Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
EDIT: To all who see this, I would really appreciate it if any obscure Homebrew or Homebrew not listed in the Extended Homebrewer's Signature thread would be linked here, perhaps with a short little promotion of it and explanation, what you like about it and think what Tier it would be or what Tags it deserves. I will also go through the Base Class Challenge entries, so be sure to participate in them!
The Soulweaver probably fits into that request. I only found it by happenstance, since it isn't listed with his other homebrew on the homebrew signature thread. Base class challenge entry, so you'll probably see it eventually anyway.
Looks tier 3 at all levels at a glance, but might edge up to T2.5 at very high levels. Shotgunning tags onto it, it looks like [Horror, Original, Unique, Magic/Melee, Support]
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Lightbringer Adison, Swordmage priestess of Pelor, by the very talented Darwin.
The Soulweaver probably fits into that request. I only found it by happenstance, since it isn't listed with his other homebrew on the homebrew signature thread. Base class challenge entry, so you'll probably see it eventually anyway.
Looks tier 3 at all levels at a glance, but might edge up to T2.5 at very high levels. Shotgunning tags onto it, it looks like [Horror, Original, Unique, Magic/Melee, Support]
See, this? This is EXACTLY what I mean! Thanks, Jarian!
With Base Class Challenge classes, they often get posted outside the Challenges as well, where they get more critique and often get tweaked and updated further. These are usually clearly better versions of those classes than the ones posted in the Challenge because of this. As such, don't hesitate to link them!
Quote:
Originally Posted by JeminiZero
I think its more of a question of scale. I reckon there hundreds or even thousands of homebrew base classes. Some of which are incredibly massive, coming with an entire subsystem of their own. Trying to tier all of them will take months to years.
Oh, I am aware of that. As such, I am not going to Tier them all. There is never a rock solid guarantee that I will Tier a class, not even if I made it myself. A class is more likely to get Tiered if it has a great concept, fluff, execution, is based off a popular work (in combination with a good execution), has original mechanics that make it fun to play, is pretty balanced across most levels... and so on!
Things that will cause me to not Tier a class at all, ever, include... very few things. If a class doesn't have a table, I will probably not bother with it until it does, because I like the easy reference. If a class is very bland in fluff or execution, I may still Tier it, but more likely will not. This "more likely" is mostly just because of the huge amount of classes out there though, and in the end I am just one single human being, trying to make a Homebrew Tier Compendium for my own fun and easy perusal and that of those I love and call my bitches, because they better be nice to me or suffer TPK!
*cough*
I mean all y'all, my friends, of course.
Quote:
Originally Posted by Welknair
Fair enough. The Conceptualist and Arcane Engineer (Found near the end of Magitech) are the two Base Classes I've posted here.
Actually, I just stumbled across your Blood King, so I may be forced (by myself) to look into your Bloodlines anyway.
I know the first time I gave it a look over I thought "oh god, this would be perhaps even more of a headache in preparation than a prepared caster, every single day". Especially once I saw there was a Bloodline that mimicked or combined other Bloodlines! Those might end up making it go up or down Tiers somewhat...
Also, Trissociate made me end up creating a Variable Tier, since it really depends on what you pick. It's well made and I'd endorse it, but as a DM I'd probably hate ending up with a party of them.
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Actually, I just stumbled across your Blood King, so I may be forced (by myself) to look into your Bloodlines anyway.
I know the first time I gave it a look over I thought "oh god, this would be perhaps even more of a headache in preparation than a prepared caster, every single day". Especially once I saw there was a Bloodline that mimicked or combined other Bloodlines! Those might end up making it go up or down Tiers somewhat...
How could I forget the Blood King! Yeah, I assure you that'll be an interesting read
I'd love to see where my stuff falls on the tier system. Specifically this. Any peaching I can get on that would also be appreciated. It's supposed to be an anti-caster class. I was hoping that it would be right around tier 4
Last edited by Techwarrior : 06-07-2012 at 11:09 PM.
Hey, Morph Bark, would you mind taking a look at my Shrine Warrior when you have the time? I'm still thinking about making it a spontaneous spellcaster (haven't got much time to test it, and its interactions with reserve feats, myself, so I'm not really sure ), but other than that, it's pretty much done
__________________ Metal Perfection - a D&D3.5 template for creatures born on Mirrodin. True Ferocity - a simple fix for Orcs and Half-Orcs.
Also, Trissociate made me end up creating a Variable Tier, since it really depends on what you pick.
Thats fair... what do you think is the highest tier one could make from it?
Quote:
Originally Posted by Morph Bark
It's well made and I'd endorse it, but as a DM I'd probably hate ending up with a party of them.
Actually, I would argue that it is easier to evaluate as a DM (at least once the player pulls together his selection and makes a Sample Level Progression table), since it largely rides off known subsystems instead of trying to create something entirely new. There are ALOT of associations, but the DM can skip those the player is not selecting.
__________________ Trissociate: 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
I'd love to see where my stuff falls on the tier system. Specifically this. Any peaching I can get on that would also be appreciated. It's supposed to be an anti-caster class. I was hoping that it would be right around tier 4
It looks like you need a lot more peaching, yeah. Anyway, I looked the class over and it's looking to me like a Tier 5. It has some strong abilities, but they become weak rather quickly, plus it has no versatility at all, nor choices in abilities and is very specific in what it does.
By the by, to anyone else here, even if I don't put your class in the Tier Compendium, I may still provide you with a short evaluation of the class and tell you what Tier I think it is.
Quote:
Originally Posted by Larkas
Hey, Morph Bark, would you mind taking a look at my Shrine Warrior when you have the time? I'm still thinking about making it a spontaneous spellcaster (haven't got much time to test it, and its interactions with reserve feats, myself, so I'm not really sure ), but other than that, it's pretty much done
I like your humility, young man. You shall be spared domination or destruction when I take over the world.
I'll take a deeper look into it later. First glance looks good, about Adept-level.
Quote:
Originally Posted by JeminiZero
Thats fair... what do you think is the highest tier one could make from it?
Actually, I would argue that it is easier to evaluate as a DM (at least once the player pulls together his selection and makes a Sample Level Progression table), since it largely rides off known subsystems instead of trying to create something entirely new. There are ALOT of associations, but the DM can skip those the player is not selecting.
The highest it can get is Tier 2, with the spellcasting Associations. I think one could easily put one of the Associations next to the Tier system of the official classes, find the class most like it, and have the same Tier as that class. The lowest it otherwise gets is Tier 4, though I think the Weapon Master Association is Tier 5.
It probably is easier to evaluate as a DM, but it is partly because it basically mimics existing classes that I'd rather see my players just use the existing classes they mimic. Plus, in cases where I'm allowing Homebrew in my campaigns, I usually do so because I want to see something new, not something old with a new paint job. This is just my personal preference.
Allow me to take back my earlier wording though: I wouldn't hate having to DM a party of Trissociates. Rather, I'd simply prefer other things be taken instead.
Also, I'm actually now thinking I should give a short justification for a class being in a certain Tier if necessary, or for the tags, since while the Big Read tag definitely applies to the Trissociate, a DM can disregard any Associations that a player does not use. Still, I think it is a rather well-made class, hence its inclusion.
I've decided to remove the Crackerjack from the list. While I liked its focus on skills and its use of them, getting a bonus feat every level was ultimately too much.
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It probably is easier to evaluate as a DM, but it is partly because it basically mimics existing classes that I'd rather see my players just use the existing classes they mimic. Plus, in cases where I'm allowing Homebrew in my campaigns, I usually do so because I want to see something new, not something old with a new paint job. This is just my personal preference.
Okay. Its just that the caveat of "always need special permission" for the Variable Tier makes everything under it sound like some sort of game-breaking monstrousity.
Ignoring the fact that Trissociate is the ONLY Variabe Tier class right now, I would imagine anything else that falls under Variable Tier would also be quite different from Trissociate (and all the other fixed tier classes). If I might suggest something, consider rewording the subheading to: "All of these are very different from the above, and even from one another. Refer to the individual comments for each."
Quote:
Originally Posted by Morph Bark
Still, I think it is a rather well-made class, hence its inclusion.
Yah! Thanks!
Quote:
Originally Posted by Morph Bark
Also, I'm actually now thinking I should give a short justification for a class being in a certain Tier if necessary, or for the tags, since while the Big Read tag definitely applies to the Trissociate, a DM can disregard any Associations that a player does not use.
Maybe something like this?
Spoiler
Class Name
Inspiration
Subsystems
Roles
Others
Comments
Tier 1
-
.
Tier 2
-
.
High Tier 3
These classes generally have much higher levels of power than average Tier 3 classes and may have a gamebreaker or two, but nothing that would bump them up to Tier 2.
High Tier 4 or Low Tier 3, either way they mean the same: classes that are just a little behind in either versatility or power to really make the Tier 3 cut, but standing above most Tier 4s, they could fall in either Tier depending on the level of optimization used.
Note that Tier 4 is not bad. Tier 4 is is, after all, "capable of doing one thing quite well, but often useless when encounters require other areas of expertise, or capable of doing many things to a reasonable degree of competance without truly shining." Many great classes are Tier 4.
Okay. Its just that the caveat of "always need special permission" for the Variable Tier makes everything under it sound like some sort of game-breaking monstrousity.
Ignoring the fact that Trissociate is the ONLY Variabe Tier class right now, I would imagine anything else that falls under Variable Tier would also be quite different from Trissociate (and all the other fixed tier classes). If I might suggest something, consider rewording the subheading to: "All of these are very different from the above, and even from one another. Refer to the individual comments for each."
Looking at it again, I can see how someone would read it like that. I'll consider rewording it, since I meant it more in the vein of "due to the fact that these classes vary in Tier, you'll need special permission for them, since some options bring you up to a Tier that might not be allowed in the game I'm DMing for you".
Quote:
Originally Posted by JeminiZero
Maybe something like this?
*snip*
Oh dear lord, no. I'll never use a table for this. While tables are incredibly handy for classes and easy list information in some cases, I don't feel it is appropriate and would end up looking cluttered here.
Plus it is a lot of work.
I had been thinking of doing a little spoilerblock underneath some or each of the classes to explain their Tiering/Tagging, but think that it might end up taking up a lot of space in symbols, going over the limit for the post much more quickly. Right now it wouldn't be a problem yet, but that'll change once many classes have been entered.
Thanks for the suggestion though!
Cipher, I'll definitely be looking at the Stylist at the very least.
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Feel free to tier my blood knight class, though I'm considering revising it. Fighter and barbarian are pretty much done, though I am still tweaking the dancer at the moment. All links should be in my signature.
It might get a little editing after its contest is officially ended, but that'll mostly be for clarity and brevity (while keeping things working the same).
And thanks for linking to the original Tier stuff! It's not easy figuring out on your own what the Tiers mean when other people talk about them, especially when their opinions differ.
EDIT: Durrrr... The Olympian is for Pathfinder, while this list is D&D 3e/3.5. My mistake.
Random note on Blood King: Thanks to Blood Mastery - Attune, their versatility is going to be very much dependent on the prevalance of bloodlines and bloodline-yielding creatures in the world. I'm guess Variable Tier, if not Tier 3.
And thanks for linking to the original Tier stuff! It's not easy figuring out on your own what the Tiers mean when other people talk about them, especially when their opinions differ.
No problem! Yes, it helps a lot knowing what other people talk about, especially since the Tiers are very prevalent nowadays. However, they should come with a bigger warning label, as some people still think the Tiers are hard and fast, even though with some spell bannings the Tier 1 and 2s can be brought down a Tier and low-optimization parties generally suffer less from Tier disparity (unless Druids are involved).
Quote:
Originally Posted by Midwoka
EDIT: Durrrr... The Olympian is for Pathfinder, while this list is D&D 3e/3.5. My mistake.
That's okay. I was actually thinking of perhaps including Pathfinder classes as well, adding an extra Tag that shows it's a Pathfinder class, with perhaps a blurb on how to easily convert a class from Pathfinder rules to 3.5 rules, and vice versa.
Quote:
Originally Posted by Welknair
Random note on Blood King: Thanks to Blood Mastery - Attune, their versatility is going to be very much dependent on the prevalance of bloodlines and bloodline-yielding creatures in the world. I'm guess Variable Tier, if not Tier 3.
I was thinking Tier 3, yeah, though which of the sub-Tiers of it I'm not sure yet. I'll probably make a little note of it that it depends some on the prevalence of bloodlines in the campaign setting.
Anyhoo, the Tier list now includes the winner of the first Base Class Challenge, the Twilight Caster by Owrtho, as well as Temotei's Debaser! I'm loving the fluff and mechanics on both of these.
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Got two classes I would like tiered... or rather one now, and one later (unless you are feeling really brave and/or generous).
Ok, first the easy one: Guardian of Minds: This one is meant to be strictly NPC. It is a version of the Paladin with ALMOST all the combat ability stripped out and taken more in the direction of "At-Will Detect Evil is actually a very powerful ability in intrigue campaigns". It may need to be listed separately for "when Moral Champion is available/in use" versus when using that ability isn't available or the opportunity cost is too high. This might make it "variable" or just have a footnote, or listed twice with a parenthetical under each one.
Recommended Tags (ones I am less sure about have question marks next to them): Genre:
(None)
Inspiration:
(None)
Subsystems:
Divine
Invoker?(Big thematically, but also gets a lot of per day/week/month/year SLA's and other abilities)
Role:
Face (and even more so while under the effects of the Subvert the Invader sub-ability of Moral Champion)
Melee*
Ranged*
Scout**
*Only while under the effects of the Overt Heroics sub-ability of Moral Champion.
**Only while under the effects of the Subvert the Invader sub-ability of Moral Champion.
Special:
Roleplay
SUSPECTED TIERS:
4 or 5 without Moral Champion available or appropriately activated
3 or 4 with Moral Champion availalbe or appropriately activated
Now for the curve-ball.
Spoiler
I am currently playtesting this, so I may be adding some new abilities (including via feats). Therefore, unless you are willing to do this one twice, once now, and once after I get some real play-test done on it, I would advise you to delay this: The Grace-Gift: This is a class about being the wind SCRAM-jet beneath the party's wings, and AoOs. Buffer (and they are giving up there own defenses or otherwise nerfing themselves to do that buffing), holder of the front line, and day's end healbot. Neither I nor anyone I have spoken to have really seen its like before. Relies heavily on feats (especially the class-exclusive feats) for its customization, but unlike the fighter, those feats are much more meaningful (Or at least I hope so...). It may tail off towards the higher levels, but that just means I need to beef up the higher levels (IE I am not going to nerf the lower levels). More details on what I am considering doing to modify it available if you actually need them.
Recommended Tags (ones I am less sure about have question marks next to them): Genre:
(None)
Inspiration:
Original? (when almost everyone who looks at the class goes "I have no idea how this would work out in actual play." I get the impression this may be justified.)
Sub-systems:
Divine? (Certainly most of their at-wills replicate Divine spells).
Arcane?? (But they do get a Fly equivalent, and eventually something that would leave Haste in the dust if it weren't for the fact that it was single target and comes at a cost to your own actions)
Invoker (But they, unlike the warlock, know all the spells on their list...)
NOT Vancian despite having one such ability, with more to be potentially added, especially via the "Never a Burden" ability.
-Unique? (Does smashing together knowing all your spells from the cleric with a warlock's bottomless well of power count?)
Roles:
Buffer
Healer(but needs more abilities for this at higher levels, especially acceleration of the times involved)
Crafter(But ONLY due to Gift of Soul allowing donating XPs to item and spell casting, having the Craft skill on their list, and Aid Another)
Magic
Melee? (Do really good AoOs count? You can START your turn outside of the enemies' reaches, but the ability doesn't kick in until they do something within your reach.)
Tank (A very odd sort of tank, but definitely intended as one. Not much at goading enemies into attacking them directly, but "or otherwise prevents his allies from behind harmed." definitely seems to me to fit the combination of buffing, AoOs, and having Brick Wall level defenses when they aren't giving away parts of them.).
Special:
Big Read? (I'm hitting the character count limit on the first post, and have a second post just for the class-specific feats).
Incomplete? (Not that it LOOKS it, just that I really feel I need to beef up the later levels in terms of the range of abilities, comprehensiveness of abilities, speed of healing effects (might drop many of them down to 1 hour or eventually), and number of abilities you can use in one turn. That last part is because most of the buffs have durations of 1 round, so pre-cast buffs, especially those with 10 minute/level or longer durations start overwhelming you later.)
SUSPECTED TIERS:
Probably starts off at tier 3 at the lower levels, but also probably fades back to tier 4 at higher levels currently. This is a design flaw I need to fix by beefing up the higher levels as described above.
Might hit Tier 2 if I add "Never A Burden".
I would love for you to take a look at my homebrew.
the monk it started as a PHB monk fix, but it ended up as a Z Fighter (Dragonball) instead. I'll probably end up renaming it next time i revise it (which will be whenever i get some feedback on the changes i've made so far).
Dragon Ascendant "Be a dragon without actually being a dragon" is basically the premise of this class
The Wanderer basically a stripped down druid without the nature connection.
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Where did you start yours?
The PCs were already a special forces type unit in a kingdom's military, so the campaign started in the general's office.
By the by Morph Bark, having played several War-Marked and actually designed the last 6 levels of the class, I would put it in the high tier 3 category, if not tier 2 for high level games. The class was, as I understand, an attempt by the Penny Dreadfuls to make a tier 2 melee class for the Test of Spite. I'm not sure it entirely succeeded, but I definitely think the final combination of marks can edge it into that territory.
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Lightbringer Adison, Swordmage priestess of Pelor, by the very talented Darwin.
By the by Morph Bark, having played several War-Marked and actually designed the last 6 levels of the class, I would put it in the high tier 3 category, if not tier 2 for high level games. The class was, as I understand, an attempt by the Penny Dreadfuls to make a tier 2 melee class for the Test of Spite. I'm not sure it entirely succeeded, but I definitely think the final combination of marks can edge it into that territory.
I'll take a look over it again later then. Thanks for telling me, it's very helpful, as I am not like to play all classes I am including here. From what I had seen I thought it was Tier 3 -- it clearly isn't Tier 4 by far -- but I may have skipped over or missed some things.
Also, have a Tiering! I Tiered your Solar Ascendant class and put it at Borderline 3-4. It can vary due to SLA choices, but since they aren't flexible as with the Factotum and are rather limited, I don't think it's really Tier 3 material, though it does allow it to rise above most Tier 4s and the fact it gets a free magic ranged weapon and a free magic melee weapon and flight as well make it better than Rangers and Warlocks, I'd say. The "Protective Aura" ability seems a bit off though... it starts out with +2 AC and +2 on saves vs evil creatures, then becomes like Protection From Evil at level 9. Isn't Protection From Evil basicially just that, +2 AC and +2 on saves vs evil creatures? The ability could use some changing/buffing if so.
Quote:
Originally Posted by Bhu
im crious to see where you rate the Cat Burglar in my sig
OH GOD SO MUCH WORK HELL NO
jk, I'll be sure to take a look at it. If only to have an excuse to look at your grand collection of cat pictures.
I was fully ready to Tier the Guardian and actually put it in, but because I ended up nearly putting it under Tier 5, while I just want to see it be Tier 4, I thought I'd just post my evaluation here:
While it has great features for a tank, which is its intended main goal, the "must not move" clause of its primary ability makes it inherently very weak. Limited movement is okay if it grants great things, which it does, but taking it away entirely is not. With not being allowed to move and treating threatened squares as difficult terrain for enemies, some reach would have been a very good idea as well, or simply making a follow-up ability that makes all squares within X feet of the Guardian become difficult terrain, in an aura. Call to Battle is gained way too late to be effective much, without an earlier ability to lead up to it, which could've been good.
Quote:
Originally Posted by NeoSeraphi
I'd be happy to let you look over my work. Please let me know what you think. I put a lot of effort into creativity and flavor over power, so I would appreciate the feedback.
I nearly ended up Tiering the Slowknife due to the cool concept, but then I saw and remembered it is a PrC, so instead I took a look at the Librarian, which I am in the process of Tiering now. Looking very good so far, but I'm reading the abilities over again later to make sure I understand them correctly.
Quote:
Originally Posted by GunbladeKnight
Feel free to tier my blood knight class, though I'm considering revising it. Fighter and barbarian are pretty much done, though I am still tweaking the dancer at the moment. All links should be in my signature.
It does look like it could use a revision. The early levels are either dead or only grant weak feats, which is a very bad idea in general. The other abilities are rather nice (beside the enhancement bonuses on the blood weapon, which is pretty standard, but in a good way), but it could use more of them, like four times as much, perhaps needing to pick between some of them. Looking at its apparent themes, you might like the current Mixed Ultimate Homebrew Arts challenge. Do it. Do it. Do it.
I've also added some classes I found again that I was very familiar with already from past campaigns. Ladies and gentlemen: the Limit Warriors!
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The "Protective Aura" ability seems a bit off though... it starts out with +2 AC and +2 on saves vs evil creatures, then becomes like Protection From Evil at level 9. Isn't Protection From Evil basicially just that, +2 AC and +2 on saves vs evil creatures? The ability could use some changing/buffing if so.
Quote:
Originally Posted by SRD, Protection from Evil
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.
Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
Those are the additions at 9th level.
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Spoiler
Lightbringer Adison, Swordmage priestess of Pelor, by the very talented Darwin.
Ahh, right. Those never have come up before in our games, well the possession has in my session plannings, but I had completely forgotten/ignored the "natural weapons of summoned creatures bounce off you" part! That makes it a lot better already, especially against casters, fond as they are of summoning.
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Also, have a Tiering! I Tiered your Solar Ascendant class and put it at Borderline 3-4. It can vary due to SLA choices, but since they aren't flexible as with the Factotum and are rather limited, I don't think it's really Tier 3 material, though it does allow it to rise above most Tier 4s and the fact it gets a free magic ranged weapon and a free magic melee weapon and flight as well make it better than Rangers and Warlocks, I'd say. The "Protective Aura" ability seems a bit off though... it starts out with +2 AC and +2 on saves vs evil creatures, then becomes like Protection From Evil at level 9. Isn't Protection From Evil basicially just that, +2 AC and +2 on saves vs evil creatures? The ability could use some changing/buffing if so.
Nope. You are forgetting the second and third abilities of Protection from Evil.
Quote:
Originally Posted by http://www.d20srd.org/srd/spells/protectionFromEvil.htm
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.
Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
This is awesome. Really awesome. GITPG has produced some wonderful homebrew and this is a nice way to organize them all. I look forward to seeing the Oozorden appear here. Sadly, I only have two homebrew classes to my name on this site, and one of them is a PrC. If you want to see it I can re-post it. It's not all that "original" compared to some of the awesome, awesome homebrew on this site, but still a fun class with a fair bit of customization that people seemed to like. It's a tier 1 divine caster that is a priest class even less martial then a cloistered cleric. It is in a sense a half-way point between an archivist and cleric, and is charisma-based(because there is no tier 1 cha-based caster.). If you like, I can link it for you to see. It was intended as a Tier 1. Most likely you won't care about it, but I just thought I should mention it.
I've decided to remove the Crackerjack from the list. While I liked its focus on skills and its use of them, getting a bonus feat every level was ultimately too much.
Do you suggest reducing the number of feats? If so, how much? (Shall I copy this part of the post to the Crackerjack thread?)
Because Hazuki is far too humble to ask you for it, may I request that you review The Traveller? It's one of my very favorite homebrew classes and I'd like to know where it stands.
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Quote:
Originally Posted by kardar233
I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.