From what I understand, at present I get 4 0-level spells. But then does it max out at six spells (so at level 4 I could have at most 2/6 be 2nd level, 3/6 be 1st level, or 4/6 be 0 level), or do you get the total number of spells from each row? (so at level four it would be 6+3+2=11 spells total?)
And when I level up later on, I have the option of forgetting an old spell and learning a new one. but, "The new spell’s level must be the same as that of the spell being exchanged" - so, I could swap Cure Light Wounds for another 1st-level spell, but not for Cure Moderate Wounds? and "A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level." That means I can swap AND gain a new spell if I want to?
Anyways, sorry for the wall of text. For my four 0-level spells, I choose:
Detect Magic
Mage Hand
Lullaby
Ghost Sound
Someone more experienced tell me if I'm making horrible mistakes with these
You get as many spells as are in the column. So at level 5 you would know six level 0 spells, 4 level 1 spells and 3 level 2 spells.
If you chose, for level 2
Enthrall,
Fox's Cunning,
Eagle's Splendor,
You could swap out a spell when you hit level 8, if you hated Fox's Cunning then you could swap that level 2 spell out for another level 2 spell, say Cure Moderate Wounds.
You always gain new spells at a level up, as shown in the table, you don't have to pick between swapping and gaining.
Ghost Sound - Fun applications, needs thought to be most effective but a neat spell, a solid 3-4 stars.
So basically I approve of everything except....
Lullaby - Sleep effects are super rare, and unless we take up sneaking as a hobby I don't think these penalties are very useful.
Some fun spells you could take instead, if I convinced you not to take Lullaby:
Message: Excellent spell if we split up, which happens a lot because adventurers are silly. "You can whisper messages and receive whispered replies with little chance of being overheard" Very useful.
Light - I put this here because I'm a human and selfish, but on second thought I have a bat that I can just have lead me around if I'm alone in the dark.
Prestidigitation: Create small crude objects, mend or clean clothes, flavour, heat or chill substances. You'd be surprised at the applications you find.
Don't worry too much about equipment. Most awesome things wouldn't have made it into the box. Feel free to list to me any personal effects or mundane travel gear that your character might have been carrying, some of it might show up. Maybe.
I took (bought supplies before the campaign started, but they're all fairly useless and Valette is happy enough to share anyway when needed)
1 shovel
1 bar of soap
1 spool of thread with a sewing needle
1 carpenter's hammer
1 hairbrush
1 small steel mirror
1 jar of ink
1 ink pen
5 pieces of parchment (in terrible condition)
2 small silver bells
1 locket
1 book
1 smelly pouch filled with who-knows-what
taken by Jacinth and Tharin..
1 saddlebag
1 length of silk rope (50ft)
1 bizarre-looking piece of leather armour that looks like it was made for a small animal
1 towel
2 leather belts with metal buckles
2 knives
3 backpacks (empty)
1 vest of medium leather armour (smelly)
1 quarterstaff
which leaves..
1 metal cup with a handle
2 loaves of kram
1 6-sided die
So yeah basically nothing Go ask Valette or Tharin for their dagger, Tharin has two and I don't think he took two weapon fighting? mebbe he did, dunno! If he did then you can have mine.
There's a knife or a hammer that you could use as a weapon, or possibly the torch stand. I took the quarterstaff and Valette found another knife somewhere. Nic's just running around weaponless, stepping on traps and dunking his head in poisonous barrels and whatnot.
mix the liquor with the poison? Is that too random? In King's Quest it was always like "whoops probably should have picked up that incidental, unremarkable thing six hours ago, now you can't continue your quest. Like at all" and that set the stage for my general RPG paranoia and over-exploration
Nic, just to clarify: is Thårin looking through the peep-slot in the bolted door, or hiding behind one of the other doors and peering through a crack to see what is coming if it enters the room?
Naming the grid location on the spreadsheet for where your character moves to is very helpful for situations like this (thanks Gord!)
Valette is waiting for either someone to attack or get discovered. But if the goblins start to leave (and take the keys with them) then she'd definitely go in guns blazing.
I was going to use my message spell to ask Sam to translate, but I don't have the focus (piece of copper wire) for the spell. So I'll back anyone up who attacks obviously, but going in guns blazing isn't something Jacinth would do.
Nic won't attack first because his health is compromised. Sorry James, you've got a waffly party. I'm sure our hands will be forced soon enough.
I don't think James would mind if Valette retroactively gave you a piece of copper wire (or anything else you need to cast your spells) from her spell component pouch, considering Jacinth would know what a spell component pouch was when she watched Valette poke her finger through it, and would know there was stuff in there she could use (post 118, page 4).
Would that be okay, oh great Dungeon Master?
I should note that Valette is a Specialist Wizard of Retconjuration.
Even better, let's say that Jacinth's spell component bag was in the box too. It would have been there, I just missed it because it wasn't on her sheet before. Definitely something she would have had.