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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 09-06-2012, 08:55 AM   Top  -  End  -  #301
AshesOfOld
Barbarian in the Playground
 
 
Join Date: Nov 2010
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Denmark
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Default Re: Random Adventures IC (D&D 3.5)

Fimble follows suit with a small bow to Jarvis, and rides Sugarcane up next to Gwen, noticing her discomfort.
"Relax, my dear friend. Is it the trip you're worried about? Just know that we're all glad that fate brought you back to us. And whatever happens, I've got your back."

Fimble remembers to go by one of the merchants to buy some apples and carrots for both Sugarcane and Oscar's donkey.
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Old 09-06-2012, 09:49 AM   Top  -  End  -  #302
Lexin
Troll in the Playground
 
 
Join Date: Apr 2011
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Default Re: Random Adventures IC (D&D 3.5)

Felix nods shortly with a smile
"We will do our best. And yes, I think we are all ready."

Felix mounts Alfie and rides near the merchant, they are hired to protect. On the way he would try to catch up on 'merchanty things' (current prices etc.).
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Old 09-06-2012, 11:58 AM   Top  -  End  -  #303
Croverus
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SolithKnightGuy
 
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Nevada
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Gordid stretches out, popping his neck as he moved alognside the others, keeping pace with the ponies. He kept the neck of his axe resting on his shoulder, glancing about constantly. He didn't say much, as he had no knowledge of merchant business or practices and frankly didn't care. He'd see this mission through and hopefully enjoy himself when some bandits attacked.
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Old 09-06-2012, 07:01 PM   Top  -  End  -  #304
Jungian
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Oscar had guided Maximillian and the cart to the gathering merchants. He watched with a careful eye as Felix approached the colorful gentlemen, Excellent, now to see what we are to be protecting. As he surveys the gathered merchants he takes a moment to count each of the travelers, animals, and other equipment used to carry their wares. He consulted with several of the drivers to see the positioning of the caravan. Finally as the last calls rang through the assembly, Oscar reached down gently to pat Maxmillian on his neck. "Alright Maximillian, best be on our way." A gentle tug of the reins and the donkey began a slow stride forward.

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Old 09-08-2012, 01:45 PM   Top  -  End  -  #305
inexorabletruth
Ogre in the Playground
 
 
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Default Re: Random Adventures IC (D&D 3.5)

"Very well then! Let's be off!" Jarvis says with a flourish as he hops into one of the covered wagons.

The porters scamper away with there pay and all the other merchants hasten to tighten the last of the straps. The gates open to the wild road ahead, and you march off with the last of the merchant caravans to the adventure that awaits you.

(More tomorrow... I'm out of time.)
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Old 09-09-2012, 03:10 PM   Top  -  End  -  #306
inexorabletruth
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The Highroad can be a tourist attraction by itself.

Spoiler


With towering, snow-capped mountains to your right and a frosty bay to your left, you step onto the wide and (comparably) even path which is surrounded on all sides by lush greenery. Neverwinter has always been a year long oasis against the frost of the northlands of Faerun, due to (by Jarvis's account) a colony of fire elementals who occupy Neverwinter Wood. But as you pass out of the civilized regions of Neverwinter's borders, you can feel the chill of the realm around you seek openings in your clothing to leave their icy bite.

Conversation is pleasant with Jarvis, as he always seems to have an anecdote or two about a certain region you pass. As he pulls his cloak tighter around himself, he continues to ramble on about his ascension to his current status, while taking intermittent sips from his flask:

Born the son of an aristocrat's wife, who had an illicit affair with a wandering bard, he was pronounced (publicly anyway) stillborn by the midwife, who in turn raised him in secret to protect the nobleman from shame and Jarvis's mother from execution. Although he was raised in some degree of privilege, he was never allowed to acknowledge his mother, even though he figured out the truth of his heritage long before reaching adulthood. However, on the night of his 13th birthday, he decided to confront his mother and force her to accept him as her son. Naturally she would not, and the aristocrat was enraged by the accusation of infidelity, so he drove Jarvis out of the duchy. Jarivs made it his quest to find the bard that would be his father, but to make ends meet (while still being allowed to travel) he became a wandering merchant. He was well educated, thanks to the wise rearing of the midwife, and did quite well in his trade. Though his travels led him far and wide, he never found a bard who looked enough like him to pass as his father, and his ever-increasing obligations to his business kept him tethered to his work. The last clue he'd heard led him to north Faerun, which was nearly seven years ago. But nothing has come up since. So he assumes either his father is dead, isn't in the region, or does not want to be found. Whichever way it is, Jarvis has a thriving business, is well established all along the Sword Coast and has no real reason or time to continue his quest.

By the time he finishes his story, he's wobbling a bit and hiccuping. His nose is bright red and he keeps rubbing his face. He rummages for a winter blanket and pulls that around him as well. The caravan leaves the last faint glow of the warmth of Neverwinter behind, and the roads turn from cobble, to dirt, to frost and hard-packed mud.

"The ressst of th-(hic) of thisss road iz gonna-ged-a-bit muddy until we get to Port Last I'm a-(hic)... 'fraid. So... 's gonna slow doooowwwwwn a bit. This's where the caravansss usually get attacked. We'll see what mood the highwaymen're in. Sometimes 'ey'll settle-on-a bride. (hic)... I mean bride." He scowls at no one in particular and shakes his head as if disagreeing fervently. "B-UURRR-IIIII-BE! What'n'the nine hells wassat-about?" And he begins to laugh. "Seems my tongue has a mind all it's own, eh?"
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Last edited by inexorabletruth : 09-11-2012 at 12:46 AM.
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Old 09-09-2012, 04:07 PM   Top  -  End  -  #307
AshesOfOld
Barbarian in the Playground
 
 
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Denmark
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Default Re: Random Adventures IC (D&D 3.5)

"Well, they'll get neither from us."
Fimble answers, after listening patiently in shocked horror to Jarvis' tale. He also finds his wintercoat from Sugarcanes saddlepack and wraps it around his armor, hoping the cold will keep from both it and his skin, giving her a soft pat on the back before catching up again.
"It's alright, Sugar. Remember, if things get heated, just follow my lead, and we'll be alright."
He has spent the first part of the trip, getting to know her movements, and practicing commands with the goal of having her quickly respond in case of danger. Now he feels omre confident, but is still slightly at edge, moving into hostile territory.

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Old 09-09-2012, 11:12 PM   Top  -  End  -  #308
missmvicious
Ogre in the Playground
 
 
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dallas
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Default Re: Random Adventures IC (D&D 3.5)

Gwen listens to Jarvis's stories about the area more carefully then his life story, paying attention for any potential adventures that could come out of the tales. The cool air doesn't set very well with her and she shivers a little under her armor. She tries not to look like she is freezing her tail off though as she kicks herself for not getting prepped for the trip.
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Old 09-11-2012, 01:26 AM   Top  -  End  -  #309
inexorabletruth
Ogre in the Playground
 
 
Join Date: Mar 2012
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Default Re: Random Adventures IC (D&D 3.5)

A little bit of time passes a bit quietly as Jarvis hums a soft tune to himself. You enter a narrowing in the pass. There is an old cave next to it.

"Foulmouth." Jarvis calls it, still slurring drunkenly. "That's where some ogres wintered. Th' cave's been routed, but th' stench is still strong enough. 'Ats why they call it Foulmouth Cave."

His eyes are drawn upward at about the same time Gordid and Felix's are.

"Uh, oh... dun' look like they're in th' mood f'r a bribe." He says as he slowly reaches for his crossbow.

Felix and Gordid:
Spoiler


Map:
Spoiler
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Old 09-11-2012, 08:56 AM   Top  -  End  -  #310
Lexin
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Felix tries to act like he didn't see the ambush, but in the same time he prepares his sling, so he could shoot one of the bad guys if they attacked...

Spoiler
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― Steven Brust, Dzur


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Old 09-11-2012, 12:04 PM   Top  -  End  -  #311
inexorabletruth
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Default Re: Random Adventures IC (D&D 3.5)

Initiative:
Gordid: (1d20+3)[16]
Wagons: (1d20+1)[16]
Felix: Rolled a 17 (sorry... I'll do all the INIT rolls to keep them in one post.)
Carts: (1d20+1)[8]
Fimble: (1d20+2)[8] (from riding dog)
Merchants: (1d20)[20]
Mules: (1d20+1)[18]
Oscar: (1d20+5)[20]
Gwen: (1d20+6)[7]
Bandit 1: (1d20+1)[19]
Bandit 2: (1d20+1)[21]
Bandit 3: (1d20+1)[5]
Bandit 4: (1d20+1)[7]

Bandits 1-4, Felix and Gordid each get a round to go first in the order of how they rolled. Then we start over in the init order that I will soon post.

Initiative Order:

Surprise Round!
  1. Bandit 2
  2. Bandit 1
  3. Felix
  4. Gordid
  5. Bandit 4
  6. Bandit 3

Standard Round!
  1. Bandit 2
  2. Oscar
  3. Merchants
  4. Bandit 1
  5. Mules
  6. Felix
  7. Gordid
  8. Wagons
  9. Fimble
  10. Carts
  11. Gwen
  12. Bandit 4
  13. Bandit 3

Revised Battle Map!
Spoiler
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Last edited by inexorabletruth : 09-11-2012 at 12:13 PM.
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Old 09-11-2012, 12:27 PM   Top  -  End  -  #312
inexorabletruth
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Join Date: Mar 2012
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Default Re: Random Adventures IC (D&D 3.5)

Trying not to rouse suspicion, the caravan trudges along.

But just as Felix reaches for his sling, two arrows arc down to your group, towards Gordid!

Bandit 2:
Attack: (1d20+2)[20]
Damage: (1d6)[1]

Bandit 1:
Attack: (1d20+2)[16]
Damage: (1d6)[2]

Oscar and Gwen:
Spoiler
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Old 09-11-2012, 12:44 PM   Top  -  End  -  #313
Lexin
Troll in the Playground
 
 
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Default Re: Random Adventures IC (D&D 3.5)

Assuming that bandit 4 is an archer too, Felix would try to shoot him before he has a chance to attack.
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― Steven Brust

“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur


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Old 09-12-2012, 08:42 AM   Top  -  End  -  #314
inexorabletruth
Ogre in the Playground
 
 
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Default Re: Random Adventures IC (D&D 3.5)

Felix launches a rocket at Bandit 4 who takes it right in the chest before he has time to launch an arrow. The impact of the blow staggers him and he drops the arrow, which goes skipping down the mountain side.
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Old 09-13-2012, 01:39 PM   Top  -  End  -  #315
inexorabletruth
Ogre in the Playground
 
 
Join Date: Mar 2012
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Default Re: Random Adventures IC (D&D 3.5)

Posting for Gordid:
Flustered by the surprise attack and still pulling arrows out of his beard, Gordid decides to wait for a more opportunistic chance for his melee capabilities to be more effective.

Delays action until his turn in the INIT
Bandit 4: (3 HP)
Bandit 4, still reeling from the attack retreats out of sight.

Move: Withdraw off the grid.
Hide check auto-succeeds unless you have a magical ability to see through solid stone.
Bandit 3:
Bandit 3 knocks and releases, sending his arrow whistling through the air at Felix:

Attack: (1d20+2)[20]
Damage: (1d6)[5]
Top of the Round:

Bandit 2:
Bandit 2 screams, "NOW!" and let's another one loose before dropping out of sight.

Attack: (1d20+2)[19]
Damage: (1d6)[1]
Move: In the same direction as Bandit 4

The call causes a unanimous battle cry from the cave.
New Init Order:
  1. Bandit 2
  2. Oscar
  3. Merchants
  4. Bandit 1
  5. Mules
  6. Felix
  7. Gordid (12 HP)
  8. Wagons
  9. Fimble
  10. Carts
  11. Gwen
  12. Bandit 4 (3 HP)
  13. Bandit 3
  14. Cave Bandits X-X
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Last edited by inexorabletruth : 09-16-2012 at 12:41 PM.
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Old 09-13-2012, 04:01 PM   Top  -  End  -  #316
missmvicious
Ogre in the Playground
 
 
Join Date: Oct 2011
Location: 
dallas
Gender: Female
Default Re: Random Adventures IC (D&D 3.5)

"Watch the cave and ahead on the road! It could be a trap!" Gwen shouts to the party hoping like hell that they hear her as she watches the bandit attack unfurl.
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Old 09-14-2012, 10:24 PM   Top  -  End  -  #317
Jungian
Barbarian in the Playground
 
 
Join Date: Aug 2010
Default Re: Random Adventures IC (D&D 3.5)

Oscar eyes dart about at the flurry of activity. Reaching in his pouch, Oscar grabs a square of sensible brown leather. I look dashing but my attire is not suited to a field of battle. Muttering an incantation, a small field of force envelops his body. As he keeps his eyes on the cave for the impending attack.

Spoiler
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Old 09-15-2012, 11:14 AM   Top  -  End  -  #318
inexorabletruth
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Default Re: Random Adventures IC (D&D 3.5)

The merchants, terrified by the sound coming from the cave, huddle closer together, unsure whether they should run or hide.

Merchants:
Merchant 1: Move from N11 to M13
Merchant 2 (N13): Total Defense
Merchant 3: Shift from Q12 to Q13 and Total Defense

Bandit 1:
Disappears in the same direction as the rest of the archers.
Mules:
Nervous from the screaming and yelling, the mules begin to stir and bray.
Felix's turn...
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Old 09-15-2012, 03:23 PM   Top  -  End  -  #319
Lexin
Troll in the Playground
 
 
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Default Re: Random Adventures IC (D&D 3.5)

Felix, after getting hit with 2 arrows, takes cover behind the wagon, staying close to the main merchant.
He would react if bandits join in melee.

Spoiler
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― Steven Brust

“Plan. Yes. Good idea. I should come up with a plan.”
― Steven Brust, Dzur


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Old 09-17-2012, 07:57 AM   Top  -  End  -  #320
AshesOfOld
Barbarian in the Playground
 
 
Join Date: Nov 2010
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Denmark
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Default Re: Random Adventures IC (D&D 3.5)

Fimble tries to calm his pony, and jumps down, dragging her to half cover on the side of the nearest cart and tying her to the side.

"Shh, sugarcane. Stay here, sweetheart. It'll be alright."

He then draws his hooked hammer and shield, ready to cover himself from more arrows.
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Old 09-17-2012, 01:01 PM   Top  -  End  -  #321
missmvicious
Ogre in the Playground
 
 
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dallas
Gender: Female
Default Re: Random Adventures IC (D&D 3.5)

Keeping an eye on the cave above Gwen shifts to get a better location and pulls out her aberlast (crossbow) and ***** it.

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Old 09-17-2012, 04:25 PM   Top  -  End  -  #322
inexorabletruth
Ogre in the Playground
 
 
Join Date: Mar 2012
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Gender: Male
Default Re: Random Adventures IC (D&D 3.5)

Felix:
Spoiler


Bandit 4:
Still unseen
Bandit 3:
Liking his current perch, Bandit 3 launches another arrow, this time at Gordid.
Attack: (1d20+2)[22]
Damage: (1d6)[5]
Then the Cave Bandits come pouring out of the cave, shouting in unison, "RRRRAAAAAGH!"

Cave Bandit 1:
Charges into the fray, waving his short sword, toward the nearest mule and takes a slashing swing at the mule's bindings, as the mule goes berzerk.

Move: Charge from Cave to O9, AC Penalty -2, Attack +2
Attack: Sunder
AoO (Mule): (1d20+4)[7]
Damage: (1d4+3)[5]
Attack (vs DC 10): (1d20+5)[23]
Damage (vs Rope and Leather): (1d6+2)[4]
Rope Hardness/HP: 0/2
Leather Hardness/HP: 2/5
Cave Bandit 2:
Pours out of the cave and does the same to the next nearest mule.

Move: Charge from Cave to Q9, AC Penalty -2, Attack +2
Balance: (1d20+1)[19]
Attack: Sunder
AoO (Mule): (1d20+4)[9]
Damage: (1d4+3)[6]
Attack (vs DC 10): (1d20+5)[23]
Damage (vs Rope and Leather): (1d6+2)[8]
Rope Hardness/HP: 0/2
Leather Hardness/HP: 2/5
Cave Bandit 3 & 4:
Moving in conjunction with each other, run up to the wagon waving spears.
"Get off! Get off NOW!" Cave Bandit 3 shouts to the merchant on the cart.
Move: Run to K8 and L8 respectively.
Intimidate: (1d20+9)[16]
Bandit 2: (If Gordid doesn't take his turn at the end of the round.)
Still out of sight.
Round 2:
  1. Bandit 2
  2. Oscar
  3. Merchants
  4. Bandit 1
  5. Mules
  6. Felix
  7. Wagons
  8. Fimble
  9. Carts
  10. Gwen
  11. Bandit 4 (3 HP)
  12. Bandit 3
  13. Cave Bandits X-X
  14. Gordid (7 HP)

Battle Grid for Round 2:
Spoiler
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Last edited by inexorabletruth : 09-17-2012 at 04:43 PM.
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Old 09-17-2012, 04:39 PM   Top  -  End  -  #323
inexorabletruth
Ogre in the Playground
 
 
Join Date: Mar 2012
Location: 
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Gender: Male
Default Re: Random Adventures IC (D&D 3.5)

Bandit 3: (Confirm Critical)
Attack: (1d20+2)[11]
Damage: (1d6)[5]
Damage: (1d6)[2]
Cave Bandit 1:
Manages to easily dodge the mule's awkward attack and cut the rope holding some of the merchandise, but his blade glances off the leather straps. He rears back for another swing...
Cave Bandit 2:
Slashed through the rope and leather in a single slice. The merchandise slides to the ground. The Cave Bandit grimaces and curses when the bag lands on the other side of the mule.
Cave Bandit 3 & 4:
Merchant's Modified Level Check Result: 16
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Last edited by inexorabletruth : 09-17-2012 at 04:41 PM.
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Old 09-18-2012, 08:10 PM   Top  -  End  -  #324
Jungian
Barbarian in the Playground
 
 
Join Date: Aug 2010
Default Re: Random Adventures IC (D&D 3.5)

"Vile Scoundrels!" exclaimed Oscar as he lept from his cart grabbing his walking stick on the way. He quickly rushes to his right aligning himself with a bandit. His eyes quickly note a pit in between himself and the thieves. He begins intoning mystics words that fall sickly on the ear. From his outstretched index finger springs a murky green light that races toward his opponent.

Spoiler
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Last edited by Jungian : 09-18-2012 at 08:17 PM.
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Old 09-19-2012, 12:19 PM   Top  -  End  -  #325
inexorabletruth
Ogre in the Playground
 
 
Join Date: Mar 2012
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Gender: Male
Default Re: Random Adventures IC (D&D 3.5)

While Cave Bandit 2 is trying to reach under the mule to grab the merchandise, snaky green tendrils crawl inside the openings in his armor, making him shudder and strain.

"Wha- what's happening to me?!" He shouts as he tries to slap at the green ray. His skin seems to sag for a moment, as if it were too heavy for his muscles to hold them up, then it settles back into position. But now he looks more gaunt and sickly than before.

Merchant 1: His name is Ollie
"You get away from my mule!" He shouts as he pulls out his shillelagh (as club) waves it menacingly in the air. "Or I'll whack you one!"
Merchant 2: His name is Richard
Merchant 2, unwilling to risk his supplies, would like to get his mule out of there as soon as possible. "Gwen! Out of my way! I can't get through!"
Merchant 3: His name is Simon
"Sophie!" Merchant two shrieks as he charges at the newly enfeebled bandit.
Move: Q13 to Q9
Attack (Bull Rush):
AoO: (1d20+2)[3]
Damage: (1d6+1)[2]
Opposed STR: Merchant (1d20+1)[7] vs. Cave Bandit (1d20+1)[8]

Who charges past the clumsy attack and crashes into the bandit. The bandit shrugs him off and flings him to the ground to lie beneath the frenzying mule.
Bandit 1:
Still out of sight... where did those bandits go?
Mule 1:
Launches a brutal kick at the bandit.
Attack: (1d20+4)[21]
Damage: (1d4+3)[5]

Causing the air to explode from Cave Bandit 1's lungs.
Mule 2:
Brays obnoxiously, not at all happy about the excitement.
Mule 3 (Sophie):
Continues to kick out at the cave bandit in a blind panic.
Attack: (1d20+4)[7]
Damage: (1d4+3)[4]
% Chance of hitting Simon: (d%)[91]

But hits nothing but air.
Felix:
Felix sneaks out from the shrubs while the cave bandits are focused on the cart and launches a might stunning strike at Cave Bandit 3's kidney.

"GYAH!" Cave Bandit 3 bellows as he clutches his back and scowls at the diminutive monk. "You LIT-tle BAS-tard!"

Fortitude Save: (1d20+3)[20]

He shrugs off the stunning effects of Felix's attack, but does seem to be in quite a lot of pain from the knock to the kidneys.
Wagons:
Jarvis has no intention of having his stuff stolen by bandits. "HYAH!" you hear him shout and the wagons surge forward. Wagon 2 moves dangerously close to the ledge in an attempt to get around Gordid, who has been too flustered to act this whole time.

Spoiler

(1d20+1)[11]

The rocks below the left rear wheel of Wagon 2 begin to crumble. The wagon hasn't fallen off the ledge, but it does appear to be stuck.
Go Fimble!

New Battle Grid:
Spoiler
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Last edited by inexorabletruth : 09-19-2012 at 12:37 PM.
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Old 09-19-2012, 03:55 PM   Top  -  End  -  #326
AshesOfOld
Barbarian in the Playground
 
 
Join Date: Nov 2010
Location: 
Denmark
Gender: Male
Default Re: Random Adventures IC (D&D 3.5)

"Watch out!" Fimble shouts out in general, as he moves around the cart to face the bandits. Midway, however, he stops, plucks a bit of wool from his coat and waves his arms around, whispering words unknown to most.

Spoiler
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Fimble Doublebat Scrimnoodle - Gnome Paladin
Thorwald Hunt
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Old 09-19-2012, 11:01 PM   Top  -  End  -  #327
inexorabletruth
Ogre in the Playground
 
 
Join Date: Mar 2012
Location: 
Irving, TX
Gender: Male
Default Re: Random Adventures IC (D&D 3.5)

NPC Will Saves vs Ghost Sound (DC 14):
Bandit 3: (1d20)[2]
Cave Bandit 1: (1d20)[6]
Cave Bandit 2: (1d20)[19]
Cave Bandit 3: (1d20)[3]
Cave Bandit 4: (1d20)[1]
Jarvis Khelgrim: (1d20+6)[26]
Cart Merchant 1: (1d20+4)[17]
Cart Merchant 2: (1d20+4)[18]
Ollie (Merchant 1): (1d20+4)[5]
Richard (Merchant 2): (1d20+4)[9]
Simon (Merchant 3): (1d20+4)[14]
Mule 1: (1d20+1)[9]
Mule 2: (1d20+1)[6]
Sophie (Mule 3): (1d20+1)[2]

Fimble's Intimidate Check: (1d20+3)[20]
Modified Level Checks:
Cave Bandit 1: (1d20+1)[15]
Cave Bandit 2: (1d20+1)[15]
Cave Bandit 3: (1d20+1)[13]
Cave Bandit 4: (1d20+1)[2]

Cart Merchant's Modified Level Checks: vs Intimidate DC 16
Cart Merchant 1: (1d20+2)[19]
Cart Merchant 2: (1d20+2)[16]

Believes it:
Bandit 3 (Distracted by it)
Ollie (Bolstered by it)
Richard (Bolstered by it)
Simon (Bolstered by it)
Mule 1 (Startled by it)
Mule 2 (Startled by it)
Cave Bandits 1-4 (Scared by it)

Cart Merchants

Any thoughts the Cart Merchants had of running melts away when they hear the cries of reinforcements.

Cart Merchant 1:
With a satisfied grin, the Cart Merchant, shouts back, "No, maybe you should drop them spears, and we might let you keep your hides!"
Action: Total Defense (+4 to AC)
Cart Merchant 2:
Cheers and looks up to see the source of the shouting. "Over here! Over here! They're trying to steal my wares!" Then he turns to the bandits with a superior sneer.
Move: Ready Light Crossbow
Move: Load Light Crossbow
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Last edited by inexorabletruth : 09-19-2012 at 11:17 PM.
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Old 09-20-2012, 08:58 AM   Top  -  End  -  #328
missmvicious
Ogre in the Playground
 
 
Join Date: Oct 2011
Location: 
dallas
Gender: Female
Default Re: Random Adventures IC (D&D 3.5)

Spoiler


Gwen recognizes the illusion for what it is but has no intention of letting the opportunity her gnomish friend made possible slip past. She lets a bolt fly its target the first bandit to charge the mules.
Spoiler


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Last edited by missmvicious : 09-20-2012 at 09:16 AM.
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Old 09-21-2012, 01:05 PM   Top  -  End  -  #329
inexorabletruth
Ogre in the Playground
 
 
Join Date: Mar 2012
Location: 
Irving, TX
Gender: Male
Default Re: Random Adventures IC (D&D 3.5)

Cave Bandit 1 falls to the ground as a crossbow bolt plunges deep in his chest. -5 HP

Bandit 4: 3 HP
Pops our of an opening behind the brush on the side of the mountain wall and hops onto Jarvis's wagon.
Move: to D9
Jump (vs DC 8): (1d20+2)[3]

But trips on a rock and falls just short of the wagon, landing prone right behind it.
Bandit 3:
Fires another shot at Gordid
Attack: (1d20+2)[7]
Damage: (1d6)[4]

Which is deflected off of Gordid's armor.
Cave Bandit 1: -5 HP
Stabilizing Roll 1-10: (d%)[40]
Cave Bandit 2: STR 12, HP 3
Nervous by the sound of reinforcements and even more concerned by implications of a bolt sticking out of his friend's chest, Bandit 2 makes a last ditch effort to grab at the loot and go. Dipping to a crouch, he carefully tries to reach for the pack on the other side of the mule.
Move Action (Tumble through Mule's space) DC 25: (1d20+2)[17]
Move Action (if tumble is successful): Pick up Mule's supplies. Provokes AoO

Mule AoO result: 20
Damage result: 6

But is stopped is stopped when he takes a punishing kick to the head by the mule.
Cave Bandit 3:
Has had enough of kidney slapping monks, smart mouthing merchants, and nosy, unseen do-gooders coming from seemingly nowhere. "To the caves! To the caves!"
Move: Withdraw to Foulmouth Cave
Cave Bandit 4:
Rushes over to Cave Bandit 1 and attempts to drag him to the cave.
Move Action: L8 to O9
Move Action: Drag Bandit, Half Speed
"I need some cover!"

Blood seeps from the wound as Cave Bandit 1 is being carried away, he groans in agony.
If Croverus doesn't post in 24 hours:
Spoiler


Battle Grid for Round 3:
Spoiler
__________________
PbP PCs:
Hunters: Sage Willem Donassik

My PbP color is dark red.

FYI: My posting frequency is going to be... well infrequent for a while. I probably can't post more than once a week. Please bare with me. Thank you.

Last edited by inexorabletruth : 09-21-2012 at 01:21 PM.
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Old 09-22-2012, 09:32 PM   Top  -  End  -  #330
Jungian
Barbarian in the Playground
 
 
Join Date: Aug 2010
Default Re: Random Adventures IC (D&D 3.5)

Oscar eyes dart about the altercation. He taps his index finger and thumb together and flicks while making a popping sound. A small green spark emerges from the tip of his finger and bubbles in the air forming a sphere of acid that flies at the bandit.

Spoiler
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The week of June 17, my time to post will be reduced. Expect for posting to return to full capacity by June 24.
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