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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 10-22-2012, 03:20 PM   Top  -  End  -  #1
Blaknic
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Join Date: Aug 2012
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Default Project Freelancer-Halo d20 OOC

This is the OOC thread for the Project Freelancer game!
Dice rolling should be done in IC if possible, but if it fails feel free to post here.
This thread is for OOC chat, metagaming (not too much!), Ctrl F-U spamming, whatever.

Claim colors, and repost sheets here!

IC is now up!
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Last edited by Blaknic : 10-22-2012 at 03:59 PM.
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Old 10-22-2012, 03:59 PM   Top  -  End  -  #2
Comissar
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Default Re: Project Freelancer-Halo d20 OOC

Going to go ahead and claim Royal Blue for Jersey. Myth-Weavers is messing me around a little right now so I'm afraid the sheet link will have to wait.
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Old 10-22-2012, 06:26 PM   Top  -  End  -  #3
Eric Scott
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Default Re: Project Freelancer-Halo d20 OOC

Nevada... and as for color... I'm thinking Sea Green...
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Old 10-22-2012, 08:51 PM   Top  -  End  -  #4
Lordofbunnyz
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Down a rabbithole
Default Re: Project Freelancer-Halo d20 OOC

Agent Alaska

I would say white, but it probably won't show up, so I will go for Red for medic

Oh, and I am busy tomrrow until the evening just so you all know, I will not be posting until then most likely
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Old 10-22-2012, 11:43 PM   Top  -  End  -  #5
Ulm11
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Default Re: Project Freelancer-Halo d20 OOC

Agent Massachusetts will be speaking with Gray. Not sure what the relevance is but it will work.
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Old 10-23-2012, 02:06 AM   Top  -  End  -  #6
OracleofSilence
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California
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Default Re: Project Freelancer-Halo d20 OOC

Agent California will speak in Dark Orange once more
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Old 10-24-2012, 12:16 PM   Top  -  End  -  #7
Blaknic
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Default Re: Project Freelancer-Halo d20 OOC

Lordofbunnyz: You all might have run into eachother during training, but might only know the others by name/reputation. You are not close friends. Though I will allow up to two of you to have been total bros before the start of the story, should you wish.
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Old 10-24-2012, 12:38 PM   Top  -  End  -  #8
Comissar
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Default Re: Project Freelancer-Halo d20 OOC

Jersey is here.
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Old 10-24-2012, 01:51 PM   Top  -  End  -  #9
Lordofbunnyz
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Default Re: Project Freelancer-Halo d20 OOC

Quote:
Originally Posted by Blaknic View Post
Lordofbunnyz: You all might have run into eachother during training, but might only know the others by name/reputation. You are not close friends. Though I will allow up to two of you to have been total bros before the start of the story, should you wish.
I'd say know each other by just name/reputation.
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Old 10-26-2012, 04:51 PM   Top  -  End  -  #10
Comissar
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Default Re: Project Freelancer-Halo d20 OOC

So, what's the betting that I fluff my piloting roll immediately?
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Old 10-26-2012, 05:33 PM   Top  -  End  -  #11
Eric Scott
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Default Re: Project Freelancer-Halo d20 OOC

We're not even going to make it to the rescue... we're going to crash and die...
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Old 10-26-2012, 05:49 PM   Top  -  End  -  #12
Comissar
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Default Re: Project Freelancer-Halo d20 OOC

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Originally Posted by Eric Scott View Post
We're not even going to make it to the rescue... we're going to crash and die...
*Rolls for lift off*

*Accidentally triggers slipspace drive*

*Flattens the Pelican against the hangar wall*
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Old 10-26-2012, 08:14 PM   Top  -  End  -  #13
Eric Scott
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Default Re: Project Freelancer-Halo d20 OOC

Quote:
Originally Posted by Comissar View Post
*Rolls for lift off*

*Accidentally triggers slipspace drive*

*Flattens the Pelican against the hangar wall*
Don't even joke about it... with me in the group something like that is going to happen...
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Old 10-26-2012, 11:15 PM   Top  -  End  -  #14
Comissar
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Default Re: Project Freelancer-Halo d20 OOC

Unfortunately, activating the Slipspace Drive requires a roll of a 21 without explosion. Thus ends another team of Freelancers.

Also, Jersey's the only one who can pilot stuff? Does that mean the co-pilot is decided by Shotgun?
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Old 10-26-2012, 11:50 PM   Top  -  End  -  #15
Ulm11
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Default Re: Project Freelancer-Halo d20 OOC

That seems appropriate for our group.
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Old 10-27-2012, 08:11 AM   Top  -  End  -  #16
Eric Scott
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Default Re: Project Freelancer-Halo d20 OOC

Quote:
Originally Posted by Comissar View Post
Unfortunately, activating the Slipspace Drive requires a roll of a 21 without explosion. Thus ends another team of Freelancers.

Also, Jersey's the only one who can pilot stuff? Does that mean the co-pilot is decided by Shotgun?
I have a Shotgun... but, I don't want to have to kill any of you so, I'll just sit in the back..
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Old 10-30-2012, 02:33 PM   Top  -  End  -  #17
Comissar
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Default Re: Project Freelancer-Halo d20 OOC

We're not reduced to just two Agents, are we?
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Old 10-30-2012, 03:12 PM   Top  -  End  -  #18
Ulm11
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Default Re: Project Freelancer-Halo d20 OOC

With the storm and everything I have had issues finding time to post, but I am still in this game.
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Old 10-30-2012, 03:24 PM   Top  -  End  -  #19
Comissar
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Default Re: Project Freelancer-Halo d20 OOC

Quote:
Originally Posted by Ulm11 View Post
With the storm and everything I have had issues finding time to post, but I am still in this game.
Ah, I forgot that Hurricane was giving people trouble. My bad
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Old 10-30-2012, 03:27 PM   Top  -  End  -  #20
Ulm11
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Default Re: Project Freelancer-Halo d20 OOC

Don't worry about it. Your post was a nice reminder to update as soon as possible.
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Old 10-30-2012, 08:58 PM   Top  -  End  -  #21
Lordofbunnyz
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Default Re: Project Freelancer-Halo d20 OOC

Quote:
Originally Posted by Ulm11 View Post
With the storm and everything I have had issues finding time to post, but I am still in this game.
Lol, Me too! sandy cause some... interference, with my connection.
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Old 10-31-2012, 03:23 AM   Top  -  End  -  #22
Comissar
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Default Re: Project Freelancer-Halo d20 OOC

Hmm... So yeah, landing might be a little rough.
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Old 10-31-2012, 12:42 PM   Top  -  End  -  #23
Blaknic
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Default Re: Project Freelancer-Halo d20 OOC

Jersey- as you take the ship down, the ERIS console starts giving you nonsense feedback-you see something about a "landing gear", and "airbags", but nothing that has any bearing on your situation. You struggle to bring the ship in manually, and, in a few moves that would have made your instructors proud, maneuver the Pelican into a mostly normal landing sequence. A landing sequence that is promptly shattered by ERIS informing you that "All-Range Mode is engaged." Your forward thrusters cut out, and the ship drops, nose-first. Wrangling the controls, bring the nose up in time for the Van Barfoot to slam into the ground with a rather sickening crunch.
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Everyone Else-The ship jerks and moves, and the PA comes on once again, but the sound is too distorted for you to comprehend. Not being idiots, you strap into any and all safety gear you can find. The ship settles down, then pitches forward suddenly into a nosedive before leveling out. You look around in worr--CRUNCH. The Van Barfoot slams into the ground, and you are thrown against your restraints for [roll]1d4[\roll] damage.

Alaska-Smart move. That is all.

Oops. wrong thread. One sec.
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Last edited by Blaknic : 10-31-2012 at 12:43 PM.
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Old 10-31-2012, 02:26 PM   Top  -  End  -  #24
Comissar
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Default Re: Project Freelancer-Halo d20 OOC

So, it's just the engines that are damaged? And the damage is repairable?

Other than potential broken ribs I suppose.
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Last edited by Comissar : 10-31-2012 at 02:27 PM.
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Old 10-31-2012, 03:05 PM   Top  -  End  -  #25
Ulm11
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Default Re: Project Freelancer-Halo d20 OOC

So at the start of our first mission, the ship will take 8 hours to fix, and judging by the state of the planet we are not going to be getting a friendly reception. This should be interesting.
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Old 10-31-2012, 03:06 PM   Top  -  End  -  #26
Blaknic
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Default Re: Project Freelancer-Halo d20 OOC

The damage is repairable. Takes 8 hours and a roll of 25 to jury-rig, roll of 30 to completely repair. Those babies are starship engines, after all, not a Honda. I just checked, none of you can make that check at this point. Maybe you'll meet somebody who can, at some point.... As far as the broken ribs go, y'all have a medic.
Speaking of which, my roll messed up for damage, so:
(1d4)[3]
to everybody but Jersey. Jersey was in the cockpit, he could see the crash coming and brace himself appropriately.

The sadist in me (and probably every other GM) was disappointed at Alaska's choice to buckle up.
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Last edited by Blaknic : 10-31-2012 at 03:07 PM.
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Old 11-01-2012, 11:46 AM   Top  -  End  -  #27
Comissar
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Join Date: Jan 2012
Default Re: Project Freelancer-Halo d20 OOC

So, some kind of scrambler causes Oregon's ship to crash in a glassed area. Oregon gets taken down by something, an entire team of Freelancers are sent in. Anyone else feeling optimistic?
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Old 11-01-2012, 12:30 PM   Top  -  End  -  #28
Blaknic
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Default Re: Project Freelancer-Halo d20 OOC

rolling that darn listen check.

(1d20+9)[29]
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Old 11-01-2012, 04:40 PM   Top  -  End  -  #29
Eric Scott
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Default Re: Project Freelancer-Halo d20 OOC

Quote:
Originally Posted by Comissar View Post
So, some kind of scrambler causes Oregon's ship to crash in a glassed area. Oregon gets taken down by something, an entire team of Freelancers are sent in. Anyone else feeling optimistic?
Well... considering we survived the landing... this is probably going to end incredibly bad... besides, if one expects negative yet ends up getting positive... that positive seems that much better.
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Old 11-01-2012, 04:53 PM   Top  -  End  -  #30
Comissar
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Join Date: Jan 2012
Default Re: Project Freelancer-Halo d20 OOC

Just noticed that Jersey is the only person with any long ranged weapons

I'm also working on the assumption that Oregon's ship is a fair distance from us, if it's right next door then Jersey won't be using her sniper to check it out.
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Last edited by Comissar : 11-01-2012 at 05:00 PM.
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