Permission to post me entrance IC? Also, I'm being shot into the Sea of Jongo.
Checked the abillities, would it be possible to get "Magma purity" ? It's basicly a combenation of the earth and fire, but it would be limited. Also, just apply water and Torvaag starts to turn into a lump of stone.
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98% of the internet has a Myspace. If you're one of the 2% who isn't an emo whiner, show solidarity by putting this in your sig.
Spoiler
dragonflycave.com/newpay.aspx][/url]
Last edited by Grimsage Matt : 09-01-2012 at 08:10 PM.
From what he's said previously, Dark intends to introduce you guys with the start of what we call "Turn 3".
I don't know how many more people Dark wants from the recruitment thread, but as excited as you may be, try for patience now.
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Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Name: Saluko, The Hound of the Gods. Domain: Loyalty. Abilities: Divine Charm, Divine Athletics Themes: Obedience, Memory, Ancestry Description:
Saluko is appears as a Midnight Black sighthound, lean with strong legs and eyes, specialized in pursuing his prey, keeping it in sight, and overpowering it with his great speed and agility. Saluko has long rich white fur on his ears, tail and the back of his legs and his pupils and irises display an intelligence that no mere Animal should possess. On his neck he wears a great iron collar.
Saluko is a mortal - but he is not a man. He is no monster. He is an Animal. He is a dog. As some mortals descend from long lines of great warriors - he descended from a great ancient line of noble hounds. His ancestors sat under the feet of Kings. Some sat under the feet of Wizards. Warlords, Sorcerers, Tyrants, Hermits, Doctors, the list goes on. His family sat with the greatest of mortals. Greatest does mean best - it means greatest - the paragons of their ideas and their people. The leaders and best. They sat beneath the feet of Demi-Gods. And Saluko remembers.
Saluko is the latest in the long line of this illustrious breed, by the grace of gods long gone, his breed could always speak and reason, and so he can speak, reason, and sing - although he prefers to bark. He is also the last of his breed. His families status as hounds of the powerful made them a desirable prize for any aspiring ruler. Because of their great intelligence Saluko's ancestors advised generals and rulers alike - and they commanded as regents when the time called for it - sitting under the heels of a boy king in memory of his father.
Saluko remembers the lives of his ancestry - he knows what makes a good master. Power. Right or wrong don't matter - he remembers numerous rights, numerous wrongs. It is the power to carry on your wishes that he respects and serves. Power. And Loyalty. He is absolutely loyal to the one he deems most powerful. And to him power is not simply strength - it is force of conviction - one of his ancestors sat underneath a tree with a man who abandoned all worldly possessions and took up pacifism. That was master worth serving - his convictions and ideas shone like a bright sun in Saluko's mind.
Saluko is loyal. That is probably the most defining character trait - but he does not live solely for his master. He believes everything should be loyal and he despises liars, tricksters and traitors and works tirelessly to curb their influence. Also he knows how the master - relationship should work: he will overthrown rulers who are unfit to rule (those who doubt themselves; those who don't merely discipline their subjects but abuse them without cause). Also Saluko inspires Greed in others - not because he is greedy, but his divine charm manifests as being a desirable servant. People with great convictions want to be his master and he wants to serve them, he is a dog after all. And since he is a god himself - a god of loyalty - lesser beings want to be ruled by him. Those without strong convictions are enthralled by him.
(1) Saluko barks in Dark Olive Green
(2-3) Saluko was born to a Queen of one of the realms of Carolinus'
(4) Yes Saluko heard of some of the gods, but only paid heed to Carolinus, because his master (Strong of Conviction) willingly bent the knee to him, and thus so did Saluko. While mortal though he did not concern himself with the affairs of beings beyond him comprehension. On Ascension however, he will need to find a master worthy of his divinity - and so must seek the god with the purest conviction - free from doubt or servility - and full of power.
The Ascension of Saluko
Spoiler
Five generations ago
A Midnight Black sighthound, lean with strong legs and eyes, with long rich white fur on his ears, tail and the back of his legs and his pupils and irises displaying an intelligence that no mere Animal should possess stood by a large lean man holding a bow made of pure light. The man was a Hero, not the greatest - for no legend of his shall pass through this night - but a hero. Today was their last battle. The sky above the man and hound was filled with fire and the sounds of wailing and screaming. The gods were falling and the moon burned bright as blood and red as ruby. The dog never howled, he was no wild wolf, but he barred his teeth as his master took aim and fired into the red sky, letting loose an arrow of light - striking some great monster. The black hound turned on it's haunches and mauled yet another marauding nightmare that had crept behind his master. These beasts were shaped by gods and the man and the hound were but mortals.... in the end the only thing that remained was the man's corpse, disfigured beyond recognition, and an Iron Collar, with the word "Saluko," engraved within. In Saluko's ancestral memory, it was a fine death and a worthy master - even when the beasts had taken the mans arms and his glorious bow of light the man kept fighting, for even man can bite.
Four generations ago
Years ago when he was just a pup, a knight had brought to his master his sire's collar. The ancient name of Saluko was now his. He felt no shame at his father's death, no grief, just pride. It was a glorious death to die in the service of a worthy master. His master however was pitiful. Ever since the night the white city fell the world turned dark. It was now the realm of monsters and men who do not know what they lack. Among them rose those who style themselves kings, but their kingdoms are made of wood and daub, and fade away beneath the boots of war-chieftains, who in turn have their legacies scattered to the winds. His master was a man such as this. A self-styled king. Doubtful, wary, afraid of the future and what lies in the dark. Pathetic. He felt no loyalty to one who had no loyalty to himself. And so "Saluko" left. His breed was always strong, and the blood of his father ran through him, so he ran tirelessly throughout the night. Far far away, until he fell asleep underneath an ancient willow tree.
He awoke in the morning, determined to find a suitable master, for a hound without a master was a mere wolf. Yet when he opened his eyes an old woman sat before him, peaceful and contemplative. Her eyes were closed, but he knew she was awake. She spoke to him there, welcoming him to her vigil. He asked her what she was doing here and she smiled with her wrinkled lips and told him that she was waiting. Waiting for what he asked. She opened her eyes and told him - for the tree to die. It was a simple Vigil, she simply sat underneath the tree, he did not know whether it was for repentance or for divinity, but there she sat and nothing moved her. He sat with her and saw how starvation did not move her. Thirst did not move her. Nor did the elements nor any wandering man or beast.... or even worse. She was powerful - full of magic that was long lost to the dead or fleeing gods, and her conviction was unbreakable and unimpeachable. She was his master. So he stayed with her, until she withered away, and her last request was for him to wait for the tree to die. So Saluko left, to sire a son and as soon as it was done... he returned to the tree, and waited for it to die. It was his masters wish.
Three generations ago
The pup was born to a bitch in slums of a city forgotten by man and god alike, yet despite his poor mothers birth his was a noble breed, no other lineage could stain it. A year passed and a war-chieftain passed by the village. Ancestry is hard to hind, especially when you are a beautiful, powerful, intelligent, talking hound. And what's more, it's impossible to shake the ancestral need for a master - nor the need to make sure its conviction was strong. So the pup followed the war-chieftain, and even led his men to battle. Tales spread of a ferocious dog - the dog of war. His black fur was crusted with blood, and he was known as the Red Dog. His master ruled an empire and he was willful and strong.
Yet came a day when into his master's court a man strode in. He was no warrior, but came bearing a cloak of purple. His master quaked. This was the man he served? This man who cowered? Cowered at the mere presence of this intruder. No conviction. No strength. And thus loyalty disappears, and the man in the cloak smiled, and so the Red Dog left the court at the heels of the stranger. Outside the man raised his hands and spoke some words and the court disappeared behind them into darkness. The man it turned out was an oculist, a magician who made pacts and deals with the spirits of the land, bending reality to his whim, or as much as a mortal could. The Red Dog followed him loyally, for this was a man with no doubt - this was a man who wished to become a God.
One day they passed by a willow tree and the Wizard smiled and told The Red Dog to kill the guardian of the tree. A hound listens to his master and entered the veil of leaves and saw... his sire. By now his sire was withered and frail - waiting for the tree to die. In both of their eyes was pride. The son told his father how much he admired his loyalty to sit here beneath the tree unmoving and the father told his son how he admired his loyalty to kill his own father. And so they fought - the father had to for he had to wait for the tree to die and the son had to for he had to kill the tree's guardian. It was a quick fight, and the Red Dog lived up to his name. But he took the collar with him. He was "Saluko" now.
And so the wizard and hound left, and continued onward. Tales were spread - pups were sired - the Wizard did not rule but wandered in search of the seed of divinity, and on his death bed, commanded "Saluko" to find a way to bring him back from beyond the pale curtain. Saluko admired the mans conviction - death was not even an obstacle. So after he died, he left to search for a way to bring a person back from the dead.
Two generations ago
The pup was born to a princess. She loved her majesty. Her lady was young, beautiful, and conniving. Despite the false curtsies and lies, her ladies conviction was strong - she meant to rule - and the hound knew. The Hound herself was called the Bitch of the Red Wizard, for she was sired by the Red Hound of War who served the Dark Wizard. The Bitch was not cherished in court, nor was her advice ever taken. They feared her, for her lineage, for her speech, for they considered her an unholy abomination, all but her lady. The princess argued against her father to spare the Bitches' life, and from then on she served the little princess.
The princess ordered her to spy, and so she spied. Most people in the castle did not care for the dog, but as long as she kept her jaws shut, she was just another dog to them. The princess tied pink bows on her, and most could not even confuse her for the Red Hound's brood. And what people would say in the presence of dogs! The princess through her manipulations became the king's mistress, and further down the passage of history his queen and finally the Queen. For who thinks a dog could deliver poison to a man?
One day however her mistress became bedridden, and she called to the Bitch and asked her to save her. There was no doubt, no fear, it was a command. And so she left the castle.
A year went by, when she overheard rumors of a magic fountain, the waters of which could cure any being... even bring people back from the dead. And so she journeyed to the fountain. It was beautiful. It was hidden beyond a cavern of beasts of chaos, and the water flowed up from the ground to a shimmering pool of water floating on the ceiling of the cave. She felt the ancestral call and found bones on the floor of the cavern - her sire - the Red Dog. Shame filled her, for he failed his master when he was so close, yet she eyed his collar - the word "Saluko" engraved on it, and she clumsily placed it on her neck. It was good not to be the Bitch anymore. She lapped up the water, yet did not swallow, and then ran back to her mistress. When she arrived she nuzzled her mistress' dying lips and let the water pour into her. Her mistress was saved - no one can doubt the loyalty of "Saluko," her families name was restored in her mind.
Years past - she sired a son and gave him the collar - she was content to be the Bitch. Not every hound perished in the service of their master, hers was to be a peaceful life with her mistress. They died in bed together from what Saluko remembers. Pride comes in many forms - his mother died loyal - it made no difference that she didn't die in action.
Saluko
Saluko was born and given the grand iron collar worn by his family. He was too young for it, but he took it graciously and departed trying to find his master. His journey took him far from the lands of Carolinusm into the disputed lands where vagabonds and monsters ruled through fear. It was hear that Saluko hoped to find a worthy master. And yet a worthy master found him.
One day while he was hunting a dear, right when his jaws were about to enclose on the succulent meat, the beast fell down - shot with an arrow of light. Saluko turned on his haunches to face a large lean man holding a bow made of pure light. The man was a Hero, not the greatest - for no legend of his shall pass through this night - but a hero. Stories like to go in circles. And so the Saluko spoke to the man, he remembered, vaguely of a man similar to this one. The man leveled the bow at him, for whoever heard of a talking dog. Yet Saluko had a charm of his own - their are many who would want to be his master. Eventually the man lowered the bow. Years past. The man was an outlaw and a vigilante. He defended the people living in these woods from the law and from danger - his only belief was freedom. And so Saluko lived with him... hunted, protected, stole, saved.... They had adventures. If an ancient treasure made by spirits was his masters wish, his servant shall retrieve it, no matter how difficult the battle is to do so. If the daughter of a chieftain whose fortress is made of wood that does not burn and is guarded by many bright copper spears pleases the eye of this man, his servant shall fetch her for him, even if she has many guards and is frightened of the coal-black hound whose eyes are bright as stars. It was a good loyal life given to a worthy master full of conviction and mirth.
But life comes to an end. One day, an army came into the forest, they came for the man with the bow... he was an outlaw after all, so they fought with teeth and guts, yet numbers have meaning and the man was on the verge of being brought low when a large beast of chaos appeared - a god forged dragon of old, bearing down on outlaw and knight alike.
The man, injured fired his bow of light, but to no avail. The band of renegades and the army scattered - they were consumed by the darkness for the great dark dragon gained dominion of the forest and the lands around it. It's dark servants imprisoned the man and his loyal dog.
The man lay dying from his wounds. In the darkness his last request was for Saluko to survive and to find a new master, but not before he rended the dragon apart in his strong jaws. And Saluko told him that he would do so to honor his memory and so after his masters death, he feasted on his corpse, because to survive the darkness as his master asked he needed energy. Little did he know that history has granted the seed of divinity to the man. A small seed but a seed non the less - all it needed was a spark, a spark such as the slaying of some great beast. Thus renewed with his masters flesh Saluko split the iron bars of the dungeon apart and hid himself in the shadows. His journey to Ascension would begin with his journey to honor his masters last wish. First, survive. Second, destroy the dark dragon. Third, find a new worthy master.
Changed the story somewhat to make it more a quest.
also I want the collar to become an artifact, but I have no clue how powerful an artifact can be. Any ideas (or rules of what an artifact does? Can someone give me examples?)
I started thinking of the implications of my character and her background, and thought up a new wall of text!
A new threat for the campaign: Titanblood Humans, which sort of work a modern element into the mythology of this world. If Chaos is an infection or virus attacking the disk, then the Titanblood is a cancer. A very awesome, tragic cancer. In order to make them work, they need to be fairly rare, with one notable exception (Several tribes/cities around the sundered mountain and river delta).
For Sapham-ahn, it's a problem that she will struggle with, and will also be a great obstacle in building her empire. I thought of them when I was describing how the River Delta people work, and then realized that a technologically and socially advanced civilization would be fun as an antagonist, instead of just a good civilization for Sapham-ahn to rule. Also, they provide great, lasting contrast compared to the savages we'll eventually overcome. And they're even an enemy to Gods of similar domains (pretty much all of them, including Pride, Order, Conquest, Harvest, Technology, and Craftsmanship) to their abilities due to their Titan-born hubris, and having an enemy that can be either so elusive or so powerful to easily defeat. As if the Disk didn't have enough problems already. They serve as a mortal threat that scales upward and become more relevent as the campaign progresses, since I figure the tribes of savages and chaos-beasts will eventually become little more than a nuisance to the might of the societies and people ruled by our Gods. And they start off weak/irrelevant to everyone but Sapham-ahn, since their numbers everywhere else are so tiny.
Spoiler
People who have been exposed to the raw power of a titan take on some of their qualities - notably, their intelligence and hubris. They are also cursed - their souls burn brightly, but aren't transient. They are not permitted passage through the Twighlight Realms into the Quiet Lands, because they cannot be recycled. Instead, their souls shatter and cease to exist, or go into a stasis of not-being. While they may not be consciously aware of this, it does affect their perceptions of the world.
They are the antifaith. They reject the gods - and perhaps more terrifyingly, don't seem to need them, capable of performing works through their own pride, ingenuity, and perserverence alone. In one sense, they are the most "human" of the inhabitants of the disk. But their rejection and contempt for the gods also makes them possibly the most monstrous. They are highly resilient to the more subtle divine attempts to destroy or harm them - Curses and plagues targeting the communities in which they reside also affect normal humans in the area, and while personally-tailored attempts to destroy them might succeed, the same fate tends to affect innocent humans in similar situations as well. However, they are too hard to identify, and there are too many of them, for any diety to obliterate single-handedly. Furthermore, a large group of titanblood humans develop strong resistance to even overt deific intervention, with their numbers surviving adversity that would slay normal men. Most gods find it impossible to deliver proportionate retribution to the transgressions of a Titanblood, with their acts either amounting to an effectively harmless slap, or forcing overkill that affects not just the transgressor, but also many innocents.
They are not inherently evil, and most certainly aren't evil in their intentions, their great works tend to magnify their flaws, and often result in catastrophe. An individual titanblood among humans can be a boon to its society, at least for a short while. But even then, their hubris and flaws tend to have even their most benevolent acts bring about great tragedy, often to those they were meant to help. Their denial of the gods, and the lack of proportionate retribution also undermines the authority of the god. Not all Titanbloods are even athiests - in fact, many worship gods to secure the immortality of their souls. However, even the "faithful" titanbloods have difficulty in staying true to their gods' authority, either twisting its wishes to their own perceptions, or questioning the command themselves.
Individually, a titanblood performs acts above and beyond normal men. If their is ever such concentration of them to create an entire society, truly terrible works would result - technology would develop and advance almost as fast as a human society watched over by a god of invention. Their tools are of quality comparable to any producd by a God of Craftsmanship. Resilient to divine and chaotic acts of retribution against their lands, their farms are almost as abundant as those watched over by a Harvest God. Their military might would be great enough that not even a God of War is guaranteed proof of victory over them. They can also bend the wills of animals and exploit the numerous plants to serve their wills as a Nature God. But the cost of such great, mortal acts is great indeed - just as an individual's acts usually result in tragedy, so do the collective advances. The specialized breeds of plants and animals they cultivate develop mutations and defects, and the animals they hold for food or even preservation suffer in captivity. Their medicines and surgeries would rival the healing potential of a God of Healing. If such a society is left unchecked and unhindered by the Gods, they could very well be using the black remains of their progenators' former empires and harnessing lightning and volatile elements to fuel powerful machines of war, industry, commerce, and residence in a just a couple centuries or so. However, all their technology, even the benevolent ones, tend to cause or aid tragedy, catastrophe, and atrocity, accidental and deliberate. Without the moral guidance of the gods, their flaws are magnified in their society, leading to decadance, depravity, and despair in their lives, private and public.
However, their hubris and its suffering is unavoidable to them, and acting any other way is beyond the scope of their otherwise impressive ability. Much of the pain comes from the rigidity and intransience of their souls, but the only "cure" for that would be for them to completely reject their abilities, intelligence, and pride - none of them consider it worth the tradeoff just for a ticket to the "quiet lands", just for their soul to be recycled eventually anyway.
... Just in case we ever wanted to have our God-led fantastic Roman Empire/Ancient Greeks/Egyptian Kingdom go fight something like Steampunk Nazis.
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Quote:
Originally Posted by JusticeZero
The alignment doesn't tell you how to behave, it just tells what gods think you have cooties at the moment.
Here's my character sheet, redone. Much thanks to Raz.
Name: Vorax Dessan
Titles: The Great Hunger, Tyrant of Greed
Domain: Gluttony
Abilities: Bloodlust, Melee Expertise (Gauntlets)
Themes: Desire for Satisfaction, Escape from Curse
Description:
Spoiler
King Mulligan was loved and favored by all, his kingdom, the city of Carne, prosperous under his rule. Sheltered by mountains all around, with a lake to the south for water and fish, a desert over the yonder for sand and rock, the citizens lived happily, and with the natural resources given to them, they made a grand city of stone. But when the King passed away, the mantle was passed down to his only heir, Vorax. Vorax was spoiled, as those born from royalty tend to be, and he cared little for the affairs of Carne, prefering to spend his time honing his skills as one of the culinary arts. Year after year, the economy declined, as Vorax drained more and more from the once grand granaries, holding massive banquets and contests, sending his hunters further and further afield for increasingly dangerous and exotic beasts to savor, and generally leaving the more important decisions of the Kingdom in neglect.
However, on one fateful day, he saw numerous things fall from the White City. Knowing not what to make of them, he mustered up a small contingent of guards, and headed out to the nearest sighting of one of the falling things.
And in the desert, he found a wounded Spirit of Haste.
He could immediately tell that the spirit was not long for the world; the wounds were many and large, and the sand was drenched in red.
And then, in his moment of folly, he committed a grave sin.
Ordering his guards to finish off the spirit, he had them bring back the corpse, and from there, cook it in rich spices and devour it. However, soon after he finished his meal, the Beasts of Chaos came for him, for reasons Vorax cannot fanthom.
Knocking aside any pitiful defence the Kingdom could muster, they dragged him out, kicking and screaming, all they way to the desert, where they tortured him, carving deep lines with their claws and beaks, impaling him on spikes as they left him there to die, to watch his own city crumble without his rule.
And then, as he lay there, the Spirit he had devoured become both a blessing and a curse. For he did not die on those spikes, the spark ignited in him giving him a resilence not found in mere mortals. As he lay, he transformed into a abomination of horror, his teeth growing more sharp and his fat, more pronounced, his limbs becoming more pudgy while his mouth widens. Within, the spark manifested itself as hunger, a insatiable greed that gnawed from within. And with the pain within and without, he waited in the scorching desert heat.
Many years later, Isur, the young leader of a tribe that stemmed from the city of Carne, brought his tribe with him to the desert, in hopes of finding his ancestral roots in Carne. While looking for his beloved city, however, he stumbled across the impaled form of Vorax. When Isur realised Vorax for what he was, and his new abilities that kept him alive where all others will have died, Isur quickly commanded his tribe to free Vorax, and claim him as their god.
And so, Vorax's new followers treat him like a king; but it is no longer a one-sided relationship. Though he is king and god to them, they are savior and jailor to him. They treat him with respect and provide as much luxury as they could, even going so far as to craft him an artifact of power with the power bestowed upon them, but they control his actions and his will, drawing upon his power and his might for their own gains, in the name of Vorax, God of Gluttony.
The Church of Hunger
Spoiler
The Church is split into several ranks, from the Initiates to the Grand Priest. The hungrier Vorax is, the better the followers can draw on Vorax's powers for their purposes.
Initiates
The lowest rung, initiates are usually prisoners or kidnapped 'volunteers', and they undergo vigorous 'emotional conditioning', to accept Vorax and only Vorax as their god. They live in miserable conditions, and have no freedom.
Acolytes
When the 'emotional conditioning' is over, Initiates are pitted against each other. To be an acolyte, an initiate must consume another initiate. Their living conditions drastically improve, and they are taught the beliefs and basic rituals of the Church.
Rank 3 Priests
An acolyte must fast for two weeks and complete the Trail of Hunger, before he can be a Rank 3 Priest, after which they must drink a spoonful of Vorax's Divine Blood. Rank 3 Priests form the bulk of the 'Preachers', as they go around conquering and kidnapping to get more followers for the Church. They know more rituals and can cast magic that is fueled by Vorax's hunger.
Rank 2 Priests
To be a Rank 2 Priest, a Rank 3 Priest must fast for a month, and must consume a copy of all religious text of the Church within a three-day sitting. Rank 3 Priests lead Rank 2 Priests in battle, and are substantially stronger than ther counterparts.
Rank 1 Priests
There are only 3 Rank 1 Priests: The Priest of Faith, the Priest of Hunger and the Priest of Power. The Priest of Faith does the strategic thinking and where and how the Church gets more followers, the Priest of Hunger ensures that Vorax is only fed just enough to prevent him from dying of starvation, and the Priest of Power drains Vorax's blood to give to the Church, and researches on how to gain more power from Vorax. Each priest can have up to three apprentices.
The Grand Priest
Oversees the operation of the whole Church. Like Rank 1 Priests, the Grand Priest can have up to three apprentices.
Artifact: Gauntlets of Desire. Allows the wielder to consume more than the physical component of a person, such as one's dreams, an aspect of one's personality, or even a person's soul.
Ok, I have a new idea for a location for Carne (and subsequently, Recarne).
How does somewhere slightly south of the northwest mountains sound? The thing about mountains is that they can block of precipitation, and all the rain clouds would have emptied before they could complete crossing the mountain. In this way, if the winds normally move from north to south in that location, it'll be a natural desert. Carne will probably be situation at the edge of said desert, instead of in it, where the desert borders the mountains.
And here, blown up a bit, I hope, is the South. Let me explain it.
Spoiler
This map is not an exact science. It's meant to help people understand.
Green = What is known as Fayheran and it's outlaying lands. It's rather large, because there are many different tribes that call themselves Fayheran. It's main major city, where Fayruz lives, is called "The Olm".
Black = The ACTUAL size and lands that likely belong to Khalen-Het, if he were to deign to claim them. Not all that big, regardless of the over-exaggerated Tower of Babel that's on the map. The Tower's pretty big; it's a skyscraper in a stone-age world. But it doesn't actually tower over the mountains. And since Khalen's "people" are Golems who are currently inactive, they don't range far from their lands or have much conflict with the wildlife.
Purple = Roughly somewhere here is the physical anchor for The Weaver's main entrance into the Dreamrealm of his creation. All of his people live in his Dreamrealm, so the surrounding area is rather small.
Blue = The Island above is still HUGE and full of desert, and it's known as the Kophic Expanse, which has the Burning Peaks mountain range dotting the island. The Blue area is the valley and mountains that those who follow the God of Magic, Faden, call home. I would like to point out that THERE IS STILL PLENTY OF OTHER SPACE ON THIS CONTINENT. (just saying)
Black/Yellow = Somewhere - roughly - in this area is The Puppeteer. He's a Villain - capital "V" - controlled by Dark, and you don't want to meet him. It took roughly 8 Gods to just drive him away, and he still didn't really get hurt.
Here's what I know so far:
Sepham-ahn wants an area East of Fayheran, North of the Puppeteer, and West of the Tower of Babel. Scow wants it to be along the coast.
---- Now ----
This post was made in reaction to Vorax, but it was not meant to be rude or pointing the finger. I merely seek to inform you more about how *I* view the area of the Southern Continents.
Again, for ALL new players I want to point out that what you see on the map doesn't have to be 100% true. The Frozen Wastelands of the Northwestern Continent could very well have a Hot, Scalding Desert in them... you would just have to come up with a really good reason as to what it's doing there, and why it's not frozen. But if you can make it creative and believable enough, it's possible to do!
Check out the Skrayling Marsh. Do you know the difference between that swampy treelands, and the heavy forest near the Valley of Gozan? Two players described the two areas differently.
Don't feel restricted. Be creative! The more creative you are, the more detailed the world becomes, and the more Dark can mess with us make the game interesting. So THINK outside the box!
Or I'm gonna encourage Raz to be super critical, and let loose the Ponies for as long as Dark can stand them.
__________________
Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Name: Khrith
Titles: none, unless someone gives him one
Domain: wilderness
Abilities: Divine Athletics, nature affinity
Themes: lost child who became a god, feral god
Item: shell necklace (this necklace allows its wearer to communicate with any self-aware being)
Description:
Spoiler
Khrith, without his necklace, is totally nonverbal. His features are unkempt and he wears rags bound with cords. He goes barefoot and his feet seem almost prehensile. He appears to be in his late teens. He is of medium height and thin. Khrith became a god gradually without noticing, thinking the change to be a unremarkable one. Nevertheless, he has a good grasp of his powers and understands that humans do not have them.
Backstory:
Spoiler
Khrith thinks he was not always alone, but one day he was. He was hungry, and cold, and sick. He was hungry and cold and sick for a long time. He stole eggs and dug trough the earth and learned good things and bad things to eat. He chased down creatures and told other creatures not to chase him down. Then he was not hungry or sick. He grew stronger, and then he was not cold.
He found other people in the land beyond the forest, and then he learned again good food and bad again. He stole the food that was good, chased down animals, and told the other people not to chase him down. But the people didn't always listen to him, and they listend to each other deeply about many things. The people were together and he was not and the people would listen only to each other. They did not share their secrets with him.
One day he found the ocean, and he watched the people by the ocean and they listened to the ocean. He watched a girl tell the ocean her secrets. He watched the girl listen to shells and he listened to these shells and these shells sounded like the ocean. He made a necklace of these shells and put it around his neck, so that the people by the ocean would listen to him and tell him their secrets.
When he returned to the people by the ocean, they told him they were frightened of a large beast that came out of the ocean. He came upon this beast from the ocean and he told it to return there. The beast listened to him. He went back to the people and told them that the beast was gone, and the people listened to him. The people asked him what his name was, and Khrith gave them a name to be his, that they would know him.
vignettes part I
Spoiler
Insects were the first creatures Krith learned to consume. He did not yet know which berries would make him ill, so finding a large collection of insects together was one his greatest pleasures in the early days of his solitude. He came to know all the insects of the forest well, their likes and their dislikes, and he became proficient at finding their nests and drawing them from them. Even as he aged, he loved to watch insects and marveled at the complexity of their simple behaviors.
frogs were the next creatures to hold his interest. He learned to approach them fluidly so they would not flee and pin them suddenly so they could not jump. These exercises left him an expert at misdirection, exploiting the errors of his victims before they understood what they were. So did Khrith learn to trap.
Fish proved for a time elusive to Khrith, hard to grab and easily evading him. Unable to catch them he threw rocks at them and sought to understand them. The fish evaded rocks as easily as his hands, darting away at the first splash, so that Khrith often watched his rocks sink to the bottom of the pools and streams at which he sat. After a time he grew to understand that the things he saw above the water were not true to the state of things below, so that the ripples of his rocks were not above were those rocks would settle and the fish he tried to grasp were far from where he put his hands. When he had trained his mind to correct its error he found catching fish no harder than frogs, since ripples made them flee he ensured they would feel no ripples, perfecting the art of grasping them quickly with no sudden motions at all. Thus Khrith understood that his own perceptions were as flawed as the frogs and fishes he hunted and he must remain vigilant for evidence of their error.
vignettes part II
Spoiler
Birds were a creature Khrith watched long before he learned to hunt them. He searched for insects where they gathered and danger where they were absent. He waited to see them eat new types of berries before he ate them himself. He followed them to their nests and ate their eggs and young, but only as he grew did he learn to catch them. First he took down poor flying ground birds like quail and pheasant, catching them with hooked stick or clipping their wings with rocks as they fled their concealing bushes. Songbirds were an altogether rarer food. He learned to hit an bird that dared touch the nearby ground with a rock he took to carrying with him, but seldom would they be so injured they couldn't escape. By the time he could run up trees and snatch them from the air, eating them wasn't worth his time and he captured them chiefly for sport.
Without watching squirrels Khrith would have likely not survived his first winter. From them he learned that a nut's outer shell was only an obstacle to edible meat within. When insects began to die and squirrels began to bury food for the winter he raided their stashes to survive the autumn and, after some thought and with some reluctance, began creating stashes of his own to see why they did so. His efforts were horribly insufficient. His stores soon exhausted, he soon fed off the squirrels in their nests, wrapping his hands in their fur lest the blood on his hands from icy bark and the bites of their struggles freeze within his open veins. Come spring and his forays into bird hunting he learned that striking them squarely would cause them to fall an die, making them an easy snack.
Deer were huntable before they were killable. That first winter he followed deer trails during the day to try to survive on their droppings. Occasionally he would find the carcass of a deer that starved or froze. Mostly these had been picked clean by scavengers, but he would break the bones they left with a rock and swallow there center and pieces he didn't think would cut or choak him. Some of these bones he would keep for a time, using them to scrape the bark from trees and eat its inner layer, much as he watched the bones owners do before they starved to death. In later winters he speeded their deaths along by chasing them through the barren woods until the snow and their own privation lead them to collapse. Sometimes he began eating when they were still alive.
Edit: Also Khrith speaks in Dark Slate Grey
and I'm not sure yet where I want to be, preferably on a coast, in the vicinity of an uninhabited forest.
Made a post! It's not all that well written, I'm afraid. I need to get the right prose for hero games down. @_@
Oh well, after like a month and a half of inactivity, posting things feels good!
Edit: Ugh, just realized I should have asked if anyone wanted to do anything with Llassar while he was still in the southern continent. Sorry, fellows.
__________________
Wishes he were a member of the Midnight Crew...
Avatar by Thanqol!
Signatures, man. @@
Hmmm...Im rethinking my back story (again need critiques!). Il'l try to give names and history to his past masters, and an overarching story and a more epic quest.... hmmmm
So, I'll say it again, mystic, in case you misheard me last time. Here's my opinion on Saluko:
DOGGIE!
I love this character idea. My only critique is that your story - currently - has Saluko *not* ascending. I don't know how Dark wants this handled, but for other players, it looks like everyone should Ascend before they post.
I like that you're going to go slay the dragon. I like that you have the spark in you from your master. I'm just saying... you could probably complete the first two of your master's last wishes. Survive. And Slay the Dragon.
That will Ascend you.
Then your whole Godhood can be spent interacting with the rest of us, to determine who should be your next master.
Here's my questions for you:
How does Saluko feel about people who bow in respect to others?
Does Saluko have a favorite food?
How did Saluko feel, having to eat the corpse of his previous master? Other than "well, I've gotta do this to survive", did it pain him any?
Do you think Saluko would have some kind of "sense" that would help him seek out Powerful people?
__________________
Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
So, I'll say it again, mystic, in case you misheard me last time. Here's my opinion on Saluko:
DOGGIE!
I love this character idea. My only critique is that your story - currently - has Saluko *not* ascending. I don't know how Dark wants this handled, but for other players, it looks like everyone should Ascend before they post.
I like that you're going to go slay the dragon. I like that you have the spark in you from your master. I'm just saying... you could probably complete the first two of your master's last wishes. Survive. And Slay the Dragon.
That will Ascend you.
Then your whole Godhood can be spent interacting with the rest of us, to determine who should be your next master.
Here's my questions for you:
How does Saluko feel about people who bow in respect to others?
Does Saluko have a favorite food?
How did Saluko feel, having to eat the corpse of his previous master? Other than "well, I've gotta do this to survive", did it pain him any?
Do you think Saluko would have some kind of "sense" that would help him seek out Powerful people?
Oh? Then I totally did not understand the point of the quest... I thought we will start the game going through the quest before ascending... in that case - when i edit my post (I think by midnight) I will include his ascension.
My ideas on how to edit would be to name his first master - give the bow of light a name, name the dragon and actually make him the first dragon from 5 generations ago. The dark wizard would be the dragons mortal form, so he'll remember being Saluko's master in a past life. The willow tree would play some part in it and the old woman would be more important. Basically tying everything together. (as for the 5th master - I will have him be a descendant from the 1st master, and that he was supposed to ascend, the spark of divinity in his blood, which Saluko ate)
as for your questions:
1) Saluko and his forfathers followed people who bowed in respect. The thing that is important to them is conviction. For example they will follow a brave knight who follows a king he believes in or a priest who has absolute faith in his god, but they will not follow someone who kneels against their convictions. For example the queen (to be named i think) knelled and plotted and used her Saluko as a spy, but she never went back on her convictions - if she showed doubt or gave up on her goal to eventually be queen Saluko probably would have left her. Does that make sense?
2) Never thought of it.... but probably meat. Whatever dogs usually like.
3) He does not feel bad about it at all. He tries to accomplish his masters missions no matter what. If his master told him to bury him, then he would never eat the corpse even if he was about to die. He loved his master, and respected him, but he loves respects the man not the body. The conviction not the flesh.
4) Yeah It would make sense. Going with the dog theme I think he could sniff power in the air. But remember it's not power he's looking for - he'll probably go to the god who is not the most powerful but who most strongly believes in whatever. Also his divine charm makes him a desirable servant - I would think people would seek him out as well.
My only critique is that your story - currently - has Saluko *not* ascending. I don't know how Dark wants this handled, but for other players, it looks like everyone should Ascend before they post.
I like that you're going to go slay the dragon. I like that you have the spark in you from your master. I'm just saying... you could probably complete the first two of your master's last wishes. Survive. And Slay the Dragon.
That will Ascend you.
I will ever and always violently maintain that the first-turn quest is a necessary and vital part of the game. Writing it out gives players a feel for the character, allows them to find their pacing (and weeds out the chaff), and - most importantly in my eyes - establishes that divinity arises from heroism and suffering. The crucible is one of the important thematics of the game.
As for the others? I am going off the assumption that they are either going to flesh out their quests into posts for the IC, or they're going to have a nasty surprise when they try to step onto the stage as gods immediately. Just saying.
__________________
-build that wall and build it strong-
Kasanip - best artist; Rarity - best smile; Thanqol - good Question
Spoiler
Quote:
Originally Posted by PhoeKun
Raz, you scoundrel! You planned this!
Quote:
Originally Posted by BladeofObliviom
Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
Quote:
Originally Posted by Kasanip
I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
Quote:
Originally Posted by Dervag
It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.
I will ever and always violently maintain that the first-turn quest is a necessary and vital part of the game. Writing it out gives players a feel for the character, allows them to find their pacing (and weeds out the chaff), and - most importantly in my eyes - establishes that divinity arises from heroism and suffering. The crucible is one of the important thematics of the game.
As for the others? I am going off the assumption that they are either going to flesh out their quests into posts for the IC, or they're going to have a nasty surprise when they try to step onto the stage as gods immediately. Just saying.
Given the gradual nature of my character's ascent, how would a first turn quest even work with them? I was under the impression that turns were supposed to represent things happening at approximately the same time. Unless each turn lasts more than a decade the events of my character's ascension would have to be very seriously altered from their current state.
Given the gradual nature of my character's ascent, how would a first turn quest even work with them? I was under the impression that turns were supposed to represent things happening at approximately the same time. Unless each turn lasts more than a decade the events of my character's ascension would have to be very seriously altered from their current state.
Time is flexible, to fit the narrative; there is a fifty-year time skip between the second and third turns. Together, those two points should reveal a line.
__________________
-build that wall and build it strong-
Kasanip - best artist; Rarity - best smile; Thanqol - good Question
Spoiler
Quote:
Originally Posted by PhoeKun
Raz, you scoundrel! You planned this!
Quote:
Originally Posted by BladeofObliviom
Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
Quote:
Originally Posted by Kasanip
I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
Quote:
Originally Posted by Dervag
It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.
I'm assuming that, due to the large amount of empty space, patron deity instructing them towards working together and building and growing, and skill at agricultural, that the people of the plains are going to reproduce like rabbits. Is there a divine action or two that should be used to ensure that will happen? And do I need to spend a divinity point to certify that the people are skilled at farming?
*Is still very much a new person despite being one of the first round of players*
__________________
Wishes he were a member of the Midnight Crew...
Avatar by Thanqol!
Signatures, man. @@
I'm assuming that, due to the large amount of empty space, patron deity instructing them towards working together and building and growing, and skill at agricultural, that the people of the plains are going to reproduce like rabbits. Is there a divine action or two that should be used to ensure that will happen? And do I need to spend a divinity point to certify that the people are skilled at farming?
*Is still very much a new person despite being one of the first round of players*
A minor act can be useful for this.
Quote:
* Bless the population of a mortal land. In addition to increasing the mortal population, the population that finds themselves under the pleasure of a god will find their crops prosperous and their ways smoothed, as the subtle magic of the god is worked in their favor.
I will ever and always violently maintain that the first-turn quest is a necessary and vital part of the game. Writing it out gives players a feel for the character, allows them to find their pacing (and weeds out the chaff), and - most importantly in my eyes - establishes that divinity arises from heroism and suffering. The crucible is one of the important thematics of the game.
As for the others? I am going off the assumption that they are either going to flesh out their quests into posts for the IC, or they're going to have a nasty surprise when they try to step onto the stage as gods immediately. Just saying.
Have we had characters come into the game "late" like this before? The game started on Turn 0, and seemed to have a lot of time for others to ascend. Some characters, such as my own and Mabn's, have long stretches of time in their ascension stories that 'normal' posts really can't convey in any reasonable length and maintain interest.
__________________
Quote:
Originally Posted by JusticeZero
The alignment doesn't tell you how to behave, it just tells what gods think you have cooties at the moment.
Thanks, Kasanip. I was wondering if there was any to make it a characteristic of the people of the plains? Or would increasing the birthrate cost a minor act each turn?
__________________
Wishes he were a member of the Midnight Crew...
Avatar by Thanqol!
Signatures, man. @@
Maybe a modify race, but I would call it just a characteristic, like (Real life examples, sorry about any offense) Africans being black and Asians being Numerous.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Have we had characters come into the game "late" like this before? The game started on Turn 0, and seemed to have a lot of time for others to ascend. Some characters, such as my own and Mabn's, have long stretches of time in their ascension stories that 'normal' posts really can't convey in any reasonable length and maintain interest.
Yes, I have done this several times and in this game and agree with Raz_Fox.
The quest can start before time of turn 3, of course. Think of such a quest as like a [prelude], and so it finishes at beginning of turn 3.
Quote:
Originally Posted by Tectonic Robot
Thanks, Kasanip. I was wondering if there was any to make it a characteristic of the people of the plains? Or would increasing the birthrate cost a minor act each turn?
You can use 1 major act [Alter an existing race] for this.
Or Ability [Lifegiver] can help with using minor acts like this.
Soooooooooooo . . . real world curveballs aside, chatting with Dark all too easily reminded me I missed you guys. I'm a bit behind, but that's okay - nobody binges like Brandis so he's missed some world events.
I'll admit ahead of time my posting may have to be sporadic, but I'm always glad to let others borrow Brandis and co. Want a swamplands justicar or a Cajun fish-out-of-water? Try a Foster today! For only three easy payments of $19.99, you too can invite the inspired and intoxicating(ed?) denizens of the Skrayling Marsh over for dinner.
But seriously . . .I really need to catch up. Meanwhile, there's always a party in Hastings and you can crash anytime.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Brandis has been throwing a major party for the past 2 turns in Hastings.
It's all in the Map!
__________________
Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
But seriously. The Weaver will probably be coming by during Turn 3, assuming he isn't pulled away to other things. Which, knowing Dark, may very well happen.
__________________
ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
Fear not sir, the answers to such things will come to light in the post I have brewing.
But seeing as you laid down a pre-order of 50 bucks - here's a sneak preview . . .
The Skrayling Tree is basically a nod to world tree myths. And nothing keeps you going like world tree booze. And what kind of fruit grows on world trees? The awesomestest endless sort. I'm open to suggestions for the name of such ambrosia - cuz for a minor act I could teach my people philosophy, religion, or booze. Pshhh . . . Don't be surprised to see the life giver ability along with a blessed population. Theirs is a partying and prolific culture. Coming soon to a post near you . . .
Haha, I have found it at last! Mein Character! >:D
Jethro Fossarius
Spoiler
Domain: Twilight
Abilities: Harbringer of Death, Nature Affinity
Themes: Tribal Shaman, Grave Digger, Twilight Warden, Courier of Souls
Description: He is a hunchback man, his torso covered in a piece of cloth, acting as a poncho or a shawl. His head is covered by a wide-brimmed leather hat with a feather hooked to its side, black braids streaming down the sides of his head. His eyes glow with a faded yellow light, reminiscent of the sunset. His face has a gruff beard and goatee tied into a pony tail growing from his chin. Heavy leather boots are strapped to his feet, his legs wrapped by fringed pants. In his hands is an ancient shovel doubling as an axe; it is the tool of his trade, the oar to his vessel, the key to the transfer of the soul.
Background: Jethro is the spiritual leader of his village, a tribal people with strong-founded ancestry. He is the last of a long line of shaman of his village, but not due to death; he ascended to Godhood. The shaman's duties was to help pass on the dead from this world to the next, ritualistically represented by returning them to the earth from whence they came, consequently turning him into a hunchback for his years of work. However, instead of the soul moving to lands of hush and quiet, they came first to a place of tranquil beauty, where the light was a soft glow and the world was of an evanescent quality. It reached all places, yet belonged in none but itself, and can be seen in this world at sunrise and sunset. This place is known as the Twilight, and until the ascension of this particular Grave Digger, only his village and all who past before him came to this world. It was not until the sudden disappearance of the Goddess of death did this man ascend to Godhood, for when the balance of souls had tipped out of alignment, the Twilight spurred to action. It reached out to a mortal who could fulfill the role of guiding souls along the process of reincarnation, and this middle-aged hunchback of a Grave Digging shaman had been chosen, rather suddenly too, when he found himself pulled in by tendrils of soft light directly into the Twilight. There he was met by his ancestors, who for thousands of years had held vigil over the twilight, guarding and ensuring that the fine oiled machine of reincarnation progressed with the Goddess of Death at the helm, at least, until nothing but her spark remained. They needed someone who hadn't passed on yet, someone who could ascend to Godhood and continue the cycles. Obliged and bound by the traditions of his tribe, he gladly took up this mantle, merging with the divine spark. Twilight blossomed inside of him, and his power spread throughout the lands of the dead, and the cycle began anew, the balance quickly evening out. After the souls of the living and the dead had been evened out, he discovered others like him, beings of immeasurable power; Gods. He went to go meet them as the new God of Death, of Twilight.
Just a note, I'm still working on a quest for his ascension, which will happen between going into the twilight and going out to meet the other Gods of the world. To be honest, however, I haven't a clue how I'm actually going to get his ascension rolling, so if anyone has any suggestions, I'm more than happy to listen.
Fear not sir, the answers to such things will come to light in the post I have brewing.
But seeing as you laid down a pre-order of 50 bucks - here's a sneak preview . . .
The Skrayling Tree is basically a nod to world tree myths. And nothing keeps you going like world tree booze. And what kind of fruit grows on world trees? The awesomestest endless sort. I'm open to suggestions for the name of such ambrosia - cuz for a minor act I could teach my people philosophy, religion, or booze. Pshhh . . . Don't be surprised to see the life giver ability along with a blessed population. Theirs is a partying and prolific culture. Coming soon to a post near you . . .
"The Morning After"
Am I being a spoilsport by stating the obvious? It should be nothing less than Brandy (Which I believe has yet to be invented in our mythological world here), named after the God of Partying, made from fermented fruits that are AGAIN distilled further for MORE party fun! Of course the World Tree's fruit could be considered a type of grape! World-Grapes! World Grape Bradis' Brandy for everyone!
__________________
Quote:
Originally Posted by JusticeZero
The alignment doesn't tell you how to behave, it just tells what gods think you have cooties at the moment.