This is the "out of character" thread for our game. We talk about the game here, and the game itself will be in another thread that I will create soon.
For those of you who have not used this forum before, please check out this thread regarding dice rolls: http://www.giantitp.com/forums/showthread.php?t=100917
Please remember that you shouldn't edit any post you make that contains a die roll, editing will void the roll result.
Also, check out spoiler tags.
So, here's some world-building for you.
Map of the region: https://docs.google.com/open?id=0B60...041cXBrc1p3RzQ
This map represents your characters' extents of geographical knowledge. In fact, it represents just about the maximum extent of most people living within its bounds. These lands are called The Known Realms (it is generally understood that there is a world beyond, and that other far-off and exotic kingdoms exist somewhere out there... but they're probably busy dealing with monsters and savages all the time). These lands are very isolated, and dealings with true outsiders are rare. That said, these lands are also huge. There is no way that any of your characters have been to most of the areas covered by this map, or know much about them other than the fact that they supposedly exist.
Also, most people in these lands don't understand magic. They think they know what it is, but it's all really just superstition and voodoo. Those who do practice real magic can be found, but for every one of those you will find a handful of fakes who claim they're the real deal.
The kingdoms of the east are primarily the realms of humans. They are:
Caspria – Both the kingdom and its great capital city share this name, famous for its impossibly high towers, aqueducts, ocean-spanning bridge. Caspria is the gateway to the west, and boasts a disciplined army as well as a history of inventive architects. Caspria is home to all descriptions of people, but the greatest populations there are humans and gnomes. Caspria controls the region known as The Ettin, west of the Kingspeak Mountains.
Helmos – The sea-faring people of Helmos are famous for their food and entertainment, as well as their great white tower that watches over the sea. This island-based kingdom has historically had to defend itself several times from Casprian invasions, but for as long as living memory serves the two have co-existed peacefully as trade partners. There are many folk of elven decent in Helmos, especially in South Helmos on the mainland.
Beävella – The land of wine, poetry, romance, and the most famous horse-mounted knights. Beävellais are known for taking matters of history, ceremony, and honour very seriously.
Seybria – A fiercely independent island nation with a reputation for their competitiveness and refusal to ever ask for help. They boast a large army and great fleet of ships, and are considered the best sailors in the Known Realms. Every year they host a great athletic tournament, so that the fittest and most skilled people in all the lands can come and be beaten by their better Seybrian counterparts.
Bruvos – Famous for its statues and riverboats. Bruvos is a kingdom that built its strength on the riches they acquired through trade. Bruvens consider themselves well-educated and well-travelled. Bruven coins are accepted at face value well beyond the borders of their lands.
Ayolo – An exotic kingdom hidden high in the Ayol mountains. It is said that the people of Ayolo can climb like spiders, are impervious to the cold, speak to each other across valleys using great horns as signals, and defend the Known Realms from the monsters and barbarians that live beyond the mountains in the Dunnluns
Wettonbend - A great town that is frequented by travellers because of its central location. It is currently ruled by the kingdom of Bruvos, but has been captured several time by Beävella and Seybria in old wars.
Tasperia – Little is known of this place other than a common expression "Only the librarians of Tasperia know!" or "Not even the librarians of Tasperia know". The common myth is that the Great Library of Tasperia is some magic place where all the knowledge in the world is kept in secret. Also home to the Tasperian Falls... just a giant waterfall, really. Probably a wonder of the world.
Hilmerone – The lands of Hilmerone are filled with halflings. These folk generally keep to themselves and don't think much of strangers.
The Great Dragon River – This river is said to be as wide as an ocean and swift as a deer. Little is known about the strange lands beyond its distant southern shore.
Lingwold Forest – A great expanse of wilderness that famously takes a fortnight to pass through. It is said that elves and wild things inhabit this forest, and that travellers have been known to get hopelessly lost in the woods and never emerge again. Supposedly, if one knows where to look, they can find the remains of the Old Kingsroad which will take them safely from Lake Lingwater to the southern tip of the Kingspeak Mountains.
The Upper Sea - Doesn't really go anywhere. It's just closed off by ice in the north (and the Dunnluns to the east). There may be an ice kingdom up there. Or maybe just trolls. Lots of trolls.
The Inner Sea – Goes south until you reach the Kraken's Teeth, which will shred any ship to splinters.
The Kingdoms of the west:
Gombil – A kingdom of gnomes. They build impenetrable castles, towers, and keeps, as well as secret cities hidden from the eyes of outsiders.
Buckland – a kingdom of halflings, whose mounted archers ride upon armoured ponies
Ellgrig Forest – Elves live here, maybe?