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Old 05-30-2012, 09:20 PM   Top  -  End  -  #1
Lucretia
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Default The Mortal Coil [OOC]

Chapter One: The Summons
In which our heroes learn of their shared heritage, encounter a powerful mastermind, and embark on a journey to alter the world forever.

THE TOUCHED
DRAMATIS PERSONAE
Spoiler

THE HERESIES
Spoiler

THE MYTHOLOGICAL BEINGS
Spoiler


---

I'll update all of that as I get around to it. This is the Out-of-Character Thread for The Mortal Coil. This is the In-Character Thread for The Mortal Coil.

The pictures are more representations than legitimate points of reference. I'm just trying to get the players to see the closest I can get to what I see in my mind when they're imagining my characters. The theme music is the same -- I'll eventually compile a list of music that I've listened to in writing the plot. It just gives you something to consider when you're looking at the game.

Cinematic music for a game which will be, I hope, cinematic. That's what I'm going for -- something grand. I hope I'll achieve it, and I know y'all'll help me to that end.

This will be, I hope, a good reference point for the game as a whole, in order to keep track of which important NPCs you've encountered (as well as whichever ones I find myself laughing about and therefore wish to immortalize) and to provide ample background information.
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Last edited by Lucretia : 08-21-2012 at 02:22 PM.
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Old 06-01-2012, 05:21 PM   Top  -  End  -  #2
Strainseir
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Default Re: The Mortal Coil [OOC]

In the words of Hiro Nakamura "YATTA!"
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Old 06-01-2012, 05:29 PM   Top  -  End  -  #3
CowMasterTrojan
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Default Re: The Mortal Coil [OOC]

so happy to get chosen, i was afraid the game would start when i was moving and i would get left out.

Edit: wow, lucretia. looking over what you posted, i can already tell the wait will have been worth it
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Old 06-01-2012, 06:30 PM   Top  -  End  -  #4
Strainseir
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Default Re: The Mortal Coil [OOC]

Would you be ok with me changing my greatsword into a greathorn warhammer. I duno why but I feel that I like the party better with 2 blade users and 2 blunt weapon specialists.
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Old 06-01-2012, 06:39 PM   Top  -  End  -  #5
Lucretia
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Default Re: The Mortal Coil [OOC]

What mechanical difference does that have? With the sheer number of books in my shelf to my immediate left, I cannot fathom which would have the hammer of which you speak.

Also, thanks CMT! I hope the teaser information makes y'all excited, at least a little bit. There will be many additional mythological figures (such as The False Fake God and the Trickster of Winterbury, P.J. Morgan the Orchestral Genius and Snarlgaggler the Foul) and a few of the Minor Heresies (such as the Pantsless Heresy and the Sickening Heresy) that'll be added as the game progresses, and naturally the Dramatis Personae will be updated as y'all actually meet people.

I really look forward to having y'all meet Floppy du Claux [pronounced claw -- it's faux-French] the private detective.
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Old 06-01-2012, 06:55 PM   Top  -  End  -  #6
Strainseir
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Default Re: The Mortal Coil [OOC]

it is min monster manual 4 but I just remembered I would need exotic weapon proficiency for it and that would change my character to the point of no longer being close enough to the one you approved for me to logically opt for. Please disregardful my request.
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Old 06-01-2012, 11:26 PM   Top  -  End  -  #7
Cardea
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Default Re: The Mortal Coil [OOC]

Hello hello, everyone. I'm Cardea, and I'll be your resident Necroma- I mean, Artificer.
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Old 06-02-2012, 12:18 AM   Top  -  End  -  #8
Lucretia
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Default Re: The Mortal Coil [OOC]

In-Character thread now exists.
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Old 06-02-2012, 02:02 AM   Top  -  End  -  #9
Sneaky Weasel
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Default Re: The Mortal Coil [OOC]

Woo! This is going to be amazing. And also, the best pbp game I've ever had the privilege of playing in. I can tell already from the introduction. It's so well thought out, with so many interesting bits to the setting.

Okay, now I'm finished with getting on the DM's good side. I can't think clearly enough to post right now, so expect an IC post by tomorrow evening(unfortunately I can't make one before then). Also, should we pick colours for our characters to speak in? I'm calling Dark Slate Blue just in case.
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Old 06-02-2012, 02:17 AM   Top  -  End  -  #10
CowMasterTrojan
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Default Re: The Mortal Coil [OOC]

Then I shall claim dark Orchid simply because i have never used it before...
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Old 06-02-2012, 07:06 AM   Top  -  End  -  #11
Cardea
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Default Re: The Mortal Coil [OOC]

Then Sythini will take DarkRed.
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Old 06-02-2012, 11:54 AM   Top  -  End  -  #12
Lucretia
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Default Re: The Mortal Coil [OOC]

Well-known fact, Dark Orchid is the best of the colors ever.

Thank you, Sneaky Weasel, I hope that appraisal can be maintained. On the one hand I'm worried about being called a railroader (which, I admit, will probably happen), while on the other I'm trying to provide and create a game that reflects what I've got in mind, which is vaguely similar to a video game in structure and motion.

As I had said from the beginning, this is not a sandbox game and there is an overarching goal you five will be working towards, so at the very least I can assuage myself by saying "they did know what they were getting into..." But regardless. I hope you all will have fun, and I really hope y'all'll like Chapter One enough to greenlight Chapter Two.

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Old 06-02-2012, 11:05 PM   Top  -  End  -  #13
Silver Night
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Default Re: The Mortal Coil [OOC]

Hola! Glad I was picked, sorry it took me a little to pop in, but work is workish atm.

I shall claim the color of dashing gnoll adveturers everywhere - Magenta
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Old 06-03-2012, 07:06 PM   Top  -  End  -  #14
Lucretia
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Default Re: The Mortal Coil [OOC]

Just waiting on Sneaky and Strainseir at the moment before we can progress.

Thank you all, again. I'm enjoying the reactions y'all're giving me both IC and OOC (especially OOC, because I am vain and you feed my vanity!) so this is just superb.

Music-wise I've been using lots of the OST for Sherlock Holmes and SH: Game of Shadows, I've got Pirates of the Caribbean's soundtracks [particularly Davy Jones' theme and songs with that motif], bits from Star Wars, the Harry Potter soundtrack, tracks one and... thirteen, I think it was, from the OST of the movie Nine...

So there're a few things. Whenever we get to the meeting (which'll be my next post, once everyone's on their way there), I'll put in a spoiler the music that is appropriate to be listening to at the time. Perhaps I'll make playlists on Grooveshark and link them for those interested. This would not be, of course, anything required -- just icing, just flavor.
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Old 06-03-2012, 10:09 PM   Top  -  End  -  #15
Strainseir
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Default Re: The Mortal Coil [OOC]

Sorry it took me so long to post Ash will speak in gold
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Old 06-04-2012, 06:26 AM   Top  -  End  -  #16
Sneaky Weasel
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Default Re: The Mortal Coil [OOC]

Sorry for my lateness in posting, I have a history of always being the last person to start in PbP games. But now that I'm here the story can begin! Woo!

I'm fine with railroading(or rather, having a plot), so long as I know it's there beforehand. And Vardoth is a firm believer in Destiny, so he'll have no problems with it.

As for the music, I have to say I like the idea of having a soundtrack for the game. It can really help to set the mood, which is always a good thing. Now I want to find a good Theme for Vardoth.
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Old 06-04-2012, 09:15 AM   Top  -  End  -  #17
Cardea
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Default Re: The Mortal Coil [OOC]

I would like to take the time to Spellcraft what the HELL just happened.

Spellcraft: (1d20+20)[21]

Edit: First roll of the game and its a one.

Guys, I'm scared.
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Last edited by Cardea : 06-04-2012 at 09:16 AM.
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Old 06-04-2012, 09:18 AM   Top  -  End  -  #18
Lucretia
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Default Re: The Mortal Coil [OOC]

All according to plan.

With your 21, I'm afraid you don't have any idea what magic was just used to alter the laws of time.

EDIT: I'd like to point out that, unlike Death from Discworld, The Shade doesn't automatically speak in little capitals. There is the line when it's coming together that it speaks in bolded little regular, and that was intentional. Think of a difference in volume -- THIS should be like Brian Blessed, whereas this should be snide Brian Blessed making a tawdry aside.

Got it?

EDIT2: Quite a pair of ears on Sythini, that she could hear something said that far above. Especially at a +1 modifier.

EDIT3: I'll wait until the group as a whole has a chance to respond before we get to the nitty-gritty. Y'all have priority over the setpieces-- I mean, the "other, very important, nonplayer characters with histories and destinies as varied and interesting as y'all's."
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Last edited by Lucretia : 06-04-2012 at 09:40 AM.
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Old 06-04-2012, 08:40 PM   Top  -  End  -  #19
Silver Night
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Default Re: The Mortal Coil [OOC]

Man, you should put a warning on tvtropes links. That place is a weapons-grade time-sink.
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Old 06-04-2012, 08:45 PM   Top  -  End  -  #20
Lucretia
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Default Re: The Mortal Coil [OOC]

But if I WARN you, it'll make the link less funny.
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Old 06-05-2012, 01:35 AM   Top  -  End  -  #21
Silver Night
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Default Re: The Mortal Coil [OOC]

It would be a practiced sort of smile. A gnoll who keeps polite company would need a practiced smile, lest those around him thought he might be snarling at them all the time.

Edit: Also, earlier on up there, the bluff check can take the place of the diplo check if it fails. It's a skill trick - Social Recovery.

Last edited by Silver Night : 06-05-2012 at 01:40 AM.
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Old 06-05-2012, 04:57 AM   Top  -  End  -  #22
Sneaky Weasel
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Default Re: The Mortal Coil [OOC]

It's great fun to play the other characters off against one another. Although with that attitude, I'm not sure how Ash is going to decide to join the quest. However it works out, it's sure to be interesting.
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Old 06-05-2012, 07:40 AM   Top  -  End  -  #23
Lucretia
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Default Re: The Mortal Coil [OOC]

I've a function I've got to go to before I can sit down to read the responses, but already I'm excited. This is very happyful.
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Old 06-05-2012, 01:12 PM   Top  -  End  -  #24
Cardea
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Default Re: The Mortal Coil [OOC]

Sythini's Prepared Spells:
1st
0/1 - Shield
2/3 - Orb of Cold, Lesser
1/2 - Ray of Enfeeblement

2nd
0/1 - Snake's Swiftness
1/1 - Command Undead
1/2 - [Empowered] Ray of Enfeeblement (MSF)

3rd
0/1 - Arcane Sight
1/1 - Ray of Exhaustion
0/2 - [Empowered] Orb of Cold, Lesser

4th
1/1 - Animate Dead
1/2 - Enervation

MSF: Stands for Metamagic School Focus. Allows me to choose three spells that I prepare, all of which must be of my chosen school or of the school I have Spell Focus in, and reduce the Metamagic Feat Cost increase to them by one.
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Last edited by Cardea : 06-21-2012 at 03:00 AM.
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Old 06-05-2012, 03:01 PM   Top  -  End  -  #25
Silver Night
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Default Re: The Mortal Coil [OOC]

Dejas said he was going to leave. He was lying, but he is a fairly good liar.

What would the spellcraft check etc. show you?
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Old 06-05-2012, 03:07 PM   Top  -  End  -  #26
Cardea
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Default Re: The Mortal Coil [OOC]

Quote:
Originally Posted by Silver Night View Post
Dejas said he was going to leave. He was lying, but he is a fairly good liar.

What would the spellcraft check etc. show you?
Right off the bat, with Arcane Sight on, I know the location/power of any magical auras near me. I'm just making sweeping checks, because in order to figure out everything, I'd need... a lot more rolls, I suspect.
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Old 06-05-2012, 03:08 PM   Top  -  End  -  #27
CowMasterTrojan
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Default Re: The Mortal Coil [OOC]

Quote:
Originally Posted by Silver Night View Post
Dejas said he was going to leave. He was lying, but he is a fairly good liar.

What would the spellcraft check etc. show you?


If you have active spells or spell like things on you. Sorry, you get nothing from the ghost.
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If you are in one of my OWoD games, please feel free to check out/add to my house rule reference page.

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Last edited by CowMasterTrojan : 06-05-2012 at 03:08 PM.
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Old 06-05-2012, 03:08 PM   Top  -  End  -  #28
Cardea
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Default Re: The Mortal Coil [OOC]

Quote:
Originally Posted by CowMasterTrojan View Post
If you have active spells or spell like things on you. Sorry, you get nothing from the ghost.
Yeah, I got nothing off of you.

But I certainly have something on you.
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Old 06-05-2012, 04:47 PM   Top  -  End  -  #29
Cardea
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Default Re: The Mortal Coil [OOC]

Quote:
Originally Posted by Silver Night View Post
Dejas

Dejas turned to the new speaker, "Why hello there."
Sythini was speaking about leaving or staying before it was cool.

(Silly head. Sythini spoke before Dejas.)
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Old 06-05-2012, 05:13 PM   Top  -  End  -  #30
Sneaky Weasel
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Default Re: The Mortal Coil [OOC]

Voracious Dispelling. It's my favorite Invocation ever, although I still don't fancy tackling a spellcaster.

And why does there always have to be a voice of reason? Why can't everyone just kill each other like Vardoth wants them to?
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