Also, referring to the map, I thought we all went straight ahead instead of through the gate to the left, following Sam and Valette. Am I just confused?
Ah, sorry that's my bad. I totally mis-read what was going on and thought Sam said he was going straight on ahead relative to passing through the gate that had just been opened (and yes, the catching-up stuff doesn't make any sense in that context. I just rolled a 1 on reading, apparently).
How do we want to resolve this?
I could tell you guys what you found down there, as if you had checked it out and then went down the gated passageway after. Could be a problem if there's anything there that would have made you want to stick around or keep going, though.
We rewind to the 4-way and play from there as if nobody has gone down the gated passageway yet. Kind of sucks for anyone who has to undo actions, though.
Or I suppose what might be easiest is if I re-draw the dungeon so that your current location is where you would have ended up from going straight (so the goblin would have had a different destination in mind). Probably the best option.
I have taken option #3 and re-arranged the dungeon so that nothing needs any re-writing or major retcon work. Current room has been mirror-imaged (as well as the fork with the stairs/cave), but otherwise nothing changes. Lomgrik's preferred route through the gate has not yet been explored. See the map link for updated layout.
"Inspecting the faded design, Jacinth recognizes it as a symbol famously used by the fabled pirate raiders of the Low Dunnluns. The pirates were defeated and disbanded by a fleet of Helmo ships several generations ago, and flags with the symbol were brought back by the sailors and hung from the city walls as a warning to all who would make trouble with Helmos. The occasional replica flag can still be found hanging in the Helmos region, especially on certain holidays and days of celebration. This is very commonly-known local history in that area, but Jacinth knows nothing more about it."
"[Jacinth is] reminded of a famous tale about Ragnak the Pirate King, who built an underground lair far off in the Dunnluns to house his paid soldiers, imprison his enemies, and protect his ill-gotten riches. So labyrinthine and full of booby-traps was his secret complex that he became lost (or trapped) inside and supposedly died of starvation upon a pile of stolen gold (or so several songs tell)."
it would be very unlike Jacinth to tell people things for free, so I'm not going to put it in-character, but here's how you know I'm not just making stuff up.
James, is Ragnak a goblin? that's a goblin-y name.
There is nothing in the tales or songs to suggest that Ragnak the Pirate King was a goblin. Usually he was depicted as being a man, perhaps with some orcish blood in him too. Other sources less commonly refer to him as having been a dwarf.
Nattson is the Duke Natt Farstaff's son (I hate their family's naming scheme!), Duke of Wettonbend. Nattson burned Valette's home to the ground. The father probably knows about this, and knows Valette isn't dead, making the father a potential enemy as well, not just the son.
Valette wants to lead you into helping her kill that entire family, which is why she's talking about the Duke as if he's the source of all the problems, despite that Valette's probably only a worry to Nattson.
Valette's dad was a prosperous but unassuming merchant, he was totally innocent and not deserving to be burned alive.
Last edited by Aeti : 06-18-2012 at 02:57 AM.
Reason: edited for clarity
Okay! Just as long as that stupid goblin isn't going on about me shouting. I don't mind alerting this big scary monstrosity, but I'll be damned if I'd be stupid enough to tell everyone I was goign to use the bathroom and then shout so that everyone can hear me, that's just being silly!