Probably should have thrown the javelin at an archer, but either way Chee would be getting surrounded by guys.
And, just for future reference what would be the rolls for throwing the javelin? Away from books once again.
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Attack is 1d20+ strength modifier (another +2 if you're proficient), damage is 1d6 + strength modifier as well, since it is a weapon with the heavy thrown property. Are you ending your turn? :O
So, thinking about moving down two or three squares, would static shock just be fine or would this be a time for Obedient Servant? or Shielding Cube (probably not this one)?
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Last edited by usourselves&we : 10-27-2012 at 10:48 PM.
If he moved anywhere else he would have gotten swarmed
From the center the only attacks would have been with the javelin or with shielding cube (it didn't seem like a good time to use it), isn't there time in switching weapons? If there is then it would have been likely that the other skeletons would have gone after him because of that.
This is only the second fight ever so if that thinking is wrong point it out and say what should have been done.
At this time he is able to zap things where they stand now, use aggravating force on things that get too close, shielding cube if there is a good opportunity, and obedient servant (likely a good time for that).
with the javelin it would only be throwing it, or throwing it using Aggravating Force. Not all that many options and wouldn't there have been a disadvantage to using a javelin in melee combat (if the skeletons surrounded him)?
yes, there could have been an attack from Chee but it didn't look like a good opportunity. again if that thinking is wrong call it out. this could just be a misunderstanding of the weapons rules.
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Generally speaking I haven't seen GMs too often declare characters aren't already holding their weapons when a fight starts unless it would make no sense for them to already have them at hand in that situation.
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
Well Chee was looking through books. . . and the question was more about changing from one weapon to others under threat of attack.
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Yes, Ramsus, you did get an opportunity attack. I rolled for you and you missed >.>
Chee, uhh, you can do a standard, move, minor action and any number of free actions per turn. Sheathing a weapon is a minor action. Drawing a weapon is a minor action. To sheath a weapon and to draw a weapon would take 2 minor actions. You can do this, except you would have to sacrifice a move or a standard action (i.e. 1 standard, 2 minor or 1 move, 2 minor).
Alternatively, you can just drop your weapon. Dropping a weapon is a free action.
Well guess that attack is likely not going to hit.
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Ramsus knocked it back with the flat of a blade on a bladeless weapon wielded by Mountain. Dang, I'm awesome!
Edit: yeah, we changed that to Con. It's right on his character sheet.
Edit 2: It teleported and got a free save (or something)!? Cheap!
So I'm thinking maybe Ligo could come over in range of both teams and start plinking off some of the minion skeletons but be able to heal Tar-Kan and Malus if needed?
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Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
Well, I didn't put non-aggresive minion skeletons there for nothing >.>
Technically, it didn't get a free save. It passed all anomalities to the minion skeleton it switched (which passed the save anyway, at the end of its turn).
so obedient servant gets it own standard actions and things like that right? or do i have to use my own?
think now may be a time to use it as it would be nice to have as many hands as possible to lock this down (as in killing the bodies the thing can go to).
would like to be the first one to act (for RP reasons or something) going to use aggravating force run of then set up the obedient servant. just need to know how it works.
and the rolls for Aggravating Force would be 1d20+5(int) for the attack and 1d4+5 for damage right?
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The rules for summons are right near the top of the Artificer stuff in the Eberron Player's Guide. You should re-read that for full details. Short version, you use your own standard actions to make to summon attack. You can use your Minor Action to move the summon and you're left with your Move action for yourself (though you could always cash in your Move action for another Minor and make the summon move twice I suppose).
Edit: The attack and damage rolls for Aggravating force depend on which weapon you choose to use with it (since it's a weapon attack).
If you use the Javelin it's 1d20+7 to attack and 1d6+5 for damage.
If you use the Dagger it's 1d20+6 to attack and 1d4+5 for damage.
If you make an Implement attack (Static Shock or Shielding Cube) it would be 1d20+5 to attack and whatever the damage says +5.
Edit 2: Note that you do have an Action Point (and will gain another one after this combat) so you could use that for a second Standard Action this turn.
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Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
That reminds me: Would it be a good idea to use the Giant Toad now?
Standard Action Ranged 5
Effect: You summon a Medium giant toad in an unoccupied square within range.
That means it would be possible to summon it somewhere not underwater, right?
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Ok, I have a friend from another site who said he's always wanted to try D&D, and so, I decided that I'll take him into my fold. Seeing as we're missing one player, do you want me to introduce him?
Of course, I understand if there's any trepidation, since everyone here is quite close and familiar with each other, and a new player might spoil this together-ness thing going on. Also, since he's a new-ish player, I have absolutely no idea what's his posting rate or style, so...
It actually doesn't matter to me, since I have another D&D 4e game going on with 5 players as well that's just started, but since The Grimmace is missing, I guess I'm asking here first. If you want a replacement, you could, in fact ask Ur-Quan, since I believe he did ask to join in when it was full.
I don't mind at all. Not that I understand why you think we have some sort of special togetherness. *glares at Grue Bait*
Edit:&we, you mind if I take my turn now? Considering it's been a bit now since you said you wanted to go first and Grue Bait already went ahead of you anyway. (Though there wasn't any RP.)
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Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
didn't put up the stuff for Aggravating Force, it gives a +2 to the next attack roll on the creature, don't know it it would help at all but the 12 of Static Shock would be a 14 as i forgot to add it to the roll
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At-Will • Arcane, Force, Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Attack: Intelligence vs. AC
Hit: 1 [W] + Intelligence modifier force damage, and the next ally to attack the target before the end of your next turn gains a +2 power bonus to the attack roll.
yeah and sorry for the delay had to wait for a time that i could look at the books once more, RP wise i wanted to show that Chee had never been in a real fight before, hiding behind you guys last time did not count as a real fight just target practice.
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seeing as i wasn't stopped in the last fight from using one of my at-will abilities over and over for the duration of it, it seems you should be fine. at least that is what i got from reading the rules last time.
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That reminds me: Would it be a good idea to use the Giant Toad now?
Standard Action Ranged 5
Effect: You summon a Medium giant toad in an unoccupied square within range.
That means it would be possible to summon it somewhere not underwater, right?
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