2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 888 Dream Wedding
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 05-31-2012, 09:12 PM   Top  -  End  -  #1
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Design Notes
Spoiler


Duke of the Last Light



"Autumn is a natural part of the world. Think of Death as a comforter, not a foe; let the beat of Her wings lull you to sleep everlasting."
Brianna Asheholm, Duchess of the Last Light


Killers.

The Dukes of the Last Light make no pretensions about what they are; they are killers, servants of Death. But what is commonly misunderstood is what this means to them. Most Dukes are not needlessly cruel; like the gentle brush of Autumn, they slay so that others might live, and destroy so that new creation might take the place of the old, worn, and tired. Many of the decisions made by the collective Duchy are controversial, but as agents of the longest view of all, the Dukes try to consider the greatest good for the most people and the longest time.

Of course, some do go bad. Death can be a heady mistress.

Becoming a Duke of the Last Light

The Dukes of Last Light don't recruit very often, which is not to say that they aren't always keeping at least one eye open for talented warriors with an interest in their arts. The Duchy prefers a certain quality to their recruits and as such does not overly concern themselves with their quantity.

That being said, most people that join the Duchy go looking for them, and the overwhelming majority of these are martial adepts, typically Swordsages. Many come to the Duchy with impressions that the Dukes and Duchesses therein are something they are not, and it's up to the individual Duke or Duchess to disabuse their students of these ideas - or not to do so. After an initial period of testing and, if need be, training, the Duchess arranges an Ashen Hunt for their student. If they survive, they're sworn into the Duchy, with all that entails, and gain its power.

ENTRY REQUIREMENTS
Base Attack Bonus: +6
Skills: Intimidate 12 ranks
Feats: Combat Expertise, Improved Trip
Martial Maneuvers: Must be able to ready at least three maneuvers, one of which must be 3rd level or higher.
Special: Must participate in (and survive) an Ashen Hunt organized against a creature of at the supplicant's challenge rating.

Sidebar: Ashen Hunt
Spoiler


Class Skills
The Duke of the Last Light's class skills (and the key ability for each skill) are: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (the Planes) (Int), Knowledge (Religion) (Int), Martial Lore (Int), Ride (Dex)
Skills Points at Each Level: 4 + Intelligence Modifier

Hit Dice: d10

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialManeuver LearnedManeuvers Readied
1st
+1
+0
+2
+2
Rising Moon StyleHarvest Moon Strike0
2nd
+2
+0
+3
+3
Veve of Samedi's MaskTouch of the Ague0
3rd
+3
+1
+3
+3
Falling Leaves StanceWitch's Intuition1
4th
+4
+1
+4
+4
Glyph of Nuit's EmbraceCrescent Moon Reap0
5th
+5
+1
+4
+4
Crashing Stars StyleMien of the Baba Yaga0
6th
+6
+2
+5
+5
Kanji of Oni's FuryRally to Daybreak0
7th
+7
+2
+5
+5
Dance of the Reaping ScytheStrike of the Last Breath1

Weapon Proficiencies: The Duke of the Last Light gains no new weapon or armor proficiencies. Many of the Duke of the Last Light's abilities require that she be holding a weapon in one hand and nothing at all in the other (or others, as the case may be with creatures that have more than one hand); sigils created by her class features do not interfere with the use of these abilities, and do not prevent her from using the hand holding the sigil within it should she so desire.

Maneuvers: At first level (and each level thereafter), the Duke of the Last Light learns a new maneuver as shown on the table above (so a first level Duke leans Harvest Moon Strike, then learns Touch of Ague at second level, and so on). Each time the Duke learns a new maneuver from this class, she selects a discipline from amongst any of the disciplines from which she knows at least one maneuver; her new maneuver is treated as being from that discipline for all purposes (including, but not limited to, meeting prerequisites for learning new maneuvers and applying the effects of her feats and/or class features). Once made, this choice cannot be changed, but the Duke is free to choose a different discipline to associate with each maneuver she learns from this class if she so desires.

At third and seventh level, the Duke may ready an additional maneuver, if applicable.

Maneuvers gained through this class cannot be unlearned in favor of another maneuver, even if she would normally have the opportunity to do so (such as by gaining her fourth level of Warblade).

Maneuvers gained through this class are considered supernatural abilities. However, the Duke may initiate them within an antimagic field, though at additional cost – each maneuver so initiated requires her to snuff out a light source at least the size and intensity of a candle (this is a free action that becomes a normal part of using the maneuver). The light source so extinguished or destroyed is rendered inert, and will never shed light again, even if lit aflame or enchanted.

Rising Moon Style (Ex): The Dukes of the Last Light favor a one-handed fighting style augmented by magical power drawn from their connection to shadow, frost, and death. At first level, the Duke gains Improved Disarm as a bonus feat and increases the damage of all weapons she wields by one die step, provided she holds a weapon in one hand and nothing at all in the other. Additionally, whenever the Duke would have the chance to make an attack of opportunity she may instead choose to recover a single maneuver.

Veve of Samedi's Mask (Su): At second level, the Duke begins to inherit the supernatural fighting style common to her brothers and sisters. As a swift action, the Duke forms a sigil in her free hand that lasts for a number of rounds equal to her class level plus her Wisdom modifier; while this sigil is active, the Duke's fear effects function against any non-mindless creature, regardless of that creature's immunities.

Falling Leaves Stance (Ex): At third level, the Duke of Last Light learns the Falling Leaves Stance. When the Duke of Last Light is in the Falling Leaves Stance (which is treated in all ways as a fifth level martial stance, including requiring a swift action to enter into it and being able to maintain only one stance at a time), she may make an additional melee attack at her highest base attack bonus whenever she successfully initiates one of her strikes, provided she holds a weapon in one hand and nothing at all in the other. Additional attacks generated by this maneuver don't gain the benefits of the strike the Duke initiated and must be directed at the victim of her strike, though they may still benefit from other effects (such as boosts) upon her.

Glyph of Nuit's Embrace (Su): At fourth level, the Duke of Last Light learns to create an additional supernatural sigil in her free hand, allowing her to draw upon the powers of night to shield herself from sight and harm. As a swift action, she creates a sigil in her free hand that lasts for a number of rounds equal to her class level plus her Wisdom modifier (if she has one or more other sigils active, they blend together to form a new, combined sign); while this sigil is active, the Duke benefits from a 40% miss chance on all attacks made against her and a +4 deflection modifier to her armor class as tendrils of starry light wrap around her, surrounding her in a twilight haze.

Crashing Stars Style (Ex): A Duke of fifth level and higher is a master of the one-handed fighting style her order favors; she gains Improved Feint as a bonus feat. Additionally, whenever the Duke initiates a boost or strike she may move up to thirty feet (with any movement mode available to her) as a free action once per round that is part of the boost and/or strike, either before or after she initiates the maneuver in question. If the boost or strike in question already causes or requires the Duke to move or charge (such as Shadow Jaunt), she instead increases the amount of movement granted by the maneuver by up to thirty feet or increases the distance of her charge by up to thirty feet, as appropriate.

Kanji of Oni's Fury (Su): At sixth level, the Duke learns her final sigil, one of elemental rage and fury. As a swift action, she creates a sigil in her free hand that lasts for a number of rounds equal to her class level plus her Wisdom modifier (if she has one or more other sigils active, they blend together to form a new, combined sign); when she activates this sigil, she chooses acid, cold, electricity or fire. As long as the sigil is active, her melee attacks deal an additional 4d6 points of damage from the chosen energy type as both the sigil and her weapon blaze with elemental power.

Dance of the Reaping Scythe (Ex): The pinnacle of the Duke's fighting arts, the Dance of the Reaping Scythe is a terror to behold on the battlefield. Once per encounter, as a full-round action, the Duke selects and expends one of her readied strikes, then initiates the expended strike against any opponents within her reach that she chooses to attack.

The strike selected for Dance of the Reaping Scythe must normally apply to only one target (for example, she cannot initiate Steel Wind using Dance of the Reaping Scythe). Maneuvers initiated with Dance of the Reaping Scythe count as only one maneuver for the purposes of resolving Martial Lore checks and the movement granted by the Duke's Crashing Stars Style.

New Maneuvers
Spoiler


Playing a Duke of the Last Light
As a rule, the Duchy tends to favor quiet, serious sorts for its members, although exceptions certainly exist and changes of heart are also not unknown. For the most part, though, the Duchy tries to dress functionally, displaying small but meaningful symbols such as autumn leaves, the setting sun, or scythes, and goes about their business with a minimum of fuss. The individual Dukes and Duchesses are given quite a bit of leeway in terms of how they live their lives and accomplish any missions they're given, so feel free to play up your own personal style and connection to Death.
Combat: Most Duchesses come from backgrounds as Initiators, which means that they mix their new-found strikes and counters to debilitate their enemies, following up with more conventional tactics to finish them off. Choose carefully if you want to use a boost or activate one of your sigils, since you can only do one of them on any given turn, and try to put yourself into situations where you can take advantage of your bonus attacks.
Advancement: Many Dukes choose to advance as whatever kind of initiator they were before, though a minority choose to advance as monks, rogues, and/or fighters.
Resources: The Duchy is very thinly spread; however, their vague favor with various beings relating to Death, as well as certain varieties of spellcasters, religions and fey, mean they can sometimes barter for some very esoteric favors. Additionally, the Duchy has one large favor for those who are interested: they are willing to aid their members in becoming undead. They tend to favor the Necropolitian template, but are also willing (with a damn good explanation) to look into mummification and turning their members into ghouls and ghasts, with the latter being the most rare. Many Dukes choose not to take this route, either to avoid the social stigma or out of genuine moral or religious qualms, but enough have taken that road over the years to make them seem more numerous than they really are.

Dukes of the Last Light in the World
"She showed up, quiet as you please, and politely asked them mercenaries to let us go, nice and calm like. When they saw whatever she was holding in her hand, they said yes."
Jisha Holdhallow, rescued kidnap victim


The Duchy does not enjoy the benefits of great amounts of fame or prestige, and its members often come across as mysterious, standoffish, or even untrustworthy. As such, the arrival of a Duke or Duchess is typically greeted with wariness unless they have developed an independent reputation. Oddly enough, the ones that develop the darkest reputations tend to have the sunniest dispositions - possibly because of how disturbing it is to see a smiling, happy person casually afflicting her foes with debilitating madness and terror.
Daily Life: Unless on special assignment from the Duchy, most Dukes and Duchesses have such free reign with their day that it's difficult to generalize about them. Many of them are adventurers, and can be found laboring away at various personal projects. A few (perhaps a dozen) work full-time for the Duchy, maintaining its diplomatic ties to its allies and working to keep tabs on the general location of the various Dukes and Duchesses.
Notables: Though many of the Dukes and Duchesses do end up garnering a personal reputation, two in particular stand out:

Brianna Asheholm
Spoiler


Miriska of the Leaves
Spoiler

Organizations: The Duchy of the Last Light theoretically claims the allegiance of all of the various Dukes and Duchesses of the Last Light, but the exact extent of their loyalty can vary, and the Duchy doesn't ask for precedence or even exclusivity from its Dukes. As such, they can sometimes be found moonlighting for mercenary groups, assassins' guilds, temples and other such organizations - or even working for them full-time and moonlighting with the Duchy, or else striving to various degrees to avoid their fellow Dukes.

Sidebar: The Duchy of the Last Light
Spoiler


NPC Reaction
Most people either assume the Duchess of the Last Light is a warrior or don't quite know what to make of her, depending on how flamboyant or melodramatic her fashion sense runs. Most are somewhat disturbed to see their arts in action; many of the Dukes move at a speed that makes them seem inhuman, and watching their foes succumb to gibbering madness after being touched by their arts only makes them seem more disturbing and otherworldly. That being said, many of the Duchy do perform good deeds, and in regions where those individuals have passed through a Duke may get an unexpectedly warm, if nervous, welcome.

Dukes of the Last Light in the Game
Dukes of the Last Light are very similar to Swordsages insofar as they are a melee-focused character that has access to powerful debilitating effects. Outside of combat, they don't change the game much, but within combat they combine mobility with the ability to lay down the law with dire penalties from their new Strikes. Just keep in mind that their native damage is somewhat lower than a Swordsage's would be and plan encounters accordingly.
Adaptation: Removing the affiliation the Dukes have with an organization - or changing what organization it is - would be the easiest way to adapt them, perhaps as assassins in service of Wee Jas or another such religion.
Encounters: Encounters with the Dukes are difficult to characterize, as they may be in need of help (rescuing or simply beyond their league), attempting to slay the characters for reasons known or unknown, or are perhaps on a mission the party happens to be in the way of. What is known is that the Dukes don't normally make a large fuss about their conflicts and aren't known for fighting fair - most encounters will start with the Duke attempting an ambush in order to gain and retain the upper hand.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig

Last edited by Lord_Gareth : 06-06-2012 at 10:46 AM.
Lord_Gareth is offline   Reply With Quote
Old 06-04-2012, 09:56 PM   Top  -  End  -  #2
Answerer
Banned
 
 
Join Date: Jan 2012
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Lord_Gareth View Post
Spoiler
Nice picture.

Quote:
Originally Posted by Lord_Gareth View Post
"Autumn is a natural part of the world. Think of Death as a comforter, not a foe; let the beat of Her wings lull you to sleep everlasting."
Brianna Asheholm, Duchess of the Last Light
I like this.

Quote:
Originally Posted by Lord_Gareth View Post
Duke of the Last Light
You use the feminine pronoun throughout the write-up (as is common in WotC work and I approve of in general), your quote is attributed to a Duchess, and the image is of an, ahem, very obviously female character.

So why not name the class Duchess of the Last Light? It's pretty obvious that a male member of the class would be a Duke, but for the purposes of the write-up you're assuming female so it makes sense to use the feminine form.

Quote:
Originally Posted by Lord_Gareth View Post
Many of the Duke of the Last Light's abilities require that she be holding a weapon in one hand and nothing at all in the other (or others, as the case may be with creatures that have more than one hand); sigils created by her class features do not interfere with the use of these abilities, and do not prevent her from using the hand holding the sigil within it should she so desire.
The wording here is somewhat awkward with respect to the sigils. I think that rule is better placed with the sigils.

Quote:
Originally Posted by Lord_Gareth View Post
Touch of Ague
It's called Touch of the Ague in the table and in its description below.

Quote:
Originally Posted by Lord_Gareth View Post
Maneuvers gained through this class are considered supernatural abilities. However, the Duke may initiate them within an antimagic field, though at additional cost – each maneuver so initiated requires her to snuff out a light source at least the size and intensity of a candle (this is a free action that becomes a normal part of using the maneuver). The light source so extinguished or destroyed is rendered inert, and will never shed light again, even if lit aflame or enchanted.
This strikes me as awkward, cumbersome, and most of all, potentially dangerous: you can potentially snuff out things permanently that are supposed to relight themselves. Could potentially mess with a plot.

The imagery is kind of interesting, but I just don't think it's worth it.

Quote:
Originally Posted by Lord_Gareth View Post
from their connection to shadow, frost, and death [...] gains Improved Disarm as a bonus feat
I am... not seeing the connection here?

Quote:
Originally Posted by Lord_Gareth View Post
Veve of Samedi's Mask (Su):
Samedi's good stuff. But "veve"? A quick google search revealed that it's Norwegian for "weave," while it is Ewe for "bitter" – which is actually a really nice bilingual bonus, but those two languages seem rather... unlikely. Especially for something written in English (so a trilingual bonus, I guess). I dunno, I doubt many will know the word. Maybe that doesn't matter.

Quote:
Originally Posted by Lord_Gareth View Post
As a swift action, the Duke forms a sigil in her free hand that lasts for a number of rounds equal to her class level plus her Wisdom modifier; while this sigil is active, the Duke's fear effects function against any non-mindless creature, regardless of that creature's immunities.
Between the low cost, at-will nature, and relatively lengthy duration, I wonder why you even bother making this something that has to be activated. Were I playing this, I'd make it a standing thing that my character is constantly spending his Swift actions out of combat keeping all his sigils formed. There's a reasonably good chance that in many combats, I'd never have to spend the Swift action.

And it would require that someone actually keeps track of how many rounds we've been through and where I stand with my current sigil when the encounter starts... that seems like annoying bookkeeping.

There's a reason that both Complete Arcane's Warlock and Tome of Magic's Binder turned at-will personal buffs into just constant passive abilities.

All that said, I'm in favor of negating perfect defenses.

Quote:
Originally Posted by Lord_Gareth View Post
she may make an additional melee attack at her highest base attack bonus whenever she successfully initiates one of her strikes, provided she holds a weapon in one hand and nothing at all in the other.
Nice, this is a really solid feature. Necessary for the einhander thing.

Quote:
Originally Posted by Lord_Gareth View Post
40% miss chance on all attacks made against her
Why not 50%? Flipping a coin is often easier...

Quote:
Originally Posted by Lord_Gareth View Post
she gains Improved Feint as a bonus feat.
This should either come earlier, or (better) be replaced with an actually-useful feature related to feinting. A free action, maybe.

Quote:
Originally Posted by Lord_Gareth View Post
as a free action once per round that is part of the boost and/or strike, either before or after she initiates the maneuver in question.
This is awkward as anything. I'd ditch the "that is part of the boost and/or strike" bit.

Quote:
Originally Posted by Lord_Gareth View Post
then initiates the expended strike against any opponents within her reach that she chooses to attack.
I think "any" should be "all" here. Any, to me, implies that you can choose any that you wish – not, necessarily, that I get to attack more than one. I understand it only because I assume that this is supposed to do something different from what you'd usually be able to do.

Quote:
Originally Posted by Lord_Gareth View Post
Touch of the Ague [Counter]
Level: 4th level maneuver
Initiation Action: One Immediate action
Kind of strange to have this as a Counter, but probably not a problem.

Quote:
Originally Posted by Lord_Gareth View Post
Crescent Moon Reap [Strike]
[...]
If you hit, you deal normal weapon damage and your victim must succeed at a Fortitude save (DC 15 + your Wisdom modifier) or suffer four points of strength damage. Additionally, for a number of rounds equal to your Wisdom modifier, any time the victim who failed his save suffers bludgeoning, piercing or slashing damage they must attempt another Fortitude save (same DC) or suffer four points of strength damage. If at any point the victim succeeds at one of these Fortitude saves, the effect ends.
Jesus ouch. That seems... very potent for a 5th-level Strike. Definitely seems better than anything else in Tome of Battle at that level.

Quote:
Originally Posted by Lord_Gareth View Post
Mien of the Baba Yaga [Strike]
[...]
dealing them 1d8+1 points of Intelligence, Wisdom, and Charisma damage (DC 16 + your Wisdom modifier half).
Yeah, uh... that's a ton of ability score damage. Again, this seems stronger than other alternatives in Tome of Battle.

Quote:
Originally Posted by Lord_Gareth View Post
Rally to Daybreak [Type]
This is awesome. But you probably meant to give it a type rather than put "[Type]".

Quote:
Originally Posted by Lord_Gareth View Post
If Rally to Daybreak is initiated at night, the immunity to fear instead lasts until the sun next rises or sets upon the location where it was initiated.
Uh... why "or sets"? How on earth is the sun going to set before it rises if this is initiated at night?

Quote:
Originally Posted by Lord_Gareth View Post
Strike of the Last Breath [Strike]
[...]
If you hit, you deal normal weapon damage plus 1d6 points of constitution damage. Your victim must immediately succeed at a Fortitude save (DC 17 + your Wisdom modifier) or become exhausted, as well as suffering a -4 morale penalty to Will saves and skill checks until the end of the encounter.
I know it's no-save, but this just doesn't seem as scary as the other two.

Last edited by Answerer : 06-04-2012 at 10:23 PM.
Answerer is offline   Reply With Quote
Old 06-04-2012, 10:15 PM   Top  -  End  -  #3
Eurus
Ettin in the Playground
 
 
Join Date: Apr 2008
Location: 
Illinois
Gender: Male
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Are you counting in the sizable penalties from Exhausted? Seems pretty fair to me.
__________________
Avatar by araveugnitsuga.

91% of DMs started their first campaign while wearing pants. If you're one of the 9% that didn't, copy and paste this into your signature.
Eurus is offline   Reply With Quote
Old 06-04-2012, 10:48 PM   Top  -  End  -  #4
Answerer
Banned
 
 
Join Date: Jan 2012
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Eurus View Post
Are you counting in the sizable penalties from Exhausted? Seems pretty fair to me.
Compared to 1d8+1 damage to three different ability scores? Or potentially enormous damage to Strength?
Answerer is offline   Reply With Quote
Old 06-05-2012, 01:14 PM   Top  -  End  -  #5
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Answerer View Post
Compared to 1d8+1 damage to three different ability scores? Or potentially enormous damage to Strength?
What if I made Crescent Moon Reap more like, say, the Creeping Jade Strike from my Knights of the Fractured Prism; two damage initially, save every round or take 2 more. Effect ends when you make your save or when you run out of Strength, at which point you are a dead, fleshless pile of bones.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 06-05-2012, 05:48 PM   Top  -  End  -  #6
BlackestOfMages
Ogre in the Playground
 
BlueKnightGuy
 
Join Date: Apr 2011
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Lord_Gareth View Post
What if I made Crescent Moon Reap more like, say, the Creeping Jade Strike from my Knights of the Fractured Prism; two damage initially, save every round or take 2 more. Effect ends when you make your save or when you run out of Strength, at which point you are a dead, fleshless pile of bones.
that sounds better, rather than what is effectivly a lesser save or die right now (save or become worthless at what you do so you may as well be dead)

other than that, I like what I see of the class
__________________
love of mine, someday you will die,
and I'll be close behind
to follow you into the dark


death cab for cutie - I will follow you into the dark

Bleach D20 classes project - come, we wants all your brians!
BleachD20 source book
BlackestOfMages is offline   Reply With Quote
Old 06-06-2012, 10:46 AM   Top  -  End  -  #7
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Crescent Moon Reap has been edited.

Glad folks seem to like 'em so far!
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 06-06-2012, 02:58 PM   Top  -  End  -  #8
peacenlove
Barbarian in the Playground
 
 
Join Date: Nov 2008
Location: 
Chania, Greece
Gender: Male
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

For some reason you didn't receive my private message with my critique it seems. Also due to RL concerns I was 2 days late then and I am sorry. Reposting my critique here.


My comments in blue

Spoiler
__________________

Complete Shadow Magic! updated into the Pathfinder System.
Newest: Changed sig to point directly at threads since site is flooded with spambots
Also the Soul Keeper PrC

Awesome Avatar by Serpentine! Thanks a lot!
I am willing and able to critique homebrew material. PM me a link if you want a critique. If this applies to you too, put this in your sig.
Previous games: Life in Hell
as Moira

Last edited by peacenlove : 06-06-2012 at 03:00 PM.
peacenlove is offline   Reply With Quote
Old 06-06-2012, 03:30 PM   Top  -  End  -  #9
eftexar
Barbarian in the Playground
 
Join Date: Jun 2011
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

No comments on balance (as it looks great), but I've seen your other initiator prestige class, knight of the fractured prism, and I think you need to make more of these.
__________________
My Homebrew
please peach my current projects:
Races Redone - because they should be more interesting
the Mage - because casters should play fair

Last edited by eftexar : 06-06-2012 at 03:32 PM.
eftexar is offline   Reply With Quote
Old 06-06-2012, 03:37 PM   Top  -  End  -  #10
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by eftexar View Post
No comments on balance (as it looks great), but I've seen your other initiator prestige class, knight of the fractured prism, and I think you need to make more of these.

Don't worry, I've got The Restless Champion of Pelor in the works.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 06-06-2012, 03:42 PM   Top  -  End  -  #11
Morph Bark
Firbolg in the Playground
 
 
Join Date: Oct 2008
Location: 
Freljord
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Lord_Gareth View Post
Don't worry, I've got The Restless Champion of Pelor in the works.
You should really get an Expanded Homebrewer's Signature so I won't keep forgetting that the Harrowed and Malefactor aren't your only Homebrew.
__________________
Strawberries is thanked for being an awesome avatarist.
Spoiler

I use neither sarcasm nor blue. Ever.
FanFiction.net | DeviantART | My Extended Homebrewer's Signature

Last edited by Morph Bark : 06-06-2012 at 03:42 PM.
Morph Bark is offline   Reply With Quote
Old 06-06-2012, 03:49 PM   Top  -  End  -  #12
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Morph Bark View Post
You should really get an Expanded Homebrewer's Signature so I won't keep forgetting that the Harrowed and Malefactor aren't your only Homebrew.
Y'know, it might be handy so I can stop using the Search feature to find my own stuff. I'll consider it, but I'm kinda lazy. Plus I don't want to come across all conceited and stuff.
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 07-16-2012, 11:41 AM   Top  -  End  -  #13
munchlord
Halfling in the Playground
 
 
Join Date: Oct 2007
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Like, I believe it was Answerer, I also think that the sigil deal being non-passive but at-will swift actions, is somewhat clunky and likely to be unwieldly and annoying in practice.

Additionally, I think Crashing Stars Style is -very- powerful in terms of the movement component. It may just be me, of course, but it seems like that could quite easily be the most powerful ability the class has. Or maybe I could have just played one too many MOBAs lately (For those of you who doesn't know, positioning is extremely important, and movement speed is probably the most powerful stat in any such game)

Lastly, as someone else mentioned, Mein of Baba Yaga seems considerably more powerful in many cases than Strike of the Last Breath.
__________________
^^
'¨'

(O)(O)
V^^V

78% of DM's started their first campaign in a tavern.
If you're one of the 22% that didn't, copy and paste this into your signature.
munchlord is offline   Reply With Quote
Old 07-16-2012, 10:01 PM   Top  -  End  -  #14
Answerer
Banned
 
 
Join Date: Jan 2012
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

D&D combats rarely require moving very-large distances. The feature is definitely nice, but not nearly as nice as it would be in a MOBA (where it would be insane, yes).
Answerer is offline   Reply With Quote
Old 07-16-2012, 10:13 PM   Top  -  End  -  #15
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Answerer View Post
D&D combats rarely require moving very-large distances. The feature is definitely nice, but not nearly as nice as it would be in a MOBA (where it would be insane, yes).
MOBA? What is MOBA?

No, seriously. What is MOBA?
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 07-16-2012, 10:30 PM   Top  -  End  -  #16
Answerer
Banned
 
 
Join Date: Jan 2012
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Aeon of Strife/Defense of the Ancients/Heroes of Newerth/League of Legends.

Forget what it actually stands for.
Answerer is offline   Reply With Quote
Old 07-16-2012, 10:47 PM   Top  -  End  -  #17
toapat
Ogre in the Playground
 
 
Join Date: Jan 2012
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Answerer View Post
Aeon of Strife/Defense of the Ancients/Heroes of Newerth/League of Legends.

Forget what it actually stands for.
it doesnt, because DotA has too many elements to actually be given a defined category of game. They are called Action RTS by Wikipedia, but that isnt correct, they are closer to Tactical RPGs
__________________


My Homebrew: found here.

I use Red when I'm angry, I use blue when I'm excited.
Winged Drow avatar @ myself

Last edited by toapat : 07-16-2012 at 10:48 PM.
toapat is offline   Reply With Quote
Old 07-16-2012, 10:57 PM   Top  -  End  -  #18
Answerer
Banned
 
 
Join Date: Jan 2012
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Wikipedia gave me "Multiplayer Online Battle Arena" – which seems reasonably descriptive.
Answerer is offline   Reply With Quote
Old 07-17-2012, 01:46 AM   Top  -  End  -  #19
munchlord
Halfling in the Playground
 
 
Join Date: Oct 2007
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Answerer View Post
Wikipedia gave me "Multiplayer Online Battle Arena" – which seems reasonably descriptive.
This is correct. It's a fairly new genre compared to say RPG or RTS. DotA, HoN, LoL and BLC are all examples of it.
__________________
^^
'¨'

(O)(O)
V^^V

78% of DM's started their first campaign in a tavern.
If you're one of the 22% that didn't, copy and paste this into your signature.
munchlord is offline   Reply With Quote
Old 07-23-2012, 11:54 PM   Top  -  End  -  #20
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Good golly, the fluff is pretty neat here. As I've said before, I adore the story elements you build into your classes. They are richly built and really come alive. Especially the snuffing of a light source to use maneuvers in an AMF. Classy.

I really like Rising Moon style; makes it so non-martial adept classes who enter this class actually have a way to regain maneuvers in combat, albeit with a caveat.

The new maneuvers are unique and new, and fit with the flavor of the class. The background is great, and I love Brianna Ashehome, she's super cool. Great work with this one.

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Old 07-24-2012, 09:52 PM   Top  -  End  -  #21
Lord_Gareth
Ettin in the Playground
 
 
Join Date: Sep 2007
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by ErrantX View Post
The new maneuvers are unique and new, and fit with the flavor of the class. The background is great, and I love Brianna Ashehome, she's super cool. Great work with this one.

-X
Out of curiosity, why Brianna?
__________________


Quote:
Originally Posted by Chilingsworth View Post
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
My extended homebrew sig
Lord_Gareth is offline   Reply With Quote
Old 07-24-2012, 11:18 PM   Top  -  End  -  #22
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
Location: 
Midwest City, OK
Gender: Male
Default Re: [3.5 ToB PrC] "Death beats Her wings for you." [PEACH]

Quote:
Originally Posted by Lord_Gareth View Post
Out of curiosity, why Brianna?
The descent of a hero into an undead horror. I love that sort of story, especially how she may be one day reinspired to be what she was. I dig it.

-X
__________________


I warn you; sometimes I'm mean but I'm always honest.

My Homebrew works:
Libram of Battle: A completely OGL Tome of Battle (20 Disciplines) (WIP, ask if you're interested)
My extended homebrew signature!

Platinum Contributor to the Avatar D20 Project!
ErrantX is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 09:56 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.