Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Quote:
Originally Posted by Shadow_Elf
Yes, but they also count as your enemy; the dragons can flank with them, too.
Thanks. Unfortunately, I realised that LoS would defeat my original idea, so I won't end up using a horse to flank. That said, it is something to keep in mind.
Post almost ready - just checking for mistakes.
GW
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Just letting you all know I wont be able to reply at all this week end (from now to monday morning (well maybe sunday... but I doubt it).
So if my turns comes, Shadow can either take it with these instruction or wait for me (if he dicde to wait, assume delay and other after me can play their turn of the the next monster turn)
Here is what I plan to do (may change if someone is in big trouble after ID1 action though... )
1 : Remember that if IG1 daze me, I can save at the start of my turn (superior willl)
2 - Remember that if an ally within 5 of me bloody or drop to 0 an enemy, I will gratn him 11 THP (if he doesnt have that much already). CAn happen once per turn only.
3 - I should be at 63/102 (not 73)... as I took 18 in first post, and 21 total in last.
4 - I will heal the most injured character (Majestic Word : Spend a surge + 2D6 +6 and he also gain some TEMP HP from Improved Majestic word feat - not sure how many.. stupid uncomplete infomration on printed character sheet ) and teleport him 1 either :adjacent to an enemy (or in charging position) if melee he is a mele type or away if range type. Note that I try to spread the group doing this (because of the breaths). (that also trigger my own teleport 2 square, which I'd use to place myself for my attack (Probably in J17 so my burst 3 include IG2 and IG 3). You can adjust if IG1 move in range so I can hit the 3.
5 - I'll use rolling echo : Close burst 3 ( 2 + 1 for feat), +18 VS Fort (Enemies), 2D6+12 Thunder damage and push 1 (Forfeit it unless it can bring an enemy in melee reach -> I'd push IG2 one square to G16/F17 and down 1 so he end up at height 1, but I wont push IG3).
6 - Activate Healing rain to gain 6 THP (and possibly give some to adjacent allies if any beside me) et the end of my turn..
Looking at these instructions, maybe you'll simply wait for my return lol... your call.
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Yes, Amirah's attack via the Wolf was successful.
Sorry, update is going to be late. Was running a PnP session today, and got home too enervated to roll more dice and update the map. At least this gives NP a weekday day to reply.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Quote:
Originally Posted by Shadow_Elf
Yes, Amirah's attack via the Wolf was successful.
Good to hear. This CA won't last as long as the one last turn, but at least Rahman can make use of it.
We'll see how well this controls the dragon, though. Shadow Elf's monsters tend to have a "can't be prone" clause in-built. If I had known it was such a common thing, I'd have picked a different summon.
Grey Wolf
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Quote:
Originally Posted by Grey_Wolf_c
Good to hear. This CA won't last as long as the one last turn, but at least Rahman can make use of it.
We'll see how well this controls the dragon, though. Shadow Elf's monsters tend to have a "can't be prone" clause in-built. If I had known it was such a common thing, I'd have picked a different summon.
Grey Wolf
What, so far, has been immune to proning? Apart from the sharks, I don't think that has been a big deal.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Quote:
Originally Posted by Shadow_Elf
What, so far, has been immune to proning? Apart from the sharks, I don't think that has been a big deal.
The ghost was immune to it (in that it could teleport, then float down to standing position). Then the sharks, of course. And I assumed that Vertasi's switches would also render her immune, since she could switch with someone standing up. So that's like 3/4 fights, so far.
Also, please note that I'm not really complaining. I understand and accept that a first level daily can't be expected to operate at 100% in level 15 battles. It is just that there seems to be many tricks to get around the "poor man's immobilise".
That said, it sounds like these dragons do get to waste their move action getting up. That'll be nice.
Grey Wolf
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Ummmm... Ninja_Penguin, can I ask you to please not push the dragon? Right now it is prone and flanked by me and my summon; while he may get away, there is a chance he won't. I mean, unless there is a good reason to move him.
Thanks,
Grey Wolf
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Quote:
Originally Posted by ninja_penguin
Oh, duh. Sorry about that. Yeah, cancel that push then. I'd been looking at the map and not your post when i was thinking about what to do.
Thanks.
Quote:
Originally Posted by Scylfing
Question: if a creature is immobilized while flying and doesn't have Hover as one of its abilities, does it fall at the start of its next turn?
I doubt there's RAW to answer this, but I'd say that would drop them immediately, not at the start of its turn. That said, how would a creature without hover end its turn in the air so the scenario could take place? Don't creatures that can fly but not hover fall at the end of their turns?
Grey Wolf
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Yeah I guess that wouldn't matter then. I'm probably still thinking in old 3.5e terms, where many flying creatures had to sustain a minimum forward distance each round to maintain flight.
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Jalil has a number of powers and abilities that let her fly but she doesn't have hover, so I'd assume that if she flew up and didn't land then she'd fall when the power ended.
In regards to a creature with a natural fly speed that is Immobilized I don't think they'd fall prone. Immobilization isn't paralyzing. Immbolized creatures can still "stand up when it's prone, pull an item from a backpack, or attack normally." The rules for Immobilization don't mention anything about flying creatures falling prone, so by RAW they wouldn't.
Edit: Seem like Hover is only used for determining whether flying creatures that are Stunned fall immediately. If they have Hover, they stay in the air.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Creatures without hover must fly three squares or more on their turn. Failure to do so makes them fall prone. Therefore, in that scenario, they'd fall prone at the end of their next turn.
Making this post from my phone, as my home wifi has gone down this evening. It infuriates me that I keep delaying the turn, but I can't very well update from my phone, so I will not be able to run the next dragon's turn until I fix the Internet, hopefully tomorrow.
Apologies for the delay, but this one is out of my hands.
__________________ My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II
Thanks to Arokh for all the wonderful avatars! May his computer never crash and his mouse arm never cramp!
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Is that one of your house rules? If so, that's cool, but here's what's in the Compendium:
Quote:
Remaining in the Air: A flying creature does not need to take any particular action to remain aloft; the creature is assumed to be flying as it fights, moves, and takes other actions. However, a flying creature falls the instant it is stunned, unless it can hover (see "Flight Traits").
Flight Traits
Many flying creatures have traits related to flight, which are noted in a creature’s stat block. Altitude Limit: If a creature has a specified altitude limit, the creature falls at the end of its turn if it is flying higher than that limit. For example, a creature that has an altitude limit of 2 falls at the end of its turn if it is flying higher than 2 squares. Hover: A creature that can hover, such as a beholder, can remain in the air even when it is stunned.
__________________ The Great Wave off Kanagawa by Hokusai Me. "We have sent many to Hell, to smooth our way," said I, "and we are standing yet and holding blades. What more?"
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Quote:
Originally Posted by Chambers
here's what's in the Compendium:
There is also a bit about flying in the DM manual, IIRC, which might or might not expand on that. I remember reading somewhere that creatures without hover cannot remain aloft at the end of their turns, which is where hover comes in.
GW
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Ok, cool Shadow.
I dont know if Medinah have some ranged power that pull/slide... but bringin ID1 or ID3 one square closer to the middle would allow me to hit them all with a close burst 3
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Quote:
it crits Figment, who cannot catch a break this encounter
Not a problem. She's the only one with unlimited healing for a minor action (and a surge, but who ever runs out of surges?). Wasting your crits on her is what she's there for - and any narration of her "running into the woods" is in fact just her illusions working her charm.
The theme summons aren't really all that good, except as ablative shields, and I'm glad Figment is in fact serving her purpose in this fight.
Grey Wolf
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Oh, and Medinah. If you need to be adjacent to an enemy, you could delay, I'd can teleport you beside ID1 on my turn. You'd still be prone, but in melee range.
Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC II
Quote:
Originally Posted by Dekkah
Ok, cool Shadow.
I dont know if Medinah have some ranged power that pull/slide... but bringin ID1 or ID3 one square closer to the middle would allow me to hit them all with a close burst 3
At worst, I think I'll simply attack 2 and 3
As a general rule, until I level up to 16, moving enemies away from my summons is a Bad Idea(tm). Please don't do it, if it can be avoided: the summon only gets free attacks if they are next to an enemy at the end of my turn. One square isn't too bad, since I can move them back, but does require me to hit.
Grey Wolf
__________________
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
Quote:
Originally Posted by The Giant & Yendor
"GIANT IN THE PLAYGROUND: On a saner forum, there wouldn't have been such speculation."