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Old 08-30-2012, 07:39 PM   Top  -  End  -  #271
Erik Vale
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Default Re: Heroes of the Fall OOC 2

@Raz
I think your the only one who has, however I have yet to build up on the shamanistic rituals of the Bestial beings.
I did however talk about the spirits of sand and air when I was hunting the Puppeteer, not that it build on that much.
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Old 08-31-2012, 02:09 AM   Top  -  End  -  #272
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Default Re: Heroes of the Fall OOC 2

I did mention the Great Hunt, which are the attendant spirits of Aramar. They protect the wilderness (mostly the forests) from despoilers. They however come in part from the souls of the reincarnated spirits of the forest.
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Old 08-31-2012, 03:50 AM   Top  -  End  -  #273
Kasanip
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Default Re: Heroes of the Fall OOC 2

Quote:
Originally Posted by Raz_Fox View Post
Hey, guys. So, we've cleared up the bronze thing, which - I suppose - was mostly caused by me having plans and not telling anyone else, simply weaving it into the mythology and expecting people to notice. Which I do, a lot.

But here's another thing. And I don't mean to confuse newcomers, but, well: spirits. How are we dealing with them? I've been trying to portray the rocklands and the deserts of the south as a place where spirits exist in an animistic sense; the river that flows from the Olm has a spirit, and a malignant spirit lurks within the labyrinthine mazes of glass where mortals harvest shards, thirsting for worship and tribute. Spirits exist in the mortal realm, can be persuaded with or slain, and are connected to nature itself, while still remembering the glories of the White City.

Aaaand I think I'm the only one who's done something like that, other than Kasanip and hi-mi-tsu (who seems to have vanished!). Am I wrong? Who else has been using spirits? Should we have more people dealing with rogue nature-spirits and having to develop charms against them? How will that relate to Twilight, if that ends up being a thing?

I want to knooooow. Mostly because a world that makes sense and isn't a patchwork quilt is something I love. Which reminds me, a question for everyone else: is there something you've been assuming in your posts that you wish other people would pay attention to? Is there a theme or an aspect of reality that you would like other people to play with? Let us know, please!
Like was said of Raz_Fox, to have used in the ways of Dragon King and Princesses of Madako lake. Also the Lightning Wolf, being the Spirit of Lightning, and maybe also it can be said [foxes] and [Renard the fox chief] are these kinds of characters too.

I want to ask a question.

Besides Fayruz and Sonata, have any characters used [Create a type - or school, or path, or technique - of Magic] ? I know Fayruz has [Healing] and Sonata created [Ar Maen]. But I don't think any other magic has been created. In case of the situation that it was missed by me. [Healing] is in The Olm, and [Ar Maen] is in Ecchr.
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Old 08-31-2012, 03:56 AM   Top  -  End  -  #274
The Succubus
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Default Re: Heroes of the Fall OOC 2

I think Roselia created "School of Magic - Illusion".
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Old 08-31-2012, 03:57 AM   Top  -  End  -  #275
BladeofObliviom
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Originally Posted by Kasanip View Post
Like was said of Raz_Fox, to have used in the ways of Dragon King and Princesses of Madako lake. Also the Lightning Wolf, being the Spirit of Lightning, and maybe also it can be said [foxes] and [Renard the fox chief] are these kinds of characters too.

I want to ask a question.

Besides Fayruz and Sonata, have any characters used [Create a type - or school, or path, or technique - of Magic] ? I know Fayruz has [Healing] and Sonata created [Ar Maen]. But I don't think any other magic has been created. In case of the situation that it was missed by me. [Healing] is in The Olm, and [Ar Maen] is in Ecchr.
Roselia created [Illusion], but hasn't taught it to anyone yet.

EDIT: Derp, beaten to the punch.
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Old 08-31-2012, 05:18 AM   Top  -  End  -  #276
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Default Re: Heroes of the Fall OOC 2

Here's my character sheet:

Name: Vorax Dessan
Titles: The Great Hunger, Tyrant of Greed
Domain: Gluttony
Abilities: Bloodlust, Melee Expertise (Gauntlets)
Themes: Desire for Satisfaction, Escape from Curse
Description:
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The Church of Hunger
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Artifact: Gauntlets of Desire. Allows the wielder to consume more than the physical component of a person, such as one's dreams, an aspect of one's personality, or even a person's soul.


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Old 08-31-2012, 07:18 AM   Top  -  End  -  #277
Gengy
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Quote:
Originally Posted by Raz_Fox View Post
Am I wrong? Who else has been using spirits? Should we have more people dealing with rogue nature-spirits and having to develop charms against them? How will that relate to Twilight, if that ends up being a thing?

I want to knooooow. Mostly because a world that makes sense and isn't a patchwork quilt is something I love. Which reminds me, a question for everyone else: is there something you've been assuming in your posts that you wish other people would pay attention to? Is there a theme or an aspect of reality that you would like other people to play with? Let us know, please!
Jongo has not been using... spirits, per se. But I have been talking with water and wind. That's really more Wild Sorcery, though. Sort of a Shamanism that talks directly with the elements. In a way, I guess that's talking to the very spirit of those two elements. I haven't had cause to give them Spirit Form yet, really. However, I may start doing that soon -- Jongo's probably going to be working with Earth next, and much like Avatar: the Last Airbender, Earth is and can be quite contrary to Jongo's whole thing. The whole "I am Chaos and flighty and whimsical and... oh, you are just a rock. Well. How do you do?"

That said... There are a couple themes that I would like people to start paying attention to, and invite people to use at any time. If you want me to come be a part of your part of the Disk, you can now - with the creation of Jongoscion - start noticing people with startling green eyes, or unusual shining grey eyes. Talk to them. You'll find them curious, and unusual, and less afraid of you that most normal people might be. They are just as human as anyone else, with their own emotions and everything... but they are Jongoscion that have moved in and have been observing and learning. Notice one of them in your part of the Disk, and I'll be happy to take over and answer questions as that Jongoscion!

Except for the Olm. The Olm will have an old man. An odd man named Lors. He used to be a young boy. But he's grown in the 50 years that the time skip happens. Now he's just unusual, and people would probably notice him moving around town with an odd smile on his face. The rumors were that, as a boy, he talked with Lassar Cornking privately about something, and then... the fight against those battering against the gates was suddenly easier. Something was done to make it more manageable until the great Lightning Wolf returned with the Maidens of Dusk and Dawn.

...or at least, that's what I would have wanted to do, had me and Tech had the time, lol ((No, not blaming you Tech; I had half the responsibility as well. Should have been sending you PMs with ideas. We'll work more together later.))

Oh! One other thing. This is highly important to me. The Sea of Jongo. If you are in command of a sea-faring people, people who travel all over the disk on boats and ship, you would know that the Sea of Jongo is unusually calm. It doesn't rage. There are few storms. And Dolphins play in the waters with wild abandon. Sailors who mess with those Dolphins mysteriously fall in the waters and are never seen again -- to the point that all Dolphins are beginning to be seen as a good omen... but that they shouldn't be slain or bothered, or it's bad luck.


Those are some things I'd like to more people to be aware of, and I don't *think* I've been assuming anything else, but I'll re-read some stuff and let you know!


NEW PLAYERS - I'm sure Dark will ask you to do some of this at some point, but I've kinda hijacked his map to help keep us all aware of where everything is. So. Here are some things I'd really appreciate if you can answer for me, now that you are approved:

(1) What is the text color that you will be using to speak in?
Jongo spoke, "I always talk in Sienna."

(2) Roughly where on the Disk are you right now?

(3) Do you have a home town or city or village or other landmark that you want added to the map? If yes, will you be describing and building upon this area? The more descriptive you get -- the more Acts you spend, the more power in the area -- the more likely I will be to add more then just a name. I keep meaning to make the Olm and Markien a bit more, and haven't found time, lol.

(4) Have you heard of the Gods (PC) before, and if yes, what is your opinion on them? If no, why not?
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Old 08-31-2012, 08:25 AM   Top  -  End  -  #278
Vesth
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1) "Vorax must speak in bolded darkorchid, and we, the Priests, do as well, but without the bold, as so the doctrine goes. If you require us to distingush ourselves further from our beloved and terrifying god, please tell us."

2 and 3)"We are, and always have existed, in the desert. This was where our great god was born, after all. If our maps are to be correct, we would be very much south. We do move and wander around a lot, but our main church lies over the remains of Vorax's previous city, during his tenure as king.

Our Church still holds some of the groundwork structure of the ruined city; stone pillars jut out at irregular intevals, and the desert has expended into what used to be known as Carne. But though sands fill our streets, the lake and many of the previous minerals and materials that blessed Carne blesses us now.

Needless to say, the biggest standing structure in our city, now called Recarne, is the church itself, the grandest project that me and my fellow priests have embarked. The building is spotless, grand, and intimidating, with our holy symbol inscribed on the front of the building. Large as it is, it's even larger underground, mostly to hold our beloved god when he comes to visit Recarne. We would love to describe more, but time is short, and our conquest is at hand."


4)"We do not believe that our god has met with others like himself...he has dedicated all his time to us, and does not actively seek them out...not with all our recruiting going on."

-Isur, Grand Priest
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Old 08-31-2012, 10:09 AM   Top  -  End  -  #279
Tychris1
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Default Re: Heroes of the Fall OOC 2

Well, my character hasn't been interacting with spirits from the White City all too much, but he has been interacting with the spirits and souls of men, ala binding them onto their corpses and giving them a terrifying form to behold.
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Old 08-31-2012, 10:14 AM   Top  -  End  -  #280
Tectonic Robot
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Default Re: Heroes of the Fall OOC 2

Wow. Desert sure is a popular place, heh.

Llassar has a whole steppe-continent to himself, and seems like he will continue to have one for the new future. ^^

Famine, who was once mortal but came back because of her rage... would she count as a spirit?
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Old 08-31-2012, 02:27 PM   Top  -  End  -  #281
Raz_Fox
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Quote:
Originally Posted by Kasanip View Post
Like was said of Raz_Fox, to have used in the ways of Dragon King and Princesses of Madako lake. Also the Lightning Wolf, being the Spirit of Lightning, and maybe also it can be said [foxes] and [Renard the fox chief] are these kinds of characters too.
I'd say that the princesses beneath the lake and the great dragon king are fine examples of spirits, in a story told differently than the way I tell stories. Which is, I think, the way the game should be played in its perfected form. Alas, that we players all are mortal, and have such things as assumptions, creative voids, and sloth drawing our minds away from bright glory.

Quote:
Besides Fayruz and Sonata, have any characters used [Create a type - or school, or path, or technique - of Magic] ? I know Fayruz has [Healing] and Sonata created [Ar Maen]. But I don't think any other magic has been created. In case of the situation that it was missed by me. [Healing] is in The Olm, and [Ar Maen] is in Ecchr.
...that was the thing I was going to mention about Sapham-ahn's proposed ascension quest! Gah, now I feel bad for not mentioning it earlier. Stupid college and its 'required readings' and 'due papers'.

Okay, Scow. Can I call you Scow, by and by? The thing that jumps out at me - other than the fact that I am a grumpy stickler-in-mud who croaks nastily at the idea of this one river delta having bronze-age technology when everyone else was in the stone age, given the slow pace the other major desert civilization has been advancing and the fact that I am a grumpypants - is your use of magic in the quest.

RAZPINIONS

Spoiler


Also, if you want a superweapon that will give you an advantage over everyone in the south: chariots. Not used by anyone yet. Big advantage. In fact, I don't think the concept of cavalry being used in war has even occurred in the south.

EDIT: Oh, oh, and a thing that I used that you may or may not want to. Royal titles imply that the person they are applied to is more than human. A tribe doesn't have a king, they have a chieftain. But the god who makes the earth rich and fertile? The Greenking. The cruel magician who drives the hungry ghouls of the south to do his bidding? The Ghoulking. The goddess of the Olm? A Princess.

Perhaps the crowning arrogance of Sepham-ahn would be to name herself a Queen, and finally draw the ire of Jishandar, who 'knows his place' and merely names himself a High Chieftain, or the like.

Quote:
Originally Posted by Demidos View Post
I did mention the Great Hunt, which are the attendant spirits of Aramar. They protect the wilderness (mostly the forests) from despoilers. They however come in part from the souls of the reincarnated spirits of the forest.
When you say reincarnated spirits of the forest, do you mean the souls of animals, or do you mean actual spirits? There's a difference in a world where spirits actually exist as a classification of being.

Quote:
Originally Posted by Vesth View Post
2 and 3)"We are, and always have existed, in the desert. This was where our great god was born, after all. If our maps are to be correct, we would be very much south. We do move and wander around a lot, but our main church lies over the remains of Vorax's previous city, during his tenure as king.

Our Church still holds some of the groundwork structure of the ruined city; stone pillars jut out at irregular intevals, and the desert has expended into what used to be known as Carne. But though sands fill our streets, the lake and many of the previous minerals and materials that blessed Carne blesses us now.

Needless to say, the biggest standing structure in our city, now called Recarne, is the church itself, the grandest project that me and my fellow priests have embarked. The building is spotless, grand, and intimidating, with our holy symbol inscribed on the front of the building. Large as it is, it's even larger underground, mostly to hold our beloved god when he comes to visit Recarne. We would love to describe more, but time is short, and our conquest is at hand."
Query: the southern continent was at a stone-age technology level until the gods appeared and began teaching mankind. Where did this great stone-worked city with precious minerals and materials come from? (And before anyone gets snarky, I can explain the Olm. Mostly.) Especially given that you imply that they already have a spotless, stone-wrought church. How was that built, by who, and why?

Query: the southern desert is not a very fun place to live. Where did the church get converts, from the savage tribes? Where does their food supply come from, given that agriculture is a very new concept? Where did they get the idea of a church from, and how was a stone-worked city raised in the harsh south?

These questions aren't supposed to make you give up and grab new ideas, but you do need to find answers. Otherwise, we've got a patchwork world, with cities that couldn't possibly sustain themselves boasting improbable architecture.

EDIT: Okay, sorry, I'll admit I hadn't gone over your new backstory in-depth. It... hmmmm. My questions about the kingdom still stand, I believe. I don't think Dark hammered in enough that mortalkind was at a stone-age technological level before the gods came to spread their knowledge. Farming? Didn't exist before Llassar taught his people about it. It's still unknown in the south, until the timeskip allows Llassar to teach properly. And how could mortals craft an artifact of divine power for Vorax? The thing about artifacts is that they are creations of the gods, not mortals. And where did the new followers come from? They just seem to appear.

The big thing, though. The big thing. Why would beasts of chaos - who are treated as if they have one mind and work together to defend the sacredness of something that is alien to them - sweep into his kingdom and topple him from the throne? It doesn't follow.

My suggestion, which - I emphasize - is just a starting-point to consider: have his advisers, his war-captains, turn against him for doing something as blasphemous before heaven as devouring a spirit. Don't have them transform him, but let the transformation be a consequence of the blasphemous act, tearing through Vorax's body. (What does Vorax mean, in the language of his people? Was he named after a grandfather, or in honor of a terrestrial spirit?) And then have him claw his way back to the land he once ruled, now a barren heath, and let him cow the natives there into being his new church.

To round this out with a compliment: if you're setting Isur up as a major villain in the game, you have my kudos. Do be sure to flesh him out! The priest who controls the god and the faith is a fascinating character idea, and I hope you play it out well.

Quote:
Originally Posted by Tectonic Robot View Post
Famine, who was once mortal but came back because of her rage... would she count as a spirit?
I don't think so. You never really elaborated on how she came back, and I think it's better that way.

Quote:
Originally Posted by Grimsage Matt View Post
Grimdeep Trovaag
Titles; The Deepseeker, The delver in the Dark, The Elder Elemental.
Domain; Underground
Abillities; Fire mastery, Earth Mastery.
Themes; Shy, Courious, Loner.

Desciption;
Spoiler


Artifact; The Grimdeep Helm. A simple miners cap Torvaag found one day, he imubed it with some extra elemental energy. Now, instead of a flame the produces heatless, a smokeless and non-combusting flame provides eternal light for it. Realizing that that might not be enough, he imbued with with a tiny fraction of the stones endrance. Or, the abillity to endure low oxygen and poisionis gases found underground.. He does not use it himself, but instead uses it to help people who happen to be lost deep underground.

1) Torvaag Grimdeep, I think I always been talking in Slate gray.

2) I'm being shot out of a volcano. Not sure which one, but lets say a northern one?

3) I've lived underground. First time on the surface.

4) I was 'born' when the disk was first made. I've also spent all that time underground, so I've had no divine contact. However, I've been listening to what the earth has been saying. I plan ong "trying" to avoid everyone.

Heres me guy/ his stuff there.Also, the Artifact is not for him, but he loans it out to people who need to be underground/are lost. A everlasting light (Fire) that won't combust the gas, and the abillity to endure those (Earth).
Query: why is the god still referred to as Matt in your description?

Query: where will he be finding that simple miner's cap? From what culture would it be? Few, after all, have begun to truly dig into the mountains.

Jerkquery: would it be possible for you to run things through a spellcheck? "Aquafirs" is possibly the most hilarious typo I have seen all month, and the application's numerous typos really grate. This game is textual, which means that the only way you will be able to communicate is through text. Misspelling words is like trying to talk with an atrocious accent: both make you unintelligible.




Actually, guys, that one goes out to multiple people. You know who you are. Take the time to make sure everything is spelled correctly, your sentences are exactly the way they're supposed to be, your grammar is correct and your apostrophes are all in the right places. Otherwise... well, to be honest, I don't end up reading badly-written posts.

I'm sorry, I don't.




...why did I choose to start being communicative and open right when the newbies came.

I'm going to scare them off, wait and see if I don't.
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Old 08-31-2012, 05:08 PM   Top  -  End  -  #282
Grimsage Matt
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Default Re: Heroes of the Fall OOC 2

Grimdeep Trovaag
Titles; The Deepseeker, The delver in the Dark, The Elder Elemental.
Domain; Underground
Abilities; Fire mastery, Earth Mastery.
Themes; Shy, Curious, Loner.

Description;
Spoiler


Artefact; The Grimdeep Stave. While normally Torvaag's first response to danger is to run away, but this stout staff of Basalt and Pumice shows that he can fight when needed. The staves powers are simple. They help him focus the fire's he creates, as well as let him create a fire without heat (Light). One of the abilities that is rumoured to be tied to the staff is to summon a boat of pumice.


What it does; Helps me control the size, shape and intensity of the fire I create. The light thing is one I might be able to do myself, and the pumice boat would be a blend of Earth and Fire mastery (Volcanic rock).

1) Torvaag Grimdeep, I think I always been talking in Slate gray.

2) I'm being shot out of a volcano. Not sure which one, but lets say a northern one?

3) I've lived underground. First time on the surface.

4) I was 'born' when the disk was first made. I've also spent all that time underground, so I've had no divine contact. However, I've been listening to what the earth has been saying. I plan on "trying" to avoid everyone.

Here is me guys/ his stuff there.

Edited to remove spelling errors and changed the artefact.
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Old 08-31-2012, 07:57 PM   Top  -  End  -  #283
Scow2
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Default Re: Controversy Post

Quote:
Originally Posted by Raz_Fox View Post
I'd say that the princesses beneath the lake and the great dragon king are fine examples of spirits, in a story told differently than the way I tell stories. Which is, I think, the way the game should be played in its perfected form. Alas, that we players all are mortal, and have such things as assumptions, creative voids, and sloth drawing our minds away from bright glory.



...that was the thing I was going to mention about Sapham-ahn's proposed ascension quest! Gah, now I feel bad for not mentioning it earlier. Stupid college and its 'required readings' and 'due papers'.

Okay, Scow. Can I call you Scow, by and by? The thing that jumps out at me - other than the fact that I am a grumpy stickler-in-mud who croaks nastily at the idea of this one river delta having bronze-age technology when everyone else was in the stone age, given the slow pace the other major desert civilization has been advancing and the fact that I am a grumpypants - is your use of magic in the quest.

RAZPINIONS

Spoiler
Thanks for the advice on the magic. I'll re-work the nature of Sapham-ahn's power... but all I really had to go on when creating it was inspiration from D&D and Titan Quest (To the point that the "Terrible beast" she transformed into was going to be implied to have been a Displacer Beast). But, with the existence and proliferation of spirits, I have a better source for her power than a Do-Anything battery.

Quote:
Also, if you want a superweapon that will give you an advantage over everyone in the south: chariots. Not used by anyone yet. Big advantage. In fact, I don't think the concept of cavalry being used in war has even occurred in the south.

EDIT: Oh, oh, and a thing that I used that you may or may not want to. Royal titles imply that the person they are applied to is more than human. A tribe doesn't have a king, they have a chieftain. But the god who makes the earth rich and fertile? The Greenking. The cruel magician who drives the hungry ghouls of the south to do his bidding? The Ghoulking. The goddess of the Olm? A Princess.

Perhaps the crowning arrogance of Sepham-ahn would be to name herself a Queen, and finally draw the ire of Jishandar, who 'knows his place' and merely names himself a High Chieftain, or the like.
Maybe not your part of the south. But there's a LOT of southern desert, with a lot of land and lot of people and lot of variables. Historically, the Egyptians got a head-start on pretty much every neighboring culture to the west too. There are HUGE distances involved here, and it's actually something that bothered me on the map. But even then - it's very possible for tech levels to vary within an area of this size.

The river delta is a godless place, with only the fevered dreams of a once-mighty Titan-ruled empire. They are also an ingenious people in a very fertile land that, until recently, was in an aggressive arms-race competing against each other, and the tribes each developed a unique technology, until Jishandar united the tribes and set his R&D department on synergizing the technologies. Result = Scary technological boom. Of course the guy responsible is going to crown himself King.

And now, I shall be less serious in defending a fellow newbie with these!

Obviously, the answer for the higher tech for Vhorax is Dwarves, who are not of this world or chaos. Instead, one of their interplanar digging expeditions looking for new worlds to colonize found the disk, built a few outposts, couldn't find any elves to harass, got disappointed, and left for home... maybe to reinforce or reclaim one of their other strongholds, such as Moria or Orzammar (How did you think all dwarves in every fantasy world ever end up being exactly the same? They ARE from the same source, and are merely capable of digging themselves into ANY world!)
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Old 09-01-2012, 04:07 AM   Top  -  End  -  #284
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Default Re: Heroes of the Fall OOC 2

Daelrog, you clever dog, are you doing my foreshadowing for me?

And good news! Ladorak is still around!
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Old 09-01-2012, 04:21 AM   Top  -  End  -  #285
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Originally Posted by Raz_Fox View Post
Query: the southern continent was at a stone-age technology level until the gods appeared and began teaching mankind. Where did this great stone-worked city with precious minerals and materials come from? (And before anyone gets snarky, I can explain the Olm. Mostly.) Especially given that you imply that they already have a spotless, stone-wrought church. How was that built, by who, and why?

Query: the southern desert is not a very fun place to live. Where did the church get converts, from the savage tribes? Where does their food supply come from, given that agriculture is a very new concept? Where did they get the idea of a church from, and how was a stone-worked city raised in the harsh south?

These questions aren't supposed to make you give up and grab new ideas, but you do need to find answers. Otherwise, we've got a patchwork world, with cities that couldn't possibly sustain themselves boasting improbable architecture.

EDIT: Okay, sorry, I'll admit I hadn't gone over your new backstory in-depth. It... hmmmm. My questions about the kingdom still stand, I believe. I don't think Dark hammered in enough that mortalkind was at a stone-age technological level before the gods came to spread their knowledge. Farming? Didn't exist before Llassar taught his people about it. It's still unknown in the south, until the timeskip allows Llassar to teach properly. And how could mortals craft an artifact of divine power for Vorax? The thing about artifacts is that they are creations of the gods, not mortals. And where did the new followers come from? They just seem to appear.

The big thing, though. The big thing. Why would beasts of chaos - who are treated as if they have one mind and work together to defend the sacredness of something that is alien to them - sweep into his kingdom and topple him from the throne? It doesn't follow.

My suggestion, which - I emphasize - is just a starting-point to consider: have his advisers, his war-captains, turn against him for doing something as blasphemous before heaven as devouring a spirit. Don't have them transform him, but let the transformation be a consequence of the blasphemous act, tearing through Vorax's body. (What does Vorax mean, in the language of his people? Was he named after a grandfather, or in honor of a terrestrial spirit?) And then have him claw his way back to the land he once ruled, now a barren heath, and let him cow the natives there into being his new church.

To round this out with a compliment: if you're setting Isur up as a major villain in the game, you have my kudos. Do be sure to flesh him out! The priest who controls the god and the faith is a fascinating character idea, and I hope you play it out well.
Hmm...Farming does not yet exist? Well, there's hunting and gathering, both of which are at an abundance given the nearby lake. I really only chose the south, because I can't find a desert anywhere else. Also, they really wander around a lot, and look really, really hard for anyone to enslave into their religion. Also, the previous residents that escaped the destruction of Carne could very well have founded their own cities.

As I mentioned, the Priests could draw power from Vorax himself (and abuse it, I might add). They crafted the artifact using Vorax's own power and 'gifted' it to him.

The thing regarding the beasts of choas...it was orginally spirits that wanted vengence, but Dark said that the spirits were dispelled, and told me to change to the beasts of chaos, so...

Also, Vorax is just Vorax. That's the name he was born with when he was mortal. John and Jane both doesn't have meaning, and they're both names.

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And then have him claw his way back to the land he once ruled, now a barren heath, and let him cow the natives there into being his new church.
...uhh, the whole shtick I'm going with here is that his religion controls him. Not the other way round.
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Old 09-01-2012, 04:38 AM   Top  -  End  -  #286
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Hmm...Farming does not yet exist? Well, there's hunting and gathering, both of which are at an abundance given the nearby lake. I really only chose the south, because I can't find a desert anywhere else. Also, they really wander around a lot, and look really, really hard for anyone to enslave into their religion. Also, the previous residents that escaped the destruction of Carne could very well have founded their own cities.

As I mentioned, the Priests could draw power from Vorax himself (and abuse it, I might add). They crafted the artifact using Vorax's own power and 'gifted' it to him.

The thing regarding the beasts of choas...it was orginally spirits that wanted vengence, but Dark said that the spirits were dispelled, and told me to change to the beasts of chaos, so...

Also, Vorax is just Vorax. That's the name he was born with when he was mortal. John and Jane both doesn't have meaning, and they're both names.



...uhh, the whole shtick I'm going with here is that his religion controls him. Not the other way round.
You might think about removing the curse from the backstory, and just have the attackers leave Vorax abandoned in the desert to die from starvation, unaware of the change already going on within him. Then, you've incorporated both the gluttony and starvation into a single ascension experience. As for the Beasts, what Raz says has merit; however, tribes of lesser Beasts are a well established trend (orcs, centaurs, etc.), so one of those could easily serve as the retributive storm.
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Old 09-01-2012, 05:05 AM   Top  -  End  -  #287
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But here's another thing. And I don't mean to confuse newcomers, but, well: spirits. How are we dealing with them? I've been trying to portray the rocklands and the deserts of the south as a place where spirits exist in an animistic sense; the river that flows from the Olm has a spirit, and a malignant spirit lurks within the labyrinthine mazes of glass where mortals harvest shards, thirsting for worship and tribute. Spirits exist in the mortal realm, can be persuaded with or slain, and are connected to nature itself, while still remembering the glories of the White City.

Aaaand I think I'm the only one who's done something like that, other than Kasanip and hi-mi-tsu (who seems to have vanished!). Am I wrong? Who else has been using spirits?
I haven't done anything of the sort... yet. I like the concept, I just neglected to place any mention of it in my ascension quest (and haven't done much since). The closest thing in Nieve's story was the cliff-gaunts, but I always thought of them as descended from outcasts and exiles (much like the ones Nieve fell in with): people who lived like beasts for so long that they forgot they weren't. I never did much them, though; they just sort of... haunted the cliffs. Provided the occasional eerie howl in the fog. That's about it. The rest of the quest is pretty focused on people.

I'm a little annoyed with myself for this, but on reflection I think I've settled on a way to explain it. Consider Brymhide Isle: rocky, desolate, perpetually shrouded in rain and fog. Civilization there never amounted to anything more than hunter-gatherers living in crude huts of grass and dirt, and Nieve's arrival shattered even that. It makes a sort of sense to me that the war goddess left her birthplace barren and broken... except it was like that before she came. Why would that be?

Perhaps the answer lies in the ancient barrows that dot Brymhide Isle.
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Old 09-01-2012, 06:37 AM   Top  -  End  -  #288
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Hmm...Farming does not yet exist? Well, there's hunting and gathering, both of which are at an abundance given the nearby lake. I really only chose the south, because I can't find a desert anywhere else. Also, they really wander around a lot, and look really, really hard for anyone to enslave into their religion. Also, the previous residents that escaped the destruction of Carne could very well have founded their own cities.
Ok. This. Let me clarify for ALL new players.

The Disk is huge. If you didn't get that, then let me review... if Earth were laid flat in disk form, the Disk would be some 20x it's size... and then some. Now, a great deal of that is water. BUT. That's not my point.

My point is: Just because there is a great big Desert Land to the south does not mean that that is the ONLY desert. There are other deserts, though if we were looking at them from space, we wouldn't see them like we do with the South.

TL;DR If you start in an area that hasn't been described by a previous player... it's pretty much YOURS to come up with. The only person who could tell you NO is Dark. And if he disagrees with it, it's for a good reason.

Heck, one of the Islands near Salus (which are mostly larger than Texas) could very well be a Desert Island if someone wanted. Or, it could be made entirely of Green Slimes. Why you would want that, I don't know, but if you can explain it and Dark approves... it's true.

This game is, ultimately, about creativity.

Gengy has spoken.
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Old 09-01-2012, 11:37 AM   Top  -  End  -  #289
mystic1110
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Hello!

My god idea that Dark DM semi-approved - all I need is a quest. Any ideas?


Name: Saluko, The Hound of the Gods.
Domain: Loyalty.
Abilities: Divine Charm, Divine Athletics
Themes: Obedience, Memory, Ancestry
Description:
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Old 09-01-2012, 12:06 PM   Top  -  End  -  #290
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Originally Posted by Grimsage Matt View Post
Grimdeep Trovaag
Titles; The Deepseeker, The delver in the Dark, The Elder Elemental.
Domain; Underground
Abilities; Fire mastery, Earth Mastery.
Themes; Shy, Curious, Loner.

Description;
Spoiler


Artefact; The Grimdeep Stave. While normally Torvaag's first response to danger is to run away, but this stout staff of Basalt and Pumice shows that he can fight when needed. The staves powers are simple. They help him focus the fire's he creates, as well as let him create a fire without heat (Light). One of the abilities that is rumoured to be tied to the staff is to summon a boat of pumice.


What it does; Helps me control the size, shape and intensity of the fire I create. The light thing is one I might be able to do myself, and the pumice boat would be a blend of Earth and Fire mastery (Volcanic rock).

1) Torvaag Grimdeep, I think I always been talking in Slate gray.

2) I'm being shot out of a volcano. Not sure which one, but lets say a northern one?

3) I've lived underground. First time on the surface.

4) I was 'born' when the disk was first made. I've also spent all that time underground, so I've had no divine contact. However, I've been listening to what the earth has been saying. I plan on "trying" to avoid everyone.

Here is me guys/ his stuff there.

Edited to remove spelling errors and changed the artefact.
Well, I personally think that the artifact's stronger now, but what's really important is that you think it's the best it can be.

Also. You get a high-five for listening to criticism, analyzing it, and acting on your conclusions. That is the ultimate goal of my pseudo-Socratic method.

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Originally Posted by Scow2 View Post
Thanks for the advice on the magic. I'll re-work the nature of Sapham-ahn's power... but all I really had to go on when creating it was inspiration from D&D and Titan Quest (To the point that the "Terrible beast" she transformed into was going to be implied to have been a Displacer Beast). But, with the existence and proliferation of spirits, I have a better source for her power than a Do-Anything battery.
Thanks fill my dark heart with joy and relief that you weren't offended. And we all start out without a lot of experience in such things. My first god was a time-displaced catperson Sonic-Aladdin, so you've already cleared the low bar of being better than my first time.

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Maybe not your part of the south. But there's a LOT of southern desert, with a lot of land and lot of people and lot of variables. Historically, the Egyptians got a head-start on pretty much every neighboring culture to the west too. There are HUGE distances involved here, and it's actually something that bothered me on the map. But even then - it's very possible for tech levels to vary within an area of this size.

The river delta is a godless place, with only the fevered dreams of a once-mighty Titan-ruled empire. They are also an ingenious people in a very fertile land that, until recently, was in an aggressive arms-race competing against each other, and the tribes each developed a unique technology, until Jishandar united the tribes and set his R&D department on synergizing the technologies. Result = Scary technological boom. Of course the guy responsible is going to crown himself King.
I would be giving you a much harder time about this if it weren't for the fact that I think delta tribes aping the cyclopean dreams of a fallen titan is such a bleeding cool idea. The only point of discussion that I'll bring up is that I'm not sure the 'tech levels vary' explanation would suffice if not for said dreams of a mad almost-god; the gods are akin to Prometheus, bringing down fire from heaven in the form of knowledge. A mortal civilization, godless, outstripping the societies of the gods goes directly against that symbolism.

But, then again, the goddess of Glory requires a great civilization to rule over; Egypt or Rome to my Greece of the Sands. And since a bit of my skepticism is related to being on the losing end of one escalation war too many, I'll concede with all the grace of a drunk swan and admit that a civilization inspired by Titanic madness could end up developing greater military and architectural advancements than any surrounding civilizations.

I can't wait to see that you come up with.

Quote:
Obviously, the answer for the higher tech for Vhorax is Dwarves, who are not of this world or chaos. Instead, one of their interplanar digging expeditions looking for new worlds to colonize found the disk, built a few outposts, couldn't find any elves to harass, got disappointed, and left for home... maybe to reinforce or reclaim one of their other strongholds, such as Moria or Orzammar (How did you think all dwarves in every fantasy world ever end up being exactly the same? They ARE from the same source, and are merely capable of digging themselves into ANY world!)
By The Duke, the Dwarves are coming! Hide the mead! Hide the ale! Hide the OSHA inspectors!

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Originally Posted by Vesth View Post
Hmm...Farming does not yet exist? Well, there's hunting and gathering, both of which are at an abundance given the nearby lake.
This is the kind of thing I like to see! Well done, lad, you've already made your quest more real. Or, at least, believable, which is what we're really looking for.

Let me tell you a secret You can tell stories about giant cats turned into markets, amorous gods who treat changing gender like changing clothes, massive cities built into mountains, sorceresses who became cats and hounds who became gods... if you make your audience believe. If there aren't stitches showing on the world building, if you weave their narratives into yours, if you give explanations shrouded in myth to hide minor inconsistencies, if you entertain them and seem to make the world you speak of act like a real world - no matter if it would really happen or not - you can get away with anything.

Quote:
I really only chose the south, because I can't find a desert anywhere else. Also, they really wander around a lot, and look really, really hard for anyone to enslave into their religion. Also, the previous residents that escaped the destruction of Carne could very well have founded their own cities.
It's hard to build a city in the desert with stone-and-copper technology. Really hard. Now, Carne is more believable as a city next to a lake - a ready source of food and water - but cities scattered across the desert? Not so much.

(Again, you might choose to discount my ramblings on this subject, because I've been spending the past two turns trying to show how hard it is to build a real city in the desert, even with divine help. I started out with the greatest 'city' in the rocklands being a wood-walled, crude fort set up in fertile grazing land, for cryin' out loud. So feel free to just say something like, "Vorax's people learned stonecutting quickly," or "A tribe was guided to a fertile spot by a spirit that wanted worship and were commanded to build.")

Pointing back to the secret: having the church rescue Vorax from the desert and having it be beasts of chaos that punished him are not bad ideas in and of themselves. The only problem is that they are not fleshed out enough to stand on their own; they're supports of where you want to end up that aren't standing on anything when closely inspected.

Why was the devouring of this spirit so blasphemous to beings that were not human? How did they know about it?

Where did these priests come from? How did they know that Vorax was a god? How did they get the idea in their heads that this bloated, twisted creature could give them power? They are a very cool idea, but they step onto the stage fully-formed, when just a bit of support and explanation would make for a stronger story. Maybe the shaman of a wandering mountain-tribe had a vision, maybe an opportunistic trickster-hero decided to see if the stories his father had told him about the great glutton-king he had served in Lost Carne were true, maybe the spirits of wind and flurry could not help but shout in whispers across the desert that Venex, blasphemous among all mortal kind, writhed in eternal crucifixion above the ruins of his prideful city. Tell me why he has worshippers, and how they knew to free him from his torment.

Quote:
As I mentioned, the Priests could draw power from Vorax himself (and abuse it, I might add). They crafted the artifact using Vorax's own power and 'gifted' it to him.
A fair point! If you planned to explain that during the creation of the artifact, I withdraw that criticism. If you thought it was obvious, though, I need you to stay behind after class and write out lines.

Quote:
The thing regarding the beasts of choas...it was orginally spirits that wanted vengence, but Dark said that the spirits were dispelled, and told me to change to the beasts of chaos, so...
Sometimes, vagueness works. Sometimes, it doesn't. I think, for the beasts of chaos, you need some details. Like "what" and "why".

Unless - as a suggestion - you want to emphasize Vorax's confusion as his kingdom crumbles, and strange inhuman beasts drag him from his palace - in a case like that, I'd say to never explain their motives. No speech, no exposition on his torture, just a frightened, bloodied king being tortured by inhuman creatures for incomprehensible reasons, listening to their chants and roars as they pierce his body and burn down his city.

Quote:
Also, Vorax is just Vorax. That's the name he was born with when he was mortal. John and Jane both doesn't have meaning, and they're both names.
Also, because I am a jerk, I'll point out that John comes from the Hebrew for "Grace of God" and Jane is the feminine form of John. I mean, no one else in this game has explained what their names mean, but I think it's a good thing to consider that all names ultimately have sources, and you get similar naming conventions in a native population. Otherwise, we end up with the "Aerith and Bob" problem.

To be self-indulgent, in the last iteration of this game, I made an outwardly-perfect son of Baz'Auran, and I named him Aurenel. That's a name that resonates, even if people don't understand that "Auren-" makes him sound like "Baz'Auran", and "-el” is a common Hebrew name suffix meaning "of God".

But, then again, sometimes you just need to give a god a name that sounds right. Fayruz just sounded right to me - vaguely Arabic, and with that soft 'z' at the end.

Quote:
...uhh, the whole shtick I'm going with here is that his religion controls him. Not the other way round.
A fair point. But I point back to earlier. You need to make us believe that the religion exists, and formed for comprehensible - maybe not sensible - reasons.

Quote:
Originally Posted by TheDarkDM View Post
You might think about removing the curse from the backstory, and just have the attackers leave Vorax abandoned in the desert to die from starvation, unaware of the change already going on within him. Then, you've incorporated both the gluttony and starvation into a single ascension experience. As for the Beasts, what Raz says has merit; however, tribes of lesser Beasts are a well established trend (orcs, centaurs, etc.), so one of those could easily serve as the retributive storm.
I have merit?

Yaaaaaaaaaaaaay

Quote:
Originally Posted by Gengy View Post
This game is, ultimately, about creativity.
Truth.

To anyone wondering why I'm so nitpicky: if I'm not acting as a grindstone for that creativity, I've failed.
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Old 09-01-2012, 01:14 PM   Top  -  End  -  #291
Raz_Fox
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Hello!

My god idea that Dark DM semi-approved - all I need is a quest. Any ideas?


Name: Saluko, The Hound of the Gods.
Domain: Loyalty.
Abilities: Divine Charm, Divine Athletics
Themes: Obedience, Memory, Ancestry
Description:
Spoiler
This is the narrative that was set in motion in the breaking of the White City which is the moon, which turned red as blood in the night when the world changed.

Mankind was scattered, mankind was weak. Chieftains gathered together tribes, and warlords scattered tribes apart. Spirits roamed the earth, demanding worship or acting on their own caprice. These were dark days. Some shards still remained of ones who had come before, but what were they but broken stones weathered by sand and wind, rising from a desert hill, called sacred by those who feared it; or tales of terrible things that strode across the sky and were cast down into the pits of the earth? These were monster-days, when mankind was hunter and hunted, when tarnished copper was the work of the most cunning smiths, when stones were men's fangs and wool was men's fur.

The gods fell. Some say they screamed, some say they burned, some say they wept. And with them, within them, was knowledge. Knowledge of greater things, of craftings and prayers and healings. And they shared this; not to all men, but to few.

It has been perhaps two generations since they fell, and much of the world is still dark, the realm of monsters and men who do not know what they lack. Among them may rise those who style themselves kings, but their kingdoms are made of wood and daub, and fade away beneath the boots of war-chieftains, who in turn have their legacies scattered to the winds. Among them may rise magicians, but their magic is from the spirits who are tied to the earth, or of ritual and beseeching; their knowledge is secret, and their legacy is incomplete. Herbmasters may pass their knowledge on from one to the next, but who can say they have the knowledge that is kept within the Olm, by the lady of the Riverfane, or the power that has come from it?

There is room in their world for legends, but they are mortal-legends, and they pale before the true myths that are the gods and their visions of the future. What king can say that he united the rocklands? What war-chieftain ever defended as valiantly as the lord who stands unbroken in the north?

This is the choice presented to the bloodline of Saluko, then: did their legacy come from those mortals in the dark, and has he risen as a new light? Or has their legacy come from the gods of the White City themselves? Were his forefathers, his mothers, in the service of unknown chieftains who ranged across the plains, or did their masters rise in the service of Carolinus who rules at Markien, or Haramhold who rules at Solus, or the priestesses of Sonata at Ecchr, or Fayruz who sits in the Riverfane of the Olm?

Tell us, then, of the influence of the gods upon men, or of men who strived in the darkness to be light.

And - I would - speak not of magicians weaving enchantments upon hounds, to make them wise. Let them speak because they have always spoken; let them be wise because wisdom has always been theirs. Often, explanations are demanded, but not for this, I think- a dog that speaks with confidence is believed more than a dog that makes apologies for the sorcery that gave him speech.


As for a quest? That depends entirely, I think, upon a master. Let an empire rise from the stone-whittlers and the copper-smiths, by the will of one good man found to be righteous by his servant. Has not this story been told before? The righteous man, who is weak- perhaps because of sickness, perhaps because of the wound taken in battle, but strong-hearted all the same- says to his servant who is of the otherworld, do this, and so it is done. If an ancient treasure made by spirits is his wish, his servant shall retrieve it, no matter how difficult the battle is to do so. If the daughter of a chieftain whose fortress is made of wood that does not burn and is guarded by many bright copper spears pleases the eye of this man, his servant shall fetch her for him, even if she has many guards and is frightened of the coal-black hound whose eyes are bright as stars. And if a dragon, or a beast of the darkness, should descend upon the kingdom that seeks to be the equal of the southern hill or the northern fastness, both god-shapen, well, the man's servant will do battle with it, and overcome it, though it be wounded unto death, and through victory, through the drinking of its blood, become as the gods.



I apologize for the fact that I have forgotten how to speak properly.
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Old 09-01-2012, 02:44 PM   Top  -  End  -  #292
Grimsage Matt
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Default Re: Heroes of the Fall OOC 2

All I need now is the Volcano he shoots up from... maybe a new one? A new, perviously undersea volcano is the Sea of Jango? A gyser out in the desert? Welcoming ideas.
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Old 09-01-2012, 02:48 PM   Top  -  End  -  #293
mystic1110
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Default Re: Heroes of the Fall OOC 2

Raz..... I think I love you . Wow seriously. Ill try to have a more detailed history/quest story up by today.
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Old 09-01-2012, 03:28 PM   Top  -  End  -  #294
Gengy
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Default Re: Heroes of the Fall OOC 2

NEW PLAYERS - reposting this
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As to Saluko, Raz has the right of it... but off the top of my head I can't help but think of the story of Puss in Boots. The master was... kind. But not competent. Puss, on the other hand, was competent... but just a cat.

Saluko's ascension does not - in theory - have to be entirely about Saluko.

A neat thing you could do is tell the tale of Saluko's great great grandfather.

Then the next chapter is Saluko's great grandfather.

Then his grandfather.

Then Saluko's sire.

THEN Saluko is born.

Just a thought!


----------

As for Trovaag? I wouldn't mind if he popped up near the Sea of Jongo, or from underneath it. If you want instant attention from Jongo, that's the quickest way to do it, lol.

There are certainly other options, though. As I was saying in a previous post... You are not limited by what you can see on the map. There could be a volcano in the frozen wastelands to the northwest that no one has explored yet. You could pop up from one of the Volcano's to the west... or from one right where Shirvan and Dasque are.

It's up to you. Where do you *want* to start?
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Old 09-01-2012, 03:41 PM   Top  -  End  -  #295
mystic1110
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Default Re: Heroes of the Fall OOC 2

Lets say his breed lives half the life of a regular mortal. If we're in the second generation could it be conceivable that his great great grand father (5 generations ago) served the white city directly. And his breed is highly desirable - since they are loyal intelligent speaking dogs/ advisers/ hunters I would think that they served both good men, and evil men. Served the attendants of Carolinus, Haramhold and Fayruz. Some committed great evil other great good. Remember his breed listens to convictions not righteousness. As long as their master's will remains unbroken - even to his last breath, then they will obey. Only when their master bends the knee against his will in mind or in fact, or shows self-doubt would Saluko (and his sires) abandon his master in disgust.
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Old 09-01-2012, 05:13 PM   Top  -  End  -  #296
Gengy
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Default Re: Heroes of the Fall OOC 2

I would say it is conceivable; and my "generation" idea doesn't have to be one sire after another. You're welcome to do whatever you want, and even skip generations, or throw it all out in favor of Saluko being the main focus.

But having a dog-companion from the White City fall to the Disk is plausible. You would just have to explain what their task was up in the White City, and how they fell.

For what we know right now, there were pretty much three types of things in the White City:

(1) Baz'Auran, Father of All
(2) His Kids
(3) The Spirits created to help teach his kids, tend to him and his family, ect. ect.

So it's plausible that there were Hound Spirits, meant to help with Hunting, or just to bring smiles to the Godling's faces. You'd want to think it over and come up with a good reason. And then an even better reason for why/how your many times grandsire (1) fell from the White City or (2) was expelled from the White City or (3) was ordered away from the White City or (4) something entirely different that you come up with.

It's also *very* plausible that your species has existed all along on the Disk, and you are just the Paragon of the race.
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"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
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Old 09-01-2012, 05:15 PM   Top  -  End  -  #297
TheDarkDM
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Default Re: Heroes of the Fall OOC 2

Quote:
Originally Posted by Gengy View Post
I would say it is conceivable; and my "generation" idea doesn't have to be one sire after another. You're welcome to do whatever you want, and even skip generations, or throw it all out in favor of Saluko being the main focus.

But having a dog-companion from the White City fall to the Disk is plausible. You would just have to explain what their task was up in the White City, and how they fell.

For what we know right now, there were pretty much three types of things in the White City:

(1) Baz'Auran, Father of All
(2) His Kids
(3) The Spirits created to help teach his kids, tend to him and his family, ect. ect.

So it's plausible that there were Hound Spirits, meant to help with Hunting, or just to bring smiles to the Godling's faces. You'd want to think it over and come up with a good reason. And then an even better reason for why/how your many times grandsire (1) fell from the White City or (2) was expelled from the White City or (3) was ordered away from the White City or (4) something entirely different that you come up with.

It's also *very* plausible that your species has existed all along on the Disk, and you are just the Paragon of the race.
I am much fonder of the paragon idea. Spirits of the White City were never common on the disk, and one siring mortal progeny really doesn't fit the world.
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Old 09-01-2012, 05:18 PM   Top  -  End  -  #298
THEChanger
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Default Re: Heroes of the Fall OOC 2

At length have the sages of The Olm spoken on the events which have passed since the Fall, and that fateful night when the great Night-Star withdrew its light, and became a sphere of terror and blood-red light. They have spoke much of how the world of the physical has changed. And these things are of great import-let no one mistake the ramblings of an old dreamer as of more importance than what has transpired in the waking world. But, if you would now still more, I pray you, harken, for my tale may too find worth in the minds of the great scholars of Markien, of Solus, of Ecchr, and of The Olm. Indeed, the words of my masters may find some worth in the new people of the Great Disk.

I do say masters, for I serve many. Though I was called by one, I have, at his behest, dreamed of all that which lies not upon the Disk, and I follow the words of all who have done their work.

First among these is The Weaver, who is also called Revaew-na the Nightmare King. He rules over a place halfway between life and death, between truth and lies, between the Great Disk and the White City. The Dreamtime is where all go when they sleep, and once it was ruled by the Five Dream Spirits. But one fell, and one died, and four became corrupt. They transformed, bringing not the sweet respite of dream, but the darkness of nightmare, and so with the coming of the Red Sphere they were named the Dark Ones. Then The Weaver fell, and defeated each in turn. He took into his own body the spirit of the greatest among the Dark Ones, and so became lord of Dreams and Nightmares. The Dreamtime is now his, and he rules it from his Castle Rhudfir in the sweet embrace of night. And deep within his citadel lie dreams even Morodia the Slumbering King dares not awaken.

So too, have I served Avyra, Queen of the Wheel. It was her that was the first amongst the children of the Great One to die, but still she did not abandon the children of the Disk. She traveled among the dead for a long time, and freed those who could not pass on. She now lives in a small hut beyond even the Dreamtime, in the lands where the dead live before they return in a new life. It is said that, if one tries, one can reach the Gray Lands of Avyra from the Dreamtime, and that in the dreams of death, a massive iron door comes, and through it can been seen the inside of Avyra's hut, for The Weaver on occasion must speak with his eldest sister.

The eldest among the children of the Great One is Jongo the Everchanging, and though I have not spoken with her, I have spoken with her children, the Jongoscion. They have told me of the fantastic places which Jongo has been, of the deeps of the sea wherein lie the Kraken and the Leviathan, greatest of the Great One's creations of the sea. They speak of great dragons which haunt the deep, and creatures which are lesser than the Kraken but possess great powers of the mind. They have told me that Jongo has learned of great powers of magic, of power wild and changing like the master of chaos himself.

And there is evidence of yet another world beyond the Great Disk. The sages of The Olm and Ecchr have spoken of a place of darkness and fear, a place where sin rules and pleasure is all. It is a place spoken only in hushed whispers and behind closed doors. It's name is not known to mortals, but the barest flickerings of it might be found in the darkest corners of the Dreamtime. Some say it lies in the space between worlds, in the vast Void which threatens to consume all. The only ones who truly know of the Kingdom of Sin are those who live within, Khalen-het, who no longer walks the Disk, and the Twins of Dawn and Dusk Fayruz and Sonata, who will not speak to mere mortals of it.

This, then, is what is known of the worlds beyond the Disk, of things which are not imicable to mortal life. Still, high above, the rememant of the White City burns with a dark red light, and none may know what remains of that hallowed place.
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Old 09-01-2012, 05:34 PM   Top  -  End  -  #299
mystic1110
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Default Re: Heroes of the Fall OOC 2

Updated

Spoiler


(1) Saluko barks in Dark Olive Green
(2-3) Saluko was born to a Queen of one of the realms of Carolinus'
(4) Yes Saluko heard of some of the gods, but only paid heed to Carolinus, because his master (Strong of Conviction) willingly bent the knee to him, and thus so did Saluko. While mortal though he did not concern himself with the affairs of beings beyond him comprehension. On Ascension however, he will need to find a master worthy of his divinity - and so must seek the god with the purest conviction - free from doubt or servility - and full of power.

The Ascension of Saluko

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What do you think (Raz i stole some parts from you )?

Edit: also I want the collar to become an artifact: any ideas over its function?

Last edited by mystic1110 : 09-01-2012 at 06:41 PM.
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Old 09-01-2012, 07:43 PM   Top  -  End  -  #300
Scow2
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Default Re: Heroes of the Fall OOC 2

I think I figured out exactly what kind of city Vorax and his priests are in.

Stone-age goodness right there!

More on topic, especially in response to Raz_Fox' response to me:
I imagine that this river delta tribe is not in too much need of technological guidance, but more in need of moral guidance. Of course, I have plans that as Sahpam-ahn's empire grows, it will become even more AwesomeTM, and how it grows depends on which gods she manages to form alliances with.

I'm trying to find time to edit Sapham-ahn's history to drawing sustenance in the desert from ambient spirits, and making it clear that she feels the "core" of her power growing as she approached the mountain, since part of her magic is also direct control of Tetsujiin's power-leak.
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Last edited by Scow2 : 09-01-2012 at 08:07 PM.
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