You are placed on this list if you've expressed interest but not yet created a sheet, or if you were in an IC thread but have stopped posting, or if you were in the first round of parties and haven't expressed interest in the second round. All you need to do to get moved to the Waiting For a Party list is have a completed sheet and say you're ready.
The above is a list of everybody that has expressed an interest in joining. When there are 5 additional characters ready to begin playing, I may start another party off in the world, up to approximately 3 parties. I will try to take your Ideal Party Size into account, but under a limited-number-of-parties system, this is not always possible.
Put your character's name, in bold, at or near the top of every post you make.
Post in the present tense.
OOC comments and die rolls should be in [spoiler] tags.
Out of combat, I will try to post whenever there is new information I need to convey. Post as much as you want without waiting for me, unless you're waiting on me to answer a question or describe a new area or something along those lines.
In combat, I will try to post once all players have posted, or once 24 hours have elapsed since the last time I posted, whichever is sooner. Players who haven't posted in that time delay until the beginning of the following round.
Questions/rolls about what your character knows should be posted in your IC thread.
1. What game system are you running? D&D 3.5e
2. What 'type' or variant of game will it be? What is the setting for the game?My campaign setting.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? As many players as are interested. Each party will be sized depending on the desires of its members. Players may drop out and/or join in between trips to the dungeon if they so choose. So if it turns out to not be your cup of tea after all, you're only committed for maybe a few weeks, at which point you can decide whether to stay or go. If you don't get into one group, you'll be able to join in later as people drop out.
4. What's the gaming medium? PbP on these here forums.
5. What is the characters' starting status? Starting at 0 experience.
6. How much gold or other starting funds will the characters begin with? Each character will start with 1,000gp and an adventurer's kit consisting of a backpack, 5 torches, flint & steel, 50' hempen rope, a waterskin, and clothing of your choice (excluding courtier's outfit, noble's outfit, and royal outfit).
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? No homebrew. I'm okay with classes from any allowed source (listed at the bottom of the 16). Try to keep it low-to-medium-op if possible; aim for tier 3 (things like heavily optimized tier 5 and deliberately unoptimized tier 1 are also acceptable). Try to refrain from going too high-op.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Races from any of the acceptable sources are generally acceptable.
Pretty much any race is fine, though certain races (orcs, halflings) are rarer than usual in my setting so, they're likely to be among the last of your kind. And certain races (drow, goliath) now have the [Extraplanar] subtype.
There's one homebrew race (the engineers) which I haven't extensively tested or gotten feedback on, so you can use it but I provisionally reserve the right to alter it on the fly if I notice major problems.
If you want to play a creature with a level adjustment or racial hit dice, you may use a monster class. If there isn't an official published monster class for the race anywhere, but you can point me towards a homebrewed monster class that follows the standard monster class guidelines, that's usually fine. Otherwise, no homebrew.
9. By what method should Players generate their attributes/ability scores and Hit Points? 30 point buy. First level: max hit points. Subsequent levels: half the maximum size of your hit die, plus 1 (d4=3, d6=4, d8=5, d10=6, d12=7).
10. Does your game use alignment? What are your restrictions, if so? I do use alignment. However, with the exception of class features (e.g., the paladin's code, the monk's "always lawful"), it is a description, not a restriction. There will be no "You can't do that, you're supposed to be Lawful Good", there will only be, for example, "I've noticed a consistent pattern of non-lawful behavior. Consider bumping your alignment over to Neutral Good."
You may play any alignment, but PvP is entirely allowed, so an evil character may be approximately as inadvisable as a stick-up-somewhere-inappropriate paladin.
11. Do you allow multi-classing, or have any particular rules in regards to it? There are no experience penalties for multi-classing. Characters get a bonus feat which makes it slightly easier to multiclass into their racial favored class.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? We'll use the forum's dice-rolling system. In general, I will consult your sheets and use the forum's dice roller to roll reactive things (initiative, saving throws, certain spot/listen checks) for players, rather than calling for you to roll them. You may feel free to roll anything you want for yourself; the worst that will happen is I ignore the roll.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.Houserules. More general information. (I'm pretty sure most of the homebrewed mongrelfolk feats, with approximately two exceptions, are likely to be entirely useless to any PC. They're mostly there in case I need them for NPCs, though you're welcome to use them if you so choose.)
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? A background is not required, but may be rewarded (rewards may include, but are not necessarily limited to, hanging plots on any hooks you give me). Same goes for a picture. Said background should ideally have your character plausibly winding up in the mongrelfolk city of Endeesy. Strongly consider including one or two obvious plot hooks for me to seize upon and mercilessly abuse.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? By default, mostly hack & slash, with scattered puzzles. I'm fine with as much or as little roleplaying as the players desire -- this is a player-driven campaign, so how much of what you get will depend largely on what you do. There may be roleplaying-based challenges, which you can attempt or ignore like every other challenge I offer.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? In general: content from any 3.5e (and some 3.0) rulebook or supplement published by Wizards Of The Coast is safe to use. Other sources may be permitted on a case-by-case basis. Homebrew other than materials I provide will be permitted only very rarely. More specifically, a list of explicitly permitted sources can be found here.
To sign up, simply post a link to a character sheet (mythweavers works well), claim a colour, and, if you'd prefer a party larger or smaller than 5 people, mention that, too.
You wouldn't. We just ahve t focus on doing things that work together, but are different. If I go with transmuter and you go with necromancer, I could buff allies and you could debuff enemies. Some battlefield control spells on top of all that and we're friggin flying.
If You need me to post somewhere, drop me a message, please
As indicated in two other places: I'm now contemplating the most cuckoo-bananas idea ever: just keeping a list of everybody that wants to join, and as soon as there are 5 more characters ready to play (barring major alignment discrepancies or class balance issues), start another party off in the world, and just run as many parties at once as there are players for.
This may be less because I want to be all-inclusive (though that's certainly a side benefit) and more because I kind of want to run as much megadungeon as possible.
You have enough for a party of 3 or 4 now -- no skillmonkey and only one caster, which should still suffice at this low level. It's up to you guys how big you want your party to be and if you want to wait to fill more party rôles; if you don't, just say the word and I can set the first group off whenever you want.
So this is Talos. If the group happens to need a skillmonkey too I could make some last minute changes to fulfill that role as well if really necessary. My color should be Sea Green if possible. Looking forward to play too
Supercool badger-avatar by Xander Morhaime.
Now running The Green Lion Idol - IC - OoC.
Now running Enter the Night Masks - IC - OoC.
Now running Wings of Corruption - IC - OoC.
Last edited by SleepyBadger : 07-14-2011 at 08:26 AM.