Oh, another technical point: All of your characters (except Whiskey) are qualified to be multilingual. Any non-human players get a racial language on top of common (so Thårin speaks Dwarven, Jacinth speaks Elven, and Whiskey would speak dog if that were an actual language... I'll say he can communicate as well with dogs as any other dog could). Additionally, you get one bonus language per Intelligence Bonus at first level.
So, Thårin and Jacinth each get to choose a third language, Sam gets two more, and Valette gets 3 more.
Massive wall of text that you'll have to remember your characters don't know, but I'm sharing with you, the players!
I'm about to give you some more background stuff for the sake of plot.
The headmaster of the Tasperian Academy of Magical Arts is known as The Grand Librarian of Tasperia. Currently, the Grand Librarian is a bespectacled old gnome named Grand Librarian Roondar Boddynock Bagockle Zim Hallinmally Bardnab Turen-Nackle Nardbig (It is commonly known that he prefers to be called Roony by his close friends... but he won't say who those people are, and demands to be addressed by his full title by everyone else), and he has been the Grand Librarian of Tasperia for the past 372 years (and counting!). He has a reputation around the academy of being a bit... odd. He pulls pranks on staff member and students indiscriminately, and he will spend weeks on end attempting to master utterly pointless talents such as being able to perfectly recite the great Elven ballads from memory... syllabically backwards. But he doesn't really get in the way of any of the day-to-day operations of educating young magic-makers and the research done by great minds in the library and archives, and he would never allow the slightest bit of harm to come to anyone, so the rest of the staff tolerate him and treat him with the respect due to any old and once-great wizard. "Don't let you mind believe your eyes, and never let your eyes believe your mind!" is his favourite phrase, often spoken at times when it seems entirely irrelevant. He would often say it to students passing him in the corridors of the academy, as if telling young children "stay out of trouble, now!". His makes liberal use of his personal seal, a strange character or symbol that nobody seems to know what meaning it holds (he claims it's a stylized letter "R"). Although he uses this symbol so frequently that some who don't know better assume it is the seal of the Academy, the Grand Librarian takes offence to this notion and is happy to educate the misinformed that it belongs solely to him (he's very possessive of it).
k I'm in a bit of a bind here. Valette would just snap the mouse's neck, and I'm pretty sure we need that mouse, so unless something interesting happens soon you should probably make a Diplomacy roll for convincing her not to do that.
I have added a "MAP" link in my signature that shows your immediate surroundings and what you can see. It'll become pretty important during combat and similar situations. I will probably not keep it updated at other times though, as it's a bit of a pain. I'll strive to keep everything as a clear as possible with text rather than having to rely on this all the time.
Can we all do heal checks on Tharrin, and are there any limitations to them (like once per day or whatever)? Because if there can only be one, Valette should do it as my wisdom modifier is 0. Or the dog, do Druids do healing? My point is, we seem to be a pretty squishy party and i ****ed up a lot when building my character and will die very quickly without Tharrin as a shield.
Last edited by Shakedown : 06-06-2012 at 01:34 AM.
I suppose everyone can make a check. It's probably one that I would roll behind the scenes though because your character can't really know how effective it is until they see the results paying off (or not) hours later.
Valette and Whiskey should both have some magic healing capabilities too, which is far more effective.
Haha, especially fitting because we don't have any tea, so we just sit around with empty teacups.
Originally Posted by jm_jazzman
Valette ... should have some magic healing capabilities too.
Umm Wizards don't get healing spells. I think you meant Jacinth. Bards, druids, clerics get those on their spell list.
What spells did everyone else pick, btw?
Valette's Spellbook(I have it written down, but here it is once for James):
1st - Death's Call(necr), Identify(div), Ray of Enfeeblement(necr), Cause Fear(necr), Obscuring Mist(conj), Unseen Servant
Usual spell list:
0th: Mage Hand, Prestidigitation, Acid Splash and Necromancer bonus Disrupt Undead
1st:Unseen Servant, Ray of Enfeeblement and Necromancer bonus Cause Fear
Hey, at least you didn't add an extra 'r' for four pages like I did.
Originally Posted by jm_jazzman
Ah damn, I totally thought Jacinth was a rogue for a moment there. She seems rather rogue-y.
My D&D knowledge mainly comes from video games that rip it off, where bards and rogues tend to be sort of consolidated. I did like that the main skill set for bards appeared to be gossiping, and having people tell you their secrets. That sounds like fun.
I was thinking of being a cleric before. Jacinth would be the worst cleric ever.