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Old 05-31-2012, 04:29 PM   Top  -  End  -  #1
Voltaire
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Default Pax Respublica



Introduction

Howdy!

Err, as first posts go, I hope this one is worthwhile. A little out of the blue, yes, but I'm really aiming for 'worthwhile'. Anyway, without further ado, I'm here to introduce a world building project I've been working on over the past week or so. Now, while I may be a newbie to GITP, I labor under this delusion that I'm an 'okay' world builder, and have a few under my belt already, so bear with me, if you will. It's been a while since the last effort, granted, but I want to use this one for a Savage Worlds campaign in the next month or so, and I hope to keep the updates coming at a pretty brisk pace.

So, what is Pax Respublica about, I hear you [not] ask? Well, let's get the low-down out of the way in a sort of Q&A.

The Q&A

Spoiler


Now, I'll post what I have so far, but expect updates to flesh out this section heavily in coming weeks (and, perhaps, months). Comments, queries, criticisms and hate speeches are all welcome absolutely, and without reservation.

The Birth of the Republic - by Prof. Willem Goote

Spoiler


The City and its People

Spoiler


The Republic and its Government

Spoiler


Other Institutions

Spoiler


The Great Families

Spoiler


The Criminal and the Deviant

Spoiler


Education in the Modern Age & The Republican Guard

The Golems

The Red Seal Trading Company

The Savage Peoples

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Pax Respublica: An Exercise in World Building

Last edited by Voltaire : 08-23-2012 at 01:58 AM.
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Old 05-31-2012, 05:01 PM   Top  -  End  -  #2
Ponderthought
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Default Re: Pax Respublica

This is pretty interesting. What time period would you say your basing this on? It sounds like an excellent match for the early Renaissance, which would be pretty neat. The Families could function almost like the Italian city-states did, constantly maneuvering against each other via proxy, via officials or mercenaries. Plus, you've got that undertone of oppression of the poor, which could lend another interesting facet to the conflicts. Id quite like to see more.
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Old 05-31-2012, 05:16 PM   Top  -  End  -  #3
Voltaire
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Default Re: Pax Respublica

Spot on, I was angling for a British/French/Italian composite. The British angle for the popular image of industrialization and capitalism out of control; the French for their Enlightenment philosophers and nascent revolutionary spirit; the Italian for the city-state model, with Machiavellian politicking in the background.

Technologically speaking, mid-18th century, with some anachronisms (horseless carriages/airships on the one hand, some suits of armor and prolific bladed weapons on the other).

Throw in a sprinkle of steampunk golems (with a bit of a twist) and ritualistic magic, and I think there's a decent recipe for some fun and games to be had in the good old City...

EDIT: I'll definitely be updating with more stuff, relatively soon. Thanks for reading through what's here so far!
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Pax Respublica: An Exercise in World Building

Last edited by Voltaire : 05-31-2012 at 05:17 PM.
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Old 06-01-2012, 06:45 AM   Top  -  End  -  #4
Voltaire
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Default Re: Pax Respublica

Update #1 (1/6/2012):

- Added section: 'The Republic and its Government'

Next up:

- 'Other Institutions'

General note:

I'm slowly building everything from the top down. If I was to road-map the next four weeks or so, I'll be writing up the major institutions (political, economic, financial, industrial, educational etc) of the city, the major families and a short primer on Republican technologies, the status quo and the 'outside world'. Thereafter, I imagine the next step will be GMing a group of four players or so to a practical 'fleshing out' of the setting through play.
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Pax Respublica: An Exercise in World Building

Last edited by Voltaire : 06-01-2012 at 06:46 AM.
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Old 06-03-2012, 11:57 PM   Top  -  End  -  #5
Voltaire
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Default Re: Pax Respublica

Update #2 (4/6/2012):

- Added Section: 'Other Institutions'

Next Up:

- 'The Families'

General Note:

The machinery of the state is almost done, though I think some more detail might be warranted. Like, for example, major personalities in government. Adding the 'Red Seal Trading Company' to 'Other Institutions' is also an idea I'm toying with, as there is a significant government interest there and lots of overlap... The RSTC being the City's major colonial enterprise, with both private and public money behind it.
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Old 06-04-2012, 01:37 PM   Top  -  End  -  #6
Ponderthought
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Default Re: Pax Respublica

How are you going to portray the RSTC? Like the East India Company? Because that would probably be spectacular. It'd make an excellent organization to launch adventures from.
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Old 06-04-2012, 10:22 PM   Top  -  End  -  #7
Voltaire
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Default Re: Pax Respublica

Yeah, that's exactly what I was using as a basis for the RSTC - the East India Company and the Dutch East India Company.

The premise of the game based on this setting is two-fold: 1) city politics and familial intrigue; and 2) adventures in the savage lands. The latter (savage lands) won't be heavily described, as information is scarce for all but the best informed, so there should be a sense of discovery as characters make their way in the 'new world'. I'm going to juxtapose the really well known (the City) with the 'untamed wild' to nurture that sense.

That way the City becomes a sort of hub for the adventurers.

Also, there will likely be competing, antagonistic organizations to the RSTC, but they're the only ones with the serious money behind them.
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Old 06-05-2012, 12:58 AM   Top  -  End  -  #8
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Default Re: Pax Respublica

I would like to congratulate you on having made an incredibly interesting world, seems very detailed and I'm eager to read more. I have one question, however, are you basing naming conventions off of a specific language (Latin, Italian, German, English, etc.) or have you made up your own naming system? Not altogether important, true, but I'm always interested in how people decide to choose names.
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Old 06-05-2012, 01:32 AM   Top  -  End  -  #9
Voltaire
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Default Re: Pax Respublica

Many thanks, Synvallius, very kind of you to say!

Regarding my naming convention, it's something I've thought about quite a bit, because naming people, places and concepts is a total bugbear of mine - hate doing it, and it seems to take forever.

So, basically, I'm using a few different sources of inspiration for the names. Mainly because the idea of the setting is that the surviving 'Men' of antiquity were some kind of hodge-podge of refugees from all over the place. Normally, this kind of thing would be a bit harder to justify, and would need lots of human cultures, but I think it (the refugee thing) works well enough, in this case.

The sources in use are as follows:

British - 17-19th century (Barnabus, Alexander, Maximilian, Henry, Arthur, Clarence, Edwin, Ewart, Horace etc)

French - 17th-20th century (Etien, Alphonse, Antoine, Arnaud, Bertrand, Didier, Gaston, Henri, Hugues etc)

Italian - 17th-20th century (Achille, Agostino, Aldo, Alessio, Cirillo, Claudio etc)

Latin - (Acario, Alban, Aquila, Augustus, Benedict, Cassius, Delmar, Dexter etc)

Ancient Greek - (Agathos, Andreas, Arsenius, Arkadios etc)

Permutations (original names based on linguistic ideas drawn from all of the above) - (Moloteo, Talassio, Hideo, Cillen, Alfans, Cade, Horis etc)
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Old 06-07-2012, 08:25 AM   Top  -  End  -  #10
Voltaire
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Default Re: Pax Respublica

Update #3 (7/6/2012):

- Added section: 'The Great Families'
- Fixed: minor typographical errors

Next up:

- 'The Criminal and the Deviant' -> detailing the City's criminal and other unlawful groups

OR

- 'The Golems'

I'm happy to let any of you fine folk to pick the next section to go up.

EDIT:

The default road-map, barring any voiced preferences:

- 'The Criminal and the Deviant'
- 'The Golems'
- 'The Republican Guard'
- 'The Colonies and Tributaries'
- 'Education in the Modern Age'
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Last edited by Voltaire : 06-08-2012 at 01:05 AM.
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Old 06-09-2012, 06:53 AM   Top  -  End  -  #11
Voltaire
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Default Re: Pax Respublica

Update #4 (9/6/2012):

- Added section: 'The Criminal and the Deviant'
- Added images to sections: 'The City and its People', 'The Republic and its Government', 'The Great Families'
- Fixed minor errors in one section

Next up:

- 'The Golems'

OR

- 'The Republican Guard'

EDIT:

Please note: All images added to opening post are copyrighted by their respective authors. No infringement is meant by their use here as 'visualization aides'.
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Pax Respublica: An Exercise in World Building

Last edited by Voltaire : 06-09-2012 at 06:54 AM.
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Old 06-09-2012, 09:33 PM   Top  -  End  -  #12
Ponderthought
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Default Re: Pax Respublica

Id very much like to see either.

Oh, and might I hazard a suggestion?

Revolutionary groups. Wherever the poor and disposed have been oppressed for any length of time in human history, resistance movements have arisen. Their not always successful and sometimes completely hopeless, but they do exist. It might introduce a number of interesting story elements, like having hero's fight for the common man, or government men hunt down seditious elements that put the public in danger. You could even run a double con, and have the noble houses manipulate the naive revolutionaries and aim them at their rivals.
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Old 06-10-2012, 01:42 AM   Top  -  End  -  #13
Wyntonian
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Default Re: Pax Respublica

Goddamn, I'm a little mad it took me this long to check this out! I love what I'm seeing here. Well done, sir! I plan to read along and contribute whatever I can.
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Old 06-10-2012, 04:32 AM   Top  -  End  -  #14
Voltaire
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Default Re: Pax Respublica

Very kind words, Wyntonian, my warmest thanks to you!

Ponderthought, get out of my mind, maaaan. Seriously, though, I had the thought of putting revolutionary groups in the 'Criminal and the Deviant' section, but I'm waiting for 'Education in the Modern Age'. Historically, poor people in our own world riot and run amok, but for a revolution you need leadership from the middle class (and, usually, well above the middle class). The intelligentsia are almost inevitably the demagogues, sloganeers and the public faces of the revolutionary movement.

In the Red City, that sort of sentiment is most likely to develop in higher education institutes, such as the Archibald Learning Community. There was a little bit of foreshadowing in the Chamber of Education sub-section.
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Old 06-11-2012, 11:44 AM   Top  -  End  -  #15
Omeganaut
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Default Re: Pax Respublica

The big thing that struck me as I was reading was that if you have powerful families with competing interests that have devolved into complete conflict, and multiple higher learning establishments that are important to the city, the families are going to fight over the establishments and vice versa. If anything can indeed be bought, advancement will be the first, and the families will seek to control a university so that they can train their sons and daughters as well as those of favored allies and supporters. Education can be bartered for as well, and such is the main way for a new family to truely break into the Assembly or even the Stone Circle. Each family's university specializes in the patron families area of business, although the best have multiple areas of expertise aside from the common education that is useful to all, such as government-approved history, basic accounting, the legal code, and which family deserves your help. Those families that have tried to take control of education have found themselves opposed by temporary alliances of many families, and so each family only maintains control over one or two, lest they scare the other families into united action.
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Old 06-18-2012, 08:25 AM   Top  -  End  -  #16
Voltaire
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Default Re: Pax Respublica

Education in the Modern Age

Spoiler



Ultima Ratio Res Publica ('The Final Argument of the Republic')
a.k.a. The Republican Guard


Spoiler


The Golems

Spoiler


The Red Seal Trading Company

Spoiler



The Savage Peoples

Spoiler
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Old 06-18-2012, 08:38 AM   Top  -  End  -  #17
Voltaire
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Default Re: Pax Respublica

Update #5 (18/6/2012)

- Added section: 'Education in the Modern Age'
- Added section: 'The Republican Guard'

Next update:

'The Golems'

Omeganaut:

Thanks for your input - your thoughts align very closely with mine! Outright control of a university by a single family is extremely difficult (though, as you can see from the latest update, the Quincys are quite close to achieving as much). Until the Assembly and the Chamber of Education come under the control of the same family, steps would be taken to 'protect' public institutions such as universities from 'undue outside interference'. Poor Nikiforus might be removed from his position, if he's seen (regardless of whether he actually is) to be a Quincy, for all intents and purposes.

And the investment involved would have to be huge and without any immediate return - as the Tax Assessor would come down like a ton of bricks on any withdrawal of university funds by families looking for a return on their initial investment to gain 'ownership'.
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Old 07-10-2012, 09:10 AM   Top  -  End  -  #18
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Default Re: Pax Respublica

Are you going to continue this?
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Old 07-10-2012, 09:14 AM   Top  -  End  -  #19
Voltaire
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Default Re: Pax Respublica

Yeah, I finished the Golem section a bit ago, but haven't posted it because I'm a bit caught up in running an Only War game. It will come together, though - promise!
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Old 07-12-2012, 02:33 AM   Top  -  End  -  #20
Voltaire
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Update #6 (12/7/2012):

- Added Section: 'The Golems'

Next Update:

'The Red Seal Trading Company'

OR

'Conspiracies, Rumors, Myths'
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Old 07-12-2012, 08:05 AM   Top  -  End  -  #21
Ponderthought
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Default Re: Pax Respublica

The golems sound fascinating. Ive always enjoyed mechanical golems rather than the simple living statues alot of setting make them out to be (though I have a soft spot for those based on the traditional Golem of Prague) Mind if I try my hand at drawing one or two?

Also Im interested in hearing about the RSTC. I suspect intrigue and fancy explorer hats.
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Old 07-12-2012, 08:35 AM   Top  -  End  -  #22
Voltaire
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Default Re: Pax Respublica

Quote:
Mind if I try my hand at drawing one or two?
Feel absolutely free! I'd love to see the result!

Re: the RSTC - the Company goes hand in hand with intrigue and explorer hats. Hand in hand.
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Old 07-18-2012, 08:17 PM   Top  -  End  -  #23
Ponderthought
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Default Re: Pax Respublica

Just an aesthetic question, how are the Golems put together? are they steam powered, or clockwork or like da vinci's wooden robots?
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Old 07-21-2012, 08:32 AM   Top  -  End  -  #24
Voltaire
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Default Re: Pax Respublica

Pretty much clock-work. Obviously mechanical, but... something's off. The sages can't quite tell how the golems work, which is why they're a very finite commodity.
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Old 08-23-2012, 01:57 AM   Top  -  End  -  #25
Voltaire
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Update #7 (23/8/2012):

- Added section: 'The Red Seal Trading Company'

Next Update:

'Conspiracies, Rumors, Myths'

OR

'Tributaries and the Savage Peoples'

***

It's been a while, primarily because I've been very busy with work and, you know, life.

No promises to pick up the pace, but I'll certainly plod on.
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Old 12-01-2012, 12:33 AM   Top  -  End  -  #26
Voltaire
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Default Re: Pax Respublica

Upadte #8 (1/12/2012):

- Added section 'The Savage Peoples'

Firstly, it's been a while!

Secondly, the new section is only partially done. There's a ton more that needs to go into it, and will be edited in at some point soon-ish.

Next update will be when it is, but I'm thinking either:

'Conspiracies, Rumors and Myths'

OR

'Relics and Ruins, the Past and Present'
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Old 12-12-2012, 01:44 PM   Top  -  End  -  #27
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Default Re: Pax Respublica

Good to see this back, even though I totally dropped the ball on drawing the golems, because I'm flaky as all hell.
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