuous benefits. (For example, an ascetic with a character level of 15 chose a ring of water elemental command as her item. She cannot be attacked by water elementals, she gets a +2 resistance bonus to saves against a water elemental's attacks, she gets a +4 morale bonus on her attack rolls against a water elemental, creatures from the Plane of Water who attack her receive a -1 penalty on their attack rolls, and she takes a -2 penalty on her saving throws against fire-based effects, but she does not get to use charm monster on water elementals, nor can she use any of the spell-like abilities the ring normally grants).
And this is how I can cast True Resurrection 200 times, Heal 200 times, Remove Curse 200 times, Remove Poison 200 times, Remove Disease 200 times, and Greater Restoration 200 times. I could also have counter spells if I so wished.
Spoiler
Drain Magic Item (Su): Beginning at 5th level, an ascetic may touch a use-activated magic item with a limited number of charges, such as a wand or a staff, and draw its power into her. This ability requires an hour of uninterrupted concentration and holding of the item. The touch attack itself provokes an attack of opportunity if the item is being held by another creature. Holding the item for an hour for the purposes of draining it does not break an ascetic's Vow of Poverty.
At the end of the hour, the item is destroyed (no save, but artifacts and intelligent items are immune to this effect) and the ascetic draws all the remaining charges into herself, gaining the ability to use them as spell-like abilities. She has no daily uses, but once she consumes all the charges the item has left, she is out of uses. Treat this ability in all ways as if she were using the item (so for wands, she would use the caster level of the creator and etc). For staff use, treat the ascetic's caster level as being equal to her character level.
The ascetic is never treated as being able to cast these spells as spell-like abilities for any reason (though she is able to) such as for the Favored Enemy: Arcanists class feature of a ranger or meeting the prerequisites of the Mindbender or Mindspy prestige classes.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
I don't think you get it rashala, two characters have already dropped due to your powergaming and yet you keep making your character better. If you keep this up there will be no team good at all.
I'm not being as lame as possible. I'm actually keep it rather moderate. Let me put it like this, there are feats: Peircing Cold, Searing Flame, etc. ignore half-immunity and all resistance.
If I was being all that lame I would have made a Sorcerer, have an 80 charisma, and Divine Rank 20.
I would ignore half of all immunities, all resistances, deal all energy types with a fireball (Or any other spell). Etc.
Honestly, in a fight, I do believe I would get my ass kicked. Or rather, will.
I can dumb my character down if you wish. I was just trying to match my level of power to those in the group.
In example, the pixie paladin would one shot me.
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We require additional gaming!
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Neutral Good Human Cleric(2)/Monk(3)/Ranger(2)/Sorcerer(4)
With the Ability Scores:
Strength-16
Dexterity-16
Constitution-18
Intelligence-17
Wisdom-14
Charisma-14
All my spells will be utilitarians, heals and buffs. This won't bring me (for buffs) over what I already have, and I was explaining my calculation here only because Igneel asked me that, not to join the arm battle.
About Drain Magic Item, I wasn't planing to use it like that: first I didn't want to make the "I made a VoP but I drained items worth 5 000 000 gp", and having so many unused items is rather strange.