Fun Fact: You know the area with the orb? It was supposed to be a scene with the actual woman hobbing in, and you escape while she fights with the baddie. But, knowing you guys, you'll probably heal her / help her fight / kill her / help the baddie / escape through the entrance / engage in shenanigans or something.
Ahh, that would have been fun . . . all of the above probably would have happened more or less and someone would have died, probably a good thing you changed it then, but criminy that would have been fun.
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Hmmm, Mountain would have helped whoever seemed more pro-nature. If I was playing Red it would have been whoever was more pro-paying Red money. And if it was Skitter....probably would have aimed for helping both kill each other (and then finishing the other off).
Edit: Grue Bait, go prod the Grimmace.
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Quote:
Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
So when he's gone, anyone can do his action for him, I guess...
and if no one does so, I'll move him myself (and use an at-will)...
EDIT: Also, Ramsus, when you're ready, you can start your attack. The monsters are right on the other side of the door (i.e. you need to move one space to the right).
Mostly I'm just trying to make sure that when the Grimmace shows up and goes "Hey, you rude jerk! You didn't wait for me!" it's clearly all your fault, not mine.
Edit: Well...that figures.
Edit 2: At least I get a melee basic against the first one that decides to move or attack anyone else.
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Quote:
Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
You can move umm.........7 squares? That's what it's said on your character sheet.
You won't hit a buddy unless you want to (Ramsus, correct me if I'm wrong here). There are some skills that will hit your allies if they're there, but it'll be mentioned.
You can take it that you're shooting over Mountain's shoulder or something.
If you're making a basic ranged attack, attack will be 1d20+your dex modifier, which in this case is +5, as well as your weapon proficiency (add another +2). Damage (for your hand crossbow) is 1d6+ your dex modifier of +5.
Oops. I forgot I was in charge of Tar-Kan for a bit there and was just sitting around waiting on Penguinator.
@Grue: Movement Speed (in your case 7) is on your character but, that's just your base movement for the Move action. If you Run you can move your Speed +2 but it has it's drawbacks. Alternately you can Shift which lets you move 1 square and not provoke opportunity attacks.
Unless you're using area attack powers that hit creatures (not enemies) you don't have to worry about hitting us. (And you don't have any of those.)
Um...why do you have Disheartening Strike? It's completely worthless for your build. You should ask Vesth if he'll let you switch it for *looks at the options* Uh...right, Deft Strike because that's actually the only one that is viable. (At least non-dragon magazine ones, I didn't even check those.)
Also, you might want to clean up the formatting of your power entries. Copy pasting mostly works but, leaves weird spacing and sometimes character recognition issues.
Something to keep in mind when choosing targets is that enemies grant (partial?) cover to other enemies if they're in your line of sight to them. So basically as long as there are two skeletons there in front of us, you'll want to just attack one of those two (probably whichever one has taken the most damage) (my suggestion would be to use Sly Flourish in this circumstance). On the plus side this applies in reverse as well. All the skeletons, even the archers, are going to be attacking Mountain and Tar-Kan because of the penalties they'd take for hitting anyone behind us. The explanation for why allies don't cause this penalty to hitting enemies is that allies will move out of the path of your attacks.
Edit: Grue Bait...it's a little rude/silly to take your turn in the middle of someone else's turn. Also, the answer to your question is that you normally wouldn't have been able to (as accurately) hit that skeleton. In this particular case you didn't cause any problems because that decrepit skeleton had just died but...yeah. Tar-Kan wasn't finished. (Though I guess I probably should have mentioned that instead of assuming people read other people's character sheets and stuff. >_< )
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Quote:
Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
I'll do that next round. I'd rather keep what I just did.
Edit: Sorry. I saw that "Malus and Tar-Kan's turn" thing, so I naturally assumed that since Malus is indeed included in that, I would be able to go. My apologies for that misinterpretation.
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Last edited by Grue Bait : 06-04-2012 at 01:15 AM.
Grue, you need to specify which attack you're using. It really matters, especially for things like damage. For example if you were using Sly Flourish there (which is what I'd assume in this case) you would be doing 2 more damage than you stated.
Edit: That roll worried me before I remembered it was hitting Will and not AC. *phew*
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Quote:
Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
Since the creature I'm attacking is across the room, I figured it was obvious that it was a basic ranged attack. I really need to figure this stuff out before I post.
Edit: Holy crap, Ramsus, how many attacks do you get in a turn?
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Last edited by Grue Bait : 06-04-2012 at 01:24 AM.
Yeah..... all of your attacks are ranged attacks. You only use a ranged basic when....um... actually I have no idea what circumstances would result in you using a ranged basic that our party is set up for.
Edit: Vesth, nice choice starting us out with Skeletons. You probably figured there was no way I didn't know enough about them to avert trouble while people figure things out huh?
And yeah, what we just did, doing attacks, doing more attacks, and following up with more attacks before Vesth could tell us if we hit or not or such is probably normally pretty rude. Or at least not clever because monsters die or do other things in response to stuff and we don't know their HP totals, etc. For example let's say Tar-Kan's attack killed that Decrepit Skeleton (which it did btw because it was a Minion but, that's me using player knowledge my character doesn't have and normally that is a bad thing), that then made it viable for Malus to shoot that skeleton which he did. But, if it hadn't killed it, then it would have been a bad move and we wouldn't have known that (if I didn't happen to offhand know that) until Vesth said so.
Though, this can be somewhat mitigated by getting good monster knowledge checks and gaining mechanical info on monsters in character. (Btw, I don't recall that happening.)
Edit: lol Grue, well first it was Mountain. And Penguinator gave me control of Tar-Kan till he comes back. That first attack was a minor action that can hit up to three enemies. That still left Tar-Kan with a standard action which he used for that last attack. So, Tar-Kan totally did just attack (and I'm pretty sure hit) three different guys on one turn. Oh...and possibly that skeleton in front of Mountain will try to attack Tar-Kan for that last attack which will cause Mountain to attack it for that attack.
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Quote:
Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
So, Chee's more was delayed (or whatever the proper term was) and can be started at any time (other than during someones turn), or was it skipped and still in the same time slot?
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Meh, no problem, this gives the kid a chance to get in some trouble by running into the room if the two skeletons at the door are dealt with at the end of these two turns. Yeah, the kid is doomed =P
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Please don't do that...it's one thing to do that sort of thing during RP scenes and another to intentionally invalidate a strategic plan during combat (also, unless one of those two skeletons died I think they'd be in the way).
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Quote:
Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
that is why "if the two skeletons at the door are dealt with" was in that post.
Anyway that kid is big on self preservation so don't worry he is not going to intentionally run into a room of bad things, just always find those run in guns blazing types funny, the white text was an attempt to make it a clear joke.
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Thorn Spray: Target: Each creature in blast. Friends included, right? Could some of you get away from the door, so I can get a good aim at those skeletons?
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Any ability that says "Creatures" will hit both PCs and Monsters. "Enemies" will target everything except PCs and allied NPCs (including neutral targets; in 4e everyone is either with you or against you).
Thorn spray says 'creatures'.
Well, it's your turn, Matthias, and they can only move when it's their turn, so........
...I'll just blast right through them.
No, I think I'll use Wild Shape, if the others go to the next room we can spread out a little and there's room for a Grasping Claws.
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Matthias, my proposed strategy is in fact that we don't go into the next room until the melee attackers are all taken care of (or at least mostly taken care of) as they'll have to come attack Mountain or Tar-Kan. That said, yeah don't thorn blast the whole party. What you could do is Chill Wind and target it at A or B 18 and that would hit both of the skeletons.
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Quote:
Originally Posted by Murska
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.