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Old 09-23-2012, 01:19 AM   Top  -  End  -  #301
usourselves&we
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Hopefully it wouldn't hurt, but you do kind of have a -1 in arcana. . .
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Old 09-23-2012, 01:43 PM   Top  -  End  -  #302
Ramsus
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I would not define "gets a horribly wrong answer and causes something hilarious to occur" as "wrong". So....no?
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Old 09-23-2012, 01:57 PM   Top  -  End  -  #303
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As long as we're out of the blast radius.
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Old 09-24-2012, 03:59 AM   Top  -  End  -  #304
Vesth
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EDIT: My bad.

And no one is curious in what way the falchion is magical?
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Old 09-24-2012, 08:14 AM   Top  -  End  -  #305
Matthias2207
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I thought we were talking about the scroll?
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Old 09-24-2012, 10:34 AM   Top  -  End  -  #306
Grue Bait
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Umm, Vesth, I was Arcana-ing the scroll, but I will be sure to pass that along to Tar-Kan.
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Old 09-24-2012, 12:36 PM   Top  -  End  -  #307
Ramsus
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The falchion is magical? I must have missed that. Then again, it's not mine so..... *shrug*.
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Old 09-24-2012, 08:27 PM   Top  -  End  -  #308
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And no one is curious in what way the falchion is magical?
The guy didn't say it was magical, so I don't see why Tar-Kan would know right off the bat.
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Old 09-25-2012, 06:09 AM   Top  -  End  -  #309
Vesth
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My bad. The falchion has a blue-ish tinge to it.

Ramsus, is it just me, or is the standard tresure parcels a little much? A level 5 magic item for level 1 characters? Really? Even if we create characters of a higher level, it's one magic item above, one magic item below, etc, etc.
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Old 09-25-2012, 12:32 PM   Top  -  End  -  #310
Ramsus
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Honestly, I don't even pay attention too closely the amount of treasure I'm supposed to be giving out. I tend to start my games with level 2 characters and give them: one treasure of level 3, one of level 2, and two level 1's, between 10-100 gp depending on what makes sense for the character and a d100 roll, and for ritual casters a handful of reagents (usually around 100-150 gp worth), and ritual ink specifically only for copying down rituals/scroll making (because if I'm giving out rituals as a reward it's sorta bull**** to say "ok, here's your 'free' reward, now pay for it").

I do think by 5th level item they mean "healing potion" and other consumables. It would be a little nuts if in the first encounter you got a level 5 weapon on 1st level characters. I point out the value of a consumable is way less than a permanent item and I can't believe they didn't distinguish between them.

I probably give out a lot more lower value stuff and the occasional large value item of awesome or piles of money when earned. It probably adds up to about the same on average though. *shrug*

Edit: I also like to give about half the magical permanent items not after combat but, in rest periods where people of magical persuasion just caused something to gain more magic for reason the make sense for the character. Anyone with enchant item probably just had an idea and made a new item out of an old one, sorcerer or warlock's magic surged suddenly and was directed into an implement upgrading it, shaman had their armor blessed by spirits, paladin's weapon blessed by their god while they were sleeping, etc.
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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Last edited by Ramsus : 09-25-2012 at 12:45 PM.
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Old 09-26-2012, 06:58 AM   Top  -  End  -  #311
Vesth
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Tar-Kan
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Old 09-26-2012, 09:59 AM   Top  -  End  -  #312
Matthias2207
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I thought there was something about Ice Damage earlier?
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Old 09-26-2012, 10:34 AM   Top  -  End  -  #313
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What are you talking about? There was never any frost damage.
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Old 09-26-2012, 10:48 AM   Top  -  End  -  #314
Vesth
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Stole the words right outta my mouth, Grue Bait
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Old 09-26-2012, 11:30 AM   Top  -  End  -  #315
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Would Insight (+9) help to discover more about the sword? Or maybe Perception (+4)?
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Old 09-26-2012, 12:39 PM   Top  -  End  -  #316
Ramsus
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Well, we'll likely find out for sure (that it's cursed) when he hits some monster with it.
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Old 09-26-2012, 07:47 PM   Top  -  End  -  #317
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Stole the words right outta my mouth, Grue Bait
Rogues do that. A lot.
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Old 09-27-2012, 02:02 AM   Top  -  End  -  #318
Ramsus
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Rogues do that. A lot.
No, that'd be Beguilers. =P

Rouges steal the wallets out of your pants.
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
Theme song Vesth made for me.
My overly long signature

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Old 09-27-2012, 11:42 PM   Top  -  End  -  #319
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Nonono, rogues steal the wallet out of your pants, get bored, and then proceed to take your pants while they're there, simply because they can.
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Old 10-06-2012, 01:20 PM   Top  -  End  -  #320
usourselves&we
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Rolling here to lessen posts with no information.

checking for magic with same resonance as the lock (cause that's a thing right)

arcana: (1d20+10)[11]

11? no! that is horrible. would probably do better just to make something up right here and now. and it would probably be more accurate.
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Old 10-06-2012, 06:54 PM   Top  -  End  -  #321
Ramsus
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Good job &we. "Go into the light, it's safe!" and then we get run over by the train.
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Old 10-06-2012, 08:46 PM   Top  -  End  -  #322
Vesth
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You rolled a natural 1 on that arcana roll...which is an automatic fail. For laughs, you feel that if you wag your tongue enough, it can resonate at the same frequency as the lock, whereby you can unlock it by licking it while talking extremely fast.
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Old 10-06-2012, 09:28 PM   Top  -  End  -  #323
usourselves&we
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bugger that. he'll take it as if he speaks for a long time about nothing in particular that it will open, chee will not degrade himself like that.

But, his long rant about magic, dogs, the smell of rain, frozen food, and whatever else that can be thought up will have to come the next day. yes all of those are in reference of thinking he has to lick something that he has no clue who or what it has touched, save for rain that's a comment about dogs.
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Old 10-11-2012, 10:12 AM   Top  -  End  -  #324
Grue Bait
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Well, should I have Ligo do an Arcana check?
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Old 10-11-2012, 11:52 AM   Top  -  End  -  #325
Vesth
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It's really up to you. Funny how making a choice between going north or going south can take so long...
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Old 10-11-2012, 12:03 PM   Top  -  End  -  #326
Matthias2207
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It's very easy, actually. We need to go through the locked door. Locked doors are good. Doors are only ever locked when there's something valuable behind it. The only thing we need to do now is figure out how to get to the other side of the locked door.
Options:
1. Open it
2. Go around it
3. Go under it
4. Go over it
5. Go through it
6. Break it
7. Intimidate it
8. Teleport it
9. Teleport ourselves
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Old 10-11-2012, 06:04 PM   Top  -  End  -  #327
Ramsus
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10. Hold it
11. Seduce it
12. Move it
13. Move it
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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My overly long signature


Last edited by Ramsus : 10-11-2012 at 06:04 PM.
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Old 10-11-2012, 08:03 PM   Top  -  End  -  #328
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14. Serenade it
15. Whisper sweet nothings into it
16. Send something through the lock as a scout

Actually, as for 16... Is there a lock on the door? How often can &we shift into sand?
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Old 10-11-2012, 08:50 PM   Top  -  End  -  #329
usourselves&we
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It's an encounter thing, so once a scene.

but with this being a magical lock it might not work, but as Chee is currently enraged (not the right word) by what he thinks he will have to do to open the lock he could just burst into sand and throw himself through/at the door, if that would work.

so yeah, Vesth does there 'look' to be a way sand could get into that room?
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Old 10-12-2012, 12:12 AM   Top  -  End  -  #330
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17. Negotiate
18. Subjugate
19. Elevate
20. Collaborate
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