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Hey, so I'm about to start a campaign with a Cleric/Paladin gestalt character, and im looking for feats that help synergize the two classes. Also, im specifically looking for a feat that allow Paladins to use their Wisdom modifier instead of Charisma for their class abilities other than spells. My DM says that if it exists *somewhere*, I can use it. Thanks!
It's not excerpted anywhere, no. But it's simple enough to use even without the text: anything in the paladin's class features that references Charisma changes to Wisdom.
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Originally Posted by Lateral
Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.
I think Dantie was referring to Cleric turning. But it doesn't matter; I think gestalt makes them overlay instead of stack, since it's a case of different class feature advancement speed.
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I'm on a hombrew kick. PEACH this stuff if you have an opinion.
Yes. Serenity makes you use wisdom for Divine Grace, Lay on Hands, Smite Evil and Turn Undead.
Edit: RAW, there's no text which indicates the feat only applies to Turn Undead from a Paladin. Feasibly, if you had a Cleric with a 2 level dip in Paladin (to get Divine Grace, which is the pre-req) then you could grab Serenity and have your TU be Wisdom based.
I think Dantie was referring to Cleric turning. But it doesn't matter; I think gestalt makes them overlay instead of stack, since it's a case of different class feature advancement speed.
If one of them would be overlaid by the same feature in the other class, I'd recommend looking into alternate class features that can replace the Paladin's Turn Undead with something that won't become essentially-useless. Divine Counter Spell (Complete Mage page 33) comes to mind.
I think Dantie was referring to Cleric turning. But it doesn't matter; I think gestalt makes them overlay instead of stack, since it's a case of different class feature advancement speed.
It does, but you can get around that by trading one of them out for Channel Essentia (MoI) or Damage Undead (EtCR). Then get rebuke by going into death delver (HoH) for 9 + 2*Cha + Wis turn attempts per day, +12 for each Extra Turning.
__________________
Quote:
Originally Posted by Lateral
Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.