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Old 08-19-2012, 10:57 PM   Top  -  End  -  #241
Grue Bait
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Join Date: Jul 2011
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Default Re: The Rings of Destiny (OOC)

Excellent! Who's going first?
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Old 08-20-2012, 12:08 AM   Top  -  End  -  #242
Ramsus
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My instinct is to say Stroop? Are there any effects going on like there was last round that would make this a not good idea Vesth?
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Old 08-20-2012, 12:34 AM   Top  -  End  -  #243
Vesth
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I don't think there are any effects going around at all, actually.
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Old 08-20-2012, 03:58 AM   Top  -  End  -  #244
Matthias2207
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So... Swarming Birds or Grasping Antlers?
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Old 08-21-2012, 12:32 PM   Top  -  End  -  #245
Ramsus
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lol, probably the birds as long as there's still more than one skelington in front of us.
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Old 08-21-2012, 11:21 PM   Top  -  End  -  #246
Grue Bait
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Plus, you know, dinner.
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Old 08-21-2012, 11:27 PM   Top  -  End  -  #247
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Should I just swing at something? I didn't actually look at the map, I didn't realize it was after midnight...
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Old 08-22-2012, 11:20 PM   Top  -  End  -  #248
Ramsus
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*shrug* Sounds about right. Penguinator, you have my permission to control Mountain if I've vanished. (Seems fair, considering.)
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
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Old 08-23-2012, 09:20 AM   Top  -  End  -  #249
Grue Bait
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So, should I wait for Penguinator, or just take my shot?
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Old 08-23-2012, 12:33 PM   Top  -  End  -  #250
Ramsus
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*shrug* Might as well go ahead as far as I know.
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Old 08-24-2012, 11:57 PM   Top  -  End  -  #251
Grue Bait
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Grimmace has made it fairly clear he won't be playing anymore. Shall I take over permanently, or will we find someone new?
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Old 08-25-2012, 04:24 AM   Top  -  End  -  #252
Vesth
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Go ahead and take over. His character will make an exit some time in the near/far future.
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Old 08-27-2012, 12:44 AM   Top  -  End  -  #253
Grue Bait
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But will Ligo be replaced?
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Old 08-27-2012, 04:21 AM   Top  -  End  -  #254
Vesth
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Well, I supposed we can ask Ur-Quan, since he expressed interest before. I think. I can easily run with 5 people instead of 6 though.
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Old 08-31-2012, 09:02 PM   Top  -  End  -  #255
Vesth
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Nothing's wrong. Sometimes, the forums just buggers up on the roll. Just roll again, and you should be fine.
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Old 08-31-2012, 11:54 PM   Top  -  End  -  #256
Ramsus
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Yeah, usually it fixes itself if I edit it though. This time it didn't. I deleted it and re-posted it though and it worked this time. And BOY did it ever work.
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Old 09-01-2012, 11:11 PM   Top  -  End  -  #257
Grue Bait
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Okay, this is getting ridiculous. I can't hit a freakin' thing!
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Old 09-02-2012, 12:57 AM   Top  -  End  -  #258
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I'm pretty sure I hit that time.
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Old 09-02-2012, 01:01 AM   Top  -  End  -  #259
Grue Bait
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Quote:
Originally Posted by Penguinator View Post
I'm pretty sure I hit that time.
I'm glad someone can...
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Old 09-05-2012, 11:53 PM   Top  -  End  -  #260
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Now see, that's what I've been waiting for! Is that a critical? How do criticals work?
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Old 09-06-2012, 01:06 AM   Top  -  End  -  #261
Vesth
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Page 225 of the PHB:

Quote:
For magic weapons and implements, this entry
describes what happens when you score a critical hit
using that item. Just as with an enhancement bonus,
this effect only applies for attacks that are delivered
through the weapon or the implement. (A wizard’s
magic missile can’t benefit from the critical hit effect
noted for the magic dagger she carries, for example.)
All magic weapons and implements deal one
or more extra dice of damage on a critical hit. The
number of extra dice is equal to the item’s enhancement
bonus, and the die rolled depends on the
particular weapon or implement. (The normal critical
die is a d6.) Unless noted otherwise, the damage type
of this extra damage is the same as the normal damage
type for the weapon.
In addition to extra damage, some magic weapons
or implements produce other effects on a critical hit.
This information is noted in the weapon’s description.
An attack that does not deal damage still does not deal
damage on a critical hit.
A holy avenger deals an extra 5d6 or an extra 6d6
(depending on its enhancement bonus) damage on a
critical hit and also allows the wielder to spend a healing
surge.
But since you have no implement bonus, you just automatically deal maximum damage.

EDIT: Which you are already doing. Oh wells.
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Last edited by Vesth : 09-06-2012 at 01:09 AM.
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Old 09-06-2012, 05:13 AM   Top  -  End  -  #262
usourselves&we
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Ligo have any healing stuff or anyone else? or will Chee have to do all that?
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Old 09-06-2012, 06:37 AM   Top  -  End  -  #263
Vesth
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Well, the thing is, your Curative Admixture is an encounter power. This means that you can't use it again for the rest of the encounter. Mountain has a bit of healing, but it's only for himself. There is something though.

Quote:
Originally Posted by Page 291 of the PHB
SECOND WIND: STANDARD ACTION
✦ Spend a Healing Surge: Spend a healing surge to
regain hit points (see “Healing,” page 293).
✦ +2 Bonus to All Defenses: You gain a +2 bonus to
all defenses until the start of your next turn.
✦ Once per Encounter: You can use your second
wind once per encounter and can use it again after
you take a short rest or an extended rest. Some
powers (either yours or another character’s) allow
you to spend healing surges without using your
second wind.
And the other thing I'm not sure if we explained is action points. Did we explain action points, Ramsus?
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Old 09-06-2012, 09:36 AM   Top  -  End  -  #264
Grue Bait
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Umm, if you did, I don't remember...
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Old 09-06-2012, 10:31 AM   Top  -  End  -  #265
Vesth
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You currently have one action point.

Quote:
Originally Posted by Page 286 of the PHB
SPEND AN ACTION POINT: FREE ACTION
✦ During Your Turn: You can spend an action point
only during your turn, but never during a surprise
round.
✦ Gain an Extra Action: You gain an extra action this
turn. You decide if the action is a standard action, a
move action, or a minor action.
✦ Once per Encounter: After you spend an action
point, you must take a short rest (page 263) before
you can spend another. (Some monsters can spend
more than 1 action point per encounter.)
Action points reset to 1 after an extended rest, and you gain extra for each milestone. A milestone is typically 2 encounters.
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Old 09-06-2012, 02:07 PM   Top  -  End  -  #266
Ramsus
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Vesth, that's not quite right. Leader main heals are two per encounter, not just once.

*sigh* Why did we have to waste a crit on a minion?
Edit: lol, and then I roll a crit.

So that'd actually be 12 damage.

Edit 2: To answer &we's question, Ligo should also have two heals left. It largely depends on circumstance whose is better to use in any situation. Though at a tie I'd say Chee's is the better to use because the way the artificer heal mechanics work he can be using someone else's healing surges to heal anyone. (Though this is a decision we have to make before the fighting starts. Still, it's neat. And means we can use up the healing surges for people who don't need much healing on those who do.)
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Last edited by Ramsus : 09-06-2012 at 02:14 PM.
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Old 09-06-2012, 06:42 PM   Top  -  End  -  #267
Vesth
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My bad. But still, if we're talking about Curative Admixture,

Quote:
Originally Posted by Eberron Player's Guide, Page 45
You can use two Healing Infusion powers per
encounter, but only one per round.
Chee already used it once to heal Mountain. Shouldn't there only be one charge left for the encounter?

EDIT: If you're talking about Ligo, the only healing power I can see on his sheet is a Daily.
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Old 09-06-2012, 11:31 PM   Top  -  End  -  #268
usourselves&we
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yep only one left, which pushed the question of if others had some, another question is will healing be needed right this moment? mountain is in most need right now right?
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Old 09-08-2012, 12:20 AM   Top  -  End  -  #269
Ramsus
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Join Date: Aug 2010
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Default Re: The Rings of Destiny (OOC)

Maybe I misread what you were saying earlier. I had thought you meant Chee only had 1 healing per combat. He certainly does only have 1 left.

As for Ligo, that's because the Grimmace is a bad person and didn't even write down Majestic Word into his powers section.

I don't think anyone needs healing right now. If Mountain takes a few more hits he might need some next turn though. Otherwise I believe everyone else has been mostly unmolested.
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I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
Theme song Vesth made for me.
My overly long signature

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Old 09-08-2012, 04:29 AM   Top  -  End  -  #270
Vesth
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And the reason my Ramsus is taking the hits for everyone else is because he keeps attracting their attention with the marks, so remember to thank him for that.
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