Yeah, I'd say sell the ring too. I have another question: did we sell the loot from the bandit camp, and if so, how much money did we get for it? Also, did we ever determine what was in those bottles being delivered to the Stag Lord?
My only addendum to the route would be to suggest that in between D2 and E1, we make a pit stop at Oleg's so we can drop any loot we've gotten by then, have a nice meal and stay indoors for once.
@ RocketMan: Nope, you haven't sold any of your loot. You can sell it to Oleg for half market value. And you did establish that the green bottles contained alcohol for the Stag Lord, I believe.
Good god. A troll. Please tell me someone has a repeating form of fire damage. We can't even count on the three men to have done any damage because of regen.
Things to remember; it has reach. Don't charge the sucker, it'll get a free swing ( which will knock you right down ). Regen is only turned off for -one round- after we set fire to it; we have limited fire attacks, we need to time alpha strikes.
Ilya greases the troll, Zinovia ear-piercing screams it. Viktor charges in with a smite, soaking up the troll's only AOO, which hopefully misses. Tireas follows him in, not getting AOOed.
Zinovia moves up and burning hands. If the troll is prone from grease, hopefully our melee get AOOs of their own, but if not, then it's got a terrible AC. Everyone piles on the damage.
Zinovia can do a second burning hands to keep it down, and hopefully we kill it in that round. If not, maybe we can light the grease on fire or just grab some torches.
This plan has the obvious problem of playing to the trolls strengths. Namely, lots of close quarters combat. On the other hand, if we don't have recurring fire damage... I guess it's our path to victory.
On the other hand, we -could- run for our lives. We do have horses.
That's true, but I don't think we have much choice, since most of our damage comes from melee.
Why don't we take a vote on fight vs run? I'm going to tentatively go with "fight," just because I think our group is strong enough mechanically to beat this. I mean, the troll can only stagger Viktor with max damage on its AOO, and it might not hit him at all, so it's not like we'll get clobbered before getting any hits in.
The biggest problem, actually, might be healing, since the troll will have reach on Estanos if he uses CLW. I guess that, if Tireas or Viktor get hurt, they can five foot step away from the troll after making an attack. That way, Estanos can stay out of range and touch them after they step away.
Edit: also, killing a CR 5 creature will have us very close to level 2.
I have it's bite doing up to 13 in one go on a non-critical, and of course ( call it ) 3 % chance of landing a critical hit which allows it, potentially, to land a blow that doesn't just one hit drop Viktor (which a 13 would) but one hit kill. That might not be likely, but it's certainly higher odds of death than I like on -our- turn, let alone our first. The odds of death only go up, of course.
It doesn't help that the blighter has the edge in the full attack math; that's the real reason I want to let it charge us. We ready for its charge, it comes to us, we strike it with held actions, we receive only one attack, and then we attack again. If its not nackered from our spells if we charge, we give it a free attack from AoO, and then it gets a full attack of -three- plus rend. That's two less attacks, and a measurable increase in survivability.
My suggestion is that Zinovia, Estanos, Viktor hold actions until the troll charges and then they get some licks/ magic missile/ healing in. Ilya takes his shots, and Tireas moves so when the troll charges in he gets a flank. Second turn, after we weather the one attack, we do Leviathon's plan. Grease, scream, and the whole nine yards. Important that Tireas flanks so as to allow a burning hands on the troll!
Thoughts?
Added: Estanos would not be opposed to flight; there are such things as unwinable fights. Nothing is gained dying in them.
I think waiting for it to come to us makes more sense. We can ready actions, and this avoids the AOO and the full attack. We can grease/burning hands it once it closes.
Sorry about the absence; had a convention that went from 'normal, expected hours' to 'not normal, expected hours'. Too exhausted to be coherent. Back now!
I'll just put the swim check here: (1d20+2)[18] (accounting for the ACP)
And Leviathan, just in case that can't keep Tireas out of the blast, could you make it any element other than acid? That's the one thing he doesn't have resistance to
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My Characters (So I don't forget them): Aldrin Cress, level 9 Human Sorcerer Tireas Slate, level 4 Tiefling Ninja
Huh, I did forget that. If that happens, just ask again; I won't be offended at all. Unfortunately, it tends to happen, just because I might have read it a day or two before actually making a post.
And a new map is up.
Last edited by ApatheticAbacus : 07-12-2012 at 10:40 PM.
Sorry for the wait on my post. I had to do course selection stuff for university for the past few days.
On the bright side, you just got enough experience points to send you over the edge. Welcome to level two! Roll your HP here, remembering that if your roll is less than the die's average (rounded down), that you can take that instead.