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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 06-15-2012, 11:39 PM   Top  -  End  -  #181
jm_jazzman
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Join Date: Dec 2007
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Default Re: Strange Fortune (OOC)

Bat still batsploring.
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Old 06-16-2012, 12:24 AM   Top  -  End  -  #182
lando_zeus
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Rest or heal?
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Old 06-16-2012, 12:52 AM   Top  -  End  -  #183
lando_zeus
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hzeeeeeeee
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Old 06-16-2012, 01:17 AM   Top  -  End  -  #184
Aeti
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Torches won't last eight hours, will they? We'd need to find something to burn for the humans.

Terrible, sub-par sighted humans.
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Old 06-16-2012, 02:22 AM   Top  -  End  -  #185
Dodge Magnum
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RogueGuy
 
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Default Re: Strange Fortune (OOC)

I'm up for resting, but not in this room.
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Old 06-16-2012, 04:42 PM   Top  -  End  -  #186
Shakedown
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Default Re: Strange Fortune (OOC)

There was wood and stuff in the room where we met the goblins. Jacinth can't see in complete darkness either.

I might have some bardy knowledge of where we are but I'm going to interrogate the goblin to confirm once I'm done my nap!
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Old 06-16-2012, 06:26 PM   Top  -  End  -  #187
Aeti
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Valette would go explore the natural caves instead of napping, the day is young!
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Old 06-16-2012, 07:52 PM   Top  -  End  -  #188
lando_zeus
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I'm also down for keeping the exploring up. Should we come back here later?

Also, referring to the map, I thought we all went straight ahead instead of through the gate to the left, following Sam and Valette. Am I just confused?
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Old 06-16-2012, 08:18 PM   Top  -  End  -  #189
jm_jazzman
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Quote:
Originally Posted by lando_zeus View Post
Also, referring to the map, I thought we all went straight ahead instead of through the gate to the left, following Sam and Valette. Am I just confused?
Ah, sorry that's my bad. I totally mis-read what was going on and thought Sam said he was going straight on ahead relative to passing through the gate that had just been opened (and yes, the catching-up stuff doesn't make any sense in that context. I just rolled a 1 on reading, apparently).

How do we want to resolve this?
  1. I could tell you guys what you found down there, as if you had checked it out and then went down the gated passageway after. Could be a problem if there's anything there that would have made you want to stick around or keep going, though.
  2. We rewind to the 4-way and play from there as if nobody has gone down the gated passageway yet. Kind of sucks for anyone who has to undo actions, though.
  3. Or I suppose what might be easiest is if I re-draw the dungeon so that your current location is where you would have ended up from going straight (so the goblin would have had a different destination in mind). Probably the best option.
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Last edited by jm_jazzman : 06-16-2012 at 08:33 PM.
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Old 06-16-2012, 09:07 PM   Top  -  End  -  #190
Shakedown
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Quote:
Originally Posted by Aeti View Post
Valette would go explore the natural caves instead of napping, the day is young!
Hahahahha no, I was actually napping, I'm getting over the flu!
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Old 06-16-2012, 09:08 PM   Top  -  End  -  #191
Aeti
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Default Re: Strange Fortune (OOC)

Ooooooooooh. Feel better soon!

And I'm all for just having you tell us what was straight and to the right; just have Valette's bat chat her up after a major exploring session if you want to keep it in-game.

Last edited by Aeti : 06-17-2012 at 12:28 AM.
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Old 06-17-2012, 06:20 AM   Top  -  End  -  #192
jm_jazzman
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I have taken option #3 and re-arranged the dungeon so that nothing needs any re-writing or major retcon work. Current room has been mirror-imaged (as well as the fork with the stairs/cave), but otherwise nothing changes. Lomgrik's preferred route through the gate has not yet been explored. See the map link for updated layout.
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Last edited by jm_jazzman : 06-17-2012 at 06:21 AM.
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Old 06-17-2012, 01:06 PM   Top  -  End  -  #193
Shakedown
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Some secret Bardy stuff that Jacinth knows:

"Inspecting the faded design, Jacinth recognizes it as a symbol famously used by the fabled pirate raiders of the Low Dunnluns. The pirates were defeated and disbanded by a fleet of Helmo ships several generations ago, and flags with the symbol were brought back by the sailors and hung from the city walls as a warning to all who would make trouble with Helmos. The occasional replica flag can still be found hanging in the Helmos region, especially on certain holidays and days of celebration. This is very commonly-known local history in that area, but Jacinth knows nothing more about it."

and

"[Jacinth is] reminded of a famous tale about Ragnak the Pirate King, who built an underground lair far off in the Dunnluns to house his paid soldiers, imprison his enemies, and protect his ill-gotten riches. So labyrinthine and full of booby-traps was his secret complex that he became lost (or trapped) inside and supposedly died of starvation upon a pile of stolen gold (or so several songs tell)."

it would be very unlike Jacinth to tell people things for free, so I'm not going to put it in-character, but here's how you know I'm not just making stuff up.

James, is Ragnak a goblin? that's a goblin-y name.
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Old 06-17-2012, 03:04 PM   Top  -  End  -  #194
Aeti
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It's gonna let me rolll sometime, I know it! [roll="Knowledge (Nobility)"]1d20+3[/roll]

* post roll count doesn't match database
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Old 06-17-2012, 03:06 PM   Top  -  End  -  #195
Aeti
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Fine then, I'll just roll without all the fancy-ness. (1d20+3)[23]
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Old 06-17-2012, 03:08 PM   Top  -  End  -  #196
Aeti
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POW! Worth the wait! And makes sense that Valette would know this; she's been researching the Farstaffs previously. "know thy enemy" and all that.

Last edited by Aeti : 06-17-2012 at 03:09 PM.
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Old 06-17-2012, 10:03 PM   Top  -  End  -  #197
jm_jazzman
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Default Re: Strange Fortune (OOC)

There is nothing in the tales or songs to suggest that Ragnak the Pirate King was a goblin. Usually he was depicted as being a man, perhaps with some orcish blood in him too. Other sources less commonly refer to him as having been a dwarf.
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Old 06-17-2012, 11:57 PM   Top  -  End  -  #198
Aeti
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Trying to figure out what I was doing wrong with formatting earlier.

Knowledge - (1d20)[14]
[roll=Knowledge(Nobility)]1d20[/roll]
[roll=Knowledge (Nobility)]1d20[/roll]
"Knowledge" - (1d20)[11]
"Knowledge Nobility" - (1d20)[9]
[roll="Knowledge(Nobility)"]1d20[/roll]

Okay so it just hates brackets.

* post roll count doesn't match database

Last edited by Aeti : 06-17-2012 at 11:58 PM.
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Old 06-18-2012, 01:09 AM   Top  -  End  -  #199
Shakedown
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I'm confused, Valette rejected Duke Farstaff's son, right? but we've been talking about Farstaff as if he's the Duke. Is Valette's spurned suitor now the duke?

Because it seems unlikely that a duke would be like 'your kid rejected my kid for a dance? I will BURN YOUR HOME TO THE GROUND' unless he was real crazy or Valette's dad was into some other ****.
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Old 06-18-2012, 01:16 AM   Top  -  End  -  #200
Aeti
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Nattson is the Duke Natt Farstaff's son (I hate their family's naming scheme!), Duke of Wettonbend. Nattson burned Valette's home to the ground. The father probably knows about this, and knows Valette isn't dead, making the father a potential enemy as well, not just the son.

Valette wants to lead you into helping her kill that entire family, which is why she's talking about the Duke as if he's the source of all the problems, despite that Valette's probably only a worry to Nattson.

Valette's dad was a prosperous but unassuming merchant, he was totally innocent and not deserving to be burned alive.

Last edited by Aeti : 06-18-2012 at 02:57 AM. Reason: edited for clarity
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Old 06-18-2012, 02:56 AM   Top  -  End  -  #201
Dodge Magnum
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Join Date: Jun 2012
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As a completionist, it pains me to see all this unexplored territory :(

However, I don't want to just go traipsing off on my own in the dark.
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Old 06-18-2012, 05:59 PM   Top  -  End  -  #202
jm_jazzman
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Default Re: Strange Fortune (OOC)

I'll post soon guys. Recording session.
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Old 06-19-2012, 01:26 PM   Top  -  End  -  #203
Aeti
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Hold on hold on, I'm not shouting, it's a bat and this is an echo-y cave. She was slightly louder than her normal inside voice.
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Old 06-19-2012, 04:13 PM   Top  -  End  -  #204
jm_jazzman
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Whatever it was, it was certainly enough to alert the bat-people to your presence...
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Old 06-19-2012, 04:13 PM   Top  -  End  -  #205
Aeti
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Okay! Just as long as that stupid goblin isn't going on about me shouting. I don't mind alerting this big scary monstrosity, but I'll be damned if I'd be stupid enough to tell everyone I was goign to use the bathroom and then shout so that everyone can hear me, that's just being silly!
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Old 06-19-2012, 04:22 PM   Top  -  End  -  #206
jm_jazzman
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Goblins have big pointy ears and are apparently really good at rolling 20s on their listen checks, but ok.

Although it is a big echoey cave just a staircase away from where everyone else is, perhaps we can fix up how audible you were.


But yeah, danger was probably coming soon anyway. Maybe.
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Old 06-19-2012, 04:56 PM   Top  -  End  -  #207
Aeti
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How big is the doorway/entrance to this cave system here?
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Old 06-19-2012, 08:37 PM   Top  -  End  -  #208
jm_jazzman
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About 10x10. No door, just sort of an entrance.
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Old 06-19-2012, 08:51 PM   Top  -  End  -  #209
Aeti
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Bugger, I can't defend that myself. Time to implement the time honoured, well tested strategy of adventurers everywhere.

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Old 06-19-2012, 09:18 PM   Top  -  End  -  #210
lando_zeus
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Aeti, you're hitting them outta the park tonight :P.
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