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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-07-2012, 01:51 PM   Top  -  End  -  #31
Jarian
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Default Re: Morph Bark's Homebrew Tier Compendium

Quote:
Originally Posted by Morph Bark View Post
EDIT: To all who see this, I would really appreciate it if any obscure Homebrew or Homebrew not listed in the Extended Homebrewer's Signature thread would be linked here, perhaps with a short little promotion of it and explanation, what you like about it and think what Tier it would be or what Tags it deserves. I will also go through the Base Class Challenge entries, so be sure to participate in them!
The Soulweaver probably fits into that request. I only found it by happenstance, since it isn't listed with his other homebrew on the homebrew signature thread. Base class challenge entry, so you'll probably see it eventually anyway.

Looks tier 3 at all levels at a glance, but might edge up to T2.5 at very high levels. Shotgunning tags onto it, it looks like [Horror, Original, Unique, Magic/Melee, Support]
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Old 06-07-2012, 06:57 PM   Top  -  End  -  #32
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Default Re: Morph Bark's Homebrew Tier Compendium

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The Soulweaver probably fits into that request. I only found it by happenstance, since it isn't listed with his other homebrew on the homebrew signature thread. Base class challenge entry, so you'll probably see it eventually anyway.

Looks tier 3 at all levels at a glance, but might edge up to T2.5 at very high levels. Shotgunning tags onto it, it looks like [Horror, Original, Unique, Magic/Melee, Support]
See, this? This is EXACTLY what I mean! Thanks, Jarian!

With Base Class Challenge classes, they often get posted outside the Challenges as well, where they get more critique and often get tweaked and updated further. These are usually clearly better versions of those classes than the ones posted in the Challenge because of this. As such, don't hesitate to link them!

Quote:
Originally Posted by JeminiZero View Post
I think its more of a question of scale. I reckon there hundreds or even thousands of homebrew base classes. Some of which are incredibly massive, coming with an entire subsystem of their own. Trying to tier all of them will take months to years.
Oh, I am aware of that. As such, I am not going to Tier them all. There is never a rock solid guarantee that I will Tier a class, not even if I made it myself. A class is more likely to get Tiered if it has a great concept, fluff, execution, is based off a popular work (in combination with a good execution), has original mechanics that make it fun to play, is pretty balanced across most levels... and so on!

Things that will cause me to not Tier a class at all, ever, include... very few things. If a class doesn't have a table, I will probably not bother with it until it does, because I like the easy reference. If a class is very bland in fluff or execution, I may still Tier it, but more likely will not. This "more likely" is mostly just because of the huge amount of classes out there though, and in the end I am just one single human being, trying to make a Homebrew Tier Compendium for my own fun and easy perusal and that of those I love and call my bitches, because they better be nice to me or suffer TPK!

*cough*

I mean all y'all, my friends, of course.

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Originally Posted by Welknair View Post
Fair enough. The Conceptualist and Arcane Engineer (Found near the end of Magitech) are the two Base Classes I've posted here.
Actually, I just stumbled across your Blood King, so I may be forced (by myself) to look into your Bloodlines anyway.

I know the first time I gave it a look over I thought "oh god, this would be perhaps even more of a headache in preparation than a prepared caster, every single day". Especially once I saw there was a Bloodline that mimicked or combined other Bloodlines! Those might end up making it go up or down Tiers somewhat...


Also, Trissociate made me end up creating a Variable Tier, since it really depends on what you pick. It's well made and I'd endorse it, but as a DM I'd probably hate ending up with a party of them.
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Old 06-07-2012, 07:34 PM   Top  -  End  -  #33
Welknair
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Default Re: Morph Bark's Homebrew Tier Compendium

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Actually, I just stumbled across your Blood King, so I may be forced (by myself) to look into your Bloodlines anyway.

I know the first time I gave it a look over I thought "oh god, this would be perhaps even more of a headache in preparation than a prepared caster, every single day". Especially once I saw there was a Bloodline that mimicked or combined other Bloodlines! Those might end up making it go up or down Tiers somewhat...
How could I forget the Blood King! Yeah, I assure you that'll be an interesting read
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Old 06-07-2012, 07:39 PM   Top  -  End  -  #34
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Default Re: Morph Bark's Homebrew Tier Compendium

I'd love to see where my stuff falls on the tier system. Specifically this. Any peaching I can get on that would also be appreciated. It's supposed to be an anti-caster class. I was hoping that it would be right around tier 4

Last edited by Techwarrior : 06-07-2012 at 11:09 PM.
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Old 06-07-2012, 07:51 PM   Top  -  End  -  #35
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Please Tier this if you would.
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Old 06-08-2012, 12:39 AM   Top  -  End  -  #36
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Default Re: Morph Bark's Homebrew Tier Compendium

Hey, Morph Bark, would you mind taking a look at my Shrine Warrior when you have the time? I'm still thinking about making it a spontaneous spellcaster (haven't got much time to test it, and its interactions with reserve feats, myself, so I'm not really sure ), but other than that, it's pretty much done
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Old 06-08-2012, 06:51 AM   Top  -  End  -  #37
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Default Re: Morph Bark's Homebrew Tier Compendium

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Originally Posted by Morph Bark View Post
Also, Trissociate made me end up creating a Variable Tier, since it really depends on what you pick.
Thats fair... what do you think is the highest tier one could make from it?

Quote:
Originally Posted by Morph Bark View Post
It's well made and I'd endorse it, but as a DM I'd probably hate ending up with a party of them.
Actually, I would argue that it is easier to evaluate as a DM (at least once the player pulls together his selection and makes a Sample Level Progression table), since it largely rides off known subsystems instead of trying to create something entirely new. There are ALOT of associations, but the DM can skip those the player is not selecting.
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Old 06-08-2012, 07:00 AM   Top  -  End  -  #38
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Default Re: Morph Bark's Homebrew Tier Compendium

All my stuff is open for tier evaluation.

The Gladiator is not based off Spartacus: Blood and Sand. I just liked the picture.
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Old 06-09-2012, 05:02 AM   Top  -  End  -  #39
Morph Bark
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Default Re: Morph Bark's Homebrew Tier Compendium

Quote:
Originally Posted by Techwarrior View Post
I'd love to see where my stuff falls on the tier system. Specifically this. Any peaching I can get on that would also be appreciated. It's supposed to be an anti-caster class. I was hoping that it would be right around tier 4
It looks like you need a lot more peaching, yeah. Anyway, I looked the class over and it's looking to me like a Tier 5. It has some strong abilities, but they become weak rather quickly, plus it has no versatility at all, nor choices in abilities and is very specific in what it does.

By the by, to anyone else here, even if I don't put your class in the Tier Compendium, I may still provide you with a short evaluation of the class and tell you what Tier I think it is.

Quote:
Originally Posted by Larkas View Post
Hey, Morph Bark, would you mind taking a look at my Shrine Warrior when you have the time? I'm still thinking about making it a spontaneous spellcaster (haven't got much time to test it, and its interactions with reserve feats, myself, so I'm not really sure ), but other than that, it's pretty much done
I like your humility, young man. You shall be spared domination or destruction when I take over the world.

I'll take a deeper look into it later. First glance looks good, about Adept-level.

Quote:
Originally Posted by JeminiZero View Post
Thats fair... what do you think is the highest tier one could make from it?

Actually, I would argue that it is easier to evaluate as a DM (at least once the player pulls together his selection and makes a Sample Level Progression table), since it largely rides off known subsystems instead of trying to create something entirely new. There are ALOT of associations, but the DM can skip those the player is not selecting.
The highest it can get is Tier 2, with the spellcasting Associations. I think one could easily put one of the Associations next to the Tier system of the official classes, find the class most like it, and have the same Tier as that class. The lowest it otherwise gets is Tier 4, though I think the Weapon Master Association is Tier 5.

It probably is easier to evaluate as a DM, but it is partly because it basically mimics existing classes that I'd rather see my players just use the existing classes they mimic. Plus, in cases where I'm allowing Homebrew in my campaigns, I usually do so because I want to see something new, not something old with a new paint job. This is just my personal preference.

Allow me to take back my earlier wording though: I wouldn't hate having to DM a party of Trissociates. Rather, I'd simply prefer other things be taken instead.

Also, I'm actually now thinking I should give a short justification for a class being in a certain Tier if necessary, or for the tags, since while the Big Read tag definitely applies to the Trissociate, a DM can disregard any Associations that a player does not use. Still, I think it is a rather well-made class, hence its inclusion.


I've decided to remove the Crackerjack from the list. While I liked its focus on skills and its use of them, getting a bonus feat every level was ultimately too much.
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Old 06-09-2012, 09:56 AM   Top  -  End  -  #40
JeminiZero
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Default Re: Morph Bark's Homebrew Tier Compendium

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It probably is easier to evaluate as a DM, but it is partly because it basically mimics existing classes that I'd rather see my players just use the existing classes they mimic. Plus, in cases where I'm allowing Homebrew in my campaigns, I usually do so because I want to see something new, not something old with a new paint job. This is just my personal preference.
Okay. Its just that the caveat of "always need special permission" for the Variable Tier makes everything under it sound like some sort of game-breaking monstrousity.

Ignoring the fact that Trissociate is the ONLY Variabe Tier class right now, I would imagine anything else that falls under Variable Tier would also be quite different from Trissociate (and all the other fixed tier classes). If I might suggest something, consider rewording the subheading to: "All of these are very different from the above, and even from one another. Refer to the individual comments for each."

Quote:
Originally Posted by Morph Bark View Post
Still, I think it is a rather well-made class, hence its inclusion.
Yah! Thanks!

Quote:
Originally Posted by Morph Bark View Post
Also, I'm actually now thinking I should give a short justification for a class being in a certain Tier if necessary, or for the tags, since while the Big Read tag definitely applies to the Trissociate, a DM can disregard any Associations that a player does not use.


Maybe something like this?

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Old 06-09-2012, 10:37 AM   Top  -  End  -  #41
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Default Re: Morph Bark's Homebrew Tier Compendium

Hmm...

Tier my'brew? It would be nice to know where everything stands.
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Old 06-09-2012, 01:33 PM   Top  -  End  -  #42
Morph Bark
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Default Re: Morph Bark's Homebrew Tier Compendium

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Originally Posted by JeminiZero View Post
Okay. Its just that the caveat of "always need special permission" for the Variable Tier makes everything under it sound like some sort of game-breaking monstrousity.

Ignoring the fact that Trissociate is the ONLY Variabe Tier class right now, I would imagine anything else that falls under Variable Tier would also be quite different from Trissociate (and all the other fixed tier classes). If I might suggest something, consider rewording the subheading to: "All of these are very different from the above, and even from one another. Refer to the individual comments for each."
Looking at it again, I can see how someone would read it like that. I'll consider rewording it, since I meant it more in the vein of "due to the fact that these classes vary in Tier, you'll need special permission for them, since some options bring you up to a Tier that might not be allowed in the game I'm DMing for you".

Quote:
Originally Posted by JeminiZero View Post
Maybe something like this?

*snip*
Oh dear lord, no. I'll never use a table for this. While tables are incredibly handy for classes and easy list information in some cases, I don't feel it is appropriate and would end up looking cluttered here.

Plus it is a lot of work.

I had been thinking of doing a little spoilerblock underneath some or each of the classes to explain their Tiering/Tagging, but think that it might end up taking up a lot of space in symbols, going over the limit for the post much more quickly. Right now it wouldn't be a problem yet, but that'll change once many classes have been entered.

Thanks for the suggestion though!


Cipher, I'll definitely be looking at the Stylist at the very least.
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Old 06-09-2012, 01:49 PM   Top  -  End  -  #43
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Default Re: Morph Bark's Homebrew Tier Compendium

I would like to offer my homebrew up for consideration. Link in my signature.

Also, whilst I can see the benefits tables would add to this compendium, I quite like the current set up. So, whatever works for you, Messer Bark.
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Old 06-09-2012, 02:59 PM   Top  -  End  -  #44
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Default Re: Morph Bark's Homebrew Tier Compendium

Feel free to tier my blood knight class, though I'm considering revising it. Fighter and barbarian are pretty much done, though I am still tweaking the dancer at the moment. All links should be in my signature.
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Old 06-10-2012, 08:21 AM   Top  -  End  -  #45
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Default Re: Morph Bark's Homebrew Tier Compendium

I've only created one base class, which I think is a high 3/low 2, but give it a look-see for yourself.
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Old 06-10-2012, 11:19 AM   Top  -  End  -  #46
Morph Bark
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I edited the Tier list to include some descriptions and explanations under some of the listed classes. Tell me what you guys think of it.

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Messer Bark.
Since "mes" means "knife" in my native tongue, this almost sounds to me like you just called me Barkknifer or something.

Not that I mind, my real name literally translated means "Knife of the Shred".
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Old 06-11-2012, 06:11 PM   Top  -  End  -  #47
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Default Re: Morph Bark's Homebrew Tier Compendium

I'd love to have you look over the Olympian =)

It might get a little editing after its contest is officially ended, but that'll mostly be for clarity and brevity (while keeping things working the same).


And thanks for linking to the original Tier stuff! It's not easy figuring out on your own what the Tiers mean when other people talk about them, especially when their opinions differ.


EDIT: Durrrr... The Olympian is for Pathfinder, while this list is D&D 3e/3.5. My mistake.
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Old 06-11-2012, 06:32 PM   Top  -  End  -  #48
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Default Re: Morph Bark's Homebrew Tier Compendium

Random note on Blood King: Thanks to Blood Mastery - Attune, their versatility is going to be very much dependent on the prevalance of bloodlines and bloodline-yielding creatures in the world. I'm guess Variable Tier, if not Tier 3.
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Old 06-12-2012, 05:34 AM   Top  -  End  -  #49
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And thanks for linking to the original Tier stuff! It's not easy figuring out on your own what the Tiers mean when other people talk about them, especially when their opinions differ.
No problem! Yes, it helps a lot knowing what other people talk about, especially since the Tiers are very prevalent nowadays. However, they should come with a bigger warning label, as some people still think the Tiers are hard and fast, even though with some spell bannings the Tier 1 and 2s can be brought down a Tier and low-optimization parties generally suffer less from Tier disparity (unless Druids are involved).

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EDIT: Durrrr... The Olympian is for Pathfinder, while this list is D&D 3e/3.5. My mistake.
That's okay. I was actually thinking of perhaps including Pathfinder classes as well, adding an extra Tag that shows it's a Pathfinder class, with perhaps a blurb on how to easily convert a class from Pathfinder rules to 3.5 rules, and vice versa.

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Random note on Blood King: Thanks to Blood Mastery - Attune, their versatility is going to be very much dependent on the prevalance of bloodlines and bloodline-yielding creatures in the world. I'm guess Variable Tier, if not Tier 3.
I was thinking Tier 3, yeah, though which of the sub-Tiers of it I'm not sure yet. I'll probably make a little note of it that it depends some on the prevalence of bloodlines in the campaign setting.


Anyhoo, the Tier list now includes the winner of the first Base Class Challenge, the Twilight Caster by Owrtho, as well as Temotei's Debaser! I'm loving the fluff and mechanics on both of these.
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Old 06-13-2012, 01:19 PM   Top  -  End  -  #50
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Default Re: Morph Bark's Homebrew Tier Compendium

Got two classes I would like tiered... or rather one now, and one later (unless you are feeling really brave and/or generous).

Ok, first the easy one:
Guardian of Minds: This one is meant to be strictly NPC. It is a version of the Paladin with ALMOST all the combat ability stripped out and taken more in the direction of "At-Will Detect Evil is actually a very powerful ability in intrigue campaigns". It may need to be listed separately for "when Moral Champion is available/in use" versus when using that ability isn't available or the opportunity cost is too high. This might make it "variable" or just have a footnote, or listed twice with a parenthetical under each one.
Recommended Tags (ones I am less sure about have question marks next to them):
Genre:
(None)

Inspiration:
(None)

Subsystems:
Divine
Invoker?(Big thematically, but also gets a lot of per day/week/month/year SLA's and other abilities)

Role:
Face (and even more so while under the effects of the Subvert the Invader sub-ability of Moral Champion)
Melee*
Ranged*
Scout**
*Only while under the effects of the Overt Heroics sub-ability of Moral Champion.
**Only while under the effects of the Subvert the Invader sub-ability of Moral Champion.

Special:
Roleplay

SUSPECTED TIERS:
4 or 5 without Moral Champion available or appropriately activated
3 or 4 with Moral Champion availalbe or appropriately activated


Now for the curve-ball.
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Old 06-13-2012, 08:49 PM   Top  -  End  -  #51
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Default Re: Morph Bark's Homebrew Tier Compendium

im crious to see where you rate the Cat Burglar in my sig
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Old 06-15-2012, 04:40 PM   Top  -  End  -  #52
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Default Re: Morph Bark's Homebrew Tier Compendium

I would love for you to take a look at my homebrew.

the monk it started as a PHB monk fix, but it ended up as a Z Fighter (Dragonball) instead. I'll probably end up renaming it next time i revise it (which will be whenever i get some feedback on the changes i've made so far).

Dragon Ascendant "Be a dragon without actually being a dragon" is basically the premise of this class

The Wanderer basically a stripped down druid without the nature connection.
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Old 06-15-2012, 05:04 PM   Top  -  End  -  #53
Jarian
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Default Re: Morph Bark's Homebrew Tier Compendium

By the by Morph Bark, having played several War-Marked and actually designed the last 6 levels of the class, I would put it in the high tier 3 category, if not tier 2 for high level games. The class was, as I understand, an attempt by the Penny Dreadfuls to make a tier 2 melee class for the Test of Spite. I'm not sure it entirely succeeded, but I definitely think the final combination of marks can edge it into that territory.
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Old 06-15-2012, 08:15 PM   Top  -  End  -  #54
Morph Bark
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Quote:
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By the by Morph Bark, having played several War-Marked and actually designed the last 6 levels of the class, I would put it in the high tier 3 category, if not tier 2 for high level games. The class was, as I understand, an attempt by the Penny Dreadfuls to make a tier 2 melee class for the Test of Spite. I'm not sure it entirely succeeded, but I definitely think the final combination of marks can edge it into that territory.
I'll take a look over it again later then. Thanks for telling me, it's very helpful, as I am not like to play all classes I am including here. From what I had seen I thought it was Tier 3 -- it clearly isn't Tier 4 by far -- but I may have skipped over or missed some things.

Also, have a Tiering! I Tiered your Solar Ascendant class and put it at Borderline 3-4. It can vary due to SLA choices, but since they aren't flexible as with the Factotum and are rather limited, I don't think it's really Tier 3 material, though it does allow it to rise above most Tier 4s and the fact it gets a free magic ranged weapon and a free magic melee weapon and flight as well make it better than Rangers and Warlocks, I'd say. The "Protective Aura" ability seems a bit off though... it starts out with +2 AC and +2 on saves vs evil creatures, then becomes like Protection From Evil at level 9. Isn't Protection From Evil basicially just that, +2 AC and +2 on saves vs evil creatures? The ability could use some changing/buffing if so.

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I was fully ready to Tier the Guardian and actually put it in, but because I ended up nearly putting it under Tier 5, while I just want to see it be Tier 4, I thought I'd just post my evaluation here:

While it has great features for a tank, which is its intended main goal, the "must not move" clause of its primary ability makes it inherently very weak. Limited movement is okay if it grants great things, which it does, but taking it away entirely is not. With not being allowed to move and treating threatened squares as difficult terrain for enemies, some reach would have been a very good idea as well, or simply making a follow-up ability that makes all squares within X feet of the Guardian become difficult terrain, in an aura. Call to Battle is gained way too late to be effective much, without an earlier ability to lead up to it, which could've been good.

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I'd be happy to let you look over my work. Please let me know what you think. I put a lot of effort into creativity and flavor over power, so I would appreciate the feedback.
I nearly ended up Tiering the Slowknife due to the cool concept, but then I saw and remembered it is a PrC, so instead I took a look at the Librarian, which I am in the process of Tiering now. Looking very good so far, but I'm reading the abilities over again later to make sure I understand them correctly.

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Feel free to tier my blood knight class, though I'm considering revising it. Fighter and barbarian are pretty much done, though I am still tweaking the dancer at the moment. All links should be in my signature.
It does look like it could use a revision. The early levels are either dead or only grant weak feats, which is a very bad idea in general. The other abilities are rather nice (beside the enhancement bonuses on the blood weapon, which is pretty standard, but in a good way), but it could use more of them, like four times as much, perhaps needing to pick between some of them. Looking at its apparent themes, you might like the current Mixed Ultimate Homebrew Arts challenge. Do it. Do it. Do it.


I've also added some classes I found again that I was very familiar with already from past campaigns. Ladies and gentlemen: the Limit Warriors!
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Old 06-15-2012, 08:20 PM   Top  -  End  -  #55
Jarian
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Default Re: Morph Bark's Homebrew Tier Compendium

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Originally Posted by Morph Bark View Post
The "Protective Aura" ability seems a bit off though... it starts out with +2 AC and +2 on saves vs evil creatures, then becomes like Protection From Evil at level 9. Isn't Protection From Evil basicially just that, +2 AC and +2 on saves vs evil creatures? The ability could use some changing/buffing if so.
Quote:
Originally Posted by SRD, Protection from Evil
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.

Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
Those are the additions at 9th level.
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Old 06-15-2012, 08:24 PM   Top  -  End  -  #56
Morph Bark
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Those are the additions at 9th level.
Ahh, right. Those never have come up before in our games, well the possession has in my session plannings, but I had completely forgotten/ignored the "natural weapons of summoned creatures bounce off you" part! That makes it a lot better already, especially against casters, fond as they are of summoning.
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Old 06-15-2012, 08:34 PM   Top  -  End  -  #57
DracoDei
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Default Re: Morph Bark's Homebrew Tier Compendium

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Originally Posted by Morph Bark View Post

Also, have a Tiering! I Tiered your Solar Ascendant class and put it at Borderline 3-4. It can vary due to SLA choices, but since they aren't flexible as with the Factotum and are rather limited, I don't think it's really Tier 3 material, though it does allow it to rise above most Tier 4s and the fact it gets a free magic ranged weapon and a free magic melee weapon and flight as well make it better than Rangers and Warlocks, I'd say. The "Protective Aura" ability seems a bit off though... it starts out with +2 AC and +2 on saves vs evil creatures, then becomes like Protection From Evil at level 9. Isn't Protection From Evil basicially just that, +2 AC and +2 on saves vs evil creatures? The ability could use some changing/buffing if so.
Nope. You are forgetting the second and third abilities of Protection from Evil.
Quote:
Originally Posted by http://www.d20srd.org/srd/spells/protectionFromEvil.htm
Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.

Third, the spell prevents bodily contact by summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.
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Old 06-15-2012, 09:02 PM   Top  -  End  -  #58
Giegue
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Default Re: Morph Bark's Homebrew Tier Compendium

This is awesome. Really awesome. GITPG has produced some wonderful homebrew and this is a nice way to organize them all. I look forward to seeing the Oozorden appear here. Sadly, I only have two homebrew classes to my name on this site, and one of them is a PrC. If you want to see it I can re-post it. It's not all that "original" compared to some of the awesome, awesome homebrew on this site, but still a fun class with a fair bit of customization that people seemed to like. It's a tier 1 divine caster that is a priest class even less martial then a cloistered cleric. It is in a sense a half-way point between an archivist and cleric, and is charisma-based(because there is no tier 1 cha-based caster.). If you like, I can link it for you to see. It was intended as a Tier 1. Most likely you won't care about it, but I just thought I should mention it.
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Old 06-15-2012, 11:14 PM   Top  -  End  -  #59
ideasmith
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Default Re: Morph Bark's Homebrew Tier Compendium

Beastmaster
Berserker
Crackerjack
Dweomerpulse
Hunter
Moondancer
Mystic
Spellbinder
Spelldancer
Unfledged
Weaponmaster


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Originally Posted by Morph Bark View Post
I've decided to remove the Crackerjack from the list. While I liked its focus on skills and its use of them, getting a bonus feat every level was ultimately too much.
Do you suggest reducing the number of feats? If so, how much? (Shall I copy this part of the post to the Crackerjack thread?)
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Old 06-16-2012, 02:10 AM   Top  -  End  -  #60
Mithril Leaf
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Default Re: Morph Bark's Homebrew Tier Compendium

Because Hazuki is far too humble to ask you for it, may I request that you review The Traveller? It's one of my very favorite homebrew classes and I'd like to know where it stands.
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