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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 06-15-2012, 04:29 PM   Top  -  End  -  #61
PMChapmanii
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ClericGuy
 
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Default Re: SETI Tau Ceti IC Thread

Within a secluded part of the forest Michael and his wife have a talk.

Michael: "I'm glad we have time to talk, we don't get to do this alone often."

Yea I know, it was a lot easier when we actually had housing.

Michael: It does make you appreciate what you have.

On that note we should get to businesses, how are we doing with are new aliens.

Michael: I think they are up to something, yet if they where they would have likely attacked by now.

At least that means its not going to be a bloody battle, there's no way they know everything that has gone on.

Michael: Thats just it, they might. Based on there descriptions they control every major body of population.

How, every nation we have run into this far had at least a history of being shattered before they became intelligent.

Michael: I know, earth still had it when we left.

Exactly the main difference between us and them seams to be space travel.

Michael: And we figured it out well they didn't.

No they went the same direction as we did, I'm surprised it was never invented.

Michael: Realy?

yea, when we get the skill I think I may try to invent it myself.

Michael: that could be dangerous.

that why I'm not doing it yet, we need to be positive that they think you are a proffet that they can follow.

Michael: I'm suprised the quarm didn't try to kill me when they found out.

True, but nobody else knows. It must stay a secret.

Michael: so what are you going to do?

educate, slowly. I remember there was a book that said that you fear what you don't know. They need to find out them self.

Michael: smart, so how is the department going?

That generator on the ship is worth a lot, I just don't think we can get it down in time.

Michael: Well we will think of something.
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Old 06-15-2012, 06:02 PM   Top  -  End  -  #62
Maldiem
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Default Re: SETI Tau Ceti IC Thread

Mitsuharu Academy

Actions:
Spoiler


The Grim

Spoiler


The Aeon Institute

Actions
Spoiler


The Theologians

Actions:
Spoiler

Last edited by Maldiem : 06-16-2012 at 10:30 AM.
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Old 06-15-2012, 06:28 PM   Top  -  End  -  #63
PMChapmanii
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Default Re: SETI Tau Ceti IC Thread

Wait, I cant just use the factory. I don't have any tools to work the factory unless you count the building construction Nantes as tools.
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Old 06-15-2012, 06:57 PM   Top  -  End  -  #64
ArcaneStomper
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Default Re: SETI Tau Ceti IC Thread

Action Clarifications
Spoiler
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Old 06-15-2012, 07:00 PM   Top  -  End  -  #65
Maldiem
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Default Re: SETI Tau Ceti IC Thread

The Theologians

Spoiler


Unity Site

Toward the end of the calendar year, a group of around 500 soldiers from the Empire of Blood approaches your settlement. A Ceti in ornate red robes leaves the main group behind and walks toward the settlement with two soldiers flanking him. The soldiers are armed with bayonetted muskets, but no artillery is in evidence. The Ceti seems to want to talk to you, and is definitely not happy.

The Aeon Institute

Spoiler

Last edited by Maldiem : 06-15-2012 at 07:03 PM.
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Old 06-15-2012, 07:07 PM   Top  -  End  -  #66
Nyna
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Default Re: SETI Tau Ceti IC Thread

((Arrrgh. Guess I'll have to wait on the wall until next turn. Trying this again. And yes, anything that I've listed as 'Excess Energy' is free for the other factions to use as they wish. Reserved is extra energy that isn't used yet, but I'm saving (for the turrets in this case).))

Mitsuharu Academy
2241 AD, 1 AL


Revised Actions
Spoiler


Population Units (after actions)
Spoiler


Colony Status
Spoiler

Last edited by Nyna : 06-15-2012 at 07:09 PM.
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Old 06-16-2012, 07:19 AM   Top  -  End  -  #67
Zweanslord
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Default Re: SETI Tau Ceti IC Thread

The Green Unity


Marjanne van der Veen is present as the group of three Ceti seperate from the large group and come forward. She carries with her some simple drawing supplies, a small drawing board under her arm and pencils, having taken a hint from the Ceti scribe from last time. As they still have not mastered any of the Ceti languages, they will have to resort to pantomime, gestures and drawings. Admittedly, she is not very good at drawing, but has followed a few private lessons to at least make her doodly figures not look horrible. Sure, it may not seem very professional in the end, and it may have been better to get an actual artist working to draw pictures, but these matters are less important than the fact that this way, she can go in alone on behalf of the Green Unity. After all, the Unity settlement has three other factions and what Marjanne knows is a bad idea, is to overwhelm a Ceti delegation with people to meet. And the ability to at least draw crude pictures may help considering the language barrier.

She will wait for the other factions to send representatives, but she will not wait long enough for the Ceti group to arrive at the settlement fully. As the Cetis show a willingness to at least talk, they in turn should show a willingness to come forward and meet this desire, allowing the groups to meet on 'neutral' grounds between the group of soldiers and the settlement, instead of forcing them to get all the way over to 'their' grounds. While Marjanne likely has picked up at least a Ceti greeting from the previous Ceties that paid a visit, she will not use it, as this group may greet differently. So instead, she offers a simple greeting in english, trying to convey they do not speak their language, after which she will try to ask to what they owe the visit.

Meanwhile, Matthias Reynold and several of his colleagues stand ready to interfere if needed. Familiar with the use of the laser rifles, they stand at the settlement, watching how Marjanne and any of the other faction's representatives step forward to the Ceti delegation. None of their arms are visible at this moment, still tucked away out of sight, behind chests and such, easily retrievable in case things go amiss.

Actions Summary Turn 1
Spoiler
Population
Spoiler
Colony Status
Spoiler
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Last edited by Zweanslord : 06-16-2012 at 11:01 AM.
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Old 06-16-2012, 09:34 AM   Top  -  End  -  #68
Nyna
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Default Re: SETI Tau Ceti IC Thread

Mitsuharu Academy
2241 AD, 1 AL


The appearance of the Cetis would be marked by a flurry of activity on the part of the Mitsuharu Academy. Several members of the Student Council would meet up outdoors while students were directed into the turrets. As usual, Yuma Mitsuharu would speak the moment she arrived. "Looks like the Blood Empire has shown up, huh? Since they're being polite enough to send emissaries, we'll do the same. I'll go and talk to them."

Nori Mitsuharu would interrupt with a fierce gesture of denial with her hand. "Not a chance in hell, Yuma! Out of everyone here, you're probably the least fit to run away if it turns out they have no problem with attacking emissaries, and if you haven't noticed, they are armed. No, I'll go. If they try something I'll give them a good punch to the face and shoot them with their own guns."

And Sozo Mihara would snort at that. "Yes, you'll make a great diplomat, Nori. I agree that Yuma shouldn't go, but if they try something we're better off running and letting the turrets take care of things. I'll go and talk to them. I'm a much faster runner than Yuma is, and I have a better tongue than you, Nori."

Nori would open her mouth to object, but Yuma would cut her off. "We don't have time to squabble. Both of you go, I'll help manage the defenses here with the others. Get going. Try not to provoke an all out war, Nori?" And she'd run off towards a group of students, directing them either to cover or the turrets. Sozo and Nori would look at each other for a moment before heading to meet the emissaries. Passing through the settlement as they went, Nori would try to grab a laser rifle from one of the other factions as she went, provided they wouldn't object. The escort for the Ceti leader was armed, why shouldn't she be?

The two would meet up with Marjanne van der Veen. Sozo would look at her drawing equipment before shrugging with an amused smile. "Should've thought of that myself. Ah well, wasn't as if we planned this out." He looked over to Nori, who was glaring at the approaching Cetis. "And calm down, Nori. You're usually pretty relaxed, why can't you be right now?"

"As if I can relax when we might be at war in five minutes!"
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Old 06-16-2012, 10:01 AM   Top  -  End  -  #69
PMChapmanii
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Default Re: SETI Tau Ceti IC Thread

The Theologians

I was a dark night, darker than normal. Which was perfect, but for whom? Off in the shadows you you hear a twig snap.

sssshhhh.


sorry I'm not as good at this as you.

sssshhhh

sorry

ok I think we are out of the camp a good distentce, we can talk.

Michael: good because I'm not really that good at being sneaky. Mishra, Mishra where did you go.

Mishra: boo.

Michael: aaaaa, not funny.

Mishra: I thought it was and it proves my point.

Michael: Which you haven't even told me what it is.

Mishra: I was looking at the map and it looks like the vroy decided to take a position to attack us.

Michael: Really?

Mishra: Yes, they probably have things in place right now.

Michael: Are school.

Mishra: That's what I was thinking.

Michael: Well I guess this will get more interesting.

Mishra: I know I'm so exited, I haven't had an excuse to attack someone with a weapon in years. It will be fun.

Michael: Just don't forget your mortal now.

Mishra: yea, yea. Lets move on to some more interesting toppics shall we.

Michael: Like what tipe of interesting.

Mishra: welll....


Recap on everything that has happened for year 1, some actually needs resolved.
Spoiler
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Old 06-16-2012, 11:01 AM   Top  -  End  -  #70
ArcaneStomper
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Default Re: SETI Tau Ceti IC Thread

Aeon Institute
Year 2240 AD, 1 AL

As the person with the most experience talking with the Cetis Dr. Albrektsson is nominated to go talk with the representative of the Blood Empire, despite her protests that she can't actually talk with the Cetis.

Eventually she gives in and walks out to meet with the other factions representatives. Members of her team stand by at the edge of the colony ready to shoot the Cetis if something goes wrong.

Colony Status
Spoiler

Last edited by ArcaneStomper : 06-16-2012 at 11:07 AM.
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Old 06-16-2012, 12:30 PM   Top  -  End  -  #71
cgrela
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The Future
Default Re: SETI Tau Ceti IC Thread

Dr. Jonathan Littleton-Paora, overall leader of Pacifica, approaches the Ceties with the rest of the Union's delegation. A small camera and two way radio allows the rest of Central to view the proceedings and offer advice when necessary. When appropriate, Dr.Littleton-Paora says, in his best attempt at the Ceties' language, Greetings, we represent Pacifica, of the Union.
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Old 06-16-2012, 01:44 PM   Top  -  End  -  #72
Maldiem
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Default Re: SETI Tau Ceti IC Thread

Turn 2, 2242.25-2243.5, 1 Ceti Year After Landing Begins Now!

Mitsuharu Academy

Spoiler


The Green Unity

Actions:
Spoiler


The Theologians

Actions:
Spoiler


As the year draws to a close, the priests once again bring up their request to visit your site. You get the idea they won't take "no" for an answer much longer, and they keep telling you that their Gods are very anxious about the newcomers.

Unity Site

The emissary from the Empire of Blood speaks only a single tongue (examining the recording indicates that it was one of the greetings that Jane used when she first met you). Seeing that the delegation doesn't understand, the priest turns around, tilts his head slightly upward and begins speaking rapidly. He pauses to listen a number of times and then starts speaking again as if in response. Eventually he turns back around, points toward the human delegation and motions toward Unity site. The emissary (and, moments later, his bodyguards) begin walking toward Unity site, with or without the human delegation.

The Grim

As the summer ends and winter begins to set in once again, ice floes return from the south and the grass is buried under the first snows of the season. The majority of the Ceties depart, sailing north, while a few straggle in to stay through the winter. Pattern analysis and population tracking indicate that roughly 90% of the previous winter's occupants are no longer here, and that these villages are an altogether different population. The group with the captives either did not return, or did not return with the captives. Orbital recon proves unable to locate the captives, since they lost track of the boats when they docked at a small city, possibly from culture group 2, which is built on the coast of the island-continent to the north (7-14).

Pionjär

Near the end of winter a snowshoed group of 8 Ceties approaches your settlement riding some of the bipedal herbivores. They wear leather garments and carry wooden longbows and quivers with iron arrowheads, though they do not appear hostile. They carry wooden baskets loaded with preserved fruit from the nearby trees. They stop outside your settlement and light a campfire.

LSI

As spring approaches and the snow starts to thaw, Ceties are seen around your settlement in increasing frequency. Their armament varies a great deal, but not all of them appear friendly. Some of them will attempt to enter the settlement, though you have more than enough time to shoot at them before that.

The Enlightened

The villages in the immediate vicinity of your settlement were abandoned over the winter. The Ceties appear to have left, taking most of their possessions with them, and it is unclear as to why or where they went.

Henry Ford

A group of 500 mounted Ceties is headed toward your settlement after defeating a number of smaller bands on its way east from the city on the river. They're armed with lances, longbows and bladed claws and do not appear friendly. They wear leather armor and only carry the loot they took from the other bands with them.

The Vory

The Ceties in the rainforest still seem content to leave you alone, and the mountain terrain almost certainly plays a role there. Closer observation with the drones indicates that there is a group of Ceties that live in the desert on the other side of the mountain range as well, who subsist mostly by herding quadrupedal herbivores that eat the sparse vegetation that grows on the leeward side of the mountain range.

Last edited by Maldiem : 06-16-2012 at 03:22 PM.
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Old 06-16-2012, 06:30 PM   Top  -  End  -  #73
PMChapmanii
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Default Re: SETI Tau Ceti IC Thread

Michael: Dear I have to go to their temple to learn more about them, I will be back in about 6 months.

Mishra: aaa, we can't have some more time?

Michael: I'm afraid that we are out of time. If we don't go now we will not be able to see if they are trustworthy, or if we can even stay.

Mishra: I love you.

Michael: I love you too.

Spoiler

Last edited by PMChapmanii : 06-17-2012 at 02:47 PM.
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Old 06-16-2012, 08:42 PM   Top  -  End  -  #74
Rogue_Dragon
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Is that my hand or yours?
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Default Re: SETI Tau Ceti IC Thread


Rachel Smith came in late, the military style tent they'd been using as an office already packed full of the other 'specialists' that had been assigned under her command. The group standing before her would have been considered nuisances and overgrown delinquents on old earth. Most were covered with piercings and tattoos, and they all had a glint in their eyes that suggested they were planning something that shouldn't be shared with others.

After a moment examining the symbol that had somehow been etched into every solid surface in the command tent, Rachel sat down and began the meeting. "As you likely have heard, we're being sent out. Our mission is to use what little of the local Ceti dialect we've learned to try to start up conversations and get some real world practice, hopefully this will also speed up the learning process. The Combat Core" Rachel is interrupted by one of the more respectable looking men at the table coughing the word "thugs". Rachel stares at him for a second before continuing, "As I was saying, the Combat Core are going to be providing support. They are to follow at a safe distance and only show themselves if we ask them to, or violence seems imminent. In that case our mission becomes hiding in the underbrush or up a tree while they deal with the problem. Are there any questions?" She looks around the room, trying to ignore Gerald, the one who had coughed earlier, and who is now holding his hand politely in the air like he's in a class-room. Finally she turns to him and says "Yes Gerald, what is it?". "Well, I...err.. We were wondering if you could ask Commander Delancy if she'd consider making this our official symbol." He says pointing at one of the many perfect engravings in the room to a chorus of muffled chuckles from the rest gathered. Rachel merely responds, "Dismissed, get your squads ready to move out, we'll all be receiving assignments for villages within the next day," then leaves the tent, sighing slightly. She may have picked them for their expertise, but she had certainly not been prepared to lead a group of such childish pranksters.

Actions
Spoiler
__________________
Faster than a speeding wombat, more agile than a drunken Giraffe, able to leap off tall buildings in a single bound, it's PANTSMAN!!

Last edited by Rogue_Dragon : 06-16-2012 at 09:05 PM. Reason: Added in Section on Nanite Activation
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Old 06-17-2012, 09:16 AM   Top  -  End  -  #75
Johel
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Default Re: SETI Tau Ceti IC Thread

UNSS "Henry Ford"
Turn 2, 2242


Intermediate situation :

Spoiler


------------------------------------------------------------

1. Exploration Crew, Flying Cars (transport, LvL5, 2120), Scout Exosuit (military tool, LvL5, 2120), Laser Rifles (military tool, LvL5, 2120)

Spoiler


2. Exploration Crew, Agriculture (E3)

Spoiler


------------------------------------------------------------

1. Bioscience Crew, Reproductive Cloning (M1), Artificial Wombs (tool, LvL5, 2120).

Spoiler


2. Bioscience Crew, Xenobiology (M1), Biomedical Research Facility (facility, LvL5, 2120)


Spoiler


------------------------------------------------------------

1. Engeneering Crew, Physics (P2), Molecular Manufacturer (tool, LvL5, 2120)

Spoiler


2. Engeneering Crew, Robotics (E2), Enhanced 3D Printers (tool, LvL5, 2120)

Spoiler


------------------------------------------------------------

1. Support Crew, Economics (E5), "Foreman MkI" Modular Construction Kits (tool, LvL5, 2025)

Spoiler


2. Support Crew, Economics (E5), "Foreman MkI" Modular Construction Kits (tool, LvL5, 2025)

Spoiler


------------------------------------------------------------

1. Management Crew, Diplomacy (L1),

Spoiler


2. Management Crew, To be defined

Last edited by Johel : 06-17-2012 at 12:42 PM.
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Old 06-17-2012, 01:45 PM   Top  -  End  -  #76
Aux-Ash
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Default Re: SETI Tau Ceti IC Thread

Turn 2.0
The ad-hoc office in the lander was crowded, inside where the leaders of the units and their closest advisors. It normally felt small, but now when there was close to fifteen individuals inside it felt absolutely tiny. Crates and boxes had been converted to sitting areas and on the steel table lay piles of reports.
The ceties had arrives mere hours ago and immediately all analysts had been ordered to spring to work on situation reports. Now the command staff of the expedition was parsing and deliberating over what to do regarding the natives that had stayed away for a year.

”So, we’re running with the hypothesis that they’re either here to greet us, and what they brought is a gift, or they’re here to trade with us and they expect goods in return”

”Major, many cultures of earth had traditions of mutual exchange of goods during greeting ceremonies. Even in modern times that was common practice. We should bring something of our own to them regardless of what we believe their intentions are”

”Thank you doctor. This does leave us with the problem as to what to provide them with in exchange.”

”Trinkets. That’s what we should provide in return. Things that are trivial to us and we can do without, but they will find at least a symbolic value in. But nothing consumable.

”Water filters. It is something they’ll have a great benefit of and we got them to spare. Give them a short demonstration on how to use them and hand them over”.

”I like the idea. Is everyone in agreement regarding this?”
A murmur of agreement sounded around in the office.

------------------------

Major Sköld, Dr. Nurmi, Director Jensen, one of Doctor Nurmi’s fellow Xenobiologists and two armed soldiers as escort approached the ceties that had set up camp closely outside the colony-site. With them they had a crate with water-filters, ones designed to purify water simply by pouring it through them. It wouldn’t help against the smallest viruses, but against most other harmful things.

Once they were sure the ceties had seen them and understood that they were intending to parlay with them the delegation would stop and wait for the ceties to approach them. If the ceties would reach for their weapons the delegation would stop and back off. If the ceties approach them, the delegation would try to greet them as neutrally as possible. Trying not to declare war by accident or something. If the food is handed over, the delegation would open the crate and demonstrate a waterfilter by pouring visibly filthy water through it and thus purify it, then proceed to demonstrating the result by drinking the purified water and then try to hand over the crate to the ceties.

If given the opportunity dr Nurmi, Director Jensen and her collegue will try to learn something about the ceties language and their people.

PU 1: 1a Astropionjärerna.
Location: Colonysite
Action: The unit is to escort the Agromedical unit on their seed gathering expedition. The ceties are to be avoided if possible and lethal action is only authorized if a human’s life or health is in serious danger.
Skills: Soldiering 1 (full bonus), Lvl 5 Laser rifles (partial bonus?).
Tools:Lvl 5 Laser Rifles

PU 2: Agromedicinska enheten.
Location: Colonysite
Action: The unit is ordered to set up an expedition to gather the seeds of the long fruits that grow all over the place. Escorted by the astropioneers. Natives are to be avoided if possible. The seeds are to be stored for later planting.
Skills: Lvl 2 farming (full bonus).
Tools: None
With empty backpacks on their backs, the farmers headed out of the camp. All around them the soldiers walked escort, their eyes like those of hawks peering over the empty landscape. They were all headed towards a cluster of the trees that they had seen no natives around. Still, the astropioneers would send some men ahead to confirm that there were no ceties present.

PU3: Industriella enheten.
Location: Colonysite
Action:Use the GPF (General Purpose Factory) lvl 3 to churn out consumer goods.
Skills: Economics lvl 3 (partial bonus) and GPF lvl 3 (partial bonus). Should result in 2 consumer goods.
Tools:GPF lvl 3.

PU 4: Xenologiska enheten
Location: Colonysite
Action:The unit is ordered to observe the local Ceties, to gain a more thorough information of the neighbours. Using the flying cars to move around and stay away from all danger. Ordered to, if possible to do so safely, fly in low light circumstances to limit detection. They are to at no point approach the seties or land in locations that lend themselves well for ambushes and definitely not in the mist. All observation of the seties is to be done at range. They are not allowed to do flybys over the seties
Skills: Espionage 1 (full bonus), Lvl 5 flying cars (partial bonus), Piloting 1 (full bonus).
Tools:Lvl 5 Flying Cars

PU 5: Nybyggarenheten.
Location: Colonysite
Action: Use the lvl 2 Construction Tools to construct some houses. The division uses their still rudimentary theoretical skills and tries to apply them in praxis. Using local materials like stone and wood, the team focuses on trying to build rudimentary but functional living spaces. The entrance aimed towards the centre of the colony so that the back walls can function as a crude wall against outsiders.
Skills: Construction lvl 0 (full bonus… which still is 0) and lvl 2 Construction Tools (full bonus). Should result in a lvl 2 housing complex. The PU should advance to lvl 1 construction following this.
Tools:Construction tools lvl 2.

If an action is required to interact with the Ceti delegation, it is PU4: Xenologiska enheten, which will drop its action in favour of that one. Fringe 3 would give a partial bonus.

Only the 1s Astropioneers and the Industrial unit have active nanites.
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Old 06-17-2012, 05:51 PM   Top  -  End  -  #77
cgrela
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Default Re: SETI Tau Ceti IC Thread

Central Division: Negotiating with the Blood Empire, as previous post.

Market Division: Within the week after Jane leaves, Market assembles the mining drones and the last construction module. They put these on some crude carts, and march up into the mountains, following the river. Green Planet from Green Unity is invited along, as their knowledge of geology and hydrology will be immensely useful. Once to the source of the river in the mountains, they deploy the construction module, instructing the nanites to build an ore processing facility. They simultaneously deploy the mining drones. While the mining drones are to prospect and mine for all useful materials, they are instructed to give priority to silicate minerals, copper, and iron, in that order.

Defense Division scouts ahead of Market. They are to seek out any large mountain predators and Blood Empire hostiles. They will not engage unless attacked, but they carefully note the positions of the aforementioned groups. They are the only group with activated nanites.

Biology division is allowed to continue their study on Ceti biology, with a focus on the eyes.

Physics conducts general research at the lab, augmented by information from the archives, improving its own skill at physics.
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Old 06-17-2012, 06:46 PM   Top  -  End  -  #78
Atrum Umbra
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Default Re: SETI Tau Ceti IC Thread

Venus is interested in where the ceti villagers went to and will ask his two alien friends for information while the people he leads pray.
"Do your god's tell your people leave their settlements every winter. Surely your 'god's' aren't scared of a little cold weather."

1. Peace will assist Shadow in salvaging redundant electronics and metal from the lander. Their focus will be on keeping it in a relatively safe condition for travel in a vacuum and re-entry. Peace decide that 2 layers of insulation from the outside should be sufficient, so anything not in the rooms with views are up for grabs as long as structural integrity is sustained. The lander is a sturdy machine so should have some redundancy built in. The main problem will be fixing the reckless salvaging last year. Whatever they try the lander will be less safe but they aim to minimise risk.
Peace will share the salvage tools for the repairs and will use a few components from inside the ship as they are pulled off, lowering the amount of items available for use elsewhere. If they consider the lander a write-off after they are finished then they will ask Friendship to ask to use a lander from somebody else.

2. Knowledge study the effects of the spear in the school. Minerva knows a lot about the inner workings of the spear and its current limitations and leads discussions on how it works and how to adapt the technology to alternate thought patterns. The result is a greater understanding of the intricacies of thought control and its other potential uses in the new empire.
He pauses briefly when asked about the possibility to brainwash humans into worshipping Quirinus.
"But Quirinus is The Saviour, The Divine Emperor, The Righteous One, we have all been enlightened to his divinity but others are less fortunate. We do not have to 'Brainwash' humans into belief as they will all recognise these facts in time. However, this artefact has been gifted to us to educate the lesser beings, who can not understand on their own, and it is our task to adjust it for the aliens inferior neurobiology." is his reply.

3. Friendship will pray at the altar of power for more energy. The altar recognises their thought patterns and translates them into orders to increase power output, at the price of a whole year of its 198 year lifespan.

4. Shadow will salvage useful supplies from the lander, with the assistance of Peace who try to keep the lander safe to fly. They take the wall and door panels, electronics from lighting and the automatic doors, and some monitors and camera equipment from the interior of the ship, leaving the bridge untouched.
Work is made more difficult by Peace interfering and occasionally using the tools for repairs but they still manage to salvage and impressive amount now that the lander isn't to be used for housing.

5. Wealth create construction tools, from wood and stone, at the general purpose factory. The series of saws, hammers and supports should be most useful for building housing, but can be helpful for many other facilities as well.

6. Health will harvest the food from the farm during the spring and summer when it should be growing at its best. The fresh new vegetables are a welcome sight to the settlers after eating dried packaged food for more than a year.

Actions
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Old 06-18-2012, 12:22 AM   Top  -  End  -  #79
Maldiem
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Turn 2, 1 Ceti Year After Landing (CYAL), 1.25 Earth Years After Landing (EYAL)

The Theologians

Actions:
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The Vory

Actions
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Last edited by Maldiem : 06-18-2012 at 10:14 PM.
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Old 06-18-2012, 01:03 AM   Top  -  End  -  #80
Rogue_Dragon
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Rachel is ecstatic when the red-robed Cetie starts to approach her group, she'd spent a decent number of hours arguing with people on various forums over whether or not aliens exist, and now she was about to talk to one. Now she WAS one. She tried not to let her enthusiasm show too much, though, for fear that it might give the wrong impression. She recalled what Delancy and the rest of command had told her in regards to these first interactions, and new they'd likely be watching through camera's on drones flying so high no one could see them as more than just a strange bird, and listening to her through microphones set up in her traveling gear. After going through the words in her head she says in the Cetie dialect "I am a representative of the Vory. We come from a land far beyond the stars, and are new to this world. We wish to learn of your people and your ways." After thinking for a bit, she continues "The gods of our world were weak, and can no longer reach us on this world, but we are willing to learn of your gods." Rachel stares at the Cetie for awhile, and he stares back seemingly in confusion. She'd gotten something wrong, she knew they weren't ready for this kind of conversation, the language was too foreign. Like trying to speak ancient Egyptian using a tuba instead of your tongue. So she started over at the beginning, speaking slowly, and getting help from the rest of her team when the Cetie seemed to have some difficulty understanding something.
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Old 06-18-2012, 01:21 PM   Top  -  End  -  #81
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Default Re: SETI Tau Ceti IC Thread

The Green Unity


The Blood Empire. A startling name for a nation and proof that while we may have left Earth, its blood-stained history is not a unique to it. It is clear that the only reason this so called empire took on the name was because of its use as an intimidation tool. And in that, it has proven effective, as even some of my colleagues are tense by their approach. Let us hope that blood will not be spilled. Now the question arises: What does Ceti blood look like?
- Personal logs of Doctor Lukas Bauer


Marjanne van der Veen is slightly ticked off about the Blood Empire's delegation's insistence, though she does not let it show. She understands the reasons, though, as anybody would want to see what their colony is about. Still, she can not help but fear for a moment that his intentions are far from noble, considering the reputation of their Empire. In any case, she walks along, still trying to get some interaction of meaning going, even if it is with gestures or the like. If things continue to remain fruitless, she will try another approach, trying to gesture some basics to convey simple meanings, like "this is where we stay" and such.

Actions Summary Turn 2
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Old 06-18-2012, 02:48 PM   Top  -  End  -  #82
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Default Re: SETI Tau Ceti IC Thread

I'm posting these with minimal narration because I think it's best that I do, despite the fact that this turn has moved on. I'm hoping to simply catch up with the action. Maldiem, PM me if you have a problem with this.

Actions for the Mormons - Year 1 Turn 1

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Old 06-18-2012, 03:24 PM   Top  -  End  -  #83
ArcaneStomper
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Aeon Institute
Year 1 CYAL, 1.25 EYAL

Putting their experience with the nano constructors to use with more conventional tools Dr. Prichard's team finally gets to work on building an apartment complex for the Institute. It won't be as nice as their houses back on Earth, but all the same the scientists are eager for it to be completed so they can move out of the cramped Falcon.

Realizing that continuing to try and talk with the envoy from the Blood Empire is pointless when there are much better qualified individuals from other factions already working on Dr. Albrektsson takes her team and checks on the bamboo fields. They prove to have grown quite well in the Tau Ceti climate, which first leads to praise amongst the xenobiologists for their good work specifying the proper changes, and then groans as they realize that someone has to harvest the bamboo and that someone is them. Dr. Albrektsoon chides them for their complaints and soon the scientists are collecting bamboo and piling it in huge mounds to store for later use.

After some quick discussions with the Pacifica colonists Dr. Wolfe's team takes over the manufacturing of new goods in the Pacifica goods factory so that the Pacifica team can go and prospect for some badly needed ore. Dr. Wolfe's team has little experience with producing the various odds and ends that a colony needs, but fortunately the instructions are fairly clear.

The instructions are just as clear in the Institute's own factory where Dr. Granger is duplicating Wolfe's efforts. This sort of low level manufacturing wasn't really what they had envisioned when they had signed up for the colony, but everyone knew that things were going to be rough in the first few years.

Meanwhile in the Robotics Facility Dr. Rasmussen is at least putting her team's engineering skills to work rather than blindly follow an instruction manual. Their goal to make a set of assembly line tools to make future work in the Goods factory a whole lot easier.

Dr. Roy's team meanwhile is considering a fundamental problem of the Institute. So far they had exclusively relied on the Academy's dam for their power supply, but not only was that being far too dependent on their being excess energy that Mitsuharu wasn't using, it would also soon not be enough to supply the needs of the Institute. Plans were already in the works to start laying a solar power farm, but doing so manually would take valuable time away from other pursuits. And one of the engineers had been inspired by the AAEs that they had recently been researching. The plan was to strip out much of the complex equipment from the AAE design that wasn't going to be used for the much simpler job of laying out solar farms. That way it could be built much more quickly than an actual AAE would be.

Turn 2 Action 1
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Colony Status
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Old 06-18-2012, 10:15 PM   Top  -  End  -  #84
Maldiem
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Default Re: SETI Tau Ceti IC Thread

Turn 2

Henry Ford

The Ceties don't seem interested in approaching the wind farms, instead heading for the lander. They reign up when confronted with the line of flying cars and a number of riders at the front of the group seem to converse for several minutes. Eventually, one rides down the line waving a lance over her head and yelling, then points the lance at the flying cars and charges, the horde hot on her heels. They don't seem like they're going to stop for the diplomats, and when the first of them start nocking arrows to fire at the delegation, group C opens fire. The front ranks are immediately cut down by the laser rifle barrage, the steaming wreckage of mount and rider alike tripping up those riders unlucky enough to be behind them. The band falls apart, its riders screaming a single, unintelligible phrase and breaking off. The group scatters and rides off in every direction but back toward the Ford's landing site. You could pursue them and attempt capture if you'd like.

((This was a short enough encounter that it does not count as an action))

Actions:

Spoiler


Pionjär

The Ceties drop to their knees when the xenobiologists and soldiers approach their campfire. They begin chanting, and one of them draws a waterskin from his pack and begins smearing a blueish-green liquid that smells distinctly of copper on his face and hands, and then passes the waterskin around to the other Ceties who behave in a similar fashion. After a few minutes of this, they draw the fruit from their packs and lay them on the ground in front of the xenobiologists, before returning to their knees.

They appear puzzled at the water filter demonstration, but after a few bewildered moments the "leader" of the group comes forward and repeats the motions with the water filter as exactly as is possible for him. When he is finished drinking the water, a cry goes up from the other Ceties, and the leader withdraws a severed Ceti head from his pack and throws it into the fire.

The Ceties then seem to look to the xenobiologists for guidance. ((It isn't an action to interact with the Ceties, but it is an action to try and translate their language or teach them some human language. I'll write up the rest of the interaction when you decide if you're going to try to translate.)) Regardless of how much attention they are paid, they seem to show no inclination toward returning to wherever they came from, setting up a camp inside your settlement if they're allowed to or as near as they can without getting chased off if they aren't.

Winter draws to a close and spring arrives, thawing out the snow and reducing the duration of the fog.

Actions:
Spoiler


Unity Site

((Shipping traffic halts on the river until the locks are built; I think the Aeon Institute was considering building some at one point, but I can't find the post now. Please give an update on the status of that here.))

The emissary from the Blood Empire doesn't seem like he's in the mood to talk any more and brusquely disregards Marjanne's attempts to explain the function of the various buildings. As he inspects the various structures around the settlement he does appear to talk on occasion, but he generally isn't looking at anyone when he talks and he sometimes nods or speaks as if in response. He seems more and more upset as he looks through the settlement, and jumps up and down in rage when he sees the dam and the reservoir from on top of a hill. He cuts his visit short, leaving without any sort of message to the human accompanying him, and his force decamps the following morning, moving back north. They march back to a large fortress in the shape of a six-sided star built at the confluence of two minor tributaries that forms the northern river (22-9). Over the following six months, troops begin to mass at the fortress from the settlements in the area, particularly to the west of the main fortress.

Pacifica

Actions:
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The Green Unity

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The Aeon Institute
Spoiler



The Enlightened

((Where are you housing the captured Ceties, and what are you feeding them?))

The captured Ceties have no idea why the settlements would be abandoned, and say that the villages have been in this area for as long as anyone can remember. They say that the Gods bring the weather, so that they are not afraid of it, but you'd know that, since you're Gods, right?

Actions:
Spoiler


The Vory

It takes a long time to communicate "beyond the stars", but the priest (who goes by a name different enough from any human name that you settle for calling him "Abe") seems interested in who you are and vaguely friendly. He is very happy to educate you about his gods, and works through the language barrier to the best of his ability and helping you to understand his language.

He worships the village's local God, who is said to control the daily rains, though he also reveres the rest of the Empire's Gods as well, even those he's never heard of (and he admits he hasn't heard of all of them; there are too many for all but the most devoted priests to know, and the Empire is large, with many Gods far-flung and remote). He doesn't seem to notice or care that other Gods from this area are also said to control the rain. Over time, he describes the Empire to you; it has holdings on three continents (the island continent to the north, where you are and north and west of that as well on the central continent, as well as a foothold in the rainforests of the eastern continent). The Empire is benevolently ruled by the Gods, via the priests, with various religious orders serving vital functions within the Empire, like ensuring egg paternity and keeping the peace, as well as enforcing the central divine mandate, the Directive of the Flesh.

This takes a long time to communicate because of the language barrier. By the end of the action, Rachel and the linguists are functionally fluent in this dialect of Ceti language, and deeper interaction can be completed in subsequent actions. Abe seems content to talk to you as long as you're willing, since his other duties mostly seem to be telling other Ceties what to do and hosting cultural events, like music gatherings and officiating at the lacrosse-like games.

LS Nephi
((Yeah, we can catch you up. Going to have to get this done tomorrow since it's really late. Please try to be a bit light on the native interaction in the first turn.))

Last edited by Maldiem : 06-19-2012 at 01:04 AM.
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Old 06-19-2012, 12:25 AM   Top  -  End  -  #85
Aux-Ash
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Default Re: SETI Tau Ceti IC Thread

Turn 2.0 clarification

As noted above, the Xenobiologists will forgo their action to focus on the far more local ceties. Aiming at trying to learn to communicate with them, either by teaching them to speak our language (which in this case would be some sort of quasi-scandinavian) or by trying to learn theirs. Nothing complex is demanded, just enough for basic communication.

Since this language is about as foreign as they can get, I figure it is Fringe that is the skill of choice (for now). Only a partial bonus.

The first two messages to be conveyed (once possible) is that A) The pioneer expedition are not gods and B) the pioneer expedition would prefer if they didn't kill anyone else. Once those messages has been conveyed inquiries are made as to what they call themselves.

The ceties are allowed to stay at the outskirts of the colonysite as long as they do not act in a threatening manner. They are not allowed to enter the hydroponic farm or the lander and not allowed to approach the powerplant or the tanks (in case they're not inside the lander anymore).
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Old 06-19-2012, 01:44 AM   Top  -  End  -  #86
Last
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Year 2 Annual Report:

Non-Military Assets
Spoiler


Military Assets
Spoiler


Resources
Spoiler


Personnel
Spoiler


HQ Notes for Central Processing
Spoiler


Results of Executive meeting 041a: Intelligence Branch Directive 005
Spoiler


Actions:
Intelligence Executives: Pilot Interface Vehicle (F) (5) (2exp) / Cryptography (E) 1(1exp)/Hacking (E) 1
Spoiler


Central Technicians: AI Programming (F) 6 (1exp) /Cybernetics (E) 1(1exp)
Spoiler


Operations Associates: Economics 7 Prospecting 0 (1exp) Construction 0 (1exp)
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1 Construction Module is used to make an hydroponics farm (Lv5 farm) which is isolated from the landscape to prevent contamination

1 Construction Module is used to make an LSI advanced electronics assembly facility(Level 5 tool)

Research Executives: Fringe 6 / Robotics (E) 1 (1exp)
Spoiler


Intelligence Associates: Espionage 4 Sabotage 1 (E) (2exp) Spy 2 (E) (2exp)
Spoiler


LSI Diplomacy
Spoiler

Last edited by Last : 06-19-2012 at 09:54 PM.
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Old 06-19-2012, 06:19 AM   Top  -  End  -  #87
Atrum Umbra
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Default Re: SETI Tau Ceti IC Thread

Clarifications from last turn.
Spoiler


With the Lander now unsuitable for living and the nearby villages abandoned the settlers will move in. Venus informs his two friends that they will finally be able to return to their village, and will lead them and his people to the village. The exodus of the ceties and reports of monsters on other parts of the planet worries Venus slightly, but his followers are as mindlessly loyal as always.

1. Peace will move to nearest village with Friendship and Shadow. They will control the skies with their Armour of Angels providing support if there is any danger.

3. Friendship walk straight to the settlement down the road, bringing their Ceti guests back home. If there is anybody left they will talk with them otherwise they will start preparing the village for humans to live. They carry the laser rifles but hope they don't need them.

4. Shadow will watch the forests and the buildings in the village for anything dangerous using the Stealth Drones.

All of these will change if all the ceties move back to their settlement.

Other actions will depend on whether this is possible and the results of the actions.
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Old 06-19-2012, 03:44 PM   Top  -  End  -  #88
ArcaneStomper
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The Aeon Institute
Intermission

Dr. Prichard, Dr. Albrektsson, and Dr. Granger were gathered around a table in the falcon looking at the results downloaded from the Prometheus in the last orbital sweep. The other heads had been too busy to make the meeting, but would be looking at the results later.

Dr. Albrektsson shakes her head. "This is exactly what I feared would happen they're massing for an attack. Just like Jane told us they would."

Dr. Prichard sighs and puts down a sheet showing the Ceti Fortification, "And in the same kind of numbers too. We might have laser rifles, but that is a lot of Cetis and let's not forget that they do have guns too."

"This isn't what I hoped for when I signed up for you know." Dr. Granger is looking over a report of the latest colony figures. "We don't even have a hospital to deal with wounded just that little lab, and the nanites can't take care of everything."

"Obviously we're going to need something better than just our guns and the Academy's turrets. I'll have my team start putting together a wall."

"Madyson isn't going to be happy. That's going to take resources she was going to build a solar plant with."

"But she'll understand. Surviving this is more important than making sure the lights stay on."

"I know I know, but We're scientists. None of us want to be fighting a war."

"Tell that to the Cetis. Maybe they'll listen and we can all get saved a lot of trouble."


Actions 1.1
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Old 06-19-2012, 06:50 PM   Top  -  End  -  #89
Grimsage Matt
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Default Re: SETI Tau Ceti IC Thread

A new year, a new batch of experiments. The pit bulls are growing fine, but soon, it'll be time to reinstate a project that caused many Knights to win fame during the middle ages. Soon, the Grim Dohva will soar once more.
Just give it a few years.

In the meantime, there's sea snake venom to be used on them buggers....

Action 1

1) Resource Will operate the Hydroponics farm. If there's time, they'll also grow some goods from the Consumer goods plant.

2) Bio-tech will grow a additional Consumer goods plant (7/2 Bioengineering [3.5]) as a add on to the main plant (Separate plants, but their connected)

3) Treatment Department will be using the RNA Transfer Archive, in combination with the previous study in Xenobiology, to study the native life patterns, after it's been processed through the Gene Processor (2 LV 5 tools/2 so 5 XP. LV 2 Xenobiology)

4) The Life Department is going to feed the Biomass converter, to make sure theirs enough energy to begin phase 1.

5) Medical will make the consumer goods if Resource can't. And if Resource can make them, Medical will begin growing a Medical bay (7/4 from medicine, 7/2 from Bioengineering, total of 3.5 Facility)
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Old 06-19-2012, 11:18 PM   Top  -  End  -  #90
Maldiem
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Default Re: SETI Tau Ceti IC Thread

LS Nephi

The terrain near the landing site is where the steppe blends into the deciduous forest in the wetter lands to the west. The steppe is primarily covered with dense green grass of roughly one meter in height, which bears peanut-sized fruit perennially. Patches of forest dot the steppe, but by all means the primary form of life is the grass. Herbivores of several types graze on the grass, and Ceties riding some of the bipedal herbivores are the primary sentient inhabitants. The steppe gradually blends into forest, which is composed in its entirety by a species of round-leafed, deep green trees which bear small pink seeds. There is a grassy undergrowth of a number of species, but the trees are dominant. In both biomes there are bird-like reptiles that flit around eating the seeds of grass and tree alike.

You landed in the southern hemisphere's winter, and it is very cold. Fronts blowing in from the ocean occasionally drop large quantities of snow, which builds up into a layer about 50cm deep at the height of winter.

The steppe Ceties seem to live here as well, though in much lower population density. The Ceties in the vicinity seem to mostly spend their time killing each other and burning things down, so there is very little in the way of permanent settlement, barring the occasional sod or wooden structure. Their culture is very gender-egalitarian, and family groups tend to be matrilineal since paternity is difficult to determine for externally fertilized egg laying creatures like the Ceties. Males carrying around eggs to prevent other males from fertilizing them is common. Because Ceties are not gender dimorphic, a leader of a band is about equally likely to be a male or a female.

((You're landing near the river, right?))

Actions:
Spoiler


Pionjär

Spoiler


LSI

Actions:
Spoiler


The Enlightened

As the year goes on, both of your captives seem to be growing larger. They gain a total of about 10 cm in height over a period of roughly a Ceti year. When they see the wildlife with obvious laser burns, they have more to say about why the villages would be abandoned-- if there were, say, giant aliens flying around in powered armor shooting random animals with lasers, Ceties would tend to not want to live near that. They appear pretty terrified basically all the time, and do not attempt to escape. They show you how to cook the kills to bring out the flavor (which is still pretty bland to human palettes).

Actions:
Spoiler


Second actions:
Spoiler


The Aeon Institute



Spoiler


The Grim

Actions:
Spoiler


As the snows of winter begin to thaw and the last of the ice floes leave the fjords around the island, three large boats from culture group 2 drop anchor in the fjord nearest to your settlement. There are two three-masters, each with a gun deck above another, windowless deck and one five-master with two gun decks and several windowless decks. The ships fly a red flag with a cyan spatter pattern, and about two hundred Ceties from the three ships get into smaller boats and start rowing toward the shore. The Ceties are armed with bayonetted rifles, and many carry curved hand-and-a-half swords either on their hips or slung across their back. There is a red-clad cloaked figure at the front of one of the boats examining your settlement through a crude telescope, who carries a four-barreled pistol on his hip and two short swords slung across his back. The five-master is anchored in such a way that its broadside is pointed toward the beach.

Last edited by Maldiem : 06-19-2012 at 11:59 PM. Reason: Updates
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