Already added the new skill ranks to my sheet, and noted what the new memorized spell will be once he rests.
So, with the spell Tap Inner Beauty and my granted power, I can take ten on a diplomacy check and get a result of 26. Not too shabby.
AA: I've done some digging, and I've found an enchantment that I'm going to eventually want on a weapon. Its in the book " A History of Ashes ", the tenth Adventure Path book. Page 22, " Guided Weapon ". Do you have access to the book, or should I excerpt it for you?
Ah, guided weapon. I think I'm going to defer judgement on it until you've gained a couple more levels. You'll need a fair amount of gold before you can get it, so I think I'll have that luxury. If I think it won't create any party balance issues, I'll allow it.
Good question, Blisstake. I think that, when you guys level up but don't rest, you'll get all of your new times per day abilities with half the normal number of uses in that day. So today Tireas would, I believe, have 2 uses of ki, instead of his normal 4.
Just to be clear, Tireas isn't suggesting killing all of the kobolds or anything. He just thinks no matter what strategy is decided on, we'll be able to enter their lair without too much difficulty if we have the statue. Hopefully.
OK, so this game has been going on for a while now, and I'm quite pleased with its success! At this point, I'd like to hear any feedback you have on what's been going well, and what could be done better.
-I've been moving you basically from encounter to encounter while you're out in the Greenbelt. Do you want more time to roleplay with each other? Maybe the occasional camp scene?
Anyway, as for the question, I think the pace is good, but maybe some more roleplaying opportunities would be nice, since usually as soon as we're done with an enemy, we're at the next encounter. On the other hand, that does keep the game moving at a fast pace, which is nice for most forum games.
Also, the difficulty has been good so far. Can't wait for the boss fights.
I think RocketMan is cursed. The dice roller is definitely out to get Ilya.
I know as a DM that it's hard to figure out where to put RPing time in. From the looks of it, Kingmaker is even worse, since it seems to be pretty separate encounters situated in each hex. So when do you put in RP time? My thoughts would be that having some sort of RP event, whether free time for us, or an NPC, should happen every couple encounters. And definitely after each big series of encounters.
Difficulty has been good. I've enjoyed the fast pace of the game, but slowing our EXP gain down a little for more RP time wouldn't go amiss.
I really, really like this game. I joined two other games at the same time as this one, and they've both puttered out. And I'm very glad this game hasn't joined them.
As to the questions; I always want more RP time, but I also always want more cake. Doesn't mean I should have it. I was thinking we would be making more trips back to Oleg's than we are, but we just keep running in to encounters. Guess the Greenbelt is just full of stuff, huh? And as to challenge, it feels pretty solid. I honestly thought that troll was going to kill us.
I'm really excited about any progress we make, because it gets us closer to the goal I'm super excited about; our own wee country.
I'll definitely be doing more journals when my time opens up: speaking of time, I'm moving next Friday, and I'll have limited time for writing posts. I don't anticipate not being able to post at any point, but it might mean I'm writing on my iPod in the lobby of a hotel, so I might not be as verbose as usual.
This is OOC knowledge, but Erastil is primarily a god of the community, and most of his temples are inside of rural towns. Nature worship is usually the domain of Gozreh or The Green Faith, which would be the most likely to be isolated.