"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"
Name: Shirvan (Sheer-VAHN) Titles: The Golden Flame, Shirvan Silver-Hair, Shirvan Bright-Fire Domain: Pride 2 Abilities: Divine Charm, Melee Expertise (Sword), Elemental Mastery (Fire), Elemental Purity (Fire) Themes: Questing Hero Who Would Be King, Insatiable Ambition and Will, Fated Fall Acts:
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Turn 0 Artifact
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The Obsidian Blades
Two thin blades made from volcano glass, extremely sharp and unbreakable by mundane means. They stem from the very same volcano from which the god of pride, Shirvan, reconstituted himself as a divine being and are infused with a measure of his own essence.
Their surface is very hot and will burn through almost anything except their wielder, Shirvan, and those he deems worthy to be spared its fiery touch. The more interesting property, however, is that their heat grows more intense according to the prominence of Pride in the immediate vicinity. Thus, even powerful foes might find the bite of the Obsidian Blades surprisingly harsh as their own pride and hubris is turned upon them. The downside is that Shirvan is, of course, its strongest source of power. Should he lose his own confidence and pride, the Obsidian Blades are little more than ordinary short-swords..
Turn 1
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Major Acts (3->0):
Gain Ability: Fire Mastery
Up Domain: Pride ->2
Alter an existing race (local human tribes - physical and mental enhancement, longer average lifespan, increased fertility and resistance to volcanic hazards)
Minor Acts (3->0):
Create philosophy/religion (The Path of Excellence)
Create city
Change landscape (lay rivers)
Turn 2
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Major Acts (3->1):
Gain Ability: Elemental Purity (Fire)
Create Exarch - Bahiya, The Shield of Ates (Ability: Blade Dominion)
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New Ability:
(Type of Object/Material) Dominion
You possess the ability to control a certain type of object or material telekinetically and may even employ it effectively in combat. Generally, this ability is restricted to one's close surroundings (~60 ft.) and allows of control of no more than a dozen separate objects (or an approximately equal amount of a certain material, around 60 lbs., split into a maximum of a dozen separate units).
Minor Acts (3->1):
Create a small number of servants of moderate power - The Four Braves
Create one servant with greater power - The Valiant General
Description:
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Shirvan, fair and radiant, leaves little doubt as to his divine nature when looked upon. He stands tall and graceful, his form chiseled athletic perfection. His eyes the color of molten gold, his hair the silver of the moon shining at night, to mirror his twin sister in creation, the goddess of radiance and light: Dasque.
Indeed, to look upon this god is to feel admiration -- and Shirvan knows it all too well, for he makes no effort to hide his appearance, nor any to enhance it. He moves with the ease and flexibility of a panther, his expression one of fearless confidence and ardor. As he is the God of Pride, he takes rightful pride in the skills, strength and cunning he possesses, but to be a mere paragon of vanity is not what his Domain is about. Indeed, such egotism would only serve to drive others away when pride, carefully measured, can be a very positive influence.
No doubt, Shirvan's spirit burns with a brightness that makes it obvious why he is twin brother to the goddess of radiance, and has been known to consume those who step too close in his passion, something that many a mortal can attest. But he also acknowledges the strength of others, their passions and skills -- praising, assisting, or simply lending an ear when it is needed. In his presence, most find it strangely easier to take pride in what they do, to overcome those nagging little doubts and let their heart beat with joy over their accomplishments. Such it is with his fellow brothers and sisters in godhood -- for a mortal, even a brief flicker of his attention becomes a moment of joy and pride for the duration of their life, that they were worthy of Shirvan's attention.
While lesser beings may swell with pride to compensate for their shortcomings, the God of Pride is at ease with himself, his confidence as much part of his nature as the ability to breathe. He has little taste for belittling others to aggrandize himself, but neither does he curb his tongue in order to please. He seems much a natural leader, and seeks to foster a healthy measure of the pride that is his domain in others, whether on purpose or merely because it is in his nature to do so.
Shirvan thinks that he has a grand destiny before him, sounding as enthused as a child describing their favorite game when talking of it: riches, power, and followers that thrive under his banner.
Yet his father knows that pride, for all the good that it can do, has its downsides. Not without reason is it considered a mortal sin in other worlds; the fall is inevitable. Soon, Shirvan will find that there is little that satisfies his passion. Former playthings discarded all too quickly (and sometimes cruelly), an eternal ambition that burns at his very core. The silent prophecy Baz'Auran never put words to holds Shirvan's destiny in a taut grip, for at some point, whether through too much success or too many failures, pride will become arrogance; magnanimity, pettiness. The bright flame, a white-hot pyre that consumes more and more.
He claims conquering heroes as his, as well as those who excel and take pride in what they do. His favorites are polymaths, those who master and excel at many different subjects.
Followers
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Bahiya, the Shield of Ates (Major Act - Create Exarch)
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The Four Braves (Minor Act - Servants of Moderate Power)
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Rashid, the Dashing Swordsman
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Rashid, the dashing swordsman who dances around his foes with his thin, curved blade.
Faris the Giant
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Faris the Giant, who towered two heads even over the tall men of Ates and swung a hammer as thick as a tree trunk.
Mahir, the Silent Archer
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Mahir, the silent archer, who wasted neither movement nor word.
Yaman
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And Yaman, who fought without a weapon and knew both a hundred ways to kill and the art of strategy.
Anwar, The Valiant General (Minor Act - Single Servant of Greater Power)
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Taught the arts of philosophy and war, of weapons and horses. Of strategies and tactics as well as the ways of men and gods.
Where Bahiya leads the Four Braves into adventure, Anwar was trained to lead men into war. Victories followed in his wake and his spear became known and feared for its strength.
Territories
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Coming up.
Pre-Godhood:
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Before his ascendancy to Godhood, Shirvan was ... in many ways, a lesser version of what he became after. The process of becoming a god in his own right sharpened him, as if previously he had been a blurry image that suddenly was given proper focus.
With a quick tongue and a healthy mind to accompany the physically perfect body granted to him at his creation, Shirvan was an apt pupil to the many teachings of their mentors. While he never demonstrated the pure intellect and wisdom of some of his kin, he proved himself a great all-rounder. Popular among most and confident to a fault with an easy smile, Shirvan was never really the best at anything he did. He was always good at it, though, and had a tendency to make it look easy -- however, rather than boast he actually went out of his way to aid those who weren't as successful, provided he suffered no rebukes for his presumptions.
But we get ahead of ourselves.
Both Shirvan and his twin-sister Dasque were created in a bright flash of light that briefly filled the White City. Some claim that a remnant of that light is still there, giving both the twin's hair its unique silver shine. Shirvan proved eager to find out more about the first things he saw: his twin, and his creator. And then, the world that Baz'Auran was creating for them and their other siblings.
As inquisitive as Shirvan was from a very early 'age', he was ironically also one of those who questioned Baz'Auran the most when the opportunity presented itself. Shirvan simply wanted to know how things worked -- how the world was created, why it was created and why they were placed above those mortals on the world. Such questions weighed on his mind and, at some point, he was invited to a private dialogue with Baz'Auran. Whatever the creator-god told him didn't seem to satisfy Shirvan, however. Perhaps he thought their Allfather wasn't telling him the whole truth, whatever it was; or perhaps the knowledge he had gained simply weighed heavily on his brow.
From that point Shirvan began to focus more on strengthening himself -- to learn of the sword, of war, and of heroics. His motivation remained unclear, yet it was apparent that the proto-god planned to be the best he could possible be and in that quest pulled quite a few others along with him. He even requested a favor from one of his kin, the smith Haramhold: a pair of swords as black as night, for his perusal.
Shortly afterwards, he caused a small scandal when it became apparent that he had had relations with one of the spirits who were supposed to teach the young godlings: a nymph. In itself not such a problem, had it only been the one. Apparently Shirvan's curiosity did not end with mere philosophy and knowledge. Some involved parties involved responded with outrage, something that Shirvan met with complete obliviousness, as he had never thought of that his behaviour might cause offense. Not quite convinced that he had done any wrong, he nevertheless took it upon himself to perform various tasks for them -- he went about fetching a trinket from that spirit, asking a favor from this spirit to defeating an overbearing sword teaching spirit in single combat to appease them.
And then he learned that it had all been setup for him as a lesson. Shirvan took it remarkably well, all things considered: with a grin and a shrug, but for some reason he stopped his usual approach of asking Baz'Auran questions whenever he could soon after, preferring the company of his own kind.
Relationships:
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Faden: "A keen mind for magic, even if he shirks physical confrontation. I'll gladly listen to his counsel, and even follow it when it suits me."
Khalen-Het: "If only he had had the courage to go out and seek after Elanna. I would have gone with him, then, without a moment's hesitation. But Khalen-Het did not and let himself be defined by his loss. Hm? Oh, law is needed in the world, of that I have no doubt. And he is quite skilled at making it. But I will not be judged by anyone other than Father."
Carolinus: "He is the finest guard amongst us. And I'm sure I could trust my back to him, but I don't really know him that well."
Roselia: "A shifty one. Be careful around her, my friend. She likes to play all sorts of mind-games."
Jongo: "I daresay our creator was just testing the waters when he created the first one. Jongo is unfinished, and can't seem to decide what he is. Always a new face, for every day, perhaps for everyone who views him. Or her. I wonder when and how often he will betray us, and whether there is any use in being upset at him the following day."
Soreal: "She doesn't seem to like me much. Perhaps I'm wrong, but can one wearing such a grandiose mask really be shy?"
Lossethir: "A fine one, were he not so lazy under most circumstances. A shame, I'd enjoy going to war with him at my side."
The Weaver: "What is even a god without dreams? He may well be one of the most powerful among us."
Kalandor: "Ha! Perhaps I'll join his wanderings for awhile. Adventure seems to follow where he goes."
Rumel: "How can you not like someone so passionate about his work? And the inventions he creates are quite useful -- it's his scathing wit that truly makes him stand out to me, though. He is exceedingly funny, in his own way."
Aramar: "If I did not find his pets better company than Aramar himself, I might have more to say about him. He is a decent sort, but a bit slow."
Brandis: "Fine company, but little else."
Frellon: "There are few I'd rather have at my side. And he's honest to a fault. Quite refreshing, though I can't help but feel amused whenever he gets lead around by Rose."
Haramhold: "My swords are his work, and finely done. His skill is something to be proud of. But if you want a pair of your own from him, you better be willing to plug the moon from the sky."
Avyra: "A gentle one, but a bit sullen of late."
Dasque: "Ah, sister, you vex me so. I'll make you a gift worthy of your radiance someday."
Contragh: "It must be galling to him, that many of the greatest warlords and conquerors are mine. Someday we will clash, that much is certain. He'll learn why I hold no fear of him then."
Aerin: "Don't ask me about Aerin. He tries so hard at pleasing others that I hold nothing but pity for him."
Nieve: "I see much I like. Such passion ... why, fire and blood often go well together, don't they?"
Fayruz: "I tried teaching Fayruz to defend herself once, with disastrous results, and I fear all hope is lost for her in that regard. Her kindness gives her a dignity that she didn't even lose while flailing around with a rapier in hand, though. She's probably better off with that harp of hers; it's not like she'll be hurting for people willing to protect her. And she does play it beautifully."
Sonata: "Sonata; so similar, yet different, to myself. Our people share some traits we nourish in them both, though I fear hers are more easily broken. A fragile beauty."
You are indeed mistaken; while, admittedly, most of Fayruz's songs are messages, she can't be heard - I believe - while in Uluuvatar.
It makes sense. It's hard to sing at full volume when you've got someone else's tongue caressing your tonsils.
A User's Guide to the Eye of Khalen:
On the left, we have a very rough sketch of the Tower of Baal. Bottom floor with the pillars is the Council chamber. Next section up is the library/storeroom and above that are the 22 sibling floors (not all shown). At the very top is the Eye.
The Eye works like this -
A: Khalen scrys on some random forest.
B: The walls of the Eye appear to dissolve into mist, giving the illusion that Khalen is at the location being scryed. In essence, the inside of the Eye mimics the location being scryed, but in appearence only. Push your hand against a tree and it will pass through the trunk.
Hope this clarifies things.
__________________
Proof that avataring standards in the Playground have reached an all-time low:
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Last edited by The Succubus : 06-18-2012 at 05:40 PM.
It makes sense. It's hard to sing at full volume when you've got someone else's tongue caressing your tonsils.
Youv'e tried? And Kalandor would be quite happy to test that theory.
However, the only tounge present durring the song was Fayruz's....
And it would appear my part in the 'battle' at Markain was to sit there and look pretty, and depending on how Carolinus depends to act, it may well be over. However I doupt he will just give himself over to the Titans....
Means I'll be able to respond to my bards being taken up.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
He's apparently not, but I'd like to have your input on both the Olm and Uluuvatar before I make another post. (And I won't be posting until you get your next post up, Tect.)
Quote:
Originally Posted by The Succubus
It makes sense. It's hard to sing at full volume when you've got someone else's tongue caressing your tonsils.
Cue further Sonata nosebleeds.
__________________
-build that wall and build it strong-
Kasanip - best artist; Rarity - best smile; Thanqol - good Question
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Quote:
Originally Posted by PhoeKun
Raz, you scoundrel! You planned this!
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Originally Posted by BladeofObliviom
Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
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Originally Posted by Kasanip
I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
Quote:
Originally Posted by Dervag
It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.
Hey Vondoom, how exactly will Contragh be "picked up" anyway? I know his appearance is unprepared for, but I'd like to make a post about his interactions with the people of the center of the world or anything really, since it's either that, sit on my hands, or send relays of Wraiths to other gods (Which wouldn't be realistic).
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Previous Avatars
All Spoiler Images made by SmuchSmuch and Emperor Ing and Kasanip
I was hoping that we'd do one or two more 'interaction posts' between Shirvan and Dasque, then some narrative about what happens with her there -- and then skip to Contragh's arrival.
Hey Vondoom, how exactly will Contragh be "picked up" anyway? I know his appearance is unprepared for, but I'd like to make a post about his interactions with the people of the center of the world or anything really, since it's either that, sit on my hands, or send relays of Wraiths to other gods (Which wouldn't be realistic).
I'm not saying this to Tychris only - you are just the impetus behind this post - my thoughts on waiting for people are this:
(1) If you are directly interacting with their main character (ie, deity), you need to give them some time to respond. One week of real time is about right, imo.
(2) If you are interacting with one of their side characters (exarchs, persons of power), you should give them a bit of time to respond... but you are a god in this game. It's respectful, but if they take to long to answer you, your divine patience can override their mere mortal-ness.
(3) If you are waiting on someone to "come pick you up" or "help me move from place to place", and it's taking too long... you are a god. Find a way to go "This is taking too long, I'm gonna go myself". Or speak up in the OOC, and find out if there is anyone else who can come get you.
(4) If you are waiting on Faden... don't, lol. He's given permission to - carefully - use him as an NPC. Jumping on his Roc and flying elsewhere would probably be fine. Making him spend one of his Minor Acts to create a sandwich for you to eat? Most likely NOT a good idea.
(5) If you are patiently awaiting Dark to respond... wait. It's his game. Bugging him in OOC and the occasional PM is a good idea if he's being a slacker - or not talking with you about a PM that you sent almost two months ago now *cough* - but give him time. He's got ALL of us to deal with.
In fact, all prior opinions and the whole message of this post is thrown out the window in the face of our DarkDM.
Basically, it boils down to this:
This game is very free-form. Don't feel constricted by having to wait. If you are "stuck" with nothing to do, because you are waiting on someone else to interact with you... stop it.
Think of what your character would do. Would they really sit around in a tower/cave/castle/city and go "hum-dee-dum, I sure hope one of my brothers or sisters drops in so that I can do something with them and be awesome" or would they go "I've waited long enough, it is time to act!". I've actually had trouble finding time to put Jongo's plans into action, because I've been actively seeking out other family members. That pretty much is stopping for a bit. But that won't prevent me from interacting if someone else comes to visit Jongo.
So if you think you have "nothing" to do... seek someone out. Don't wait. Heck, I know that Lossethir is just... floating around aimlessly. If you need a lift, talk with Nefarion Xid. You can probably go nearly ANYWHERE on Lossethir's flying Ice Island.
And if Nef doesn't respond... lash two turtles to your feet, and ride them across the ocean to where you need to be! Travel! Fly! Dig! You have the power!
tl;dr
Go where you want, when you want, how you want. Only Dark can say "no".
__________________
Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Gengy, the problem in this instance is that a couple of happenings overlapped due to haphazard posting on all the involved ends -- and some stuff needs to be dealt with before Contragh attacks, so to speak.
Though if you prefer and daelrog is cool with it, I suppose we could skip the narrative part and go all 'my god sense is tingling!' while they're still in regular interaction mode.
As I said, it wasn't just aimed at Tychris. Your situation is, as you say, different.
I just wanted to put my thoughts out there for all the people who may not be posting because they are waiting on other people to find them.
I really enjoy this game; Jongo is a LOT of fun, and I spend quite a bit of free time just thinking about what I hope to do moving forward.
However I can't play alone, so I want as many people to play and post as possible. That's a bit selfish, I realize, but it's true! And it hasn't made sense to me, I guess, that if you are "by yourself" why someone would wait for another person to come to them.
Tychris and you have worked out what Contragh and Shirvan are going to be doing. I get that. I'm excited to see it!
That doesn't mean - and please don't take offense, because I'm not trying to be insulting, only trying to get a point across - that Contragh couldn't be doing something in Fex right now while he waited. Or something, period.
Some ideas:
Fex could be coming under attack by a rag-tag group of rebel tribes.
Contragh could be walking through the city, and just making it "more real" to all of us by visiting places.
Contragh could be using and refining his Conquest Senses to feel for other deities. Who is vulnerable right now? Who is under attack *cough*The Olm*cough*? Who is at war *cough*Carolinus*cough*?
I guess what I'm saying is:
This is Dark's game. But it's our Disk to shape too. Don't feel like every post you make has to be about interacting with someone else. Spend some time making things believable, and more grounded in "reality", and (1) Dark will have more to threaten, er, I mean, make important plot-wise and (2) we will ALL find it more awesome when we do awesome god-like things.
Does that make sense?
__________________
Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Right. Name domain. Yes. While I'd appreciate you re-sending the PM just in case, from what I remember your plans sound excellent.
Sorry that took so long.
Oh, and what Gengy's said about doing things on your own is an excellent point - while interacting with other gods is good, it is equally good to develop your own civilizations. Look at the Fayheran or Markien as examples of excellent divine territories - the reason they attract so much attention is because they are detailed and filled with hooks for me to use.
__________________
I was old when the pharaohs first mounted
The jewel-decked throne by the Nile;
I was old in those epochs uncounted
When I, and I only, was vile;
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Quote:
Originally Posted by apocalypsePast2
...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.
If one were on drugs.
Quote:
Originally Posted by VonDoom
Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!
Last edited by TheDarkDM : 06-19-2012 at 01:56 AM.
It makes sense. It's hard to sing at full volume when you've got someone else's tongue caressing your tonsils.
A User's Guide to the Eye of Khalen:
Spoiler
On the left, we have a very rough sketch of the Tower of Baal. Bottom floor with the pillars is the Council chamber. Next section up is the library/storeroom and above that are the 22 sibling floors (not all shown). At the very top is the Eye.
The Eye works like this -
A: Khalen scrys on some random forest.
B: The walls of the Eye appear to dissolve into mist, giving the illusion that Khalen is at the location being scryed. In essence, the inside of the Eye mimics the location being scryed, but in appearence only. Push your hand against a tree and it will pass through the trunk.
Hope this clarifies things.
And here is a close up (of this "artist's" rendition) of the Tower of Baal (with Golem footsteps) as it appears on our semi-reguarlly updated map.
Spoiler
__________________
Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
He's apparently not, but I'd like to have your input on both the Olm and Uluuvatar before I make another post. (And I won't be posting until you get your next post up, Tect.)
Cue further Sonata nosebleeds.
I'm sorry, I don't think I understand. Is it you want opinion of me about Olm and Uluuvatar?
Originally Posted by The Succubus
It makes sense. It's hard to sing at full volume when you've got someone else's tongue caressing your tonsils.
I believe, Kas, that Raz was referring to that statement.
Not related to the above:
I am SO looking forward to Khalen getting trapped. If Jongo gets a chance to come save him, it will be delicious.
First, though... I've got to deal with some dragons.
__________________
Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
I'm sorry, I don't think I understand. Is it you want opinion of me about Olm and Uluuvatar?
By input, I meant a post in the IC thread detailing Sonata's reaction in Uluuvatar and the foxes at the Olm. Which you provided. Darnit, Kasanip, stop being so competent and punctual, you're making me look bad.
__________________
-build that wall and build it strong-
Kasanip - best artist; Rarity - best smile; Thanqol - good Question
Spoiler
Quote:
Originally Posted by PhoeKun
Raz, you scoundrel! You planned this!
Quote:
Originally Posted by BladeofObliviom
Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
Quote:
Originally Posted by Kasanip
I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
Quote:
Originally Posted by Dervag
It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.
By input, I meant a post in the IC thread detailing Sonata's reaction in Uluuvatar and the foxes at the Olm. Which you provided. Darnit, Kasanip, stop being so competent and punctual, you're making me look bad.
I believe, Kas, that Raz was referring to that statement.
Not related to the above:
I am SO looking forward to Khalen getting trapped. If Jongo gets a chance to come save him, it will be delicious.
First, though... I've got to deal with some dragons.
You may get that chance. Khalen has a spell in mind that will do one of three things:
1) Get some real answers out of Elanna The Strumpet
2) Fail and leave Khalen under Elanna's power
3) Leave Elanna and Khalen in extremely deep doo-doo for 3 to 4 turns.
It all depends on how Dark rolls with it.
__________________
Proof that avataring standards in the Playground have reached an all-time low:
...that will give Jongo time to find, alter, and cause mischief within the Tower of Baal...
__________________
Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
Apologize only for excellence in the presence of none.
...in other words, take your time, dude.
__________________
Spoiler
"Fear the Gerbils, lads! For they will destroy you!" ~ DOOM
BladeofObliviom said:
Quote:
I've only seen a character at anything resembling this level of absurdity thrive exactly once, and he/she/what-the-jongo had the advantage of being written by Gengy, who I look up to as a writer.
"What-the-Jongo?"
Before you insult someone, walk a mile in their shoes.
That way, you'll be a mile away, and have their shoes!
1: No, Haramhold isn't here/comming, I'm letting Kalandor be confused with Amanda (I know the names wrong) being either a exarch or demigod (unsure) combined with the ship (His senses arn't perfect).
2: Yes. Unless your character want to or believes there is need to wait.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
1: No, Haramhold isn't here/comming, I'm letting Kalandor be confused with Amanda (I know the names wrong) being either a exarch or demigod (unsure) combined with the ship (His senses arn't perfect).
2: Yes. Unless your character want to or believes there is need to wait.
Ah, okay.
Nope, now is good. I dont really mind leaving Aramar there a bit longer, but now works for me if it leaves everything good. Should I send you a PM with what you should expect to find once we return?
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Former Avatars by
Roselia was an oddity among the children of Baz'Auran. Neither the oldest or youngest, she always carried the same sense of self-entitlement throughout her life. She was a bit of a notorious cheater, too, as any of her siblings who attempted to play a game with her would know firsthand. She also had serious issues with telling the truth, being a bit paranoid of others knowing things about her. However, this was not nearly on the level of the sheer manipulative deception that she would later practice. She was also notable for her general dislike of fighting. If there were a quarrel coming up between her and another, she would usually find a way to trick one of her siblings into solving it for her.
Rose dresses conservatively, preferring to leave everything except her own face to the imagination. However, her face changes at times as well, so it's entirely possible that she simply uses illusion to mask her true appearance. She has a preference for dark colors, as they allow her to be more ambiguous in any environment. Her hair is long and dark, and she has an almost unhealthily pale complexion.
Personalitywise, Rose is manipulative, controlling, and extremely untrustworthy. Despite this, she will almost never tell a truly complete lie: There's always at least a grain of truth somewhere in her statement. Sometimes, she'll even use actual truthful statements to further confuse those who know her reputation. Ironically, her personal talent at lying has also caused her to be something that most wouldn't expect. She seeks the truth behind all things, not actually being content with the comfortable lies used to assuage curiosity by tradition. For example, she never believed the story of how babies are dropped off by storks, even for a second.
Despite her compulsive ability to confuse, beguile, and manipulate others around her, she isn't malicious or malevolent. She'll rarely tell a lie intended to hurt others beyond maybe their pride, and is more of a trickster archetype than an actual antagonist.
Turn 1 Acts:
Spoiler
None
Turn 2 Acts:
Spoiler
2 Major Acts: Create Illusion as a School of Magic.
In other news, I was totally just going to handwave Roselia being somewhere else via Pyra. Does anyone have a plot going that might be benefited by a Trickster Goddess?
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Spoiler
Normal Avatar by Thormag!
Last edited by BladeofObliviom : 06-20-2012 at 09:56 PM.
Nope, now is good. I dont really mind leaving Aramar there a bit longer, but now works for me if it leaves everything good. Should I send you a PM with what you should expect to find once we return?
That would be good, also anything we encounter heading to the area would be good.
To avoid harming the sanity of the DM I can no longer:
* Cast flesh to stone on a annoying Druid
** Cast Rock to mud on a Druid statue
*** Scoop mud into little ceramic pots
**** Plant tree's in individual ceramic pots
***** Claim that I have helped them become one with nature
Last edited by Erik Vale : 06-20-2012 at 10:13 PM.