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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 05-28-2012, 09:54 PM   Top  -  End  -  #1
Grimsage Matt
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Default Becaue I found Domriso's Runemagic to be fun

http://www.giantitp.com/forums/showthread.php?t=206353

He did the most, I'm just adding runes, and a few new thing to the system. Mostly because I'm 90% sure it would be Thread Necromancy.

First up, me Elemental Runes.
http://www.giantitp.com/forums/showp...7&postcount=42

Now, on to the stuff that was sugessted, but never made. Which Makes Me sad. And eager. And insane come to think about it. I will be admiting, might be making a few of the runes with my favoutite homwbrew classes in mind. Or in the Xenothurges case, out of it completly.

Silver spectere however, posted on the orginal, so his Ideas get Runed First. http://www.giantitp.com/forums/showp...9&postcount=15

After that, I'm going to take a little something from truenaming. Mostly, you want to add a meta effect? The DC increases.

Part Three will be the casters. Kinda. Mostly because it'll be for a warlock fix and the Xenothurge. Need to find a Warlock fix first...

Part four... Need the magic of Incarnum for this baby. Been looking at some of the Classes that use this over at dandwiki, might be a intresting few runes.

Part Five will be some general feats for making dem runes. Maybe a magic item or two. Defenitly have a near artifact planned.
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Old 05-28-2012, 09:55 PM   Top  -  End  -  #2
Grimsage Matt
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Default Re: Becaue I found Domriso's Runemagic to be fun

Heres the Silver Specter Ideas that never made it. Grimsaged.

Rune of Vermin Repulsion
DC 8
Common Objects; Houses, jars, anywhere you DON'T want vermin.
Description: This simple rune repels vermin. It creates a 5ft by 5ft area that Vermin cannot willingly enter.
Complex Rune; This rune can't be tied to another of the same type.
Activation; This rune is always active.


Rune of Health
DC 12
Common Objects; Amulets, Talismans, Mantles.
Description:; This rune is in high demand amonst most people who know Runesmiths who can make it. This is becaue it can be made one of two ways. There is a Home version, which causes a small family to be moderatly warded from disease, in the form of a +1 bonus to the fortitude saves aginst disease of up to five people.
The Personal version is more potent, and provides a single wearer with a +3 Bonus to fortitude saves aginst disease.
Complex Rune; The Rune can be tied to others of it's kind. For each addtional Rune of health, the Family version's maxmium amount of people affected and their bonus increases by 1. For the personal version, each time they apply it, the bonus added decreases by 1, to a minimum of 1.
Activation; This Rune is always active.

Rune of Transport
DC 12
Common Objects; Wagons, Ships, Airships
Description: When this rune is placed in a area desgined to hold cargo, it lightens the wieght of the transported goods while their in the space. This has bearing on the acutal weight of the objects, just the vechicles maximum load and encumbrance. The effective weight of the cargo is reduced by a total of 200 pounds.
Complex Runes; This rune is often tied together. Each rune tied together reduces the total effective weight of the cargo by 200 pounds.
Activation; This rune is always active.

Rune of Tirelessness
DC 28
Common Objects; This may only be applied on the skin or natural armor of a creature. Doing so does not trigger misfire with this rune.
Description: This rune increases the recovery period where the creature is to tired to do anything. The time required to improve from exhuasted to Fatigued is halved, and the time from Fatigued to normal is 1/4 the normal time. In addtion, while fatigued, the tattoed creature can preform light activity, and have it count as complete rest.
Complex Runes; This rune is one time only.
Activation; Alway active.

Rune of Climate control
DC 12
Common Objects; Buildings and public areas.
Description: This rune can be used to create a 10ft by 10ft by 10ft cube that treated as a Edure elements spell.
Complex Runes; Each time it's tied, the area increases by another 10ft by 10ft by 10ft cube.
Activation; Always active, but can be disabled or resumed. The exacted conditions are up to the person making the rune.

Rune of Smokless Food preperation
DC 16
Common Objects; Cooking Tools
Description: Remember Prestidigitation? Say hello to the Microwave version. This Rune allows you to cook enough food that you would normaly be able to cook with they type of tool your using.
Complex Runes; For each time you tie this rune together, it reduces the time you need to spend cooking by 5%, to a maximum of 70%.
Activation; This is activated when ever uncooked food is placed in the object.

Rune of Plenty
DC 22
Common Objects; Barn, Farmhouse, Post in the middle of the field.
Description; This is a farmers best rune. Passivly, it gives a +1 bonus to one farms Profession(Farmer) or profession(Rancher) checks. However, it also gives a +5 bonus on profit checks to operate a farm.
Complex Runes; As a Complex rune, it has some strange abillities. First, it can be tied together to increase the Profession checks by 1 for each rune. But when five of them have been linked, then the good luck really starts, in the form of a +1 bonus per 5 runes linked to the 1d4 roll to reinvest in the business.
Activation; This rune is always active.
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Last edited by Grimsage Matt : 05-28-2012 at 10:54 PM.
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Old 05-28-2012, 09:56 PM   Top  -  End  -  #3
Grimsage Matt
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Default Re: Becaue I found Domriso's Runemagic to be fun

Metarunes must be applied when the rune is being created, and increase the runes creation DC, but not it's craft time. Only one metarune may be applied per object.

Meta Runes for Rune of Explosions.
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Metarunes of Fatal Attraction
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Metarunes of Slaying
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Old 05-28-2012, 09:57 PM   Top  -  End  -  #4
Grimsage Matt
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Default Re: Becaue I found Domriso's Runemagic to be fun

Part 3- Crazy people and far realm siphons here for now.

First up, the Xenothurgic Runes. Mostly, because I havn't found a warlock fix yet

Xenothurgic Runes
Rune of the Warp
DC; 18
Effect; By making a special rune, and imbuing it with raw warp, you do something useful. You make your self a little bit more sane, and more importantly, you can sic it on someone else. However, for every round after you feed the rune the warp, make a will save aginst your highest level breach. If you fail, it explodes. How much damage does it do? 1d10 sanity damage. If the campain does not allow insanity rules, it's untyped. This bonus allpies to your next attack.
Complex Rune; The rune can only be apllied once per object. However, the more warp points you pay, the larger the effect.
Activation; For 1 Warp point, you can charge it up to deal 1d10 sanity damage. For each extra, 2 more then the one before must be spent. (1,3,5,7 etc)

Rune of Unsanity
DC; 18
Effect; A rune of Unsanity is very simmilar to a Rune of the warp, but instead powers itself from the wearers own sanity, or whatever remains of it. At the base cost of a rise of 1d6-5 (Minium 0) to a random murmur, they can deal 1d8 sanity damage with their next attack.
Complex Rune; For every rune tied past the first, the rise to the murmur level increases by +1, and the damage increases by one die size.
Activation; Activated by increasing the murmur level as a free action.

http://www.giantitp.com/forums/showp...31&postcount=2 Each Rune is tied to a Heriatge

Rune of Madness
DC; 18
Effect; The Rune of Madness strengthens the Warlocks Ties to abberant energy, allowing them to rip their foes minds away with ease. Their mind affecting effects have their have Dc's increased by 3.
Complex Rune; The rune can be linked up to four times. The second use of this rune ina link increases the DC bonus by 1. The Third extends the efect of any confusion effects by 2 rounds. The fourth allows the warlock to reduce their Eldritch blast damage by Xd6 to confuse the target for X rounds. X is the number of dice sacrificed +2.
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Last edited by Grimsage Matt : 07-16-2012 at 04:30 PM.
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Old 05-28-2012, 09:58 PM   Top  -  End  -  #5
Grimsage Matt
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Default Re: Becaue I found Domriso's Runemagic to be fun

Here be the Inarnum! As soon as I download and read the book.
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Old 05-28-2012, 10:00 PM   Top  -  End  -  #6
Grimsage Matt
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Default Re: Becaue I found Domriso's Runemagic to be fun

FOR THE HORDE! and the feats. The alliance is not allowed.

Quick Runescribing (Metal, Flesh etc....)
Required; Craft (Revelant Skill) 12 Ranks, Skil Focus (Revelent Craft Skill).
Benifits; When scribing Runes onto the object from the relevent Craft skill, it takes 2/3 the time.
Special; If this feat is taken again for the same crafting skill, the time is reduced to 1/3. If taken a third time, the time to scribe it is reduced by a number of days equal to the ranks in the relevent craft skill, to a minimum of 1. This feat can be taken more more then one type of meterial.
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Old 05-29-2012, 12:11 PM   Top  -  End  -  #7
Xechon
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Default Re: Becaue I found Domriso's Runemagic to be fun

Do YOU know where Dorismo went? He hasn't been working on anything lately, and he hasn't responded to my PM... hmm, I really liked his homebrew, I hope he hasn't left us for good.

Anyway, these all look good and balanced. Also, they all seem to work quite well for his geomancy system also... perhaps a merging of the two systems is in order sometime.
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Old 05-29-2012, 12:18 PM   Top  -  End  -  #8
Grimsage Matt
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Default Re: Becaue I found Domriso's Runemagic to be fun

to be honest, I found the link to the rune thing when I checked out the Runemaster homebrew thing. Don't know where the guy went, but thought I might be able to add some stuff. Giving him all credit as the creator of the system.

And thx trying to make em blanced, but still fun. First time adding stuff on to another dudes homebrew, so I want to keep the general tone.
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Old 05-29-2012, 03:34 PM   Top  -  End  -  #9
EdroGrimshell
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Default Re: Becaue I found Domriso's Runemagic to be fun

I talk to him on Skype every now and then, helped him with his homebrew systems every now and then. Hasn't been on in a while but he has changed his status a few times so I know he's still around. My guess is he's been busy.
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Old 05-29-2012, 08:59 PM   Top  -  End  -  #10
Domriso
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Default Re: Becaue I found Domriso's Runemagic to be fun

Haha, I'm alive. School was just finishing up, and now I'm working, so things have been busy. I've also been focusing most of my attention on a system a friend and I am making. So, most of my other projects have been pushed to the wayside.

Glad to see people using my stuff!
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Old 07-16-2012, 04:18 PM   Top  -  End  -  #11
Grimsage Matt
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Default Re: Becaue I found Domriso's Runemagic to be fun

First, the Elemental Armor Runes
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Now, the Elemental Weapons Runes.
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Non-Elemental Runes-

Rune of The Vampire
DC; 30
Common Objects; Weapons, or other offensive objects..
Description; A Rune that allows the wielder to drain the vitality of those struck. Whenever the weapon deals damage, it heals it's wielder for half the damage delt.
Complex Runes; There Can only be one Rune of the Vampire per weapon.
Activation; This rune is constantly active. It requires no special action to activate it.

[b]Rune of Warding
DC; 18
Common Objects; Armor
Description; This is a rune that increases the armor bonus of a peice of armor. The Armor bonus is increased by 2.
Complex Runes; Each addtional rune increases the armor bonus by 1.
Activation; This rune is constantly active. It requires no special action to activate it.
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