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Old 06-05-2012, 05:54 PM   Top  -  End  -  #61
Dark Elf Bard
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Default Re: Fourth Edition Retro Clone

Can't wait! I'll start sketching now. And let me thank you profusely.
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Old 06-05-2012, 05:59 PM   Top  -  End  -  #62
Chainsaw Hobbit
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Can't wait! I'll start sketching now. And let me thank you profusely.
Thank me? You're the one drawing pictures for free!

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Old 06-05-2012, 06:01 PM   Top  -  End  -  #63
Dark Elf Bard
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Default Re: Fourth Edition Retro Clone

*works furiously*

What do you mean by "nephillim?"
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Old 06-05-2012, 06:03 PM   Top  -  End  -  #64
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*works furiously*

What do you mean by "nephillim?"
Nephilims are humans with supernatural blood. They might be part demon, part angel, part fae, part elemental, or something stanger. This guy is part fae.

Also, could you make it so he looks like he hasn't been having enough sleep for the last twenty or so years?

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Old 06-05-2012, 06:05 PM   Top  -  End  -  #65
Dark Elf Bard
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Default Re: Fourth Edition Retro Clone

OKay! So I'll give him elfin ears and a slender build.
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Old 06-05-2012, 06:06 PM   Top  -  End  -  #66
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OKay! So I'll give him elfin ears and a slender build.
Parfect! I don't want the picture to be too colourful. Think Brom (the guy who illustrated the War of the Spider Queen book covers).

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Old 06-05-2012, 07:30 PM   Top  -  End  -  #67
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Originally Posted by Chainsaw Hobbit View Post
Nephilims are humans with supernatural blood. They might be part demon, part angel, part fae, part elemental, or something stanger. This guy is part fae.
How does this tie in with the halfborn/deadborn elf idea proposed upthread, or are you not using that?
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Old 06-05-2012, 07:33 PM   Top  -  End  -  #68
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How does this tie in with the halfborn/deadborn elf idea proposed upthread, or are you not using that?
I like it. I plan to give it some place in the setting, although I may not use it as it currently is.
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Old 06-05-2012, 07:38 PM   Top  -  End  -  #69
Dark Elf Bard
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Can you give me, maybe three or four more descriptions of the pre-generated characters for Magic Sword? I'll be online, but I might not have a scanner or internet for a week or two.
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Old 06-09-2012, 07:54 PM   Top  -  End  -  #70
Chainsaw Hobbit
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Ugh. Sorry about my absence. Most of my time had been taken up by friends, homework, and a crippling Skyrim addiction, not necessarily in that order.

I will get back to work on Magic Sword shortly.
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Old 06-12-2012, 04:27 PM   Top  -  End  -  #71
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I am still in on this, and looking forward to more in-dept class design. So far we have the basics on the cleric, but still need to work out domains. Any ideas for the general structure of domains, people?
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Old 06-12-2012, 05:04 PM   Top  -  End  -  #72
Chainsaw Hobbit
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Originally Posted by Giegue View Post
I am still in on this, and looking forward to more in-dept class design. So far we have the basics on the cleric, but still need to work out domains. Any ideas for the general structure of domains, people?
I already know how Domians will work. I just have other things to do before I really get to work on the game again. I plan to do so this Friday.

Domains will provide a +2 bonus to one ability score, a +2 bonus to two skills, an Encounter power, and extra powers to choose from at every level where powers are gained.
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Old 06-12-2012, 06:34 PM   Top  -  End  -  #73
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Default Re: Fourth Edition Retro Clone

I'm out. I hate to say this but you asked us to help yet you keep either telling us to use another site or not responding to ideas.
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Old 06-12-2012, 10:04 PM   Top  -  End  -  #74
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Default Re: Fourth Edition Retro Clone

Started on the Assassin class.

I made him stance/at-will based, essentials style.

What I've got done so far:

https://docs.google.com/document/d/1...Kov2yzxc/edit#
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Old 06-12-2012, 11:13 PM   Top  -  End  -  #75
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Originally Posted by Surrealistik View Post
Started on the Assassin class.

I made him stance/at-will based, essentials style.

What I've got done so far:

https://docs.google.com/document/d/1...Kov2yzxc/edit#
Its very good, but I have some nitpicks:
  • The formatting differs from the class formatting in the google doc. This is only a very minor issue that can be remedied easily.
  • Magic Sword does not use class skills. Any character can learn any skill.
  • In Magic Sword, classes grant ability score bonuses.
  • We need to scrub off the copyrighted terms, like the Shadowfell. (In the implied setting, I plan to call it the Grey.)
  • It would be best if we could find more ways to differentiate it from the 4e version.
Other than that, I love it!
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Old 06-12-2012, 11:37 PM   Top  -  End  -  #76
Surrealistik
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As you can probably tell, I basically took the existing Shadow-sin of the original and improved upon its base mechanics (most of which are substantially altered).

I've since changed several of the feature names, added ability score modifications and changed the skill section.
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Old 06-13-2012, 10:38 AM   Top  -  End  -  #77
Surrealistik
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Renamed all of the remaining powers/elements from the original.

Added several stances.

Added several movement powers.

Removed Shadow Step.

Replaced Shade Form with Gloomcast.

Gave each guild a unique power, bonus skill, and ability bonus.
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Old 06-13-2012, 12:42 PM   Top  -  End  -  #78
Chainsaw Hobbit
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Default Re: Fourth Edition Retro Clone

Currently working on an improved version of the Magic Sword Assassin. I'm working slowly, however, because I have other things to do. At the moment, I'm half way through writing a flavour blurb.

I can post a much-improved version two days from now.
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Old 06-13-2012, 04:16 PM   Top  -  End  -  #79
Surrealistik
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Finished up the stances and their progression; pretty satisfied with what's there for now.

Added guild specific kickers to Anathema Infusion.

Added guild specific attacks (ranged and melee basic). These are the basis of the assassin's offense.
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Old 06-14-2012, 11:08 AM   Top  -  End  -  #80
Surrealistik
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Added the Swift Spectre (speed + flexibility) and Intangible Wraith (limited flight + manoeuvrability) stances, bringing the total number up to 10.
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Old 06-15-2012, 12:26 AM   Top  -  End  -  #81
Wiwaxia
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Default Re: Fourth Edition Retro Clone

Quote:
Originally Posted by Chainsaw Hobbit View Post
I already know how Domians will work. I just have other things to do before I really get to work on the game again. I plan to do so this Friday.

Domains will provide a +2 bonus to one ability score, a +2 bonus to two skills, an Encounter power, and extra powers to choose from at every level where powers are gained.
Any thoughts on the anathema idea I proposed?

Further ideas:
Druids
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Fighters
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Old 06-15-2012, 09:24 AM   Top  -  End  -  #82
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Default Re: Fourth Edition Retro Clone

Something need doing on the artwork side of the realm?

I can do setting, creatures, and so on.
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Old 06-15-2012, 11:00 AM   Top  -  End  -  #83
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Default Re: Fourth Edition Retro Clone

Quote:
Originally Posted by Virdish View Post
I'm out. I hate to say this but you asked us to help yet you keep either telling us to use another site or not responding to ideas.
I concur; I am out as well.
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Old 06-15-2012, 11:23 AM   Top  -  End  -  #84
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Originally Posted by Wiwaxia View Post
Any thoughts on the anathema idea I proposed?

Further ideas:
Druids
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Fighters
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Loving most of that. The only six classes in the core book will be Fighter, Wizard, Cleric, Rogue, Occultist, and Mashal (since there are only so many hours in a day), but I see no reason not to include other classes in supplements. The fist classes I want to include in supplements are the Druid, the Assassin, and the Barbarian: three archetypes not sufficiently represented in the Core Book.

Quote:
Originally Posted by TheWombatOfDoom View Post
Something need doing on the artwork side of the realm?

I can do setting, creatures, and so on.
Thank you! Can I see some of your art?

Last edited by Chainsaw Hobbit : 06-15-2012 at 11:23 AM.
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Old 06-15-2012, 11:49 AM   Top  -  End  -  #85
TheWombatOfDoom
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Originally Posted by Chainsaw Hobbit View Post
Thank you! Can I see some of your art?
Ummm....you've seen it. I offered my services on page 1, and you never got back to me about what I should be doing. ^^;
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Old 06-15-2012, 11:54 AM   Top  -  End  -  #86
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Originally Posted by TheWombatOfDoom View Post
Ummm....you've seen it. I offered my services on page 1, and you never got back to me about what I should be doing. ^^;
Ah! Sorry. Creatures are great. Could you draw a redcap in colour, please?

NOTE: I'm going for a sort of stark, gritty, washed-out colour scheme for the game. Think Skyrim.

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Old 06-15-2012, 12:04 PM   Top  -  End  -  #87
TheWombatOfDoom
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Quote:
Originally Posted by Chainsaw Hobbit View Post
Ah! Sorry. Creatures are great. Could you draw a redcap in colour, please?

NOTE: I'm going for a sort of stark, gritty, washed-out colour scheme for the game. Think Skyrim.
While I do not own the game (as I am lacking of funds) I shall cross-reference color schemes. Full creature, no background?
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Old 06-15-2012, 12:05 PM   Top  -  End  -  #88
Chainsaw Hobbit
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Originally Posted by TheWombatOfDoom View Post
While I do not own the game (as I am lacking of funds) I shall cross-reference color schemes. Full creature, no background?
Yes. That would be perfect. The primary colours of the game will be grey, blue, and green, although others will be used sparingly.

It would also probably be good to check This out.

Last edited by Chainsaw Hobbit : 06-15-2012 at 12:18 PM.
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Old 06-15-2012, 02:50 PM   Top  -  End  -  #89
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Pretty much all of the document has been revised, refined, and expanded. It is certainly worth checking out. Also, new text-based character sheet, and major updates to the Tomb of Oberon adventure.
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Old 06-15-2012, 05:04 PM   Top  -  End  -  #90
Giegue
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I like the domain idea. I actually really like the domain idea. I like it because it's elegant and simple, and less restrictive then the warpriest domains that literally created your character for you. Anyway... here is some random ideas for the wizard class. This is ALL rough, random ideas, and no way meant to be final. Just thought I would post this up, though, so a discussion on the wizard can start.


Random wizard ideas:

Role: Controller, Striker(depending on build)
Saves: Will +2
Proficiencies: Robes, Simple melee, Simple Ranged. No armor or shields
Implements: Orb, Staff, Wand, Tome
Key ability scores: Intelligence, one other(based on school selection)
Ability Score Bonus: +2 Int, +2 to one other(based on school)
Hit Points at 1st level: 10 + Con Modifier
Hit Points at each other level: 4
Healing Surges: 4+ Con Mod

Skills: Arcana, and 3 others of your choice. You get another skill at level 11 and another at level 21.

Features:

Cantrips: As the standard 4e cantrips mechanics.

Spellbook: As the 4e mage spellbook(so holds encounter powers as well as daily and utility powers)

Arcane School:

Arcane schools would grant +2 to additional ability score dictated by the school and also would also grant unique powers to the wizard. One would be an encounter or at-will, which would be the defining power of the build in some way. Schools may also add a utility power too, if that's not too broken. However, if a utility and encounter/at-will is to much then it could just grant some skill bonuses instead. Schools would also give the wizard access to school/build specific powers when they gain new powers from leveling up.

Wizard powers would all be divided into schools, and wizards could take some powers from schools that they are not specialized in. However, only some powers from each school would be available to all wizards. The "stronger" and build-specific powers in each school would be available to only specialists in that school. So, for example a "Create Undead" type power, or a minion keyword necromancy power if we go that route could be only taken by a specialist necromancer while something like, say, Cause Fear could be taken by anybody. This is very much in line with the fluff of wizards in older editions. Specialists while they focused in one school could still cast some spells from other schools. Continuing that tradition for Magic Sword would be nice. In fact, if you REALLY wanted to continue that flavor you could buff up the power level of schools some and in return bring back the "banned schools" mechanic that would make it so wizards choose two schools they cannot select any powers from.

OTHER POSSIBLE FEATURES:

Ritual Caster/equivalent:

If we ever plan on re-working the ritual system, it seems appropriate that wizards would be the best at playing with rituals. If the ritual system is reworked in such a way where a feat is not needed to play with rituals, this may not be necessary, though if that is the case I could see wizards getting some kind of ability that makes them "better" at rituals then other classes.

OR

Familiar:

This can either be a feat or a class feature. Not fully sure if this should be included, but if we do not plan on re-working the ritual system or just don't want to have class features dealing with rituals this could be a replacement for it. Familiars would not be combatants, but would provide skill bonuses as in 3.5e and possibly some other abilities useful to the wizard. Could possibly also have a penalty for losing them like 3.5e, and could possibly come in item form not much unlike pathfinder.


Again, these are all rough, random ideas, so take them as you will.

Last edited by Giegue : 06-15-2012 at 05:26 PM.
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