Assuming Tireas killed the look-out, I'm thinking it's probably better to proceed cautiously from here. I'm not sure what you've got planned Blisstake, but maybe avoiding the fire would be wiser? Both Ilya and Zinovia are out of 1st level spells, so if we get into a big fight, there won't be burning hands or sleep to neutralize multiple enemies at a time. So maybe take out any stragglers and then return to the party to attack in the morning? Thoughts?
I was thinking about using my dagger to slit him across the throat so his clothes/armor don't get bloodied (another reason I didn't use the katana). Then I was thinking of stripping him down, wearing his armor, and putting my disguise skill to good use
That would probably involve just waiting and killing the person to relieve him.
I don't know, I think we should consider what we'd like in the new kingdom, but we shouldn't put stock into anything yet. We don't even know who the leader will be (in some games that's pretty much a foregone decision), especially when you consider that, if we're using the typical leader rules, 4 of our characters would make equally competent leaders (of course, that's keeping in mind that we'd use the original rules. There's a good chance AA will be changing them since they're so borked up)
What I'm writing has more to do with the general -structure- of the thing rather than any specifics as to filled roles; the underpinnings, the substrata to the system that exists below what the PCs will fill. I'm a nerd who plays lots of Paradox games, and the ones I really like involve dickering with really tiny, trivial, mundane things. Ultimately, its is entirely probable that none of it will be used, depending on how and why the actual country creation happens. All I know about this module is that, at the end, we find ourselves holding a scepter and going 'huh!'.
I certainly don't mind if anyone wants to discuss kingdom stuff here before we get to part 2. I'm not familiar enough with the rules for that just yet to say what I'll be changing for sure, but I'm open to suggestions.
Enthusiasm about what's to come never hurts, though. And who knows, if I hear anything cool, I might do something with it
Yeah, I didn't worry about the rules in my game until about a week before it happened. You can check the front page of the OOC if you want the details, but I'm sure you can come up with something better
I feel like we should wait until we see whether Tireas can hide again before we all go charging in. There's a decent chance that, if he can kill the bandit and then move behind a tree or something that he'll be able to escape the camp. It will be a much simpler fight if we have spells and hitpoints back.
We are (reasonably) close to the camp; they don't -have- to follow Tireas to find us, they just need to execute a good search pattern around their camp. The nice thing about a search pattern, of course, is that it likely means they split up, and (if we spot the group that spots us), we can remove another group of them piecemeal.
Despite the high chance of us being spotted, I still think the best course of action is to hold here. I've got a couple of suggestions for if/when then find us, but its minor things. We'll see if we need it.
I too will have Estanos cast a spell 'as we approach'. Namely, Protection from Evil on Viktor.
And the plan wasn't executed -perfectly-, but it'll work fine enough. The general gist was to have Tireas closer to us; less of a full pincer, and more of in a position to immediately flank anyone who charged us. But having Tireas on their flank will be great; he can charge in next turn at B6 and cause some pants wetting fear. Always nice to turn the enemy flank.
I'm suggesting (if he reads this before he posts) that Winterfell has Viktor 'charge' B4, B5, or Kressle (whether its a literal charge to get an attack, or just a double move to get in front of where Zinovia is and have a higher AC is a question; my vote is for the charge). We need to buy the wizardress a round so she can get that Burning Hands spell off; once next round rolls around, Viktor can swing one more time and take a 5 foot back out of the way. If we -don't- move forward to support her, the bandits can just drop their bows, take a step forward, and pretty much murder her (since she's prone).
Still an impressive result, if you ask me. His talkiness and such strikes me as being unfriendly, and I can't imagine their wouldn't be some sort of circumstance bonus for the fact that he's got to be thinking in the back of his head that we could always enchant him, or torture it out of him, or something
We'll want to hold on to the amulets; they're potentially useful as components for a disguise if we want to impersonate members of the Stag Lord's brood. They also may be a component for opening a back entrance, or used in a puzzle.
I'm thinking Tireas is the one who should have the potion; he's the one most likely to be out of range of Estanos' healing.
How does buying magic items work in this adventure? Is there a 'depot' back in Brevoy, or is our gold mostly for mundane gear?
Last edited by Oh My God : 06-19-2012 at 05:32 PM.