That'd be fun to watch him try to justify to the cops.
"It's perfectly simple, Officer, a racoon spirit promised to teach me magical powers if I knocked over all the trash cans for its children to get at the food!"
You may just tell me when, and how you do it, and we will be done with it. As hilarious as that would be, police response time is no where fast enough to catch you trash tipping.
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So just throwing this out there, but if you ever notice you botched a roll, you can spend will power to make it just a failure. Or even turn it into a success if you will. You just have to do it before I declare what terrible fate is happening because of the botch.
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So just throwing this out there, but if you ever notice you botched a roll, you can spend will power to make it just a failure. Or even turn it into a success if you will. You just have to do it before I declare what terrible fate is happening because of the botch.
I think I'll spend those Willpower points. I don't want to end up like my Vampire character, only instead of falling around a bathroom, it'll be tearing into my packmates.
Alright, how many are you spending? And all that would have happened was you would have taken a lethal damage and been unable to change for the rest of the scene. Of course that could really suck, depending on where things go.
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Alright, how many are you spending? And all that would have happened was you would have taken a lethal damage and been unable to change for the rest of the scene. Of course that could really suck, depending on where things go.
Well, you are free to try.
I will post assuming I am able to continue my action and attack the Pattern Spider. If that is not what happens, I will edit my post as necessary.
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That is correct. You are free to attack the spider. But unless you spend a rage point, it would be considered two actions and suffer a -3 penalty to the dice.
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Okay, I posted. You can just discount my second action then, or subtract 3 from each. I rolled really well, so owuldn't mind 3 subtracted from each, but since I saw my rolls before saying that...
Feel free to adjudicate as you wish <3
More Extra Dice if needed: (10d10)[1][6][2][5][9][3][10][9][1][10](56)
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First, everyone who spent rage on the previous day, you regained 3 rage the previous night when you looked at the moon.
Second, I just wanted to confirm that the rest of the unofficial pack is watching in horror as soft-paws attempts to rip the pattern spider to shreds, correct?
Third, @Psiclone. Yes, you may regain one rage point from this situation since softpaws is so angry over the spiders. When you get a chance, make a rage roll.
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I don't know if Rage works like WP in that I roll my total or my temporary score.
I started the scene at 4 Rage (full, since the moon last night)
I spent 1 Rage just now to take an extra action, putting me at 3 Temporary Rage Score.
Anyway, (4d10)[9][8][5][4](26)
At our next rest, I would like to amend my previous exp spending, since I never learned the Gift I was gonna learn, and instead spend 4 exp for another point of Rage. Softpaws has become a bit hot-headed of late, and a punching bag will be purchased in the near future for her to work off some steam.
EDIT was that a roll to frenzy? Aren't successes in that case... a bad thing O.O
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yeah, -10 to all physical dice rolls. You should still be able to use gifts and gnosis without any penalty though.
As I said, spiritual combat doesn't look right to me. These are just pattern spiders, the most basic of weaver spirits, and they have 16 essence. And as far as I can tell, they can use willpower to soak all damage (which they have 6 dice in).
It doesn't seem right. But I thought a test fight would be a good idea.
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Yeah, took a look myself. Then again, if you have a pack of five lupines, they can as a group tear down pattern spiders two at a time. My guess is that comes into play some.
And fiddle sticks, I am not rolling well for Laughs.
Are we using Revised rules? I caved and borrowed the Revised Werewolf Core Book from my brother. Looking at page 237, under Rage:
"Rage also determines the difficulty to harm a spirit. If a werewolf strikes a spirit, her difficulty for damage rolls equals the Spirit's Rage. This difficulty is not normally modified, although the Storyteller has final say, as always."
So, I think your action determines the diff to hit (IE 5 for Bite, 6 for Claw) and the Rage of the Spirit is the diff to damage roll (IE 4 for Pattern Spiders)
It also says Combat Charms end after a turn, so do I break free from this Calcify after my turn, or what? There seems to be no definition of what is or isn't a 'Combat Charm" lol
I can't think of any Gift to use, so I'll just struggle against the Web as my action.
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Thanks Gigi Digi for the avatar.
Are we using Revised rules? I caved and borrowed the Revised Werewolf Core Book from my brother. Looking at page 237, under Rage:
"Rage also determines the difficulty to harm a spirit. If a werewolf strikes a spirit, her difficulty for damage rolls equals the Spirit's Rage. This difficulty is not normally modified, although the Storyteller has final say, as always."
So, I think your action determines the diff to hit (IE 5 for Bite, 6 for Claw) and the Rage of the Spirit is the diff to damage roll (IE 4 for Pattern Spiders)
It also says Combat Charms end after a turn, so do I break free from this Calcify after my turn, or what? There seems to be no definition of what is or isn't a 'Combat Charm" lol
I can't think of any Gift to use, so I'll just struggle against the Web as my action.
A good eye Psiclone. I misread that. So yes, that should make it easier to damage these things.
Calcify specifically states that it lasts until the target is released, so for now softpaws is still stuck.
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